Open hardware

WORKSHOP Dance through robots Choreographic creation with the help of robots by Ugo Dehaes (BE)

Dance through robots

Number of Participants: 15
Place: Bergen Dance Center, Georgernes Verft 12, 5011 Bergen
Time: Friday 19th of November from 11-15h
Duration: 4 hours

This workshop is part of the Performing Arts Workshop program, electronics and free/libre technologies applied to the performing arts. It is a Piksel initiative in collaboration with Bergen Dansesenter – resource centre for dance in Vestland.

To register please send an email to: piksel21@piksel.no with your name and the name of the workshop you want to attend.

Dance through robots
Choreographic creation with the help of robots.

The workshop intends to be a collective research-moment where he choreographer Ugo Dehaes will bring a couple of robotic sculptures that will act as the inspiration for dance movements. The goal is to act as a first rehearsal for a future performance.

Together with the participants we will explore how we can move these robots by physically manipulating them, and how we can train their AI so they can move on their own.

We try to make small choreographies for these machines and discover how they can dance based on our input.


In a next step, some of the participants can try to translate these robotic movements into human dance, while others take care of the movements of the robotic sculptures.

The aim is to develop a new tool to create movements, starting form the robot’s inherent way of moving.


Finally, by attaching the robots to humans, we can create small duets between dancers and machines.

We create duets between human dancers and robots that are remote-controlled by other humans, or robots that create movements autonomously.


The overall goal is to explore how objects, or in this case robotic sculpture can act as an inspiration for movement-creation and what place robots can have on stage. 

For whom?
If you are a dancers and want to explore a new way to create movements 

If you are a choreographer and want to spice up your tools with technology 
If you are interested in the technology of robots
If you are curious and want to play with robots.

About Ugo Dehaes
www.ugodehaes.be

Ugo Dehaes [1977, Leuven] started to dance at the age of 18. During a year he took ballet classes, followed contemporary dance with teachers like David Hernandez, Benoît Lachambre and Saburro Teshigawara and attended a half-time theatre education at De Kleine Academie. The following year he started his full-time dance education at P.A.R.T.S., the international school for dancers and choreographers directed by Anne Teresa De Keersmaeker.

In 1998 Ugo started to work as a dancer for Meg Stuart/Damaged Goods. During three years he collaborated on the pieces appetite and Highway 101.

In 2000 he founded the company kwaad bloed [www.kwaadbloed.com] together Charlotte Vanden Eynde. Their first piece, lijfstof, premiered at Kaaitheater before starting an international tour to Vienna, Salzburg, Berlin, Paris, etc.

From that moment onwards Ugo created regularly new choreographies.
A first phase was inspired by the visual and mechanical aspects of the human body. He investigates the body as an object, how it grows older and how it can be transformed.
The second phase consisted of very physical work. He investigates what happens when two bodies occupy the same space, or how bodies can invoke emotions without the help of music or visual aids. This phase concluded with urban dance morphing into contemporary dance in a piece with youngsters and 6 autonomous drones.

Parallel a third phase aroused in which science takes an important role: from very visual choreographies inspired by the universal forces that keep our world together, to an investigation into the mind of persons living with dementia.

Since 2018 Ugo shifted his focus and became a choreographer of things. Ugo made the moving sculpture Stalactiet (2018) for Tweetakt Festival (NL), Forced Labor: Arena (2020), an installation with 8 interactive robots, Forced Labor (2021), a lecture-performance with small robots, Runner (2020), a self-learning robot, Pickled Punks (2021), a series of robots in jars of formaldehyde, commissioned by KIKK, and started the research for LIMP, a collaboration with Prof. Geraint A. Wiggins (Computational Creativity) and Axiles Bionics (AI robotized foot-protheses).

Next to his choreographic work, Ugo also made Coupure, a permanent, moving sculpture for the city of Bruges.

As a member of the Flemish Young Academy (www.jongeacademie.be) Ugo has a direct contact with numerous important young scientists and researchers in Belgium.

In the meanwhile Ugo gave numerous workshops and masterclasses and worked for other artists amongst which Stijn Grupping (Post Uit Hesdalen), Ehsan Hemat, Samah Hijawi, Stéphane Arcas, Sachiyo Takahashi, Emil Hrvatin, Arco Renz, Gisèle Vienne & Etienne Bideau-Rey, Kataline Patkaï, Nada Gambier, Antonin De Bemels, Heine R. Avdal,…


WORKSHOP You and I, You and Me by Mindaugas Gapsevicius (LT) and Maria Safronova Wahlström (SE)

You and I, You and Me

Number of Participants: 15
Place: Bergen Dance Center, Georgernes Verft 12, 5011 Bergen
Time: Thursday 18th of November from 12-14h
Duration: 2 hours

This workshop is part of the Performing Arts Workshop program, electronics and free/libre technologies applied to the performing arts. It is a Piksel initiative in collaboration with Bergen Dansesenter – resource centre for dance in Vestland.

To register please send an email to: piksel21@piksel.no with your name and the name of the workshop you want to attend.

You and I, You and Me
by Mindaugas Gapsevicius (LT) and Maria Safronova Wahlström (SE)
http://triple-double-u.com/you-and-i-you-and-me/

Imagine the future. Humans, computing machines, and various types of hybrids share the space they live in. Senses are altered, some are inextricably linked to computing devices. Electricity is used to control the space and beings living in it. Humans take responsibility to reshape social ties to avoid being controlled by corporations and machines.

The project You and I, You and Me explores the impact of the environment through electricity. How far could electricity help in understanding the other? Is there a possibility to alter human senses by electric impulses? During the participatory event, the audience is invited to experience the environment, including other humans, by wearing jewellery, shoes, and headwear.

