Author Archive

Monitoring the Environment of Plants

Date: Saturday May 25th
Time: 15:00 to 18:00
Location: Piksel Studio 207, Strandgaten 207, 5055 Bergen
Duration: 3 hours (including break)
Language: English (with Norwegian-speaking assistant present)
For artists and the general public (10 years and older)
Cost: Free
Led by Artists: María Castellanos and Alberto Valverde

Plants exhibit remarkable responsiveness to their environment, reacting to stimuli from humans, other organisms, objects, and various environmental factors such as temperature, sound, and light.

In this workshop, led by the artists María Castellanos and Alberto Valverde , sensors are utilized to monitor the plant’s surroundings in real-time, facilitated by a bespoke web platform tailored for this project. Through this exploration, we aim to deepen our understanding of the intricate interactions between plants and their environment, fostering awareness of the shared coexistence between living entities.

To reserve a place, send an email to piksel24(at)piksel.no with the subject line: Piksel Workshop – Monitoring the Environment of Plants. Kindly include in the email the names of all participants you are registering.

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Silent Vegetal Thoughts

Exhibition – “Silent Vegetal Thoughts” – by María Castellanos and Alberto Valverde
May 24th – June 28th @ Studio 207, Strandgaten 207, Bergen.

Exhibition Opening May 24th 18:00- 22:00 @ Studio 207.
Exhibition Period: May 25th – June 28th
Opening Hours: Wednesday – Sunday 12:00-18:00

Ever wondered what goes on in the minds of the plants surrounding us?

In this site-specific installation at the Studio 207, plants take control of the environment by manipulating technological elements such as lights, sounds, and mechanical systems created with relays, including the Piksel studio’s internet-controlled lighting system.

Entering the exhibition, visitors becomes mere spectators, detecting patterns in plant behavior through observation.

The Exhibition opening takes place May 24th 18:00- 22:00 @ Studio 207.

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Piksel Fest Spill 2024

In the month of May and June, Piksel once again invite the general public, artists and thinkers alike to attend a series of interesting activities during the Piksel Fest Spill.

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PIKSEL Kidz Lab 2024 – Plants & Soft Sensors / LIVE CODING

21st
Discovering Plant Magic: A Sensory Adventure with Soft Sensors for KidZ

Duration: 3 hours. The workshop repeats two days:
When: Tuesday 21st from 17:00 to 20:00 for individual kids and parents.
Age: 10-18 years old.
Place: Studio 207, Strandgaten 207, 5004 Bergen
To secure a spot, send us an email to piksel24(AT)piksel.no with the Subject line: Piksel Kidz.
Remember to include the day and time you wish to sign up for as well as name and age of participants!

“Discovering Plant Magic,” is an workshop where kids will embark on a captivating journey into the world of plants using soft sensors and IoT technology. In this hands-on experience, we’ll explore the incredible abilities of plants and create “soft sensors” to unveil the secrets of their hidden language.

Introduction to Plant Power:

  • Uncover the wonders of plant life and learn how they harness energy through photosynthesis.
  • Understand the interconnectedness of ecosystems and why plants are essential for our planet’s health.

The Magic of Soft Sensors:
Dive into the concept of soft sensors – flexible, adaptable devices that can measure changes in their environment. Explore how these soft sensors mimic the sensitivity of plants, making them perfect companions for our green adventure.

Connecting Plants with Soft Sensors and IoT:
Participants witness the transformation as we connect soft sensors to plants, turning them into interactive, data-sharing companions. Learn the basics of IoT technology and understand how it enables communication and collaboration between devices.

Hands-On Exploration: The workshop engages in interactive activities to create own soft sensors to communicate with plants, collecting data on their responses to the environment.

Imaginative Creations:
Collaborate with others to dream up imaginative scenarios where soft sensors and plants work together harmoniously.
Think together about how this technology can be used to create a more sustainable and interconnected world.

Participants will gain a deeper appreciation for the intelligence and sensitivity of both plants and soft sensors. They will understand the basics of IoT and how it enables devices to communicate and collaborate seamlessly. All while they explore the potential for innovative, eco-friendly technologies inspired by the harmony between nature and soft sensors.

