workshop

PIKSEL24 – Workshops announcement!

PIKSEL24 is coming with an array of artistic and and tech-driven workshops both online and in person.

Across two days, participants can join the OHANDA.ONE team’s lab to collaboratively envision the design of a sustainable, open-source research vessel—covering cabin layouts, workspaces, and labs with an emphasis on transparency and community-driven governance. Jordan Magnunson, will teach how to create subversive videopoem games that prioritize reflection over reaction and symbolism over spectacle. Meanwhile, Søren Peter Mørch introduces live coding with Punctual, a GLSL shader-based functional language, bringing visuals to life in real-time performance coding. Finally, Sonus Verbosa by Anastasia Melandinou dives into audio-reactive typography design with p5.js, merging sound and visuals.

For those attending PIKSEL24 remotely, there is an online session on November 22nd with James Alec Hardy’s Building Environments in the Metaverse workshop introducing tools for creating immersive, VR-compatible spaces on free platforms like voxels.com.

Please send an email to piksel24(at)piksel(dot)no to book your seat in any of the workshops, writing the title of the workshop in the subject. Thank you!

The link for the online workshops will be send to the participants some days before the workshops will be hosted.

All the workshops will be on NOV 22nd except OHANDA.ONE that last 2 days: Nov 22-23.

(Please get the final schedule updates through our website: piksel.no OR in our social media channels)

IN PERSON

NOV 22nd & 23rd @ Alt Går Bra Lokale

  • OHANDA.ONE – Juergen Neumann (DK), Tuomo Tammenpää (FI), Julian Priest (DE) @ Alt Gar Bra Lokale

NOV 22nd @ Studio 207 / Piksel

  • How to Make a “Videogame Poem”: Creating Subversive Games with Open Source Tools,  Jordan Magnuson (US)
  • Live coded visuals in Punctual, Søren Peter Mørch (DK)
  • Sonus Verbosa, Anastasia Melandinou (GR)

ONLINE

NOV 22nd @ BBB Room I – link (TBA)

  • Building Environments in the Metaverse – James Alec Hardy (UK)


OHANDA.ONE – Juergen Neumann (DK), Tuomo Tammenpää (FI), Julian Priest (DE)

@Altgarbra Lokale
November 22nd and 23rd
IRL (In Real Life)

PIKSEL24 embraces the workshop OHANDA.ONE, a 2 days LAB in Bergen.

The Ohanda One workshop centers on envisioning a zero-emission ocean vessel and research platform that promotes sustainable oceanic exploration while fostering collaboration and innovation. Planned as a hub for open science, software, and hardware, Ohanda One will operate with no passengers, as everyone on board participates actively in research and daily life. The vessel aims to support up to 150 individuals, each contributing to the project’s goals of sustainable energy, reduced carbon emissions, and environmental research.

The workshop delves into specific themes critical to realizing this vision. Topics include developing self-sustaining systems for life on board, advancing green technology for efficient energy use, and designing both the physical space and social structure on the ship to promote collaboration. A key part of the workshop is planning the vessel’s design, including the layout of cabins, workspaces, and labs, to maximize both function and comfort.

Participants also explore open-source tools for project transparency, governance, and funding strategies, essential to the project’s communal ethos and long-term sustainability.

By the end of the workshop, participants aim to map out the steps toward building the Ohanda One, considering technical, social, and environmental factors that will shape this innovative and collaborative maritime platform​

The OHANDA.ONE team: Juergen Neumann, a Berlin-based artist, activist, IT consultant, and entrepreneur; Julian Priest, an interdisciplinary artist from Germany; and Tuomo Tammenpää, a designer, entrepreneur, and artist.

Sonus Verbosa, Anastasia Melandinou (GR)

@Studio207 / Piksel Library
November 22nd – 12:00- 14:00 h
IRL (In Real Life)

The workshop studies a meta-linguistic environment where typography, words, letters, the shapes that convey a meaning gets enriched by sound giving them new multi sensory meanings.

In the workshop the users will get the basic guides how to create audio reactive typography in p5js and on the next step each one will be encouraged to make its own modification creating its own sound reactive font.

Anastasia Melandinou is a graphic and motion designer from Greece with an artistic direction in creating motion narratives and typographic explorations with new technologies. She had been awarded twice with the Greek design award (EBGE) in the section of experimental design, has created her own tools with coding to push the design limits further and is always in to combine typography with another technologies that will create a visual engagement.


How to Make a “Videogame Poem”: Creating Subversive Games with Open Source Tools,  Jordan Magnuson (US)

@Studio207 / Piksel Library
November 22nd – 16:00- 19:00 h
IRL (In Real Life)

Can videogames be a form of poetry? It’s a provocative question that challenges the traditional boundaries between art forms. While poetry is often seen as a medium for introspection and cultural critique, videogames are typically associated with industrialism, consumerism, and resource consumption—more often about conquering worlds than contemplating them. However, these assumptions can be subverted.