The project production was supported by the Lithuanian Council for Culture, and the Nordic Council of Ministers
https://youtu.be/NmVE_78Y43o

The workshop will guide through the different wearables objects: jewellery, headwear and shoes which leads to different public interactions:

Collection of wearables

Jewellery
The collection of jewelry questions the impact of differently charged ions on humans. By definition, an ion is an electrically charged particle produced by either removing or adding electrons from or to a neutral atom being in every solid, liquid, gas, and plasma. These differently charged subatomic particles, while interacting, generate electric current. Consequently, humans also generate electric current. What are the abilities of humans to generate electric current and, while using it, experience the environment?

The jewelry pieces hold within it a small LED powered by the human body. Being very sensitive, the flashing of the LED depends on humidity, temperature, contact to the body, and other parameters that affect the components used for the circuit.

Headwear.
The project was inspired by research on brain-to-brain interfaces, including the study “A Brain-to-Brain Interface for Real-Time Sharing of Sensorimotor Information” by Miguel Pais-Vieira et al. Following the research, the collection of wearables questions the boundaries of empathy. Aesthetically, the project refers to traditional headwear and the role of headwear in signalling human identity to others.

The headwear uses medical strategies based on brain cell communication: the electrical impulses are detected while using electroencephalography (EEG), and brain stimulation is triggered by passing DC current through electrodes (tDCS), a non-invasive method to treat depressive disorder, increase empathic abilities, or decrease antisocial behaviour in violent offenders.

Shoes
The collection of shoes uses excess human heat, which is turned into electricity to generate sound. At the same time, shoes refer to daily clothing, something humans wear to protect themselves from unexpected environmental obstacles, including other organisms that are not necessarily always friendly to humans as well as cold. While being affected by the ambient temperature, light, and movement, the shoes suggest rethinking human’s relationship with nature.

Furthermore, the collection critiques the hype surrounding renewable energy, which often pollutes the environment no less than the energy obtained from burning gas or coal. Could excess human heat be considered renewable energy?

About Mindaugas Gapševičius
http://triple-double-u.com/you-and-i-you-and-me/

Mindaugas Gapševičius (born 1974) lives and works in Berlin, Weimar and Vilnius. His workquestions machine creativity without presuming that the human being is the sole creative force. He has completed MA studies at the Vilnius Academy of Arts in 1999 and received a Master of Philosophy degree from the Goldsmiths University of London. He is a creative fellow at the Bauhaus University in Weimar since 2015. Gapševičius was one of the initiators and founders of Institutio Media, the first Lithuanian media art platform (1998), as well as the European Migrating Art Academies network for emerging artists (2008). Along with colleagues from the TOP association, he initiated the first TOP community biolaboratory in Berlin (2016). In 2019 he established Alt lab, a laboratory for non-disciplinary research in Vilnius. Gapševičius’s works have been shown at the Ars Electronica festival in Linz (2019, 2020), the National Gallery of Art and MO Museum in Vilnius (2019), Piksel festival in Bergen (2018), RIXC art and science festival in Riga (2016), Pixelache festival in Helsinki (2015 and 2016), Pixxelpoint festival in Nova Goritsa (2014), KUMU Museum in Tallin (2011).


AV Performances. Piksel19 – e/co,li:b-re.bel

AV Performances nights Download AV Performances PDF program
Interactive dance, laser performance, opti-sonic intervention, live coding muscles controlled, extreme computer music, electronic performances, voice and noise, psychoacoustic effects and environmental magnitudes into sound, light and movement.

PIKSEL19 – e/co,li:b-re.bel
The 17th annual Piksel Festival for Electronic Art and Free Technologies is hosting three performance days. Thursday at the Piksel Pavilion from 4pm to 6pm. Friday and Saturday at Østre from 21:00 to 24:00, Piksel resident DJs will be playing until the very end of the night. Along the three days, Piksel Hut, the Utestuen i Skostredet will serve as a Piksel meeting point with installations and special guests from 15:00 to 17:00 and 19:00 to 21:00.

Audiovisual Performances PROGRAM

Thursday 21st Nov
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16:00-18:00 – AV performance
Piksel Music pavilion

18:00 – 20:00 – Installation and Piksel DJ’s
Piksel Hut // Utestuen i Skostredet

20:00 – 24:00 – Exhibition Opening
Piksel Studio 207 + Strandgaten 208

Friday 22nd Nov
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15:00 – 17:00 – Installation and Piksel DJ’s
Piksel Hut // Utestuen i Skostredet

19:00 – 21:00 – Installation and Piksel DJ’s + special guest
Piksel Hut // Utestuen i Skostredet

21:00 to 03:00 – AV Performances
Østre
Invisible Ecologies, Gabriela Munguía (AR)
Jana Jan vs. čirnŭ (NO/ES)
ALOES: The Road, Alex van Giersbergen, Marloes van Son (NL/FI)
Juan Antonio Nieto
Limit of the Off-limit, Nnja Riot, Lisa McKendrick (UK/NZ)

Saturday 23rd Nov
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15:00 – 17:00 – Installation and Piksel DJ’s
Piksel Hut // Utestuen i Skostredet

19:00 – 21:00 – Installation and Piksel DJ’s + special guest
Piksel Hut // Utestuen i Skostredet

21:00 to 03:00 – AV Performances Østre
OECUMENE, Pablo Palacios, Muriel Romero, Daniel Bisig (ES)
Crystal Moss Core Force, Noish (ES)
Jukka Hautamäki (FI)
Transduction, Matt Spendlove (UK)
Agnes Pe (ES) + Aleksandar Bradic (US)

Thursday 21st Nov 16:00-18:00

at the Piksel Music pavilion

From 16:00 to 18:00, the music pavilion in Bergen will be known as the Pixel Pavilion, flooding the city center of Bergen in light and sound. Always updated on the latest and greatest in electronics, the pavilion will play host to the music of Agnes Pe along with the stunning visuals of Aleksandar Brandic, two Piksel artists doing high impact performances guaranteed to make you want to explore the entire Piksel festival program this year. 