A workshop that seamlessly merges art, creativity, and eco-friendly technologies is immensely important for children’s development. This interdisciplinary approach offers a holistic learning experience, engaging kids on multiple levels and encouraging them to explore scientific concepts through hands-on activities. By stimulating imagination and fostering creativity, the workshop provides a space for children to think innovatively and express themselves.

In essence, a workshop that combines art, creativity, and eco-friendly technologies provides a dynamic and enriching learning experience. The hands-on exploration of creating soft sensors and delving into eco-friendly technologies nurtures children with valuable skills and environmental consciousness.

LIVE CODING

June 7th
Create your own show with live coding visuals. LIVE Coding!

Duration: 3 hours.
When: June 7th from 10:00 to 13:00
Age: 10-18 years old.
Place: Studio 207, Strandgaten 207, 5004 Bergen
To secure a spot, send us an email to piksel24(AT)piksel.no with the Subject line: Piksel Kidz.
Remember to include the day and time you wish to sign up for as well as name and age of participants!

The internet is full of open-source and free software that we can use to create exciting sound and visuals. This workshop for children aged 14ish will introduce Live coding to the kids. Live coding is an audio visual performance practice that revolves around the creation and modification of code and algorithms in real-time.

Throughout the 3 hours workshop the kids will experiment programming with very simple code sounds and visuals. The workshop intends to de-mystify technology and reveal its design decisions, limitations, and creative potential. Kids will produce a final performance all together at the end of the workshop.

In this workshop, attendees will be introduced to Hydra – a live coding environment created by Olivia Jack. Using live programming, they will have the opportunity to explore image and camera manipulation and create unique visuals. Additionally, we will discuss the various formats where video plays a crucial role, such as live concerts, art installations, and music videos.

Hydra is a web-based video synthesizer. Olivia describes live coding as writing code in real time to make visuals and/or music as part of a performance. Originally begun as a series of explorations in the browser, Hydra is now used by a large community of live coding performers who perform in clubs and other venues, as well as in online streamed performances throughout the pandemic. There are many resources for getting started with Hydra, and a number of spin-off projects including PIXELJAM, also by Olivia, which allows multiple performers to do live coding together. There are also periodic online meetups where live coders worldwide meet up to talk and show off their works created with Hydra.

Hydra is live code-able video synth and coding environment that runs directly in the browser. It is free and open-source and made for beginners and experts alike.

Hydra can be used:

  • to mix and add effects to camera feeds, screenshares, live streams, and videos
  • to create generative and audio-reactive visuals, and share them online with others
  • in combination with other javascript libraries such as P5.js, Tone.js, THREE.js, or gibber
  • to add interactive video effects to a website
  • to experiment with and learn about video feedback, fractals, and pixel operations
  • to stream video between browsers and live-jam with others online
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Goodiepal performance in Studio 207

We are honored to host the Goodiepal performance at Studio 207 on Sunday 17th of December 2023. A unique opportunity to know this enigmatic and influential figure of the experimental music in Bergen.

Goodiepal: The Enigmatic Sound Pioneer

Goodiepal, born as Parl Kristian Bjørn Vester, is an avant-garde composer, electronic musician, and multi-disciplinary artist hailing from Denmark. Born on September 11, 1974, in Rønne, Goodiepal has become a fascinating figure in the realm of experimental music.

Known for his eccentric approach to sound and performance, Goodiepal has spent decades pushing the boundaries of traditional music genres.

Goodiepal’s sonic journey is a kaleidoscope of influences, ranging from electronic beats to avant-garde compositions. He has carved out a unique niche in the music scene, blending technology with a deep appreciation for the avant-garde. His performances are unpredictable, immersive experiences that challenge the norms of conventional music.

In addition to his work as a musician, Goodiepal introduced the concept of Radical Computer Music in response to the prevalent Scandinavian practice of categorizing notated music as “serious music.” Seeking to redefine the relationship between humans and machines, he advocates for communicating with computers using newly created languages. According to Goodiepal, this novel linguistic approach has the potential to elevate the man-machine relationship to a higher level, fostering innovation and pushing the boundaries of what is possible in the realm of computer music.