In this hands-on workshop, Jordan Magnuson will guide participants through the process of creating “game poems”—small, personal, and subversive videogames that prioritize reflection over reaction and symbolism over spectacle. Using accessible open-source tools such as Twine and Bitsy, attendees will learn how to craft interactive experiences that challenge traditional game design and contribute to a more sustainable and inclusive digital culture.

Participants will leave the workshop with a completed “game poem” of their own, along with the skills and knowledge to continue exploring this unique form of creative expression. No prior game development experience is required, making this workshop suitable for artists, writers, and anyone interested in experimenting with digital storytelling and short-form game design.

NOTE: Attendees should bring their own laptop with them to this workshop. (A tablet or smartphone can work in a pinch, but not ideal.) Headphones are useful but optional.

Jordan Magnuson is an experimental game designer and new media artist who seeks to challenge and push out expectations around videogames. Jordan’s serious games, art games, “notgames,” and “game poems” have been featured by Wired, PC Gamer, Le Monde, and others, shown at festivals and exhibitions around the world, and nominated for a variety of awards including the New Media Writing Prize and the IndieCade Grand Jury Award. Jordan is currently Senior Lecturer in Games and Media Art at the University of Southampton, and 2024-25 Fulbright Fellow in Digital Culture at the University of Bergen.

https://www.jordanmagnuson.com


Live coded visuals in Punctual, Søren Peter Mørch (DK)

@Studio207 / Piksel
November 22nd – 16:00- 19:00 h
IRL (In Real Life)

Learn how to make live visuals using coding. This workshop will be an introduction to Punctual, a functional language based on GLSL shaders. It is more compact that GLSL making it faster to type during a live performance. Punctual runs in the browser, so there is no need for installing anything. Punctual is also part of Estuary so it can be used alongside other live coding languages for collaborative and networked performances.

The workshop will be hosted by Søren Peter Mørch aka darch, a visualist and live coder from Copenhagen. In 2019 he discovered live coding and co-funded Live Coders Collective Copenhagen. Ever since he have been teaching himself and others how to make visuals with code by hosting workshops and algoraves.

Links to my portfolio and socials:

darch.dk (older cv)
instagram.com/darchdk
facebook.com/darchdk
facebook.com/s0renpeter
norrebro.space/@sorenpeter


Building Environments in the Metaverse – James Alec Hardy (UK)

@BBB Room I – LINK / Piksel
November 22nd – 12:00- 14:00 h
Online

An introductory workshop on creating immersive environments online (for free).

Focusing on the available online metaverse tools which are currently free, or have a freemium model, to utilise the virtual space and create an interconnected metaverse across different worlds and platforms.

Starting with the free spaces which can be built in the game world www.voxels.com

Simple block building and drag’n’drop editing tools to create a VR compatible space which can be connected together with reciprocating links.

Needed:

Internet connection
Metamask browser extension (to create free login to voxels)
PC or Mac with mouse and keyboard
Using site building tools at www.voxels.com
(Alternatively Spatial.io as an alternative TBD)

James Alec Hardy is a pioneering multimedia artist, using analog video technology and digital mediums since 2002 to craft immersive, dynamic installations. His unique aesthetic draws from three decades of screen-based culture, rooted in the D.I.Y. punk ethos and an enduring fascination with analog-to-digital transitions. Central to his work is a studio packed with legacy broadcast equipment salvaged from decommissioned studios, allowing him to produce electronic feedback video and modular sound pieces.

Hardy blends traditional and digital techniques, integrating 3D environments, VR production, and blockchain-supported technology to connect virtual spaces with tangible artworks. His work spans live performance and sculpture, fostering an interactive engagement with audiences worldwide. Over the past two decades, Hardy’s art has been featured in numerous international exhibitions, including biennales in Pakistan, Belgium, and Malta. Notably, in 2019, his work appeared daily as an ident for ITV and was showcased at the Saatchi Gallery in an exhibition on rave culture’s history. Hardy’s impact is further evidenced by his performances at prestigious venues like Tate Modern and Tate Britain, as well as exhibitions at international art fairs.

https://kristinhjellegjerde.com/artists/111-james-alec-hardy/overview

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Monitoring the Environment of Plants

Date: Saturday May 25th
Time: 15:00 to 18:00
Location: Piksel Studio 207, Strandgaten 207, 5055 Bergen
Duration: 3 hours (including break)
Language: English (with Norwegian-speaking assistant present)
For artists and the general public (10 years and older)
Cost: Free
Led by Artists: María Castellanos and Alberto Valverde

Plants exhibit remarkable responsiveness to their environment, reacting to stimuli from humans, other organisms, objects, and various environmental factors such as temperature, sound, and light.

