Piksel Pulse

ISEA SYMBIOSIS 23

*28th International Symposium of Electronic Art *

Piksel is presenting the project IDLE Inclusive Digital Laboratory for Experimental Art at the ISEA SYMBIOSIS 23 as a part of the event program Analysis, theory & politics of care (in Electronic Arts) May 17th at 4:30 GMT+2 at Mains d’Œuvres.

The event is organized by the EU funded project Toolkit of Care, an Action’s network to share collective expertise and technical knowledge employed in creative ways to develop knowledge and methodologies of care. Enabling creative technology to form a “critical network of care”.

https://isea2023.isea-international.org/en/programme/view/47/analysis-theory-politics-of-care-in-electronic-arts

With our ongoing project Inclusive Digital Laboratory for Experimental Art (IDLE) recognized as a useful tool by the Toolkit of Care network, Piksel representatives will present the concept of IDLE and its possibilities to the International Electronic Art Symposium 2023 Audience.

IDLE intends to offer a creative virtual meeting point for school kids, youngsters, people with reduced mobility, artists performing remotely who want to interact with the physical world, and all of those art curious lovers that want to look for new physical-virtual new experiences.

https://piksel.no/2023/01/28/inkluderende-digitalt-laboratorium-for-eksperimentell-kunst-idle

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2008 – PIKSELXX – ARCHIVE – PIKSEL 08- CODE DREAMS

2008 – PIKSELXX – ARCHIVE – PIKSEL 08- CODE DREAMS

2008 Piksel festival celebrating ‘Code Dreams’ saw the boundaries between artists, audience, hardware and software blur in the collective pursuit of a machinic unconscious, as well as a highly conscious celebration of FLOSS culture.

What does code dream? Asking this question presupposes not only machinic consciousness but, above all, agency. What are our dreams of code? Answering this involves collective propositions for cultural techniques and models of production. Piksel08 festival investigates both – in between logics of source code, quests for artistic freedom and the beautiful scenario of a cold Norwegian winter.

Review by M. Beatrice Fazi/ Mutte Culture and politics after the net. Feb 2009

Presentations:

HC Gilje (NO)

Alex Norman (US)

Eszter Bircsak (HU)

Peter Nemeth (HU)

Bence Samu (HU)

Brendan Howell (DE)

Mariano Crowe (DE)

Richard Spindler (AT)

Lluis Gomez i Bigorda (ES)

Maira Sala (BR/ES)

Bruno Vianna (BR)

Geraldine Juarez (MX) (remote)

Ivan Monroy Lopez (MX)

Peter N.M. Hansteen (NO)

Egil Moller (SE/NO)

Florian Cramer (DE)

Live events:

Avatar Orchestra Metaverse

Derek Holzer (US/DE)

Agoston Nagy (HU)

Gabor Papp (HU)

Julien Ottavi (APO33) (FR/UK)

Jenny Pickett UK)

Yves Degoyon (FR/ES)

Alejandra Perez Nunez (CL/ES)

Bureau d’Etudes (FR)

Malte Steiner (DE)

Federico Bonelli (IT/NL)

Robert Fischer (NL)

Iohannes M Zmolnig (AT)

Adam Parrish (US)

Benjamin CADON (FR)

Ryan Jordan (UK)

Jessica Rylan (US)

One Man Nation (SG/NL)

Christopher McDonald (US)

Real code subsection:

Otto Roessler (AT/DE)

Jonathan Kemp (UK)

Martin Howse (UK/DE)

Eva Verhoeven (NL)

Oswald Berthold (AT)

FoAM (BE)

Graham Harwood (UK)

Eleni Ikoniadou

Grzesiek Sedek

Vincent Van Uffelen

Beatrice Fazi

Caroline Heron

Joao Wilbert

Abstract code subsection:

Eleonora Oreggia (IT)

Gaia Novati (IT)

Goto80 (SE)

Pixa Babel (XY)

Simon Yuill (UK) (remote)

Alex McLean (UK) (remote)

Glerm Soares (BR) (remote)

Junior Isjtar (BE) (remote)

Cristina Ekman (BR) (remote)

Exhibitions:

Anaisa Franco (BR)

Aymeric Mansoux (FR)

Marloes de valk (NL)

Oyvind Mellbye (NO)

Gijs Gieskes (NL)

Jan Carleklev (SE)

Ben Bogart (CA)

Martin Aaserud (NO)

Loud Objects (US)

Pall Thayer (IS)

Jo frgmnt Grys (DE)

Seamus O’Donnell (IR)

Julian Oliver (NZ/ES)

Bjorn Magnihldoen (NO)

Ana Buigues (ES)

Danja Vasiliev (RU/NL)

Others:

Carlo Prelz (IT/NL)

Guests:

Jaime Villarreal (MX)

Ernesto Romero (MX)

Ezequiel Netri (MX)

Andreas Broeckmann (NL)

Filippo Gianetta

Streaming crew:

Valentina Messeri (ES)

Lluis Gomez i Bigorda (ES)

Yves Degoyon (FR/ES)

Griselda Casadella (ES)

#PikselXX #Piksel #pikselXXAIAIAI #PikselBergen #floss #ElectronicArts #pikselparticipants #piksel20years #friteknologi #electroniskkunst #piksel2007

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Coping Strategies, curated by Sarah Grant, Critical Engineering Working Group.

Coping Strategies, curated by Sarah Grant, Critical Engineering Working Group.

@KIB, Kunstskolen i Bergen 17th-27th November

We are excited to present Coping Strategies, a new exhibition curated by Sarah Grant, Radical Networks. As part of the 3 years Piksel collaboration with The Critical Engineering Working Group, Coping Strategies joins the works of Lauren McCarthy, Juan Pablo García Sossa, Isaac Kariuki, Teresa Dillon, Shortwave Collective, Joana Chicau, and Adam Harvey. Coping Strategies is part of the PIKSELXX AI AI AI program, in Bergen from 17-27 Nov.