Goodiepal remains an enigmatic and influential figure, leaving an indelible mark on the world of experimental music. His creative spirit continues to inspire those who seek to explore the limitless possibilities of sound and expression.

#RadicalComputerMusic #Innovation #ManMachineRelationship

https://komponistbasen.dk/node/8812#1

https://en.wikipedia.org/wiki/Goodiepal

https://en.wikipedia.org/wiki/Radical_Computer_Music

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PIKSEL (NO) Festival 23-25 nov. 2023

The Piksel (no) festival tours have been cancelled, the festival activities will proceed as programmed on Thursday and Saturday, with the exception of the tours around the city and Rare Earth Walks with Max Dovey – Piksel Kidz.

Please follow our webpage and social media for updates.

Thursday 23.11:

Piksel (NO) Festival opening Studio 207 18:30-23:00

18:30 DJ Performance Anders G.

21:00 Piksel festival activities presentation

  • IDLE presentation: “Discovery artists” EFEEA residency artists Flor de Fuego and Blaž Pavlica who have developed an unique visual instrument for the Web Virtual Reality (WebVR) environment IDLE using the live coding framework Hydra.
  • Presentation of the exhibition “A knock from below heard at the bottom” from Polina Medvedeva and the artistic director Julie Lillelien Porter from Lydgalleriet.

22:00 Open studio207 • Open decks • Open Beamer
Showcase of Free/Libre & Open Source New Media/ DIY/OSHW / Electronic Art


Saturday 25.11: Piksel (NO) Festival “Discovery artists” EFEEA IDLE Performance.

21:00 Open studio207 • Open decks • Open Beamer
Showcase of Free/Libre & Open Source New Media / DIY/OSHW / Electronic
Art

22:00 PIKSEL (NO) Festival is presenting the “Discovery artists” EFEEA
residency artists Flor de Fuego and Blaž Pavlica, IDLE Performance

23:00 Open studio207 • Open decks • Open Beamer Showcase of Free/Libre
& Open Source New Media/ DIY/OSHW / Electronic Art

For more info:
https://no.piksel.no

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PIKSEL (NO) Festival program changes

Dear Collaborators and Community,

With mixed emotions, we announce the conclusion of our collaborations with the guest curators for the 2023 edition of the Piksel Festival. Due to increasing differences regarding the scope of their involvement, we feel that the only way of moving forward and still keep the integrity of the Piksel Festival is to end our collaboration at this point.

The Piksel (no) festival is still happening, festival activities will proceed as programmed on Thursday and Saturday, with the exception of the tours around the city.

Please follow our webpage and social media for updates.

We express our gratitude to the curators for their contributions and dedication throughout our time together. Additionally, we want to thank the artists included in the program and apologize for this last-minute decision and any inconvenience it may cause.

We remain committed to fostering creativity and excellence in our endeavors, and we eagerly anticipate new opportunities and partnerships that align with our vision and values.

Thank you for your continued support.

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ISEA SYMBIOSIS 23

*28th International Symposium of Electronic Art *

Piksel is presenting the project IDLE Inclusive Digital Laboratory for Experimental Art at the ISEA SYMBIOSIS 23 as a part of the event program Analysis, theory & politics of care (in Electronic Arts) May 17th at 4:30 GMT+2 at Mains d’Œuvres.

The event is organized by the EU funded project Toolkit of Care, an Action’s network to share collective expertise and technical knowledge employed in creative ways to develop knowledge and methodologies of care. Enabling creative technology to form a “critical network of care”.

https://isea2023.isea-international.org/en/programme/view/47/analysis-theory-politics-of-care-in-electronic-arts

With our ongoing project Inclusive Digital Laboratory for Experimental Art (IDLE) recognized as a useful tool by the Toolkit of Care network, Piksel representatives will present the concept of IDLE and its possibilities to the International Electronic Art Symposium 2023 Audience.