In this workshop, led by the artists María Castellanos and Alberto Valverde , sensors are utilized to monitor the plant’s surroundings in real-time, facilitated by a bespoke web platform tailored for this project. Through this exploration, we aim to deepen our understanding of the intricate interactions between plants and their environment, fostering awareness of the shared coexistence between living entities.

To reserve a place, send an email to piksel24(at)piksel.no with the subject line: Piksel Workshop – Monitoring the Environment of Plants. Kindly include in the email the names of all participants you are registering.

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Piksel Fest Spill 2024

In the month of May and June, Piksel once again invite the general public, artists and thinkers alike to attend a series of interesting activities during the Piksel Fest Spill.

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Stormy Thursdays. Open Workshops.

Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops.

We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.

Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.

Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.

Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.

Event Details:

Date: Every Thursday / January and February 2024
Time: 17-20 h
Venue: Studio 207, Strandgaten 207, Bergen

What to Anticipate:

Interactive Workshops
Live Demonstrations
Collaborative Project Showcases
Casual Networking with Creative Minds

Who Should Attend:

Artists
Tech Enthusiasts
Creatives
Those intrigued by the intersection of art and technology

RSVP Today: Send us an email to piksel24(at)piksel(dot)no


Let Thursdays become a canvas for peaceful creativity, an avenue for thoughtful exploration. We look forward to a serene collaboration of art and technology. See you there.

#StormyThursdays #ArtTechConvergence #FreeLibreExploration #TranquilInnovation

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IDLE information meeting and WORSKHOP

IDLE Inclusive Digital Laboratory for Experimental Art

As a part of our ongoing project Inclusive Digital Laboratory for Experimental Art (IDLE), Piksel is hosting an information meeting/ workshop.

Friday May 26th, 12:00 – 14:00
Studio 207, Strandgaten 207, Bergen
Tools needed: Own Laptop and Headphones

Open to anyone interested in creative and innovative digital solutions for the inclusion of people with reduced mobility/functionality.

The meeting will include a presentation of IDLE so far, an exploration of Piksel Cyber Salon, and end with a small workshop on how to navigate and utilize opportunities available on this platform.

The goal for the evening is to inspire participants to take further part in the project as IDLE mediators, cultural organizations, and artists.

To sign up, please send an email with the subject line “IDLE Mediator Meeting” to piksel23(at)piksel(dot)no

Ps: The event is BYOL- Bring Your Own Laptop (and headphones) !

Inclusive Digital Laboratory for Experimental Art (IDLE) is an innovative, artistic, and participatory project based on a digitally upgraded meeting place, Studio 207 in Bergen. The goal is to make the physical art space Studio 207 available online via Piksel Cyber Salon with the aim that everyone can interact and create new artistic experiences without having to be physically present.

The project started with the premise that social gatherings on digital platforms give a greater opportunity to participate when unable to meet up physically and explores how to open access to electronic and contemporary art in new ways.

To test the preliminary manufactured technology and eventually disseminate the completed tool, we at Piksel wish to put together a team consisting of representatives from cultural/artistic/humanitarian/health organizations or institutions that work with people with reduced mobility physically, socially, and/or infrastructural. This includes actors who wish to include the aforementioned groups in their activities.

As an IDLE mediator, one will:
• Be among the first with user knowledge related to an innovative tool.
• Gain expanded knowledge about creative inclusion opportunities within art and culture.
• Interact with the artists behind IDLE.
• Be able to influence the finished result so that it is adapted to the needs you see as suitable to be met.
• Get arranged use of the Piksel Cyber Salon and specially adapted workshops organized by Piksel.

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DIGI.KOMP

DIGI.KOMP is a Cultural cooperation with Slovenians partners through the EEA and Norway Grants. 

DIGI.KOMP answers the growing demands for the use of digital content in society, which are difficult for teachers, other pedagogical workers, and training organizers to follow and use in their day-to-day work. Children, adults and the elderly need quality training to raise their digital competencies for work and everyday life. The main goal of the project is the development and pilot implementation of 39 new teaching and learning practices for work and life in the field of digital competencies.

Piksel has prepared 3 workshops about basic electronics, DIY bioart instruments, and digital streaming competences:

  • Basic electronic knowledge – how to teach computer skills, how to start working with electronics, how a computer works. Useful for teachers teaching children around 8 years old.
  • How to use microscope with your mobile phone – a creative approach to science that teachers can do at schools (11-18 years old or more)
  • How to use OBS Studio – Streaming video to different platforms (YouTube, others) where the lecturer can integrate slides, documents, web pages, different cameras, webcam, high-performance real-time video/audio capturing and mixing, create scenes made up of multiple sources and more.

The first part of the project is planned for March 2023 when the Piksel team travel to Slovenia to host the first series of workshops. To help lead the workshops we are lucky to be joined by the artists Sarah Grant, Hamilton Mestizo and APO33/Julien Ottavi

DIGI.KOMP is a collaboration with Slovenian Partners: Zasavska ljudska univerza, The Institute for Culture Delavski dom Trbovlje and Knjižnica Toneta Seliškarja Trbovlje, with the support of EEA and Norway Grants.