Bleep: A visual detour in Synthetic Biology
Aleksandar Bradic
https://bleep.live

Bleep is a new Open Source MIDI-driven browser-based vector graphics live coding framework, and is being used to create a event-specific visual narrative exploring the topic of Synthetic Biology. This visual work is based on the recontextualization of SynBio visual language, as well as the relevant data and research content from the field, to create a high-information-density abstract narrative posing questions at the intersection of biology, knowledge, and computation. The piece represents a kind of a random walk through synthetic, algorithmically generated design spaces, which are controlled and modulated in real-time by muscle actions of the performer. In this way, the work questions the relevance of human action in our increasingly algorithmically determined reality. All code and visual assets created for this work, as well as the hardware controller used for the performance, is entirely Open Source Software/Hardware.

Friday 22nd Nov 21:00 to 03:00

At Østre

Invisible Ecologies
Gabriela Munguía (AR)

http://www.gabrielamunguia.com

Invisible ecologies is the result of a series of sensing and amplification devices of different environmental magnitudes such as wind speed and the process of mineral erosion. From the construction of various open source technologies, a series of machinery articulate different geological natural processes in the form of sound, light and movement. From a poetic and philosophical study on the possible processes of co-creation with nature, I am interested in the metamorphic relationship between scientific representation and artistic creation through technological experimentation.

Jana Jan vs. čirnŭ
Ivan Andre Paulsen, Itziar Markiegi (NO/ES)

Loud, extreme and unrepentant; both čirnŭ and Jana Jan are known for uncompromising and intense live-sets. After being thrown together for the first time at the Bruital Furore festival in 2019, finding their individual styles resonated quite nicely with each other – they decided to join forces again.

ALOES: The Road ((NL/FI)
Alex van Giersbergen, Marloes van Son

http://marloesvanson.nl/aloes/aloes.php

The audiovisual composition ‘The Road’ is inspired by endless bus-trips on winter roads and the ambiguous feeling of being away from home. ALOES moves along an abstract road through a computer generated landscape of ghostly visuals. They translate their travels into melodic soundscapes with self-built digital synthesizers, field recordings and voice. The sound is created using Arduino-based instruments, field recordings, a looper and voice. The accompanying visuals are live generated with custom made software.

Juan Antonio Nieto (ES)
https://pangea-juanantonionieto.blogspot.com/

Juan Antonio Nieto is a Spanish experimental musician. He plays live electronics using field recordings as a raw material. His records have been published on labels as Moozak, Trente Oiseaux, Mandorla, Experimedia, Impulsive Habitat, Plus Timbre, Test Tube, A.M.P., and Luscinia among others. He has won the Radical dB award in the category audio/performance in 2016.

Limit of the Off-limit
Nnja Riot, Lisa McKendrick (UK/NZ)

http://www.listenlisse.co.uk/nnja-riot.html

Nnja Riot’s music is an exploration into the possibilities of instruments, electronics, collected sounds and the human voice. She performs with a combination of instruments, self-built synths and video synths. She has co-designed the Fort Processor which is a stand alone oscillating synth.  Nnja Riot is the solo project of Lisa McKendrick who is based in London and born in New Zealand. Recently she has performed at Noise Shed, Sound Art Improv Electronics – Salon de Refuses, The Intimate Space at St Mary’s Tower, Classical Enemy in Noise Waters (The Golden Hinde), Skronktronic, Dronica Festival, Queer+_ Noise, Common Ground, Berlin, Liminality – Gallery 46, ELECTROLIGHTS AV, Gleetch, EVTV, EAM Experimental Electronics, Sotu Festival Amsterdam, Supernoise Festival Aarhus. She was featured in MusicTech magazine January 2019, The Sunday Tribune May 2019, Loose Lips blog, Noods Radio, Dronica Podcast, Resonance FM, Female Pressure Radio podcast and ZRadio.

Limit of the Off-limit
Nnja Riot, Lisa McKendrick (UK/NZ

Saturday 23rd Nov 21:00 to 03:00

Special event, interactive dance
OECUMENE
Pablo Palacios, Muriel Romero, Daniel Bisig (ES)

https://www.stocos.com/

Oecumene is an interactive dance and music piece that reflects on the role of the individual in the world, expanded through technology beyond the limits of her geographical birthplace or cultural identity of origin. The piece employs an original technology that allows the dancer to interact in real time with lights and a sound reflection of the multidimensionality of the world that surrounds us.

The piece employs real-time analysis of movement qualities, generative algorithms to create musical structures and control the synthesis of sound and light. In addition several types of sensors and hardware have been specially designed for the piece: pressure sensitive shoes, inertial Movement Units ( IMU) and Interactive Lasers.

Crystal Moss Core Force
Noish (ES)

https://crystalmine.bandcamp.com/album/crystal-moss-core-force
[noish] audio> http://noconventions.mobi/noish/hotglue/
[noish] audio> http://noconventions.mobi/noish/hotglue/

Extreme computer music that explore chaotic and generative territories. Software under linux ubuntu; pure data, supercollider. Hardware: axolot and attack delay. Design of the release by Carlos Valverde and text by Lucia C Pino.

Live electronics sound performance.
Jukka Hautamäki (FI)

http://jukkahautamaki.com/

Hautamäki’s sound performances are microscopic studies into electronic sound picking up electromagnetic radiation and interference from under-hood work lights, electromagnetic sources, coil mics, diy amps, radio waves, fluorence lights,… Hautamäki addresses the concept of “forced” improvisation using difficult interfaces, and turning chaos and trash-aesthetics into instruments of live electronics.  In his live electronics performance practice he experiments with interfacing, by integrating bodily performance with media technology.

