Procrastinator – Gordan Savicic
 Kafe Knøderen
Are you a procrastinator? Machines can do the job even better, switch tabs automatically and follow simulated tracks inside of the hyperlink universe. This Firefox plug-in follows internal links on several information-loaded websites. It guarantees that the user will face unexpected outcomes within this non-interactive installation and new narrations will occur throughout this processed information. This work is a part of the 120days of *buntu project developed together with Danja


PIKSEL-LOGO Stream Machine – APO33 (Jenny Pickett, Julien Poidevin & Romain Papion)
The PIKSEL LOGO 2011 to be constructed as a working physical streaming installation. The concept of this logo is to take the DIY ‘open’ hacking graphics used for the previous two editions of piksel one step further by creating a fully operational portable Piksel broadcasting


Haberlandt2008 : local production system – blablabLAB
Haberlandt is a vending machine food crops. While biorector for growing a superfood -Arthospira platensis microalgae-and automated avant-cuisine machine. An array cyborg. Mechatronic ecosystem where life and technological systems coexist. A sharp but open system with inputs and outputs typical of an entity that depends ona chemical-energy exchange for their persistence. The machine produces algae as the ultimate goal but needs to be recharged with a minimum contribution of nutrients, being able to reduce this cycle of exchange of seaweed to human consumption (output) and human urine of rejection (input). A super-reduction of traditional agricultural system, synthesized and compacted to produce hyperlocally. An engineered product designed to be inserted in today’s society. The dispenser of the machine represents an ecotone potential for urban citizens committed to a sustainable production and consumption, so poor in a globalized and asymmetric world.


A Public Domain – Linda Hilfling
 Kafe Knøderen & KNIPSU
“A Public Domain” is a reflection on and intervention into language as a commons, which continuously is being altered and in this process detoriating as words and phrases are being reserved as trademarks.Usually such detorisation is difficult to grasp as it takes form as licenses registered in the databases of National Intellectual Property Offices and mainly gets attention from the public in cases of lawsuits brought up by the media. However, “A Public Domain” is an attempt to establish a public domain in a literary sense.The project is an open wireless network, also named A Public Domain, which anybody can log on to and access the internet through.All data passing through the network will be filtered in such a way that all text which is not in the public domain (i.e. words or phrases, regardless of their graphical representation, which have been registered as trademarks in the jurisdictional area in which the network is established) are substituted by voids. This means that chunks of information are missing and eventually the users have to guess the overall meaning of the content.Nevertheless, although amputated and fragmented, this is a public domain.


Proxy – Andy Gracie
 Galleri 3,14
The installation ‘Proxy’ features a pair of almost identical robotic devices (named ‘Essence’ and ‘Possibility’) which have been designed to carry out the basic tasks involved in hunting for tardigrades and nematodes in samples of moss, lichen and earth originally taken from the natural habitat. Essence and Possibility owe much of their aesthetic and their contextual purpose to the twin Mars rovers ‘Spirit’ and ‘Opportunity’ which have been roaming and experimenting upon the surface of the red planet since January 2004.In ‘Proxy’ we see a reversal in the normal relationships and assumed roles between humans and robots. Where normally we send robots to dangerous, inaccessible or inhospitable places, here it is the artist that has undertaken excursions to mountainous regions for the purpose of collecting samples which the robots, ‘safe’ and ‘sound’ in the gallery space, will investigate. On each occasion that ‘Proxy’ is exhibited a new sample collecting expedition is made in a geographical region related to the exhibition venue.


Naked on Pluto – Dave Griffiths, Marloes de Valk, Aymeric Mansoux
 Galleri 3,14
Naked on Pluto is an open source, multiplayer online facebook game which serves as the focus for a wider examination of online privacy via a blog, interviews, public events and lectures. The project was developed during a shared residency at NIMk, BALTAN Laboraties and Piksel, between June and November 2010, by Dave Griffiths, Aymeric Mansoux and Marloes de Valk.The game explores the limits and nature of social networks from within, slowly pushing the boundaries of what is tolerated by the companies that own them, carefully documenting this process as we go. We use the story of Elizabeth Magie’s Landlord’s game (the precursor to Monopoly made in 1903) as inspiration for games as explorations of political issues. Instead of tenant’s rights however, we combine story and play in an investigation on how exposed we are on social networks, and how our data is being used.


LumiBots – Mey Lean Kronemann
The lumiBots are small, autonomous robots that react to light. They can leave glowing traces which slowly fade away, so that older, darker trails are visible as well as newer, brighter ones. This way, generative images that consistently change are generated. They are appealing just for the glow effect, but also have a deeper meaning for the robots: They can follow the lines with their light sensors, and amplify them whilst preferring brighter (newer) and broader (more often used) trails.


Collector—Afterlife – HsienYu Cheng
 Galleri 3,14
“Life is life, nothing about size. Even they are ants or small insects, life is still same as ours.”In this Project I try to reduce and magnify the scale of life, let this work can collect life by itself and transfer into a virtual environment to create a kind of afterlife. The virtual environment is a game called “life invader”. On the device, there is a display shows the amount of life collected by installation, and this amount will be the hero’s life of this game. So if audience plays the game and lose the life of hero, the number shows on the display will be decreased. When the number turns to “0”, that means the installation have to collect new life for continuing the game.