Supported by:

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PikselXX AI AI AI workshops

PikselXX AI AI AI workshops

To sign up send an email to: piksel22(at)piksel(dot)no
All workshops are free to attend.

This year Piksel adds to the regular Piksel festival workshops and the Piksel Kidz Lab edition, for the second year, the initiative in collaboration with Bergen Dansesenter – resource centre for dance in Vestland and PRODA. The new program “Performing arts Workshops, electronics and free/libre technologies applied to the performing arts.” consists in a workshops program for performers, choreographers and dancers interested on the use of digital tools applied to interaction, sound, light, devices control, robotics, etc. with free technologies! As a result of the collaboration with the Critical Engineering Working -group we welcome 2 other workshops “Open Wave-Receiver by Shortwave Collective” and Messaging with lights in a not internet era! by Sarah Grant. Pure Data claims its space as a powerful digital tool for artists with 3 workshops: Pure Data for beginners, PdParty, and Neural Networks with PD.

Workshops are IRL except the one from Alexandros Drymonitis, Neural Networks in Pure Data, that will be online.

FRIDAY 18th & SATURDAY 19th NOVEMBER

Ewasteroid – Paul Granjon
@KIB Workshop I – 10-13h
PIKSEL KIDZ LAB – Age 10-100

The beauty and the ugliness of electronic waste fight it off in this workshop for curious people. Starting with a pile of electronic waste items such as printers, pc towers, DVD players the participants will build a spinning asteroid made of out of date components and found timber, mining the old machines for intricate and complex parts. The resulting temporary sculpture is both celebration of human engineering and sinister indicator of an extractivist civilisation gone in overdrive.

Open Wave-Receiver – Shortwave Collective
@KIB Atrium – 15-18 h
Coping Strategies program

Building Open Wave-Receivers enables DIY communications reception, and allows anyone to freely listen to the broad spectrum of radio waves around us. All you need are a few easy-to-procure supplies and, if you want to try it, a neighborhood fence or other receptive antenna proxy.

Why a fence? Antennas are necessary for radios to receive signals, and many things can be antennas. Fences can make great, and very long, antennas! Other materials can work well too; even a tent peg can become a useful part of a radio. Open Wave-Receivers allow us to explore the relationship between different combinations of materials, antennas, and radio waves, creating a new technology literacy, a new medium for artistic expression, and a new way to explore the airwaves in our communities.

We have found making Open Wave-Receivers to be a fun adventure. The ability to use simple scraps to create variety and personalization in each radio makes this a great maker project for anyone wanting to play with radio.

FRIDAY 18th NOVEMBER

Movement sensors in Pure Data for beginners– Kris Kuldkepp
@KIB Workshop II – 10-12 h

The workshop for beginners in Pure Data and programming for movement sensors introduces the first steps for processing the data and the necessary algorithms. The guests should bring their personal computers and preinstall Pure Data. As sensors, we will use our smartphones, and participants should also preinstall an app GyrOSC (iOS) or OSChook (Android) on their phones. A computer mouse can be used to stimulate the data stream. During the workshop, we will build examples in Pure Data that introduce the first essential steps in creating music with sensors and what to do with the raw data. No previous experience with Pure Data is required.

Live collaborative radio with Mezcal – August Black
@KIB Workshop II – 12-13 h

Mezcal is a web app for collaborative sound and live transmission that I have been prototyping and building in collaboration with https://wavefarm.org and multiple artists (such as Anna Friz https://nicelittlestatic.com/, Betsey Biggs https://www.betseybiggs.org/, and Peter Courtemanche http://absolutevalueofnoise.ca/?now). In this 1 hour workshop, I give an overview of the software, its design intentions and practical implementations, and then split the group up into sections to create a live experimental radio session on-site. (note: this software is not YET free software, but lives in the web as a free service for free cultural institutions such as radio libre in Medellín, Colombia https://red.radiolibre.cc/ and Sound Camp in the UK https://soundtent.org/, among others)

https://august.black/mezcal/

Photo by: Alon Koppel Photography

ONLINE Workshop Prototyping DIY smart robots with Arduino and Machine Learning – Ivan Iovine
@KIB Workshop III – 10-13 h

The workshop aims to teach participants the use of the Arduino platform in conjunction with the Ml5.js Machine Learning framework.