Transduction
Matt Spendlove (UK)

http://spatial.infrasonics.net/transduction

Transduction is a performative opti-sonic intervention designed for projection and multi-channel sound. Presented as an abstract animation of visual music, illusory visual and psychoacoustic effects probe perception via experimental psychological processes and kinetic optical techniques. The performance is algorithmically generated and manipulated in realtime via live coding.

SNUFF
Agnes Pe (ES)

https://www.agnespe.com/

SNUFF !! It is the parasitic kidnapping of live radio broadcast to turn it into a single sound matter: no interviews, no news, no music, no announcements, without all those conventions that have been generated around the radio medium. The sound planes disappear.

Piksel19 is supported by the Municipality of Bergen, Arts Council Norway, Hordaland County, Community of Madrid, Austrian Embassy, Acción Cultural Española, Inaem, Pro Helvetia. and BEK.


Oecumene. Piksel19 – e/co,li:bre special event.

PIKSEL19 – e/co,li:bre
The 17th annual Piksel Festival for Electronic Art and Free Technologies, is pleased to announce OECUMENE, an interactive dance and music piece premiering in Bergen as an special event by Piksel19 Festival.

OECUMENE reflects on the role of the individual in the world, expanded through technology beyond the limits of her geographical birthplace or cultural identity of origin.

Oecumene is a piece that explores the creative possibilities of interactively controlling sound and light synthesis models. In this piece, a dancer experience through improvisation the relationships between their expressive movement qualities, and their translation into sound and light entities To relate the qualities of expressive movement of a dancer with the creation of musical and light material, the piece employs real-time analysis of movement qualities, generative algorithms to create musical structures and control the synthesis of sound and light. In addition several types of sensors and hardware have been specially designed for the piece: pressure sensitive shoes, inertial Movement Units ( IMU) and Interactive Lasers. These sensors and systems have been manufactured by the technical team specifically for this production.

The Oecumene is a term that comes from the Alexandrian ideal of Cosmopolis: the world inhabited as a whole, as the common possession of the civilized humanity of free men and women. A concept developed in this creation for a dancer and immersive sound and visual design, in which she enters and interacts with visual simulations of natural phenomena and sonic landscape composed of thousands of sounds coming from multiple places on the planet. The development of the expressive qualities of dance in relation to this tapestry of universal sounds and visuals in constant transformation, work as an organism that mirrors the trans-cultural syncretism of the world that we have to live.

Oecumene is a piece that explores the creative possibilities of interactively controlling sound and light synthesis models. In this piece, a dancer experience through improvisation the relationships between their expressive movement qualities, and their translation into sound and light entities To relate the qualities of expressive movement of a dancer with the creation of musical and light material, the piece employs real-time analysis of movement qualities, generative algorithms to create musical structures and control the synthesis of sound and light. In addition several types of sensors and hardware have been specially designed for the piece: pressure sensitive shoes, inertial Movement Units ( IMU) and Interactive Lasers. These sensors nd systems have been manufactured by the technical team specifically for this production.

Dance Technology, Interactive Sonification, Music and Movement

CHOREOGRAPY: Muriel Romero
MUSIC : Pablo Palacio
INTERACTIVE VISUAL SIMULATION : Daniel Bisig
INTERACTIVE SONIFICATION : Pablo Palacio
PERFORMANCE: Muriel Romero
SOFTWARE AND INTERACTIVE TECHNOLOGY: Instituto Stocos, Daniel Bisig and Pablo Palacio.
LIGHTING: Juan Carlos Gallardo
PRODUCTION: Instituto Stocos.
SUPPORTS:Comunidad de Madrid, Inaem, Beirut

Piksel19 is supported by the Municipality of Bergen, Arts Council Norway, Hordaland County, Community of Madrid, Austrian Embassy, Acción Cultural Española, Inaem, Pro Helvetia and BEK.


Expirator and Touching sound, performance and workshop by Pierre Berthet (BE)

26th of May Performance @Piksel Studio 207 – At 20:00

Expirator (reversed vacuum cleaner) by Pierre Berthet (BE)

27th of May Workshop @Piksel Studio 207 from 14:00 – 18:00

Touching Sound by Pierre Berthet (BE)

To sign for this workshop write an email to piksel19(at)piksel(dot)no

WORKSHOP

Touching Sound, a workshop by Pierre Berthet (BE)

Listen what we touch

touch what sounds

sounds knead ears

ears catch time

Ingredients:

tin cans, water, steel wires, bamboo, plastic bags, tubes, dead plants, D.C. motors, sea shells, snail shells, stones, buckets, filter queen, hooks and gloves, balloons, straws, bottles…

Things own time are objects

they own space, they own time.

We walk with sounds in our hands

on our head

in our mouth, moving tongues while singing

moving lips while blowing

blow blow blow


SIGNAL TO NOISE, Curator: Tincuta Heinzel Exhibition program 2019 Piksel Studio 207

Official opening 24th of May from 19:00 – 23:00

Exhibition dates: 25th of May – 16th of June (Mondays closed)

Opening hours: 15:00 – 18:00

Bergen 2019

“I remembers the radio broadcasts from London during World War II and Norway’s king stiffening the resolve of his subjects under German occupation. ”
Judith Haaland, 98

The Paraset (Paratrooper radio set) was one of the most notorious of all the transceivers used by the partisan clandestine radio operators during WWII. Often transported in food baskets, suitcases, and other obscure places, it was used for clandestine radio communication primarily in Norway and Europe. The equipment is known as the “Paraset” because it was dropped by parachute for field agents. A fascinating piece of history.

With this exhibition Piksel wants to make an homage to the radio as a device and also to the importance of the listeners. In a historical moment where the FM analogue radio has been shot down and there are voices that claims that “Norway is not prepared for this.” and “Of course there is a lot of nostalgia in radio. That’s one of the reasons this switch is so controversial.” Piksel wants to bring some fresh air doing both, recalling the analogue radio and bringing new low-cost digital technologies to the people, radio-makers and emitters.

