Tag: Piksels and Lines

First Piksels and Lines Orchestra performance at LGM13: MediaLab Prado in Madrid

As part of the Libre Graphics Meeting 2013: Future Tools held at the new building of MediaLab Prado in Madrid, Brendan Howell and Jon Nordby premier the Piksels and Lines Orchestra (PLO).

The Piksels and Lines Orchestra is an experimental performance system for graphic design. The image industry populates our visual culture, yet it exists in a world with an inner life that is invisible to most people. The orchestra shifts the focus from the end results to the actions and decisions that take place during the creative process.  By turning the tools of graphic design, the software applications, into instruments, the active labour and the operational gestures of designers are converted to sound. Actions like painting, cutting, setting text, adding layers, drawing shapes etc. are reflected by sonic events within a score.  At the same time, the system brings the audience visually into the everyday work environment of the designer by exposing the application interfaces as they are used. In order to make the necessary software modifications, the applications used in this project are all free and open source software.

Howell and Nordby are working with four volunteer actors this evening, performing the first composition for the PLO system, a noise opera set in a fictional design agency. The software instruments played in this performance include GIMPMyPaint, and Scribus, and  this instance of the PLO Soundserver is realized in SuperCollider.

The performance starts today Friday 12. April 21:30 GMT +1 and the live stream is found here.

The PLO system was commissioned by Piksel as part of  the Libre Graphics Research Project funded by EU, and realized through an artist residency throughout November/December 2012 in Bergen. The first presentation of the system was given at the 10th anniversary of the Piksel festival: Piksel [X] 24th November. The technical documentation, specifications and source code of the system is stored on GitHub.

The initial idea for the Piksels and Lines Orchestra commission was developed during the 3rd Libre Graphics Research Meeting held in Bergen June 2012, and is one of several commissions developed through the LGRU-project.


CALL: Piksels & Lines Orchestra Residency (PLO)

OPEN CALL FOR PROPOSALS

Piksels & Lines Orchestra Residency (PLO)

The Libre Graphics Research Unit is a traveling lab where ideas for creative tools are developed.
Its diverse activities range from the practical to the theoretical via writing, research meetings, experimental prototyping, conferences and workshops. The Research Unit is an initiative of four European media-labs actively engaged in Free/Libre and Open Source Software and Free Culture. At the core of the LGRU project is a series of research commissions that allow artists and software developers to work together at the same level, imagining and building future graphic and performative tools.

In this context, Piksel is offering a collaborative research residency for one artist and one developer, to jointly explore the interoperability and expansion of functionality in self-produced and/or existing libre graphic tools, placed in a performative setting. The free/libre graphics tools can include, but are not limited to the following technologies: GIMP, Scribus, Inkscape, MyPaint, FontForge, Pure Data, Open Frameworks, Py-Cessing, Processing, The Underweb, Blender etc. (continue reading…)


Piksels & Lines Seminar stream

We are happy to announce that we are streaming the Piksels & Lines Seminar sessions.

Stream of the daily presentations running from 10:00-13:00 from Wednesday to Friday can be found here: http://giss.tv:8000/piksel11.ogg (Kindly powered by giss.tv)

Open the url  in a media player like VLC or Mplayer if you can’t view it directly in the browser.

Video documentation of the different sessions will be made available at the Piksel media server.

The collected photo documentation from the research meeting is available from Constant’s web gallery.


Piksels and Lines: Programme

Bergen, 6-9 June 2012 @ ROM 8

The Piksels & Lines research seminar is the third in the Libre Graphic Research Unit research meeting series and will have a particular focus on improvements, interoperability between and fringe use of F/LOSS graphic bitmap and vector software, as well as generative software used in performative contexts.