IDLE intends to offer a creative virtual meeting point for school kids, youngsters, people with reduced mobility, artists performing remotely who want to interact with the physical world, and all of those art curious lovers that want to look for new physical-virtual new experiences.

https://piksel.no/2023/01/28/inkluderende-digitalt-laboratorium-for-eksperimentell-kunst-idle

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DIGI.KOMP

DIGI.KOMP is a Cultural cooperation with Slovenians partners through the EEA and Norway Grants. 

DIGI.KOMP answers the growing demands for the use of digital content in society, which are difficult for teachers, other pedagogical workers, and training organizers to follow and use in their day-to-day work. Children, adults and the elderly need quality training to raise their digital competencies for work and everyday life. The main goal of the project is the development and pilot implementation of 39 new teaching and learning practices for work and life in the field of digital competencies.

Piksel has prepared 3 workshops about basic electronics, DIY bioart instruments, and digital streaming competences:

  • Basic electronic knowledge – how to teach computer skills, how to start working with electronics, how a computer works. Useful for teachers teaching children around 8 years old.
  • How to use microscope with your mobile phone – a creative approach to science that teachers can do at schools (11-18 years old or more)
  • How to use OBS Studio – Streaming video to different platforms (YouTube, others) where the lecturer can integrate slides, documents, web pages, different cameras, webcam, high-performance real-time video/audio capturing and mixing, create scenes made up of multiple sources and more.

The first part of the project is planned for March 2023 when the Piksel team travel to Slovenia to host the first series of workshops. To help lead the workshops we are lucky to be joined by the artists Sarah Grant, Hamilton Mestizo and APO33/Julien Ottavi

DIGI.KOMP is a collaboration with Slovenian Partners: Zasavska ljudska univerza, The Institute for Culture Delavski dom Trbovlje and Knjižnica Toneta Seliškarja Trbovlje, with the support of EEA and Norway Grants.

Supported by:

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Metrópolis TV special about PikselXX

In February the Spanish national TV program – Metrópolis successfully aired a PikselXX special where they showed highlights of AV performances, the AI AI AI exhibition and interviews with artists and curators. Capturing the essence of Piksel in the beautiful framing of sunny Bergen and KiB, – Kunstskolen i Bergen, our main festival venue. The show is a must watch for any new media art enthusiast with a case of wanderlust. The full program with English subtitles can be seen here: https://www.piksel.org/nextcloud/index.php/s/Xj9oFdZnjoYNmdL

(click on the image to see the video)

Featured artist include: Oscar Martin a.k.a Noish (ES), Miller Puckette (US), Kerry Hagan (IR), Derek Curry (US), Jennifer Gradecki (US), Nick Montfort (US), Luz María Sánchez (MX), Ben Grosser (US), Özge Samanci (TR/US), Hillevi Munthe (NO), Elisabeth Schimana (AT), Sarah Grant (DE/US), Teresa Dillon (IR), Joana Chicau (PT/GB), Juan Pablo García Sossa (CO/DE), Lauren McCarthy (US), Shortwave Collective (UK). 


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Inkluderende Digitalt Laboratorium for Eksperimentell Kunst (IDLE)

Bergen 2022-2024

STATUS REPORT

Introduction

Inkluderende Digitalt Laboratorium for Eksperimentell Kunst (IDLE) is an innovative artistic and participatory project based on a digitally updated art venue space, Studio 207, in Bergen. The goal is to unlock the room’s different audiovisual devices, remotely accessible via the Internet, enabling everyone to interact with them to create new artistic experiences even not being physically there.

The venue’s audiovisual devices are controlled remotely through a virtual gallery. Guest artists and audiences can manipulate lights, videos, and sound equipment to create different atmospheres and performances in the venue. Through the manipulation of the virtual interfaces (the gallery), inputs are transformed by the Internet of Things system to alter physically the space. The public designs spatial audiovisual experiences for those In Real Life at the venue and simultaneously in the virtual gallery!

IDLE intends to offer a creative virtual meeting point for school kids, youngsters, people with reduced mobility who wants to interact with the physical world, and all of those art-curious lovers that want to look for new physical-virtual new experiences. The project explores new collaborations and forms of interaction between different art and cultural forms.