SIGNAL TO NOISE
One of the well known examples of Victor Papanek’s “designs for the real world” is that of a radio receiver for the third world. Produced from very simple, “cottage” like materials, such as an used juice can, paraffin wax and a wick as power source, the radio was non-directional, receiving any and all stations simultaneously. “But, as Victor Papanek will comment, in emerging countries, this was then of an importance: there was only one broadcast (carried by relay towers placed about fifty miles apart”. And, as Papanek continues, “It was much more than a clever little gadget, constituting a fundamental communication device for preliterate areas of the world. After being tested successfully in the mountains of North Carolina (an area where only one broadcast is easily received), the device was demonstrated to the Army. They were shocked. “What if a Communist”, they asked, “gets to the microphone?” The question is meaningless. The most important intervention is to make information of all kinds freely accessible to people.”

This story of the non‐expensive, locally adapted produced radio receiver is the starting point for an exhibition and a workshop which deals with different aspects of radio broadcasting: From the way a radio receiver and a radio transmitter are produced to radio infrastructure, and from the delivered information to the means of questioning its accuracy and validity. The exhibition will consider a historical perspective, but will mostly bring into discussion researches related to the present forms of radio infrastructure and radio phenomena, as well as strategies and tactics of radio‐based interventions.

List of works and artists:
Repertories of (in)discreetness
Tincuta Heinzel & Lasse Scherffig

∏‐Node Platform

Embodied RF Ecologies
Afroditi Psarra

Workshop
Do your own radio!
∏-box : streaming and local FM radio broadcasting with a raspberry pi
∏‐Node

Piksel Fest Spill is supported by the Municipality of Bergen, Arts Council Norway, the Wallonie-Bruxelles International and Rumanska Kultur Institutet.

Repertories of (in)discreetness
Tincuta Heinzel & Lasse Scherffig

Largely used during the Soviet Revolution, the “new” communication mediums of the beginning of 20th century’s played an important role in the Soviets’s propaganda strategy during the 1917‐1918 revolution [3]. The same strategy was equally adopted during the installation of the communist regimes in Eastern Europe. The policies at the time have encouraged the production and the acquisition of radio devices by a large number in order to ensure the impact of the propaganda, while in the same time, the content of the broadcasting was subjected to a strict control.

Using this infrastructure, the USA and their Western alliances were trying to counter the communist propaganda. The creation of Radio Free Europe aimed to deliver “truth” and “objective” information. In the same way, radio phenomena (like interference) were used as technical interventions.

Repertories of (in)discreetness project has its starting point in the archives of Radio Free Europe from the Open Society Archives in Budapest. It questions the act and mechanisms of archiving “the Other”, with a focus on the European “East”. The project discusses the ways in which information is collected and transferred, the ways in which the East has gained an epistemic body through refraction. Thus we would like to point out the relation between nature of the information, the production of knowledge and its reception.

Radio Free Europe is considered unique in the annals of international broadcasting: acting as surrogate domestic broadcaster for the nations under Communism. It also relied on local official media and informal news in order to broadcast what was considered objective information. Due to their wish to outline an exhaustive portrait of the world behind the Iron Curtain, Radio Free Europe Archives give way to a series of questions:

What did the archives not capture and what rests uncatalogued and unverified? And, if something was indeed captured, how was it transformed through archiving? What parts of this composite portrait sketched by Radio Free Europe still survive today? And is this portrait only a mirror image resulting from the media war between East and West? By raising these questions, our project looks to divert and to put into a sensible perspective the act of collecting, organizing and using information, in order to question the nature of the information itself.

Documentation link: http://ro.tranzit.org/en/exhibition/0/2015-03-18/repertories-of-indiscreetness References: 3. Nicholas Reeves, The Power of Film Propaganda: Myth or Reality (London: A&C Black, 2004).

∏‐Node Platform

Fig 5. ∏-Node Installation, Orleans (2015).

∏-Node is an experimental platform for hybrid Web/FM radio-phonic composition. As a multi‐dimensional radio infrastructure platform, ∏-Node explores the narrative, involves participation, and imaginary possibilities of radio through the use of both historic and new, digital technologies.

∏-Node aims to explore the many dimensions of radio’s format and diffusion: its physicality (ether, radio waves, and the electromagnetic spectrum), its spatiality (bandwith, frequencies), its infrastructure (network of radio receivers/emitters), its methods of creation and editorial content management (programming boards/teams, recording studios), its methods of metadata reception (RDS/SDR), its history (radios libres and pirate radio movements), its legislation. Most importantly, ∏-Node also wishes to examine radio’s future at a time when everything is moved towards “the digital”.
The interconnectedness of these various dimensions, tools, and networks allow for the establishment of a decentralized and hitherto unseen diffusion structure, where each of the network’s nodes serve to both receive and diffuse information. Such a structure creates a break with the classic one-way radio format, substituting it with a horizontal peer‐to-peer model that creates room to play with new potentials for multi‐ diffusion and superposition, as well as room to rethink the radio network’s topology.

Embodied RF Ecologies
Afroditi Psarra

E-textile installation and sound performance

Following my quest to embody the invisible transmissions that surround us, in this wearable I explore the use of an IC mixer circuit to down convert the emissions from the NOAA weather satellite and make them audible. By continuing my research into textile antennas and fractal geometry as a means to detect radio-frequency (RF) transmissions, I aim to speculate about the body as an agent of power in a post-capitalist world, and to re-interpret transmission technologies through handmade crafting techniques.

Teaser video here: https://vimeo.com/326116349


Press Note PIKSEL16 ZERO Level

Piksel 16, ZERO-Level
elektronisk kunst og fri teknologi
24-27 Nov
Bergen, Norway

PIKSEL16 Festival ZERO-LEVEL, elektronisk kunst og fri teknologi.

An independent look at the Bergen’s marine environment.