Each participant will be given a DIY robotic arm made of recycled wood, to which an Arduino will be interfaced. Through serial (WebSerial) communication, the Arduino will communicate with a Javascript application and the Ml5.js framework. Participants will be explained and taught the basics of Machine Learning, exploring and experimenting firsthand with pre-trained Machine Learning models for body recognition (PoseNet model), hand recognition (Handpose model), face and facial emotion recognition (FaceApi), as well as real-time object tracking (YOLO). Through the use of these Open Source technologies, workshop participants will be able to learn the basics of Arduino and Ml5.js, experimenting in a hands-on manner and creating customized human-machine interactions based on Machine Learning models.

memoryMechanics by Karen Eide Bøen, Mads Høbye, Lise Aagaard Knudsen, Maja Fagerberg Ranten and Troels Andreasen.
@Strandgaten 205 – 12-13 h

Performing Arts Workshops Program in collaboration with Bergen Dansesenter and PRODA

memoryMechanics is an interactive sound installation that explores how we as humans embody memories.

The installation is based on an archive of memories that are collected from different people, by guiding them through sensory experiences and into physical poses that trigger embodied memories. Their recorded memories are then stored in the installation for retrieval through imitating their initial poses.

Artificial intelligence is used to record and retrieve memories from the archive. Through the installation, a synergy between human memory and computer memory appears. Artificial intelligence creates a mediated physical space in which the audience can walk around, position themselves in poses and hear the intimate stories of previous participants.

SATURDAY 19th NOVEMBER

Messaging with lights in a not internet era! – Sarah Grant
@KIB Atrium 10-13 h
Coping Strategies /PIKSEL KIDZ LAB – Age 10-18

What would happen if we no longer had the internet or mobile phones? How would we send messages to each other? Drawing inspiration from insects and ancient forms of signalling using light, we will learn in this workshop how to create our own blinking firefly lanterns for wirelessly transmitting messages.

Intro to PdParty – cowboy man – Dan Wilcox
@KIB Workshop II – 10-13 h

This is an overview workshop PdParty, a free open-source iOS application for running Pure Data patches on Apple mobile devices using libpd. Directly inspired by Chris McCormick’s DroidParty for Android and the original RjDj by Reality Jockey, PdParty takes a step further by supporting OSC (Open Sound Control), MIDI, & MiFi game controller input as well as implementing the native Pd GUI objects for a WYSIWYG patch to mobile device experience. Various scene types are supported including compatibility modes for PdDroidParty & RjDj and both patches and abstraction libraries can be managed via a built-in web server. Unlike the rise of the single-purpose audio application, PdParty is meant to provide a platform for general purpose digital signal processing via Pure Data patches.

ONLINE Workshop Neural Networks in Pure Data – Alexandros Drymonitis
@KIB Workshop III – 10-13 h

This workshop proposal aims to demystify various concepts around the field of machine learning through the use of neural networks. Lately I have developed an external object for Pure Data, called neuralnet (https://github.com/alexdrymonitis/neuralnet), that enables the user to create various kinds of densely connected neural networks, for various artistic applications. The participants will be introduced to basic theory on neural networks, with hands-on examples that will clarify certain concepts on this popular field. By following this workshop, the participants will be able to use neural networks created with this object, for their own use cases, reaching satisfactory levels of network training and performance.

Each participant must have their own laptop with Pure Data installed. Any additional external objects can be installed during the workshop.

Soft Control and body actuation – Afroditi Psarra &Tingyi Jiang
@Bergen Dansesenter – Studio 1 – 10-13 h
Performing Arts Workshops Program in collaboration with Bergen Dansesenter and PRODA

The implementation of artificial intelligence and machine learning systems in all areas of technological artifacts, constantly challenges the ways in which we perceive and understand the world around us, our bodies, and our identities.

In this workshop, the participants will experiment hands-on with the idea of body control through the use of wearable technology and natural language processing, while discussing ideas around the construction of identity, and how algorithms dictate our gestures and movements. Specifically, the workshop will focus on contact improvisation with robotic actuators in an effort to explore the hybridization of human and algorithmic movement.

Creative PCB-design – Marc Duseiller
@nearest bar – TBD

As a creative design / drawing workshop we want to explore how creativity can be use to make unique designs of fuctional electronic circuits. We also will discuss what means Open Hardware and why sharing detailed instructions can lead to a diversity of personal designs and improving the accessibility for DIY electronics workshops. In this creative drawing workshop, we will learn the most basic introduction to read schematics of electronics circuits, and how to implement it as a functional PCB (Printer Circuit Board) where all the connections are drawn in copper. We will learn what are footprints of components and what are the different “layers” for preparing a PCB design for manufacturing (in China factory of DIY home etching). This workshop also serves for re-thinking the diy-CAD methodology (do-it-yourself Children Aided Design) and applying it to the fork of the peepsy, based on the Continuity Tester by David Johnson-Davies. The peepsy circuit is based on the ATTINY85 functions as a continuity tester, the famouse “peeps” of every multimeter, that allows you to test if an electric connection is present, testing your aux cables, or debbugging other electronics. And it has a pink LED on it!

What circuit will we do?