Sarah Grant in her curatorial statement, affirms that by now we begin to understand the extent to which our personal and professional interactions are mediated by the digital, from user interfaces to data harvesting networks of surveillance. As digital captives, we have little agency over our membership and the extent of our participation within these obfuscated systems.

How can we put some space between ourselves and these dominant structures? How can we push back and reclaim agency over the narrative that is written about ourselves and our communities by these intrusive technologies? How do we mitigate digital crisis?

Coping Strategies is a program of works, including presentations, workshops, and performances, that demonstrate artist-led approaches to recasting our role in the asymmetrical relationship between ourselves and the dominant providers of information technology.

By demonstrating concrete actions that we as individuals and as communities can take in response to these domineering information systems, Coping Strategies hopes to provoke excitement and reassurance that we don’t have to passively accept the default settings of our digital lives.

PROGRAM

EXHIBITION Nov 17th -27th – opening 18-21h – rest of the days 11-18h
Futura Tropica by Juan Pablo García Sossa
What do you want me to say? by Lauren McCarthy

TALKS Nov 18th – 11-13h @KIB Auditorium
Futura Trōpica by Juan Pablo García Sossa
Coding : Braiding : Transmissions by Isaac Kariuki
VFRAME by Adam Harvey

PERFORMANCE Nov 17th – 19h
Tango for us Two/Too by Joana Chicau

PERFORMANCE Nov 19th – 18h
MTCD – A Visual Anthology of My Machine Life, Teresa Dillon

WORKSHOPS

Nov 18th &19th – 15-18h
Open Wave-Receiver by Shortwave Collective

Nov 19th – 10-13h
Messaging with lights in a not internet era! by Sarah Grant

Talks

VFRAME by Adam Harvey

VFRAME.io (Visual Forensics and Metadata Extraction) is a computer vision toolkit designed for human rights researchers. It aims to bridge the gap between state-of-the-art artificial intelligence used in the commercial sector and make it accessible and tailored to the needs of human rights researchers and investigative journalists working with large video or image datasets. VFRAME is under active development and was most recently presented at the Geneva International Center for Humanitarian Demining (GICHD) Mine Action Technology Workshop in November 2021.

Adam Harvey (US/DE) is an artist and research scientist based in Berlin focused on computer vision, privacy, and surveillance. He is a graduate of the Interactive Telecommunications Program at New York University (2010) and is the creator of the VFRAME.io computer vision project, Exposing.ai dataset project, and CV Dazzle computer vision camouflage concept.

Futura Trōpica by Juan Pablo García Sossa

| Futura Trōpica | is an intertropical decentralized network of grass-root local networks for lateral exchange of local resources and other forms of Knowledges, Designs and Technologies. It plays with the narrative of the Wood Wide Web and the way trees are interconnected, communicate to each other and redistribute nutrients with the help of fungi as mycellium. It uses the InterPlanetary File System (IPFS) protocol to connect Rhizomes in Bogotá, Kinshasa and Bengaluru. Each Rhizome is composed of a raspberry pi-based wireless access point and web server in combination with a USB based distribution system similar to ‘El Paquete Semanal’ in Cuba.

Juan Pablo García Sossa — jpgs / Futura Trōpica Netroots (*Bogotá, COL) is a Designer, Researcher and Artist fascinated by the clash between emerging technologies and grass-root popular culture in tropical territories. His practice explores the development of cultures, visions, realities and worlds through the remix and reappropriation of technologies from a Tropikós perspective (Tropics as Region and Mindset). JPGS has been part of diverse research institutions and design studios and currently is a design research member at SAVVY Contemporary The Laboratory of Form-Ideas’ Design Department in Berlin and Co-Director of Estación Terrena, a space for Arts, Research and Technologies in Bogotá.

Coding : Braiding : Transmissions by Isaac Kariuki

CBT (Coding : Braiding : Transmissions) is a collaboration with Tamar Clarke-Brown as an experiment in speculative technology, combining the DIY practices of coding and braiding. CBT explores these two practices as tools for sending encrypted messages to escape totalising surveillance of black communities globally. The performance installation comprises of women braiding each others’ hair with a GoPro camera attached to their heads. The camera and accompanying software translates their hand movements into encrypted messages that the women send to each other throughout the performance.

Isaac Kariuki is a visual artist and writer whose work centres on surveillance, borders, internet culture and the black market, in relation to the Global South. His work has taken the form of image, video, lectures, writing and performance.  He has exhibited at the Tate Modern, Kadist (Paris) and the Kampala Art Biennale among others as well as holding lectures at the Tate Britain and Yale University.

Performances

Tango for us Two/Too by Joana Chicau

<– Tango for Us Two/Too — > is a live coding performance  that merges web-programming with the choreographic language of Tango. The script focus on the dialogical nature of Tango, using Google  Translate with fragments of texts from interviews with Tango dancers and  practitioners. It invites us to a pas-de-deux performed by the online  interface and JavaScript functions which randomise search queries and  present a series of (mis)translations. An algorithmic dance sustaining glitches between the techniques and  poetics of Tango, each breath a step towards the emergence of a new  vocabulary for the moving.

Joana Chicau is a graphic designer, coder, researcher — with a  background in dance. In her practice she interweaves web programming  languages and environments with choreography. She researches the  intersection of the body with the constructed, designed, programmed  environment, aiming at widening the ways in which digital sciences is  presented and made accessible to the public. She privileges the  use of Free-Libre Open Source software, and collaborates with various  international practitioners in the fields of art, design and technology  on both commissioned and self-initiated projects. She has been actively  participating and organizing events with performances involving  multi-location collaborative coding, algorithmic improvisation,  discussions on gender equality and activism.