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From 24 to 27th of November, artists from a dozen of countries will meet at the PIKSEL International Festival in Bergen. Throughout concerts, installations, performances, workshops and presentations, artists will share different ways to look at our marine environment.

Are the fish we eat “feminized” by pollution? In a post-internet era, how would we create an alternative communication network? How can we collect direct data from our seas and learn to interpret that? Is the boat a new artistic mobility tool? Is it possible to prototype with ZERO-emission?

Biotechnology is no longer just a subject for scientists; experimental artists are also researching biological, biopolitical and bioefficiency issues that affect society as a whole. As conscious citizens, artists raise these questions to the general public through art works, performances and workshops where everyone is invited to participate.

Piksel16, ZERO-level, wants to focus on the biological and social aspects of the sea as a sustainable environment. Zero in the meaning of: zero-emissions, zero-footprints, zero-waste, zero-energy, zero-pollution, zero-plastic, zero-trash. Also Zero encourages bio-efficiency, bio-ecology, marine inheritance, sustainable maritime transport, sea communication, civil society, water as a playground, and civil engagement.

Piksel 16, ZERO-Level is an international festival for electronic art and technological freedom in Bergen. From the 24th to the 27th of November; concerts, AV performances, exhibitions and workshops will take place at BAS, PIKSEL Studio 207, Rom 8 and the Mill. Artists coming from a dozen countries will be presenting DIY bio-art, DIY electronics instruments, visual programming, live coding and FM radio workshops, installations and performances.

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Check out the program at http://16.piksel.no/
Find us in Facebook: https://www.facebook.com/piksel.no/


PIKSEL15 – open Call for Projects:- deadline June 30

Piksel15
November 19-22 2015
Bergen, Norway

open CALL for PROJECTS
For the exhibition and other parts of the program we currently seek projects in the following categories:

1. Installations
Projects to be included in the exhibitions. The works must be realized by
the use of free and open source technologies. For Piksel15 we specially
encourage projects in the field of DIY BIOart and renewable/sustainable
technologies to apply.

2. Audiovisual performance
Live art realized by the use of free software and/or open/DIY hardware.

3. Presentations
Innovative DIY/open hardware and audiovisual software tools or software art
released under a free/open license. (Also includes presentations of artistic
projects realized using free/open technologies.) For Piksel15 we specially
encourage projects in the field of DIY BIOart and renewable/sustainable
technologies to apply.

4. Workshops
Hands on workshops utilizing free software and/or open/DIY hardware for
artistic use. For Piksel15 we specially encourage projects in the field of
DIY BIOart and renewable/sustainable technologies to apply.

5. PikselSavers
Video and software art based on the screensaver format – short audiovisual
(non)narratives made for endless looping. Possible thematic fields includes
but are not limited to: sustainable resource allocation, renewable
technologies, energy harvesting, fair trade hardware, free content, open
access, open data, DIY economy, shared development. The works must be
realized by the use of free/open source technologies. –

piksel15_call_200

!!!!!!!!!! Deadline – June 30. 2015 !!!!!!!!!!
Please use the online submit form at: http://piksel.no/ocs or send documentation material – preferably as a URL to online documentation with images/video to piksel15 (AT) piksel.no


Piksel15 is supported by the Municipality of Bergen, Arts Council Norway,
PNEK and others.

more info: www.piksel.no


Introducing ShrimpCraft! Tools for the water curious. OPEN workshop

Amanda Steggell (Oslo, Norway) with Ross Dalziel and Adrian McEwen (Liverpool)
Open call for participants!
OPEN SOURCE FESTIVALS – DO IT ANYWAY (Sheffield, Uk)
16-05-2015 12:00 16:00

ShrimpCraft! is a project building water sensing computer kits with- and for kids.

The approach is for the group to become co-researchers and assemble simple water sensors based on the Arduino platform, and then use them to explore their water environment.

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Instead of Arduino, we use shrimping.it to buy ‘shrimp core’ kits with Persistence Of Vision extender kits. Shrimping sell cheap kits and distribute free information on how to build Arduino compatible breadboards for prototyping.

Children build their own ‘computers’ and sensors and then visualise the data using simple LEDs flashing on the breadboard, a simple processing sketch and then draw graphs in minecraft on the FACT server at mc.fact.co.uk as its a space young people are very engaged with. Along the way they are introduced to how to go about making inferences from the data they collect in the environment; does a certain temperature and muddy water mean the water is healthy? Or do we need water full of useful stuff for animals to live in it?

More info at:
http://cheapjackprojects.tumblr.com/post/93588881181/shrimpcraft-tools-for-the-water-curious

To participate send an email to: piksel15[at]piksel.no

Amanda Steggell (Oslo, Norway) is choreographer, Professor at Oslo National Academy of the Arts, Academy of Dance. She works with shifting contexts of choreography in contemporary society through open research and experimentation.

Together with Ross Dalziel (DoeS Liverpool , UK) she is co-founder of Currently, a research initiative that aims to get people to engage with the marine world in new ways across different disciplines, from sailing to soap making and computer science.

Participating are a loose collective of artists, architects, scientists and technologists living mainly in coastal regions of Norway and the UK. From 2013-14 they have included Hillevi Munthe, Elisabeth Weihe, Jana Winderen, Etienne Gernez, Adrian McEwen, Hans Jørgen Wallin Weihe and artist groups Open Source Swan Pedalo, Owl Project and POINT FIVE. They have worked alongside Liverpool’s National Oceanographic Centre (NOC), National Museums Liverpool, Liverpool Maritime Museum and National Maritime Museum Oslo.

Each has a passion for the water and a drive to uncover hidden and forgotten spaces of the marine environment. Together they are producing new, exciting and eclectic work for the public to engage and play with – an open response to the marine sciences and maritime culture.

http://www.currently.no
http://www.testingtesting.org


Solar kinetic sculptures. OPEN workshop.