The example circuit is based on the peepsy, by Michael Egger (a.n.y.m.a.) and it has even a practical function as a continuity tester, the most useful tool to test if a connection is present, in a cable or on a circuit. It’s the “peep” that is one of the functions of all multimeters, and usually the one we use the most! The circuit is very simple, 1 capacitor, 2 resistors, 1 LED, a buzzer to make the “beep”, a coin battery holder and an µ-controller (the Attiny85). Due to the special software on the attiny, it will “sleep” all the time, and only use a little electricity when testing, so the battery last almost forever!

VENUES

@KIB Atrium, @KIB Workshop I, @KIB Workshop II, @KIB Workshop III
Marken 37

@ Bergen Dansesenter / Georgernes Verft 12

@ BIT Teatergaragjen / Strandgaten 205

Piksel Festival 2022 will take place from 17th-20th of November at different venues across Bergen, with 3 main Exhibitions, a Seminar, 3 concert nights, workshops and artists presentations.

Piksel festival is an international network and annual event for Electronic Art and Technological Freedom.

For Accreditation and Press Passes, please visit us at Studio 207, or send an email to piksel22(AT)piksel.no

More info and full program at http://22.piksel.no

Piksel22 is supported by the Municipality of Bergen, Arts Council Norway, Vestland fylkeskommune. Piksel22 collaborates with Dansecenter, PRODA, Lydgalleriet, Critical Engineering Working Group, BIT Teatergarasjen and APO33.

PIKSEL :: FREE AS IN ART!

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Piksel is an international event for artists and developers working with free and open technologies in artistic practice. Part workshop, part festival, it is organized in Bergen, Norway, and involves participants from more than a dozen countries exchanging ideas, coding, presenting art and software projects, doing workshops, performances and discussions on the aesthetics and politics of free technologies & art.

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WORKSHOP: memoryMechanics by Karen Eide Bøen, Mads Høbye, Lise Aagaard Knudsen, Maja Fagerberg Ranten and Troels Andreasen.

memoryMechanics by Karen Eide Bøen, Mads Høbye, Lise Aagaard Knudsen, Maja Fagerberg Ranten and Troels Andreasen.

PERFORMING ARTS WORKSHOPS PROGRAM @Strandgaten 205

memoryMechanics is an interactive sound installation that explores how we as humans embody memories.

Participants: Dancers and anyone interested on interactivity and technologies.
Duration: 1 hour
Venue: former BIT Teatergarasjen office (Strandgaten 205)
Date: NOV 18th – 12-13h
To participate send an email to: piksel22(at)piksel(dot)no

The installation is based on an archive of memories that are collected from different people, by guiding them through sensory experiences and into physical poses that trigger embodied memories. Their recorded memories are then stored in the installation for retrieval through imitating their initial poses.

Artificial intelligence is used to record and retrieve memories from the archive. Through the installation, a synergy between human memory and computer memory appears. Artificial intelligence creates a mediated physical space in which the audience can walk around, position themselves in poses and hear the intimate stories of previous participants.

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WORKSHOP: Soft Control and body actuation by Afroditi Psarra with the collaboration of Tingyi Jiang

Soft Control and body actuation by Afroditi Psarra with the collaboration of Tingyi Jiang

PERFORMING ARTS WORKSHOPS PROGRAM in collaboration with Bergen Dansesenter

Participants: Dancers and anyone interested on interactivity and technologies.
Duration: 3 hours
Venue: Bergen Dansesenter
Date: NOV 19th – 10-13h
To participate send an email to: piksel22(at)piksel(dot)no

The implementation of artificial intelligence and machine learning systems in all areas of technological artifacts, constantly challenges the ways in which we perceive and understand the world around us, our bodies, and our identities.

In this workshop, the participants will experiment hands-on with the idea of body control through the use of wearable technology and natural language processing, while discussing ideas around the construction of identity, and how algorithms dictate our gestures and movements. Specifically, the workshop will focus on contact improvisation with robotic actuators in an effort to explore the hybridization of human and algorithmic movement.

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Piksel KidZ Lab Workshop: Messaging with lights in a not internet era!

Messaging with lights in a not internet era!

Saturday November 19th 10:00 to 13:00
Duration: 3 hours.
Age: 8-18 years old.
Place: KUNSTSKOLEN I BERGEN,
Marken 37 i Bergen sentrum, Bergen City

Gratis verksted for barn/unge i alderen 8-18 år for påmelding: piksel22(at)piksel(dot)no

Piksel KidZ Lab is supported by Bergen Kommune and Vestland Fylkeskommune and Fana Sparebank.

What would happen if we no longer had the internet or mobile phones? How would we send messages to each other? Drawing inspiration from insects and ancient forms of signalling using light, we will learn in this workshop how to create our own blinking firefly lanterns for wirelessly transmitting messages.