2022
IDLE is a multi-disciplinary three years project from 2022-2024. First-year development, 2022, has focused on the research and prototyping of the user interaction system. Tasks have included forming the team, coordinating meetings, researching the 3 main fields of the project: IoT (Internet Of Things) devices, Sound and Video control interfaces, and Virtual Reality user interface; testing software and hardware solutions within the free/libre technologies, development of a prototype, IDLE version 0.0, a possible model to follow, a Bergen development team residency’s, and a final presentation of the results.

The IDLE version 0.0, have been premiered at the 20th Piksel anniversary: PIKSELXX AI AI AI festival for Kunst og Fri Teknologi. The artists and developers of the project traveled to Bergen to work together in an art residency, creating the first sound and visual, physical, and virtual experience. The presentation was held on Thursday, Nov 17th – 22-23h.at Studio 207 and the @Piksel Cyber Salon with a massive public attendance.

2023
As with any research project, we found different technical challenges over the year that lead to a re-schedule of the initial project plan. To absorb the delay we have overlapped the second-year production with the final tasks of the first year. The new schedule will facilitate the developments to achieve IDLE version 1.0 and the dissemination plan to collaborators of the second year.

2023 is the year focused on knitting the mediators network among the voluntary organizations, the professional sector at the healthcare facilities, the public workers in different municipalities, and any other inclusive association that works with groups that need special facilitation: children and young people with long stays at healthcare facilities, school kids, people with reduced mobility, etc. The 2023 goal is to transfer the technological competencies on how to use IDLE through meetings and “hands-on” workshops.

2024
Still, there is a challenge to overcome this year. The initial project is planned over 3 years, including Development, Dissemination to mediators, and Public events with final users. The Arts Council Norway has only provided funding for 2 years (2022-23).

2024 is a crucial period that will determine the success or failure of the entire process. Throughout this last year, a series of public events will show the “Art Experiences” in Norway and internationally created by the audiences and specially curated guest artists invited to participate.

In 2023 we will apply again with this project to achieve the necessary funding to finish the IDLE project as intended and planned.

IDLE is a project initiated by Piksel in 2022, in collaboration with CNDSD, Malitzin Cortés and Iván Abreu, APO33, Jenny Pickett, Julien Ottavi, Romain Papion, and Martin E. Koch.

2022 System Development

Piksel proposed to develop the project over athree year period, from 2022 to 2024. This report is about explaining what has been done in the first project’s year.

In 2022 IDLE project goals were to develop the different components of the system and to connect them through a virtual gallery:

  • To create the virtual gallery
  • To implement the IoT system at Studio 207.
  • To implement sound streaming tools to make online concerts with remote musicians and/or users.
  • To connect all the systems.

The virtual gallery
The virtual gallery has taken the physical space as architectural model to enhance the understanding of the project and the identification of the venue. The system, based on innovative previously done projects, presents Studio 207 on a web-based internet VR platform.

The IoT system
The IoT system has been programmed using only free and open-source technologies and every developing step is published in a local wiki. This open documentation can be used to facilitate other venues to integrate IoT technologies in their spaces.

GIASO, Sound multi-user interface

The sound user interface is based on the server software developed by Apo33, Great International Audio Streaming Orchestra, GIASO, to create a place for networked performance.

The “Great International Audio Streaming Orchestra” uses a bi-directional multiplex platform to perform and mix different audio sources (streaming). In the time of the performance, the streams (transmission) are re-composed in the broadcast space through a spatialization based on a free and multi-stream internet transmission system. GIASO creates a new form of orchestral composition where composers become virtual entities that emerge from a community of nodes – audio explorers and networked performers.

Web-dev Interface
Through a browser we connect the physical devices, lights, sound, and screens at the Studio, to the VR environment, in such a way that people can interact and create new environments in real time.

Activities in Bergen related to the project

Residency

The artists and developers have been in Bergen a week on a working lab residency to fine tuning the first IDLE version. The team is originally from France, Mexico, Germany, Norway and Spain. This residency has allowed to set up the systems we have been working during 2022, connect them and test it.