MTCD – A Visual Anthology of My Machine Life, Teresa Dillon

MTCD is a monologue in which the artist and researcher Teresa Dillon takes one “machine’ from each year of her life. From radios to home recording devices to her first experiences on the Internet, reflections on techs uses and misuses, failures and breakdowns, highlight the glitchy realities and contextual relations in which the key “machines” that shaped her technological know-how and imagination, play out. 

MTCD originally premiered at Berlin’s transmediale in 2018 with further presentations in 2019. This updated but stripped back version is a special edition for PIKSEL 20th birthday.

Teresa Dillon (IRL/UK/DE) 

An artist and researcher Teresa’s work explores the interrelationships between humans, other species, technology, cities and our environments. This currently manifests through three evolving programmes: Repair Acts (2018-) explores restorative cultures and practices by connecting past stories of care, maintenance and healing, with what we do today and how we envision the future. Urban Hosts (2013-) a programme that plays with civic conversational, encountering and hospitality formats and Liminal Routes (2020-) a mixtape and sonic tripping series for cities. Experienced in producing software and hardware projects, Teresa has also written on subjects such as open source processes, music, technology and design, sonic materiality’s and folklores, multispecies relations, surveillance, governance and the smart city, repair economies and artisan repair professions. As a Humboldt Fellow (UdK and TU, Berlin, 2014-16) her work documented artistic approaches to making the electromagnetic spectrum in cities audible. Invited to co-curate transmediale (2016) and HACK-THE-CITY (2012) for the former, Science Gallery, Dublin, since 2016 she currently holds the post of Professor of City Futures at the School of Art and Design, UWE, Bristol.   

Links: polarproduce.org/ //  repairacts.net/ // urbanhosts.org/

Exhibition

Futura Tropica by Juan Pablo García Sossa

| Futura Trōpica | is an intertropical decentralized network of grass-root local networks for lateral exchange of local resources and other forms of Knowledges, Designs and Technologies. It plays with the narrative of the Wood Wide Web and the way trees are interconnected, communicate to each other and redistribute nutrients with the help of fungi as mycellium. It uses the InterPlanetary File System (IPFS) protocol to connect Rhizomes in Bogotá, Kinshasa and Bengaluru. Each Rhizome is composed of a raspberry pi-based wireless access point and web server in combination with a USB based distribution system similar to ‘El Paquete Semanal’ in Cuba.

What do you want me to say? by Lauren McCarthy

Exhausted by Zoom calls, I created a digital clone of my voice to replace me. This voice allows me to puppet myself, using it to say all the things I hadn’t previously been able to embody. I feel a sense of power owning the data of my own voice. I am taking it back from the tech companies, constantly collecting my conversations, sampling and analyzing and archiving my speech for future use yet unknown. Instead, I offer the ownership and control of my voice to others.

Upon collecting and visiting the work, you are asked by my voice, “What do you want me to say?” However you reply, my voice responds by speaking your own words back to you. Then it asks again, “What do you want me to say?”

This work considers vulnerability, ownership, and authenticity in a time of rapidly advancing virtual reality. As I open access to my voice, I reflect on the ways femme voiced virtual assistants are commanded and controlled by their users and their developers. And the ways we can feel heard and (mis)understood by those that listen.

Lauren Lee McCarthy is an artist examining social relationships in the midst of surveillance, automation, and algorithmic living. She has received grants and residencies from Creative Capital, United States Artists, LACMA, Sundance New Frontier, Eyebeam, Pioneer Works, Autodesk, and Ars Electronica. Her work SOMEONE was awarded the Ars Electronica Golden Nica and the Japan Media Arts Social Impact Award, and her work LAUREN was awarded the IDFA DocLab Award for Immersive Non-Fiction. Lauren’s work has been exhibited internationally, at places such as the Barbican Centre, Fotomuseum Winterthur, Haus der elektronischen Künste, SIGGRAPH, Onassis Cultural Center, IDFA DocLab, Science Gallery Dublin, Seoul Museum of Art, and the Japan Media Arts Festival.

Workshops

Open Wave-Receiver by Shortwave Collective

Building Open Wave-Receivers enables DIY communications reception, and allows anyone to freely listen to the broad spectrum of radio waves  around us. All you need are a few easy-to-procure supplies and, if you  want to try it, a neighborhood fence or other receptive antenna proxy.

Why a fence? Antennas are necessary for radios to receive signals,  and many things can be antennas. Fences can make great, and very long,  antennas! Other materials can work well too; even a tent peg can become a  useful part of a radio. Open Wave-Receivers allow us to explore the  relationship between different combinations of materials, antennas, and  radio waves, creating a new technology literacy, a new medium for  artistic expression, and a new way to explore the airwaves in our  communities.

We have found making Open Wave-Receivers to be a fun adventure. The  ability to use simple scraps to create variety and personalization in  each radio makes this a great maker project for anyone wanting to play  with radio.

Shortwave Collective is an international, feminist artist group established in May 2020, interested in the creative use of radio. We meet regularly to discuss feminist approaches to amatuer radio and the radio spectrum as artistic material, sharing resources, considering DIY approaches and inclusive structures. Members include Alyssa Moxley, Georgia Muenster, Brigitte Hart, Kate Donovan, Maria Papadomanolaki, Sally Applin, Lisa Hall, Sasha Engelmann, Franchesca Casauay, and Hannah Kemp-Welch

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WORKSHOP: Soft Control and body actuation by Afroditi Psarra with the collaboration of Tingyi Jiang

Soft Control and body actuation by Afroditi Psarra with the collaboration of Tingyi Jiang

PERFORMING ARTS WORKSHOPS PROGRAM in collaboration with Bergen Dansesenter

Participants: Dancers and anyone interested on interactivity and technologies.
Duration: 3 hours
Venue: Bergen Dansesenter
Date: NOV 19th – 10-13h
To participate send an email to: piksel22(at)piksel(dot)no

The implementation of artificial intelligence and machine learning systems in all areas of technological artifacts, constantly challenges the ways in which we perceive and understand the world around us, our bodies, and our identities.