Sarah Grant (US)

Sarah Grant is an American artist and professor of new media based in Berlin at the Weise7 studio. Her teaching and art practice engages with the electromagnetic spectrum and computer networks as artistic material, social habitat, and political landscape. She holds a Bachelors of Arts in Fine Art from UC Davis and a Masters in Media Arts from New York University’s Interactive Telecommunications Program. Since 2015, she has organized the Radical Networks conference in New York and Berlin, a community event and arts festival for critical investigations and creative experiments in telecommunications.

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Piksel KidZ Lab workshop: Creating Audio and Visual effects with Code – LIVE Coding!

Creating Audio and Visual effects with Code – LIVE Coding!

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Piksel KidZ Lab workshop: Creating Audio and Visual effects with Code – LIVE Coding!

Tuesday 25th – Friday 28th October 2022: 15-18h

Duration: 3 hours, the workshop repeats every day.
Age: 10-18 years old.
Venue: Studio 207, Strandgaten 207, Bergen
Gratis verksted for barn/unge i alderen 10-18 år for påmelding: piksel22(at)piksel(dot)no

Piksel KidZ Lab is supported by Bergen Kommune and Vestland Fylkeskommune.



The internet is full of ‘open-source’ free software that we can use to create exciting sound and visuals. This workshop for children aged 10ish will introduce Live coding to the kids. Live coding is an audio visual performance practice that revolves around the creation and modification of code and algorithms in real-time.

Antonio Roberts will introduce the group to the Estuary live coding platform, with the aim of writing computer programs “on the fly”. The fast feedback loops and improvisatory spirit of live coding can result in complex and encouraging sound and visual effects. Throughout the 3 hours workshop the kids will experiment programming with very simple code sounds and visuals. The workshop intends to de-mystify technology and reveal its design decisions, limitations, and creative potential. Kids will produce a final performance all together at the end of the workshop.

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Antonio Roberts (UK)

His work has been featured at galleries and festivals including databit.me in Arles, France (2012), Glitch Moment/ums at Furtherfield Gallery, London (2013), Loud Tate: Code at Tate Britain (2014), glitChicago at the Ukrainian Institute of Modern Art in Chicago, US (2014), Permission Taken at Birmingham Open Media and University of Birmingham (2015-2016), Common Property at Jerwood Arts, London (2016), Ways of Something at Whitney Museum of American Art, New York (2017), Green Man Festival, Wales (2017), Barbican, London (2018), and Copy / Paste at the Victoria and Albert Museum (2019).

He has curated exhibitions and projects including GLI.TC/H Birmingham (2011), the Birmingham editions of Bring Your Own Beamer (2012, 2013), µChip 3 (2015), Stealth (2015), No Copyright Infringement Intended (2017). He is part of a-n’s Artist Council, is an Artist Advisor for Jerwood Arts and from 2014 – 2019 he was Curator at Vivid Projects where he produced the Black Hole Club artist development programme.

Links

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Website: http://hellocatfood.com

Instagram: http://instagram.com/hellocatfooood

YouTube: http://youtube.com/hellocatfood

Piksel KidZ Lab is supported by Bergen Kommune and Vestland Fylkeskommune.

Gratis verksted for barn/unge i alderen 10-18 år for påmelding: piksel22(at)piksel(dot)no

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WORKSHOP You and I, You and Me by Mindaugas Gapsevicius (LT) and Maria Safronova Wahlström (SE)

You and I, You and Me

Number of Participants: 15
Place: Bergen Dance Center, Georgernes Verft 12, 5011 Bergen
Time: Thursday 18th of November from 12-14h
Duration: 2 hours

This workshop is part of the Performing Arts Workshop program, electronics and free/libre technologies applied to the performing arts. It is a Piksel initiative in collaboration with Bergen Dansesenter – resource centre for dance in Vestland.

To register please send an email to: piksel21@piksel.no with your name and the name of the workshop you want to attend.

You and I, You and Me
by Mindaugas Gapsevicius (LT) and Maria Safronova Wahlström (SE)
http://triple-double-u.com/you-and-i-you-and-me/

Imagine the future. Humans, computing machines, and various types of hybrids share the space they live in. Senses are altered, some are inextricably linked to computing devices. Electricity is used to control the space and beings living in it. Humans take responsibility to reshape social ties to avoid being controlled by corporations and machines.

The project You and I, You and Me explores the impact of the environment through electricity. How far could electricity help in understanding the other? Is there a possibility to alter human senses by electric impulses? During the participatory event, the audience is invited to experience the environment, including other humans, by wearing jewellery, shoes, and headwear.

The project production was supported by the Lithuanian Council for Culture, and the Nordic Council of Ministers
https://youtu.be/NmVE_78Y43o

The workshop will guide through the different wearables objects: jewellery, headwear and shoes which leads to different public interactions:

Collection of wearables

Jewellery
The collection of jewelry questions the impact of differently charged ions on humans. By definition, an ion is an electrically charged particle produced by either removing or adding electrons from or to a neutral atom being in every solid, liquid, gas, and plasma. These differently charged subatomic particles, while interacting, generate electric current. Consequently, humans also generate electric current. What are the abilities of humans to generate electric current and, while using it, experience the environment?