Premiere at Studio 207. IDLE Versión 0.0.

On the right we can see the Studio 207 were the audience could enjoy the AV performance. The audio and visual electronic artists are located on the next office, to show clearly to the public they are controlling the Studio 207 venue. The performance can be seen at the Studio but also the audience could visit the remote work from the artists. A big monitor was showing the same performance also in the virtual gallery, the Piksel Cyber Salon.

The 2022 plan included the following practical goals:

  • To develop a virtual gallery Studio 207 where the people can interact.
  • To develop a sound interface where musicians or public can interact and send the final sound stream to the Studio 207 sound system.
  • To integrate the IoT system in the Studio 207, including robotic cameras, led lights, sound equipment and video equipment connected.
  • To make a website to use at Studio 207 to control the IoT system in situ.
  • To publish the project findings to the general public and other cultural organizations.
  • To disseminate the project.

Done tasks:

  • To study the possibilities actual software and hardware based on free/libre technologies.
  • To test them, to test the limitations and find out how to implement a solution easy to use.
  • To put in common the different knowledge of the team members to achieve the final goals.
  • To meet all over the year to coordinate the different teams: The IoT team, created by Martin E. Koch, Gisle Frøysland and Maite Cajaraville, the sound development system with Jenny Pickett, Julien Ottavi and Román Papión, and the virtual environment team Iván Abreu and Malitzin Cortés.
  • To make a week residency inviting all team members in Bergen to be able to actually work in real life and in te real physicial space.
  • To write down reports, documentation and graphical information about the system and how to implement it.
  • To create a dissemination platform where we can share that knowledge https://wiki.piksel.org/index.php/Piksel_meets_IoT

Deliveries:

  • A VR gallery in Hubs by Mozilla
  • A sound streaming tools for multiuser musicians
  • A server to host all the applications
  • An IoT system controlled by code
  • A wiki with documentation

Software tested:

VR environment:

  • Mozilla Hubs
  • A- frame three.js

IoT Servers:

Lights and protocols:

  • Led lights individually addressable
  • Led spotlights (Philips system – Philips HUE)
  • Zigbee
  • MIDI

Robotic Cameras
Sound:

  • Icestream server modified

Video:

  • Kodi video player over Raspberry pi

Conclusions:

– A wide research has been done on software and hardware related to each field. Therefore, we are in a better position to decide how to develop the final solution.

– We encountered several technical barriers that led us to change the software and hardware tools we had in mind. On the other side, to confirm our guess, we opened a communication channel with the Mozilla Hubs developers team. They confirmed several of our concerns, meaning we have got some awareness of the project and a better vision of how to get our goals.

– The project is very complex. We knew that. We calculate we have done approx a 75% of the planned project, which we believe is a good result.

– The team has met and decided how to work and is highly engaged in the process and the project.

– The activities in Bergen have been very successful, in public attendance and teamwork.

– To develop a project like this, the residency format works very well. It is highly recommended and effective.

Next steps:

In the first 6 months of 2023 we expect to have a new IDLE version 1.0, easy to use for external audiences. In parallel, we plan to start the second year activities.

The second year, once the system is functioning, we want to develop a dissemination plan together with voluntary organizations, the professional sector at the healthcare facilities, the public workers in different municipalities, and any other inclusive association who works with groups that need special facilitation: children and young people with long stays at healthcare facilities, school kids, people with reduced mobility, etc. Adding to that we want to invite national and international artists as well as the civil society to participate in the common creation. A series of workshops will be hosted at Piksel to transfer the competences from the Piksel team to collaborators and mediators.

The third year we will execute the dissemination plan in Norway and internationally through a series of public events where the different “Art Experiences” created by the public will be shown along the year. Specially curated guests artists will be invited to participate.

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Fri Kunst

FRI KUNST – en feiring av kunstnerisk ytringsfrihet 2.- 8. mars 2020

FRI KUNST er et nettverk av kunstnere, kunst- og kulturinstitusjoner og -organisasjoner.