In this workshop, the participants will experiment hands-on with the idea of body control through the use of wearable technology and natural language processing, while discussing ideas around the construction of identity, and how algorithms dictate our gestures and movements. Specifically, the workshop will focus on contact improvisation with robotic actuators in an effort to explore the hybridization of human and algorithmic movement.

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PIKSELXX, AI AI AI

PIKSELXX, AI AI AI

PROGRAM

EXHIBITIONS -17th-27th Nov

Coping Strategies, curated by Sarah Grant, Critical Engineering Working Group.

@KIB, Kunstskole i Bergen

Coping Strategies is a new program produced by Piksel, curated by Sarah Grant, Critical Engineering Working Group.

Sarah Grant in her curatorial statement, affirms that by now we begin to understand the extent to which our personal and professional interactions are mediated by the digital, from user interfaces to data harvesting networks of surveillance. As digital captives, we have little agency over our membership and the extent of our participation within these obfuscated systems.

How can we put some space between ourselves and these dominant structures? How can we push back and reclaim agency over the narrative that is written about ourselves and our communities by these intrusive technologies? How do we mitigate digital crisis?

Coping Strategies is a program of works, including presentations, workshops, and performances, that demonstrate artist-led approaches to recasting our role in the asymmetrical relationship between ourselves and the dominant providers of information technology.

By demonstrating concrete actions that we as individuals and as communities can take in response to these domineering information systems, Coping Strategies hopes to provoke excitement and reassurance that we don’t have to passively accept the default settings of our digital lives.

EXHIBITION Nov 17th -27th
Futura Tropica by Juan Pablo García Sossa
What do you want me to say? by Lauren McCarthy

TALKS Nov 18th
VFRAME by Adam Harvey
Futura Trōpica by Juan Pablo García Sossa
Coding : Braiding : Transmissions by Isaac Kariuki

PERFORMANCE Nov 17th
Tango for us Two/Too by Joana Chicau

WORKSHOPS Nov 18th -19th
Open Wave-Receiver by Shortwave Collective
Messaging with lights in a not internet era! by Sarah Grant

Skogen, by Hillevi Munthe (NO) og Elisabeth Schimana (AT)

@Studio 2017 Nov 17th -27th

The forest is a collaborative project between Hillevi Munthe (NO) and Elisabeth Schimana (AT)

“The forest” is a spatial textile installation with incorporated electronics and metal wires with shape memory, so-called shape memory alloy (SMA) or muscle wire. The muscle wire creates programmed movement in the fabric.

In the gallery space, tubes of textile hang from ceiling to floor at regular intervals. They fill the room, but it is still possible to walk between them. The tubes are made of light, transparent silk partially felted with raw wool. The felted surfaces are knotty, bubbly and rough. At irregular intervals, the textile lifts up from the floor and stays there before slowly descending back towards the floor. Some are lifted a meter up, others two or more. The tubes are pulled together at the floor or ceiling, some in the middle. The promise happens quickly, suddenly, while the denial is slow. It is as if the installation breathes and lives. As the audience moves through the installation, they wear headphones with a field recording from the forest at Druskininkai outside Vilnius recorded with specially built microphones.

Hillevi Munthe (NO) has worked with electronic textiles since 2009 on her practical research project on e-textile materials and techniques carried out in collaboration with the Bergen Academy of the Arts titled Soft Technology. “The forest” is a continuation of this work.

E-textiles have become increasingly well known in recent decades and describe both the incorporation of traditional electronics into textile materials and the construction of textile components and electronic circuits. With textile material with current-carrying properties, you can knit sensors, embroider wires or sew entire circuits. E-textile is part of an open source and DIY tradition within electronic art and at the same time in a textile art tradition where knowledge of techniques for the construction of flexible surfaces is crucial for how the circuits are built. An embroidered or sewn circle can be shaped, expanded and stretched to the desired expression, and thus becomes a meaning-bearing unit in itself.

PIKSELXX, AI AI AI Main Exhibition

@KIB
Pillow Talk, Miller Puckette, Kerry Hagan (US)
ORDER OF MAGNITUDE and/or DEFICIT OF LESS, Ben Grosser (US)
VastWaste: Data-Driven Projection Art and VR Installation, Ozge SAMANCI (US)
Vis.[un]necessary force_1, Luz María Sánchez (MX)
BITS AND BYTES, Marko Timlin (FI/DE)
The Linguistic Errantry, Tansy Xiao (US)
Rewriting History: I keep forgetting faces, Malte Steiner (DE)
Going Viral, Derek Curry, Jennifer Gradecki (US)

@Strandgaten 205
memoryMechanics memoryMechanics, mads hobye, Lise Aagaard Knudsen and Karen Eide Bøen (DM/NO)

@ Marken 13 A
We are FM, August Black (US)

@Marken 13 B
Process Pages, Nick Montfort (US)

@Piksel Cyber Salon

Web deformation, Max Alyokhin (RU)
Compost listen center, August Black (US)
Precipitating Dread [PPT-Dread], Dominic Aidan Vetter [artist name: leclerq] (FR)
Boogaloo Bias Derek Curry, Jennifer Gradecki (US)
Minus, Ben Grosser (US)
The primacy of constructive methods over subjective imagination, Przemyslaw Sanecki (PL)
Fake or far away, Becky Brown (US)
Local time, Julian Scordato (IT)
Rewriting History: I keep forgetting faces, Malte Steiner (DE)
The Care and Feeding of Your AI, Joshua Westerman
Compost listen center August Black (US)
Going Viral, Derek Curry, Jennifer Gradecki (US)
Futurabilities, Azahara Cerezo (SP)
Drought, Claude Heiland-Allen (UK)
Uploaded to the Cloud, Kate Hollenbach (US)
Power&Bytes, Jerry Galle (BE)

PIKSELXX, AI AI AI SEMINAR

To celebrate the 20 years we plan to do the “PIKSEL XX. 20 years of Libre Electronic Art. Celebrating Art and Free/Libre technologies” seminar focusing on the Free/Libre and Open Source movement as a strategy for regaining artistic control of the technology, but also a means to bring attention to the close connections between art, politics, technology, and economy.