Egil Paulsen
Open call for participants!
OPEN SOURCE FESTIVALS – DO IT ANYWAY (Sheffield, Uk)
16-05-2015 12:00 16:00

Workshop by Egil Paulsen (Oslo, Norway).
Creating simple solar kinetic sculptures (full workshop plan is under development).

Solar Sculptures
Nature gives way to speciation depending on the building blocks it can offer. Only by the decades, enormous amounts of plastic, silicon and metals has been dug up, refined, and put into circulation. It has been said that we are the genitals of our technology. We exist only to improve next years model. How can we recognize this quiet neighbour?

Kinetic sculptures: solar cells, dc motors, melted plastic, infrared heating lamps, table.

box_Egil

To participate send an email to: piksel15[at]piksel.no

Egil Paulsen works with installation, computer art, and video. He has a Bachelor degree from Bergen National Academy of the Arts where he was enrolled under Department of Fine Art. As a graduated Bachelor in computer science with a genuine interest in the subjects HCI and Accessibility, Egil has been involved in teaching, consulting and worked as an experience designer in many projects. Egil also works as a freelancer within visualization, illustration and system development.

Egil Paulsen will held a presentation showing works including Solar Sculptures, Ultrasonic Vision, WiFi-Shamanism, and a newly completed face tracking installation done for a big mask exhibition at Rubin Museum of Art in NY.


Piksel13 || RIOT

logo-penguin13_riotgred-shadow
The 11th annual Piksel Festival for Electronic Art and Free Technologies

– Exhibitions – workshops – live art – presentations
– November 21st-24th, Bergen (NO)
– http://13.piksel.no

The 11th edition of the Piksel Festival takes place in Bergen (NO)
November 21st-24th 2013. This years theme – RIOT – connects to the
diversity in the tradition of hactivist art and specifically the use of
tactical media, digital resistance and electronic disturbance as more
relevant now than ever before.

———————————————————–

Programme:

EXHIBITIONS @ Franz : Navle and Lydgalleriet
http://13.piksel.no/category/exhibitions/

Will Burn, Maria Colina Perez, Sergey Dushkin, Azahara Cerezo, F.A.T.,
Geraldine Juarez, Magnus Eriksson, Mark Beasley, Louise Harris,
Wolfgang Spahn, Artemis Papageorgiou, Aforditi Psarra, Stefan
Tiefengraber

PERFORMANCES @ ØSTRE
http://13.piksel.no/category/liveart/

Afroditi Psarra, Constanza Piña, John Bowerss, Sten-Olof
Hellström, Theremidi Orchestra, Servando Barreiro, Alex McLean, Ryan
Jordan, Raquel Meyers, Goto80, Great International Audio Streaming
Orchestra III, Malte Steiner, Darsha Hewitt, Anis Haron, Dr. Nexus,
Víctor Mazón Gardoqui, LaptopsRus, Casperelectronics

PRESENTATIONS @ ØSTRE
http://13.piksel.no/category/seminars/

Trasformatorio, The Open Modular Synthesizer, Creating Performance
Systems with Pd, Raspberry Pi and Arduino, F.A.T. – Free Art &
Technology, MicroFlo: flow-based programming for microcontrollers, All
the lines arrive to NAZCA

WORKSHOPS @ Trykk : Trykk and Piksel HQ
http://13.piksel.no/category/workshops/

PSYCHOHELIOPHYSICISTS – SUN TONGS, Sound happens in the group!, Noise
Make-up Language, Limen – electromagnetic sniffing device, APODIO V9
WORKSHOP, Haptic City Workshop, Paper-Duino-Pi, LornaLab Projection
Workshop, OSC controlled realtime visuals with the gameengine Panda3D,
<3-bit shirt


more info and complete festival program:
http://13.piksel.no

Piksel13 is supported by The Norwegian Art Council, Bergen
Municipality, Hordaland County, PNEK, BEK, Grundtvig – Lifelong
Learning Program and others.


PIKSEL13 || RIOT – Open Workshops

PIKSEL13 || RIOT

* PIKSEL13 workshop series
* Free and Open Creative Technology workshops

In connection with the PIKSEL13 festival we are offering in total 10
workshops. All the workshops are free to attend, but for some of them
there is a cost for materials. To sign up or get more information,
please contact us on piksel13 [AT] piksel.no or register directly at:
http://piksel.no/ocs/index.php?conference=piksel&schedConf=piksel13&page=schedConf&op=registration

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*OPEN  WORKSHOPS

<3-bit shirt workshop for young people
Tue 19.11 – Thu. 21.11 16-20

<3-bit is a workshop on wearable technology and sound experimentation.
The aim of the workshop is to create a shirt capable of capturing and
transmitting your heartbeat though the use of DIY electronics and
creative coding.
http://13.piksel.no/2013/10/30/223/

PSYCHOHELIOPHYSICISTS – SUN TONGS
Thu 21.11 – Sun 24.11 11-17

A series of workshops and field trips to take place during the Piksel festival investigating notions of earth/solar connection, diy scientific instruments as tools for musical expression and expanding human creativity through the use of open source electronics (Arduino), software (Arduino IDE and Pure Data), freely available and recycled materials.
http://13.piksel.no/2013/11/15/psychoheliophysicists-sun-tongs/

Paper-Duino-Pi
Thursday 21.11 11-17

The Paper-Duino-Pi is an Arduino shield for the Raspberry Pi. Due to
the fact that it is designed as Paper-PCB it is easy to create and one
doesn’t need a printed circuit board.
http://13.piksel.no/2013/10/30/paper-duino-pi/

LornaLab Projection Workshop
Thursday 21.11 11-17

This workshop focuses on creating real-time graphical projections
from text using OpenFrameworks. The motivation behind the workshop
is to create custom visual graphics from streaming text.
http://13.piksel.no/2013/10/30/lornalab-projection-workshop/