The jewelry pieces hold within it a small LED powered by the human body. Being very sensitive, the flashing of the LED depends on humidity, temperature, contact to the body, and other parameters that affect the components used for the circuit.

Headwear.
The project was inspired by research on brain-to-brain interfaces, including the study “A Brain-to-Brain Interface for Real-Time Sharing of Sensorimotor Information” by Miguel Pais-Vieira et al. Following the research, the collection of wearables questions the boundaries of empathy. Aesthetically, the project refers to traditional headwear and the role of headwear in signalling human identity to others.

The headwear uses medical strategies based on brain cell communication: the electrical impulses are detected while using electroencephalography (EEG), and brain stimulation is triggered by passing DC current through electrodes (tDCS), a non-invasive method to treat depressive disorder, increase empathic abilities, or decrease antisocial behaviour in violent offenders.

Shoes
The collection of shoes uses excess human heat, which is turned into electricity to generate sound. At the same time, shoes refer to daily clothing, something humans wear to protect themselves from unexpected environmental obstacles, including other organisms that are not necessarily always friendly to humans as well as cold. While being affected by the ambient temperature, light, and movement, the shoes suggest rethinking human’s relationship with nature.

Furthermore, the collection critiques the hype surrounding renewable energy, which often pollutes the environment no less than the energy obtained from burning gas or coal. Could excess human heat be considered renewable energy?

About Mindaugas Gapševičius
http://triple-double-u.com/you-and-i-you-and-me/

Mindaugas Gapševičius (born 1974) lives and works in Berlin, Weimar and Vilnius. His workquestions machine creativity without presuming that the human being is the sole creative force. He has completed MA studies at the Vilnius Academy of Arts in 1999 and received a Master of Philosophy degree from the Goldsmiths University of London. He is a creative fellow at the Bauhaus University in Weimar since 2015. Gapševičius was one of the initiators and founders of Institutio Media, the first Lithuanian media art platform (1998), as well as the European Migrating Art Academies network for emerging artists (2008). Along with colleagues from the TOP association, he initiated the first TOP community biolaboratory in Berlin (2016). In 2019 he established Alt lab, a laboratory for non-disciplinary research in Vilnius. Gapševičius’s works have been shown at the Ars Electronica festival in Linz (2019, 2020), the National Gallery of Art and MO Museum in Vilnius (2019), Piksel festival in Bergen (2018), RIXC art and science festival in Riga (2016), Pixelache festival in Helsinki (2015 and 2016), Pixxelpoint festival in Nova Goritsa (2014), KUMU Museum in Tallin (2011).

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  • Streaming now: Transmission~, Luis Sanz

    24 November 2024 @ 2:41 pm

    AUDIOVISUAL PERFORMANCES / ONLINE CONCERTS @ PikselFest
    Streaming now: The Way of Schesa, Ryan Ross Smith and Shawn Lawson
    https://www.twitch.tv/pikselfest

    24 November 2024 @ 2:02 pm

    Piksel needs your support!!
    https://www.change.org/p/petition-for-continued-support-of-piksel-festival-by-the-bergen-cultural-council
    #festival
    #piksel #culturecuts #electronicart #mediaart #funding #Bergen

    20 November 2024 @ 11:39 pm

    PIKSEL24. Geo-v(oid)(0)latility(∞)politicsThe 22nd edition of the Piksel Festival for Electronic Art and Free TechnologiesNovember 21-24 2024Bergen(NO)
    Welcome to the 22nd Edition of PIKSEL FESTIVAL!Piksel is an annual festival for artists and developers working with free/open source software, hardware and art in Bergen, Norway.
    https://24.piksel.no/
    https://youtu.be/7cU9iYmSsxc

    19 November 2024 @ 1:07 pm

    PIKSEL24 Geo-v(oid)(0)latility(∞)politics
    We are delighted to announce the upcoming festival! The 22nd edition of the PIKSEL Festival. Save the dates: next week, NOV 21-24 - from Thursday to Sunday, the city of Bergen will be flooded with Electronic Art and Audiovisual Performances. Check out the workshops and the Ohanda Lab, and don’t miss the Networks and Projects presentations. Full program out now—four exciting and hectic days in Bergen!
    https://24.piksel.no/

    15 November 2024 @ 11:52 am

    The Piksel Newsletter oct-24 is out! Read about the Piksel24 festival:
    Piksel Festival 2024 will offer an engaging and thought-provoking experience, blending art, technology, science, and critical discourse. With the involvement of artists, technologists, and activists from around the world, the festival is set to challenge conventional thinking and inspire new ideas on the digital world and our environmental responsibilities.
    https://piksel.no/about/news/newsletter-archive?email_id=62
    #piksel
    #piksel24 #festival #newsletter

    17 October 2024 @ 1:46 pm

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