The Piksel 20th edition wants to be a celebration of the main Piksel theme: Electronic art and Free/Libre technologies.

Piksel topics have been revolving around artistic practices related to open source bio kitchen art, politics and surveillance in information technologies, visual/sound instruments made by electronics, using Free/Libre software and hardware (FLOSS), and open networks for 20 years!

The anniversary program will develop these topics through a seminar. We have invited some of the artists that have share these topics with us through the 20 years of history of Piksel.

Seminar
Per Platou (NO)
Grethe Melby (NO)
Dusan Barok (ES)
John Bowers (UK)
Marc Duseiller (SW)
Malte Steiner (DE)
APO33 – Julien Ottavi & Jenny Pickett (FR)
Asimtria / Marco Valdivia (PE)
Paola Torres Núñes del Prado (PE/SE)

PIKSELXX, AI AI AI WORKSHOPS

Introductory workshop for patching for sensors in pure data, Kris Kuldkepp (DE)
Open Wave-Receiver, Shortwave Collective (UK/FR)
Intro to PdParty, Dan Wilcox (US/DE)

Online
Prototyping DIY smart robots with Arduino and Machine Learning, Ivan Iovine (DE)
Neural Networks in Pure Data, Alexandros Drymonitis (GR)
Building web apps with free software, the composting audio app, August Black (US)

PIKSELXX, AI AI AI TALKS

Pillow Talk, Miller Puckette, Kerry Hagan (US)
Digital Culture & Cyborg Bodies, Idun Isdrake (SE)
Taper, An Online Magazine for Tiny Computational Poems, Nick Montfort (US)
BITS AND BYTES Marko Timlin (FI/DE)
ShadowPlay, Dan Wilcox (US/DE)
Creative PCB Design for Manufacturing using SVG2Shenzhen, Budi Prakosa (ID)
Haptic Box and its entangled flows, Dave Riedstra (CA)
Ritmo 2021: a code generated experimental/animation short film, Luis Fernando Medina Cardona (CO)
Journey to the Planet of nuclear Chewing Gum, Vera Sebert (DE)
I make music and videos with statistics software, MusikeR


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CFP PikselXX. Piksel 20 years Anniversary

CFP PikselXX. Piksel 20 years Anniversary

PikselXX is scheduled for November 17 – 20. 2022

Piksel 20 years Anniversary

We are glad to announce the call for projects for the 20 years Piksel edition!

To celebrate the anniversary we open a new track for texts, if you are a previous Piksel participant and want to share with us your experience, this section is yours. Selected articles from the open call together with some curated texts from Piksel artists and colleagues will be included in the Piksel 20 years book.

Piksel will go hybrid again. Screen-based artworks and PikselSavers are primarily intended for the Piksel XX Cyber Salon. Ideas for collaborative online/physical activities are welcome. This year we want to be back to physicality, we encourage you to present art installations that can be built in Bergen to minimize the international transport, according to the green strategy.

Please feel free to submit your projects to any one of the open tracks: Presentations, workshops, concerts, installations, and the texts call.

Deadline is 31st of July.

Please use the online submit form at: https://pretalx.com/piksel22/

Piksel22 is supported by the Municipality of Bergen, Arts Council Norway, Vestland fylkeskommune and others.

more info: https://piksel.no/

**Piksel is an international festival for electronic art and technological freedom. Part workshop, part festival, it is organised in Bergen, Norway, and involves participants from more than a dozen countries exchanging ideas, coding, presenting art and software projects, doing workshops, performances and discussions on the aesthetics and politics of art and free technologies.**

open CALL for PROJECTS

For the exhibition and other parts of the program we currently seek

projects in the following categories:

1. Installations

Projects to be included in the exhibitions. The works must be realized by the use of free and open source technologies.

2. Audiovisual performance

Live art realized by the use of free software and/or open/DIY hardware. We encourage audio-visual projects, online “orchestra” collaborations with local actors,…

3. Presentations

Innovative DIY/open hardware and audiovisual software tools or software art released under a free/open license. (Also includes presentations of artistic projects realized using free/open technologies.)

4. Workshops

Hands on workshops utilizing free software and/or open/DIY hardware for artistic use. Workshops can be on a virtual basis too.

5. PikselSavers

Video and software art based on the screensaver format – short audiovisual (non)narratives made for endless looping. Possible thematic fields includes but are not limited to: sustainable resource allocation, renewable technologies, energy harvesting, fair trade hardware, free content, open access, open data, DIY economy, shared development. The works must be realized by the use of free/open source technologies.

6. Texts

Anecdotes and reflections from the 20 years history of Piksel for the anniversary book. We are specially interested in hearing about collaborations and projects that was initiated as a result of artists meeting at the festival.

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Piksel21 – WORKSHOPS

Piksel21 – WORKSHOPS

PIKSEL21
The 19th annual Piksel Festival for Electronic Art and Free Technologies

– Wokshops.
– November 18th-21st, Bergen (NO)
https://piksel.no/2021/10/31/piksel21-workshops
———————————————————–
Workshops Programme:

All workshops are free to attend.
To sign up send an email to: piksel21(at)piksel(dot)no
—————————————————————–

A Butterfly in an Analog Computer – Wolfgang Spahn
Generating chaotic signals, noise and sound with an analogue computer and Chua circuit, learning the basic functions of an analogue computer along the way.  