Sound happens in the group!
Friday 22.11 11-17

Building DIY electronic instruments developed and used by Theremidi
Orchestra. The workshop will be conducted in a free manner and all
interactions should be part of the process. Throughout the workshop
some contextual historic and technological information will be given in
a non-linear fashion.
http://13.piksel.no/2013/11/13/sound-happens-in-the-group/

APODIO V9 WORKSHOP
Friday 22.11 11-17

APODIO is a 10 years old Gnu/Linux distribution, dedicated to
multimedia tools for audio/visual creation, to run your own radio, TV,
make your own film, animation, art installation, Live Coding and other
A/V performance…
http://13.piksel.no/2013/10/30/apodio-v9-workshop/

Noise Make-up Language
Saturday 23.11 11-17

NML is a noisemaking propaganda network of browsers, DIY electronics,
pure data and activist collaboration.
http://13.piksel.no/2013/11/02/noise-make-up-language/

Haptic City Workshop
Saturday 23.11 11-17

The aim of the workshop is to build a prototype of an embroidered
responsive map of the city, together with a group of individuals
interested in producing an artwork about their city.
http://13.piksel.no/2013/10/30/haptic-city-workshop/

Limen – electromagnetic sniffing device
Sunday 24.11 11-17

LIMEN is a workshop about traffic & wireless telecommunications.
Participants will construct an analog and portable device able to
amplify electromagnetic activity into audible signals.
http://13.piksel.no/2013/10/31/limen-electromagnetic-sniffing-device/

OSC controlled realtime visuals with the gameengine Panda3D
Sunday 24.11 11-17

Creating OSC controlled realtime visuals with the open source game
engine Panda3D.
http://13.piksel.no/2013/10/30/osc-controlled-realtime-visuals-with-the-gameengine-panda3d/

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  • 3 days ago

    Piksel
    For the first time, the Critical Engineering Working Group are opening their workshops to the online realm. It is a unique opportunity to join Danja Vasiliev and Sarah Grant this Friday and Saturday for the hands-on workshop using Hotglue. On the 10th and 11th of December Bengt Sjölén and Danja Vasiliev will work together again to lead the workshop Selfhosted. Join us sending an email to piksel21(at)piksel(dot)noWeb-pages made with HOTGLUE never look the same - each page is a new creation of its author.Hotglue by Critical Engineering Working Group / Danja Vasiliev and Sarah Grant3-4 December 2021 – 15:00-17:00 hours.piksel.no/2021/05/19/hotglueBuilding websites using Hotglue is fun – and a great, hands-on way to learn about visual design, markup language and hyper-links that power the web. But to do so, one – more so than ever – needs proficiency in the language of the web (HTML, CSS and JavaScript) in order to participate.Hotglue is a FOSS “What you see is what you get” editor for the web. At the workshop a free-to-use grass-roots service Hotglue.me will be used to allow quick hosting of webpages.HOTGLUE Content Manipulation System is a unique tool for DIY web-design and Internet samizdat. System design is based on several fundamental rules primarily aimed at preserving visual homogeneity between editing and viewing modes. This structural transparency of HOTGLUE UI permits its users to disregard any separation of Content and Design and /ultimately/ to remove Design as such from their creative practice.Danja Vasiliev and Gottfried Haider believe that modern web-users shall be given an easy yet powerful, online (in-browser) authoring tool for making exciting, personally distinct and otherwise odd web-pages. Page contents suddenly become something more then only text blocks and images; user begins to construct web-pages as multi-layered collages where textual is visual and vice versa. Web-pages made with HOTGLUE never look the same - each page is a new creation of its author. ... See MoreSee Less
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    3 days ago

    Piksel
    Did you know that you can still visit the Critical Engineering Working Group Exhibition `Decoding Black Magic; Interventions in Infrastructure´ at Kulturhuset 2, C Sunds Gate, every day 13-18h (apart from Mondays)?We will also allow private visits at other times with selected appointments. Let us know when is a good time for you to visit, and the bogeyman will be here waiting for you.Email for more detailspiksel21(@)piksel(.)no ... See MoreSee Less
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    3 days ago

    Piksel
    3-4 December 2021 – 15:00-17:00 hours.Web-pages made with HOTGLUE never look the same - each page is a new creation of its author.JOIN us at the HOTGLUE workshop by Danja Vasiliev and Sarah Grant this Friday and Saturday! We will learn to build decentralized websites using Hotglue. It is fun - and a great, hands-on way to learn about the otherwise hidden structures and exchanges that power the web. HOTGLUE developers believe that modern web-users shall be given an easy yet powerful, online (in-browser) authoring tool for making exciting, personally distinct, and otherwise odd web-pages. Page contents suddenly become something more than only text blocks and images; user begins to construct web-pages as multi-layered collages where textual is visual and vice versa. Web-pages made with HOTGLUE never look the same - each page is a new creation of its author.To attend send us an email to piksel21(at)piksel.no. The workshop will be online through a BBB video chat. We will send the information on how to connect. ... See MoreSee Less
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    4 days ago

    Piksel
    “Samizdat: I write it myself, edit it myself, censor it myself, publish it myself, distribute it myself, and spend time in prison for it myself”, Vladimir BukovskyThe term ‘samizda’ was coined as a word game by the Russian poet Nikolai Glazkov in the 1940’s. He included the note ‘samsebiaizdat’ (self-published) in the copies he types of his poems. HTML SAMIZDAT is a web creation proposal made directly from the browser, collective, open and instantly visible. Using the web as a support and canvas, it is proposed to create a joint site, a samizdat, through the appropriation of html code and multimedia objects. To do this, we will use the Hotglue tool, developed by Gottfried Haider and Danja Vasiliev, and worm.org.You only need a computer with Firefox browser installed to participate. Programming and code skills are not required.To attend send us an email to piksel21(at)piksel.no. The workshop will be online through a BBB video chat. We will send the information on how to connect. ... See MoreSee Less
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