Vi står sammen for å bidra til at kunstnere og kunstinstitusjoner – i alle land – skal kunne skape og utøve sin kunst fritt, uten trusler og forfølgelse. Dette er en grunnleggende rettighet og forutsetning for et fritt og demokratisk samfunn.

Den kunstneriske friheten er stadig mer utsatt og truet i verden. Vi kan ikke akseptere at kunstnere og kunstinstitusjoner settes under press av politikere som er uenig i budskapet, virkemidlene eller formen på kunsten. Politiske myndigheter skal ikke overstyre uavhengige, kunstfaglige beslutninger.

Vårt mål er:

– å handle aktivt og solidarisk når kunstnere utsettes for sensur, forfølgelse og trakassering,

– å bidra til økt oppmerksomhet og bevissthet i samfunnet om å ivareta den kunstneriske ytringsfriheten,

– å bevare kunstens autonomi – gjennom forsvar av «armlengdes avstand»-prinsippet i kunst- og kulturforvaltningen.

https://www.frikunst.org

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  • Piksel Fest Spill is kicking off its second round of activities with a focus on Live Coding. On June 8th, guest artists @blazp and @flordefuego will perform using virtual instruments through Hydra at Studio 207. The event will be streamed online for an international audience.
    Date: June 8thTime: 23:00-00:00 CEST (Doors open at 22:00)Location: Studio 207, Strandgaten 207, BergenOnline stream: https://www.twitch.tv/pikselfestEntrance: FreeThis event is part of the ICLC Satellite Events.

    7 June 2024 @ 12:08 pm

    Dear friends and Piksel lovers,
    Reminder: Tomorrow at 18:00, join us at Studio 207, Piksel, Bergen for the opening of Silent Vegetal Thoughts by María Castellanos and Alberto Valverde (ES). Their installation lets plants control IoT systems, manipulating lights and sound.
    Saturday, May 25th:
    14:00: Artist Presentation 15:00-18:00: Workshop (Register at piksel24 (AT) piksel.no)
    Details: https://piksel.no/2024/05/07/piksel-fest-spill-2024-2 & https://piksel.no/2024/04/22/piksel-fest-spill-2024
    Warm
    regards, Piksel Team

    23 May 2024 @ 1:54 pm

    🌿 Piksel Fest Spill 2024 🌿Join us in May and June for Piksel Fest Spill! Explore "Silent Vegetal Thoughts" in a captivating exhibition and dive into plant magic with workshops for kids and adults. Plus, exciting news: Ohanda One, the zero emission ocean vessel born from Piksel 16, is becoming a reality! 🌱🎨🌊 #PikselFestSpill2024 #PlantMagic #OhandaOne
    Read more in our newsletter: https://piksel.no/about/news?email_id=50

    26 April 2024 @ 3:47 pm

    🌩️ Join us for one last Stormy Thursday!🌩️📅 Date: 21st March🕔 Time: 17:00-20:00📍 Location: Piksel Studio, Strandgaten 207Get ready for an evening packed with engaging discussions and knowledge exchange at Piksel Studio. Our team will unveil exciting updates on our IDLE Cyber Salong, now adorned with captivating interactive instruments!Images from IDLE cyber salong and previous Stormy Thursdays Don't miss out! See you there! 👋

    20 March 2024 @ 11:56 am

    Our friends from Lifepatch in Yogyakarta needs help to rebuild their roof that has collapsed due to termite damage and heavy rains.
    https://lifepatch.id/Lifepatch_roof_collapsed

    1 March 2024 @ 2:21 pm

    🌟 Friendly Reminder: Get ready for another exciting Stormy Thursdays this week! 🌪️ Join us as we look at Hydra, learning how to wield its powers with any MIDI controller or keyboard. 🎹🕹️ https://hydra.ojack.xyz/ Plus, we will look at controlling a Praxis Live project using a MIDI keyboard.As always, there'll be dedicated time to work independently on your own projects.See you Thursday, 29/2 at Studio 207, Strandgaten 207, from 17:00-20:00. #PikselFest #StormyThursdays

    29 February 2024 @ 11:16 am

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