(continue reading…)


  • 2 days ago

    Piksel
    For the first time, the Critical Engineering Working Group are opening their workshops to the online realm. It is a unique opportunity to join Danja Vasiliev and Sarah Grant this Friday and Saturday for the hands-on workshop using Hotglue. On the 10th and 11th of December Bengt Sjölén and Danja Vasiliev will work together again to lead the workshop Selfhosted. Join us sending an email to piksel21(at)piksel(dot)noWeb-pages made with HOTGLUE never look the same - each page is a new creation of its author.Hotglue by Critical Engineering Working Group / Danja Vasiliev and Sarah Grant3-4 December 2021 – 15:00-17:00 hours.piksel.no/2021/05/19/hotglueBuilding websites using Hotglue is fun – and a great, hands-on way to learn about visual design, markup language and hyper-links that power the web. But to do so, one – more so than ever – needs proficiency in the language of the web (HTML, CSS and JavaScript) in order to participate.Hotglue is a FOSS “What you see is what you get” editor for the web. At the workshop a free-to-use grass-roots service Hotglue.me will be used to allow quick hosting of webpages.HOTGLUE Content Manipulation System is a unique tool for DIY web-design and Internet samizdat. System design is based on several fundamental rules primarily aimed at preserving visual homogeneity between editing and viewing modes. This structural transparency of HOTGLUE UI permits its users to disregard any separation of Content and Design and /ultimately/ to remove Design as such from their creative practice.Danja Vasiliev and Gottfried Haider believe that modern web-users shall be given an easy yet powerful, online (in-browser) authoring tool for making exciting, personally distinct and otherwise odd web-pages. Page contents suddenly become something more then only text blocks and images; user begins to construct web-pages as multi-layered collages where textual is visual and vice versa. Web-pages made with HOTGLUE never look the same - each page is a new creation of its author. ... See MoreSee Less
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    2 days ago

    Piksel
    Did you know that you can still visit the Critical Engineering Working Group Exhibition `Decoding Black Magic; Interventions in Infrastructure´ at Kulturhuset 2, C Sunds Gate, every day 13-18h (apart from Mondays)?We will also allow private visits at other times with selected appointments. Let us know when is a good time for you to visit, and the bogeyman will be here waiting for you.Email for more detailspiksel21(@)piksel(.)no ... See MoreSee Less
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    2 days ago

    Piksel
    3-4 December 2021 – 15:00-17:00 hours.Web-pages made with HOTGLUE never look the same - each page is a new creation of its author.JOIN us at the HOTGLUE workshop by Danja Vasiliev and Sarah Grant this Friday and Saturday! We will learn to build decentralized websites using Hotglue. It is fun - and a great, hands-on way to learn about the otherwise hidden structures and exchanges that power the web. HOTGLUE developers believe that modern web-users shall be given an easy yet powerful, online (in-browser) authoring tool for making exciting, personally distinct, and otherwise odd web-pages. Page contents suddenly become something more than only text blocks and images; user begins to construct web-pages as multi-layered collages where textual is visual and vice versa. Web-pages made with HOTGLUE never look the same - each page is a new creation of its author.To attend send us an email to piksel21(at)piksel.no. The workshop will be online through a BBB video chat. We will send the information on how to connect. ... See MoreSee Less
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    3 days ago

    Piksel
    “Samizdat: I write it myself, edit it myself, censor it myself, publish it myself, distribute it myself, and spend time in prison for it myself”, Vladimir BukovskyThe term ‘samizda’ was coined as a word game by the Russian poet Nikolai Glazkov in the 1940’s. He included the note ‘samsebiaizdat’ (self-published) in the copies he types of his poems. HTML SAMIZDAT is a web creation proposal made directly from the browser, collective, open and instantly visible. Using the web as a support and canvas, it is proposed to create a joint site, a samizdat, through the appropriation of html code and multimedia objects. To do this, we will use the Hotglue tool, developed by Gottfried Haider and Danja Vasiliev, and worm.org.You only need a computer with Firefox browser installed to participate. Programming and code skills are not required.To attend send us an email to piksel21(at)piksel.no. The workshop will be online through a BBB video chat. We will send the information on how to connect. ... See MoreSee Less
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