Audiovisual creation in Pure Data/GEM using [ARRAST_VJ] – Bruno Rohde
This workshop introduces the basic and creative uses of **[ARRAST_VJ]**, a free software for audiovisual creation that enables real time manipulation of videoclips (with sound), images and cameras, and also the creation of interactive compositions, which may be stored, reproduced and exported. 

Mellite – an environment for creating experimental computer-based music and sound art – Hanns Holger Rutz
__Mellite__ is an open source application that aims to be an environment both for the composition and creation as well as for the performance and exhibition of computer based music and sound art.  In general, participants should have some basic experience with a programming language, knowing how sound synthesis works in SuperCollider is advantageous but not mandatory.

Jeu Videa – Natacha Roussel/Amelie Dumont
Exploring collectively, feministand intersectional possibilities of vide-a game by learning Godot Engine software.  Since the episode of “Gamergate” a few years ago, and partly thanks to the work of feminist academics such as: Anita Sarkeesian (feminist frequency), among others, we now have a better understanding of gender relations in video games. So far there is still very few attempts to develop a video game format that captures feminist and collaborative principles, by transforming the modalities of video games.


Ephemer(e)ality Capture: Glitching Photogrammetry – Tom Milnes
Ephemer(e)ality Capture is a practice-based workshop in which participants hack, disturb and glitched the parameters of photogrammetry. Participants use free or open-source 3D scanning apps and software (which they can access online) to scan reflective, invisible, specular, refractive, or ‘ephemeral’ objects and materials to create images that actively confuse the imaging algorithm. 

Simple WebXR with AR.js and Model-Viewer – tacacocodin 
Covering the basic and recommended settings for having simple AR web applications. 

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Performing Arts Workshops program

Performing Arts Workshops program

electronics and free/libre technologies applied to the performing arts.

To register please send an email to: piksel21@piksel.no with your name and the name of the workshop you want to attend.

It is a Piksel initiative in collaboration with Bergen Dansesenter – resource centre for dance in Vestland. The workshop Responsive Body | Responsive Technology Workshop by Kenneth Flak (NO) and Külli Roosna (EE) is also supported by PRODA-professional dance training.

KEY CONCEPTS: Human-centered computing → Interaction design process and methods; Gestural input;
Applied computing → Performing arts; Sound and music computing;

KEYWORDS: Dance Technology, Interactive Sonification, Music and Movement

“Performing arts Workshops, electronics and free/libre technologies applied to the performing arts.” consists in a workshops program for performers, choreographers, actors, artistic directors and theatre art technicians, and general public interested in interaction and the audio/visual body. The aim is to enhance the competences on the use of digital tools applied to interaction, sound, light, devices control, robotics, etc. with free technologies!

The program includes 3 different workshops by some of the most experimental dancers and developers in Europe: Ugo Dehaes from Belgium, Kenneth Flak and Külli Roosna, from Norway and Estonia, Mindaugas Gapsevicius from Lithuania.

These 3 groups have been working in the performing arts investigating the technological possibilities from different perspectives. The program tries to open the field from the body and spatial concept and the interaction with the audiences, to the technologies we can use. From body movement performances to body signalling like EEG or Artificial Intelligence devices interpreting the spatial situations as a whole.

The workshops program we are presenting here will take place at Bergen Dance Center, Georgernes Verft 12, 5011 Bergen.

Workshops:

18th of November – 12:00-14:00 – You and I, You and Me by Mindaugas Gapsevicius (LT)

19th of November – 11:00-15:00 Antropoids by Ugo Dehaes (BE)

20th of November – 10:00-14:00 10:00-14:00 Responsive Body | Responsive Technology Workshop by Kenneth Flak (NO) and Külli Roosna (EE)

This program is a collaboration between Piksel and Bergendansesenter.

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CFP – Piksel21 – November 18 – 21

CFP – Piksel21 – November 18 – 21

Piksel21
November 18-21 2021
Bergen, Norway

Deadline September 1st
Piksel21 is scheduled for November 18 – 21.
Please use the online submit form at: https://pretalx.com/piksel21

Dear friends,

we are glad to announce the open call for projects to Piksel Festival 2021 in the hope that the Covid-19 vaccinations makes it possible for some artists to travel in November when the festival takes place.

We are aware that the vaccination is not evenly distributed in every country and therefore we will keep the hybrid format and do a double call.

One is for artists who can travel to Bergen. Please check the rules to enter Norway here: https://www.helsenorge.no/en/coronavirus/international-travels The rules will change in the next months.

The other one is for artists (who can not travel to Bergen) whose artworks can be presented either virtually/online (Mozilla Hubs, PikselSavers, online concerts, presentations and workshops) or physically at the exhibition where the Piksel technical team will follow the artists instructions to setup the works.

Please feel free to submit your projects to anyone of the open tracks: Presentations, workshops, concerts, PikselSavers and installations.

Deadline is 1st of September.
Please use the online submit form at: https://pretalx.com/piksel21

Piksel is an international festival for electronic art and technological freedom. Part workshop, part festival, it is organised in Bergen, Norway, and involves participants from more than a dozen countries exchanging ideas, coding, presenting art and software projects, doing workshops, performances and discussions on the aesthetics and politics of art and free technologies.

open CALL for PROJECTS
For the exhibition and other parts of the program we currently seek projects in the following categories:

1. Installations
Projects to be included in the exhibitions.
The works must be realized by the use of free and open source technologies.

2. Audiovisual performance
Live art and concerts realized by the use of free software and/or open/DIY hardware. We encourage audio-visual projects and online collaborations.

3. Presentations
Innovative DIY/open hardware and audiovisual software tools or software art released under a free/open license. (Also includes presentations of
artistic projects realized using free/open technologies.)

4. Workshops
Hands on workshops utilizing free software and/or open/DIY hardware for artistic use. Online workshops are also welcome.