Norway::Security – Wayne Clements
Norway::Security uses publicly available Norwegian webcams, and public information from the FBI website listing the world’s most wanted terrorists. Names are randomly superimposed on constantly changing webcam images in real time.This work is specially created for the Piksel Festival and the context of its 2011 setting in Norway by the inclusion of only Norwegian cameras. (It is a development of an earlier work, The Most Wanted – unlike Norway::Security, not created for a specific national context – that was exhibited in the Recontre Festival, Madrid 2008 and Paris 2007.)


dataj – Danja Vasiliev
 Kafe Knøderen
Dataj is a prototype of a ‘raw data playback’ machine; it will allow one to playback computer hard-disks as if those were LPs or CDs – in a familiar DJ-like way.
The hard-disks (or the raw data-flows) can be ‘scratched’, ‘beat-matched’ (bit-matched??) and reversed.
Old (used) hard-disk is a rich source of any kind of data. Regardless what is currently on the disk much of the previously stored information is still represented as magnetic data records. All of that data can be read off and rendered as image and sound.Dataj was conceptualized during ‘Data Carving’ workshop at xxxxx, Berlin in collaboration with Gordan Savicic, Brendan Howell and Danja Vasiliev.


Infinite Glitch – Ben Baker-Smith
Every day an incomprehensible number of new digital media files are uploaded to hosting sites across the internet. Far too many for any one person to consume. Infinite Glitch is a stream-of-conciousness representation of this overwhelming flood of media, its fractured and degraded sounds and images reflecting how little we as an audience are able to retain from this daily barrage.Infinite Glitch is an automated system that generates an ever-changing audio/video stream from the constantly increasing mass of media files freely available on the web. Source audio and video files are ripped from a variety of popular media hosting sites, torn apart, and recombined using collage and glitch techniques to create an organic, chaotic flood of sensory input.


Xipe Totec – Julien Poidevin
Xipe Totec is an intermedia installation inspired by the principle of cut up.
Which questions the production of meaning, by proposing an open audiovisual device.A computer program (Pure Data) cutting, rearrangement and constantly spits out an excerpt from a sound piece of William Burroughs producing a constantly changing stream of sound. The image is produced by a set of diffraction of light, a red lazer through a water drop, creating a microscope/projector makes visible the meetings and interactions between sound / vibration and drop.


The Sound of Bureaucracy – Delia Cristina Gheorghiu
 Galleri 3,14
(work presented in a group exhibition commissioned by the Embassy of Norway in MNAC Foto-anexa)If bureaucracy had a voice how would it sound? How does an invoice sound? What about a fragment from an emergency ordinance?The starting point of the work is the difficulty encountered by Romanians who wanted to implement various projects in various areas using money from Norway Grants. The difficulties they encountered were mainly due to the heavily bureaucratic system in Romania. The work reflects something deeper, continuous, seemingly impossible to change – heavy bureaucracy.Using the Ruby programming language an application was created. Through this application each word in the selected texts is randomly associated two sounds (one for vocals and one for consonants in the word). Once attached to a word the sound is repeated through a document every time that particular word appears. The texts are fragments from the codes used to identify a public purchase, a fragment from an emergency ordinance on public purchase, two forms, an invoice and a receipt. The words in these documents are attached only low-frequency sounds of 80 instruments which were selected from a media library.Played in loop these sounds are meant to render the quantity of ”bureaucratic noise” that each of us in Romania and possibly anywhere in the world are supposed to put up with every day.Work by: Delia-Cristina GheorghiuProgrammer: Eugen Minciu


Leaks – Paul Eugen Popescu
 Galleri 3,14
Installation with a type of liquid text display which would print news feeds from wikileaks. Working like a text scroll that you see on every news tv station. Just like the real news gets squeezed through lots of different media channels and gets retransmitted, in this installation the text message as it travels through the tubes gets out of sync and looses it shape, ending up looking like an unrecognizable, unreadable never ending line of morse code and the liquids are collected and reused in a loop


Towards Neostructural Cinema – John Bowers, Aditya Zalewski Mandayam
Towards Neostructural Cinema is an installation showing three cinematic works. The works are instances of what we call ‘neostructural cinema’ in which the tradition of the ‘structural film’ artists of the 1960s and 70s is developed to interrogate the materiality of digital image and sound technologies.Over the course of Piksel 2011, we intend to show the three films, one per day. The films respectively examine (i) colour and recursion, (ii) temporal disjunctures and the (in-)fidelities of reproduction, and (iii) rhythms and alphabets, as materials for neostructural organisation and variation. All image and sound in our work has been
generated, assembled and edited using open source and free-libre software, most notably Pd/GEM.The movies notably act as hybrids of installations and audiovisual performances.


Matchmaker 1.0 – Marleen Andela, Eva van der Velden
 Galleri 3,14
The Matchmaker 1.0 consists of a circle of seven panels equipped with infrared sensors. There is a visualization in the middle of the circle. The participants’ heart rate is measured when they place their finger on the sensor. The computer compares the heart rate rhythms. When the heart rates are in sync this is visualized using a line. If the system is fully utilized lines flash across. The longer one or more hearts are in the same cadence, the clearer the line between them becomes.
Matchmaker 1.0 is a project of Eva van der Velden & Marleen Andela