Hypnotoad – Gijs Gieskes
Hypnotoad is an installation mounted on the wall. It broadcast audio and video. The artist bases his work on the hypnotic frog known from the Futurama series, adding his own particular perspective.


Sølveplene – Øyvind Mellbye
Sølveplene is a quadrophonic listening apparatus that consist of 4 cassette players that play tapeloops which is controlled from a custom made mixer.
I see the construction of Sølveplene as an apparently anachronistic activity. In terms of technological selection the project appears as a rupture in a linear view of technological development. This is expressed through the use of analog circuits and far from lossless media where Sølveplene continues investigation of technological projects that initially has been discarded.


Angular Momentum – Signe Lidén, Michal Kindernay
Lidén and Kindernay makes metal sing and moments of momentum seeable. The installation is built up by resonated metal objects embodied by strips of interacting images. The objects are both microphones and speakers and their feedback agitates continuously new layers of sound. The singing, hauling, droning scrap metal modulates numerous of moving pictures that are projected on the objects. Natural patterns mutating in abstract generative forms. Sometimes the sound draws and the image sounds. Tiny granular insects revive contemplative wired environment.


Unrund – Korinna Lindinger
Porcelain robots roll through space. The mechanical swinging movements of the motor inside the robots and the irregular porcelain sheres produce patterns of movements and sound. Shape, sound and movement form an entity mediated by the ceramic material. The thusly designed random movements make the objects seem as if they had a life of their own.


FRUIT+EMOTION=NOISE – Martinka Bobrikova, Oscar de Carmen, Victor Mazon
An audio-visual performance based in the audiovisual installation “E”, where we create an open hardware by the use of the basic 3rd generation hardware, capable of process into sound the energy contained in fruits and vegetables, discarded by supermarkets, through an electrochemical reaction.‐ Protest against current patterns of production and consumption, providing new critical devices.
‐ Evaluate the environmental impact generated in the field of waste management.
‐ Finds a second use for the fruits and vegetables which are discarded by supermarkets because of their color or shape and is not attractive for sale to customers.
‐ Visualize the sound of the energy given out by fruits and vegetables discarded by the supermarkets.


Push and Shove – Ben Dembroski, Ben Woodeson
Most sculptures are made to exist, these are made to both stop existing and to stop their evil twin existing. Like a throw back to the cold war and the days of Mutually Assured Destruction, the two works are both agressive and vulnerable; their intention is to destroy or disable their counterpart. Conversely, they have no concept of defence or retaliation, yet each carries within it the seeds for it’s won destruction; they search for vulnerabilities in their counterpart with no concept of their own precarious situation. In some ways, this can be seen as playful nod to the irreverence of dada, Man Ray’s “Object to be Destroyed” and Jean Tinguely’s “Homage to New York”.


Spactive -Emanuel Andel, Christian Gũtzer
Spactive is short for Active Space. This installation seeks to create spatial feedback loops in relation to the viewer of the exhibition space.


2x – Jorge Luis Crowe
2x (Potencia de dos) is an audivisual reactive installation, a sort of basic DJ/VJ machine built with scrap (scanner, PC speakers, LCD panel from an old laptop). 2x explores, in a simple way, the relations betwenn numbers, image and sound. It uses, in its core, a low cost integrated circuit designed for mathematical operations, diverted from its original purpose to generate rhythm with a syncronized visual response.


From error to time – or: from time to time an error – Richard Schwarz
How do we get our understanding of time? One of the problem about time – as some authors claim – is the difficulty to picture time. One example for an early attempt to grab time and get information about ourselves was the usage of long exposure – people got lamps on head, hands and legs and then their movements could be analysed. Has there been another sense of time in other times? Is there a way to get time into a picture that gives us a hint, how we travel through time? Time goes by, but every moment leaves information.


deStatik – Malte Steiner
„Dass es so weitergeht, ist die Katastrophe (That things go on as they are is the catastrophe).“ Inspired by the sentence by Walter Benjamin, this installation facilitates the possibility to interact with a virtual wall of blocks. The installation is ment to be projected outside, like on a real wall or a shopwindow from inside. Bypassers got detected by a camera and their motions are translated into the virtual world, triggering the collapse of the wall. The elements, cubes, have a physical correct behaviour so the moment of catastrophe is never the same. The surface of the building reacts. Via a grafically simulated catastrophe new forms evolve, from dissolution to progress. Are these new forms architecture themselves? Or are they arbitrary?


Palestine.Frag – Luca Carrubba
Palestine.Frag is an exhibition of augmented photography. The object of the photos is the city of Nihilin, Palestine, its people and its daily practice. Through a self-made device, the user generates a real-time audio landscape that accompanies him during the exhibition. The soundscape is constructed dynamically from individual audio tracks associated with each photo through a filter of granular synthesis are deconstructed to create a unique interactive sound track.


Audio Palimpsest – Anis Haron
Anis Haron’s Audio Palimpsest (2010) is an interactive sound-based installation that explores applications of indeterminacy and randomness in an interactive platform. The piece is based on a hacked cassette recorder, where the device functionalities are reconfigured to work in a different context. Audio Palimpsest is an auditory art system that allows multi-point interaction by synthesizing data inputs collectively and emphasizing the thought of open-endedness in its execution — opening up content generation to sources beyond the traditional expectations.