5. PikselSavers
Video and software art based on the screensaver format – short audiovisual (non)narratives made for endless looping. Possible thematic
fields includes but are not limited to: sustainable resource allocation, renewable technologies, energy harvesting, fair trade hardware, free content, open access, open data, DIY economy, shared development. The works must be realized by the use of free/open source technologies.

!!!!!!!!!! Deadline September 1. 2021 !!!!!!!!!!

Please use the online submit form at: https://pretalx.com/piksel21/cfp
Piksel21 is supported by the Municipality of Bergen, Arts Council Norway and others.
more info: www.piksel.no
You can enter proposals until 2021-09-01 11:57 (Europe/Oslo), 2 months, 3 weeks from now.

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Workshop SelfHosted by Critical Engineering Working Group

SelfHosted by Critical Engineering Working Group

12 December 2021 – 15:00-19:00 hours.

To attend you have to register. Please send us an email to piksel21(at)piksel.no
The workshop will be online through a BBB video chat. We will send the information on how to connect.

Decentralise! This 4 hours walks participants through the process of setting up their very own server on the Internet, complete with webmail, cloud, VPN, gallery and website services, scalable to hundreds or thousands of users.

Those interested in serving from home can bring in a PC to wipe and re-purpose as a low-bandwidth server on the Internet. Others wanting a high-traffic, media-rich solution will be encouraged to choose and register a geographically-local server package in class such that they can be guided through a complete install (typical monthly fees are 5 to 15 EUR).

Good server-side security practices are covered, from disk-encryption to password-management and firewalling. The basics of the UNIX command line are also taught such that participants can securely log into their server and administer it regardless of their physical location. It takes just one in a community to give the gift of high-quality, low-carbon Internet infrastructure – to free yourself and others from centralised and privacy-eroding services (like GMail, DropBox and Flickr).

No prior experience is necessary, although attention to detail and note-taking skills are important.

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Workshop Hotglue by Danja Vasiliev and Sarah Grant

Hotglue by Danja Vasiliev and Sarah Grant

3-4 December 2021 – 15:00-17:00 hours.

To attend you have to register. Please send us an email to piksel21(at)piksel.no
The workshop will be online through a BBB video chat. We will send the information on how to connect.

Hotglue workshop
Building websites using Hotglue is fun – and a great, hands-on way to learn about visual design, markup language and hyper-links that power the web. But to do so, one – more so than ever – needs proficiency in the language of the web (HTML, CSS and JavaScript) in order to participate.

Hotglue is a FOSS “What you see is what you get” editor for the web.  At the workshop a free-to-use grass-roots service Hotglue.me will be used to allow quick hosting of webpages.

HOTGLUE Content Manipulation System is a unique tool for DIY web-design and Internet samizdat. System design is based on several fundamental rules primarily aimed at preserving visual homogeneity between editing and viewing modes. This structural transparency of HOTGLUE UI permits its users to disregard any separation of Content and Design and /ultimately/ to remove Design as such from their creative practice.

Danja Vasiliev and Gottfried Haider believe that modern web-users shall be given an easy yet powerful, online (in-browser) authoring tool for making exciting, personally distinct and otherwise odd web-pages. Page contents suddenly become something more then only text blocks and images; user begins to construct web-pages as multi-layered collages where textual is visual and vice versa. Web-pages made with HOTGLUE never look the same – each page is a new creation of its author.

HOTGLUE is written in PHP and Javascript (jQuery), it uses flat-files for storage and is compatible with Apache2 HTTP server.

Type: workshop
Length: 4h
Language: English
Additional considerations: max. 12 participants

Material and Technical Requirements
Participant materials: Laptop, internet connection

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Piksel KidZ – STRØMFØRENDE TEKSTIL OG MYK ELEKTRONIKK

Piksel KidZ – STRØMFØRENDE TEKSTIL OG MYK ELEKTRONIKK

Oct 4th – 8thth – 10h-13h | 16-19h
Gratis verksted for barn/unge i alderen 8-18 år for påmelding: piksel21(at)piksel(dot)no

Vil du lage en t-skjorte med lys som blinker når noen gir deg et klapp på skulderen? Eller en veske som lyser opp når den blir for tung? Går det egentlig an å bygge elektroniske kretser med nål og tråd? Eller strikke en sensor?

Et introduksjonskurs for alle aldre i elektronisk tekstil og hvordan man kan designe egne enkle kretser.

Deltagerne får grunnleggende innføring i krets-tankegang, blir presentert for tekstile strømførende materialer og tekstile teknikker for å bygge enkle sensorer før de planlegger og lager en egen tekstil krets med LED-lys på t-skjorte eller veske.

1: Introduksjon

a) Hvorfor kalles det en “krets” og hvordan beveger strømmen seg i strømførende materialer

b) Bli kjent med materialene vi skal bruke, både tekstil og tradisjonell elektronikk

c) Hvordan kan man lage en tekstil sensor?

2: Eget design

a) Deltagerne tester materialene og prøver seg på å lage en sensor

b) Planlegging av eget design: tegne krets: både teknisk (hvilke komponenter hvor) og designmessig (hvilke materialer, broderi eller applikasjon, estetisk uttrykk på krets på t-skjorte)

3: Lage krets

4: Felles presentasjon av resultater

Hillevi Munthe

Hillevi Munthe er tekstilkunstner og lærer i grunnskolen. Hun har jobbet med elektronisk tekstil i eget kunstnerisk arbeid siden 2009 og som prosjektleder for det workshop-baserte prosjektet “Soft Technology” på Atelier Nord (2010-2013). I eget arbeid jobber hun med programmerbar bevegelse i tekstile materialer.

Elisabeth Schimana

Elisabeth Schimana has been working as a composer, performer and radio artist since 1983. She studied electro-acoustics and experimental music at the University of Music and Performing Arts Vienna, computermusic-composition at the IEM, Graz and musicology and ethnology at the University of Vienna. Her work concentrated for many years on space / body / electronic. She has ongoing cooperations with the Austrian Kunstradio. She also focus on research in the field of woman, art and technology. Elisabeth Schimana gives lectures and holds composition workshops all over the world.

Duration: 5 day – 3 hours/day
Age: 10-18 years old.
Exhibition: Bergen City

Piksel KidZ Lab is supported by the Norwegian Cultural Fund and Vestland Fylkeskommune.

2nd – 6th November – 10h-13h | 16-19h
Gratis verksted for barn/unge i alderen 8-18 år for påmelding: piksel20(at)piksel(dot)no

STRØMFØRENDE TEKSTIL OG MYK ELEKTRONIKK

Vil du lage en t-skjorte med lys som blinker når noen gir deg et klapp på skulderen? Eller en veske som lyser opp når den blir for tung? Går det egentlig an å bygge elektroniske kretser med nål og tråd? Eller strikke en sensor?

Et introduksjonskurs for alle aldre i elektronisk tekstil og hvordan man kan designe egne enkle kretser.

Deltagerne får grunnleggende innføring i krets-tankegang, blir presentert for tekstile strømførende materialer og tekstile teknikker for å bygge enkle sensorer før de planlegger og lager en egen tekstil krets med LED-lys på t-skjorte eller veske.

1: Introduksjon

a) Hvorfor kalles det en “krets” og hvordan beveger strømmen seg i strømførende materialer

b) Bli kjent med materialene vi skal bruke, både tekstil og tradisjonell elektronikk

c) Hvordan kan man lage en tekstil sensor?

2: Eget design

a) Deltagerne tester materialene og prøver seg på å lage en sensor

b) Planlegging av eget design: tegne krets: både teknisk (hvilke komponenter hvor) og designmessig (hvilke materialer, broderi eller applikasjon, estetisk uttrykk på krets på t-skjorte)

3: Lage krets

4: Felles presentasjon av resultater

Hillevi Munthe

Hillevi Munthe er tekstilkunstner og lærer i grunnskolen. Hun har jobbet med elektronisk tekstil i eget kunstnerisk arbeid siden 2009 og som prosjektleder for det workshop-baserte prosjektet “Soft Technology” på Atelier Nord (2010-2013). I eget arbeid jobber hun med programmerbar bevegelse i tekstile materialer.

Elisabeth Schimana

Elisabeth Schimana has been working as a composer, performer and radio artist since 1983. She studied electro-acoustics and experimental music at the University of Music and Performing Arts Vienna, computermusic-composition at the IEM, Graz and musicology and ethnology at the University of Vienna. Her work concentrated for many years on space / body / electronic. She has ongoing cooperations with the Austrian Kunstradio. She also focus on research in the field of woman, art and technology. Elisabeth Schimana gives lectures and holds composition workshops all over the world.

Duration: 5 day – 3 hours/day
Age: 10-18 years old.
Exhibition: Bergen City

Piksel KidZ Lab is supported by the Norwegian Cultural Fund and Vestland Fylkeskommune.

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  • Our friends from Lifepatch in Yogyakarta needs help to rebuild their roof that has collapsed due to termite damage and heavy rains.
    https://lifepatch.id/Lifepatch_roof_collapsed

    1 March 2024 @ 2:21 pm

    🌟 Friendly Reminder: Get ready for another exciting Stormy Thursdays this week! 🌪️ Join us as we look at Hydra, learning how to wield its powers with any MIDI controller or keyboard. 🎹🕹️ https://hydra.ojack.xyz/ Plus, we will look at controlling a Praxis Live project using a MIDI keyboard.As always, there'll be dedicated time to work independently on your own projects.See you Thursday, 29/2 at Studio 207, Strandgaten 207, from 17:00-20:00. #PikselFest #StormyThursdays

    29 February 2024 @ 11:16 am

    🌩️ Stormy Thursday`s at Studio 207! 🌩️Join us today for yet an exciting edition of Stormy Thursdays! James will be giving a short demo of the game he's currently crafting; Wee boats, starring Beffen. With lots of cool open-source tools to highlight, it looks to be an interesting evening! 🎮✨
    📅 Date: Today 22.02-24🕔 Time: 17:00 - 20:00📍 Location: Studio 207, Strandgaten 207
    #StormyThursdays #PikselFest #GameDemo #OpenSourceMagic #Studio207

    22 February 2024 @ 3:43 pm

    PIKSEL Kidz Lab 2024 – Plants & Soft Sensors / LIVE CODING
    21st and 25th MayDiscovering Plant Magic: A Sensory Adventure with Soft Sensors for KidZ
    29th – 31st MayCreate your own show with live coding visuals. LIVE Coding!
    https://piksel.no/2024/02/15/piksel-kidz-lab-2024-plants-soft-sensors-live-coding

    15 February 2024 @ 10:30 am

    Stormy ThursdaysEach Thursday for the upcoming weeks, Piksel are hosting a series of workshops, creating a space for exploration, creativity and community. Anyone intrigued by the intersection of art and technology are welcome to join, interact, share and work on own projects and ideas.
    The workshops takes place each Thursday from 17:00 – 20:00 at Studio 207, Strandgaten 207.
    More info: https://piksel.no/2024/01/14/stormy-thursdays-open-workshopsWe also have a Discord meeting room: https://discord.gg/QyK9Apyq

    24 January 2024 @ 9:21 pm

    Buckle up, folks! Thanks to some seriously wild atmospheric vibes, we're rescheduling our meetup to next Thursday – officially dubbed the first-ever Stormy Thursday. This week's forecast is just too wild for Studio 207. So, grab your gear and brace yourself for an electrifying session where we'll dive headfirst into crafting an IoT device and whipping up some Webthings from scratch. Don't miss out – it's gonna be a tempest of tech brilliance! See you next Thursday! ⚡️🌪️

    18 January 2024 @ 2:15 pm

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