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Petition for Continued Support of Piksel Festival by the Bergen City Council

It is with deep disappointment that we have learned of the Bergen City Council’s plans to withdraw funding from Piksel Festival, effective from next year. Piksel has been a pioneer of digital art and technological experimentation in Bergen for over two decades, contributing significantly to both the local and international cultural landscape.

Please SIGN the petition

Over the years, Piksel has aligned closely with the City Council’s stated goals of promoting cultural diversity, fostering Bergen’s international profile, and engaging the public in innovative forms of media and electronic arts. Contrary to these priorities, however, the proposed discontinuation of funding not only threatens Piksel’s future but also jeopardizes Bergen’s reputation as a forward-thinking city that embraces cutting-edge artistic forms.

The withdrawal of financial support for Piksel sends a message at odds with Bergen’s vision of a diverse and vibrant cultural sector. It stands to dismantle years of carefully nurtured networks, programming, and practices developed with the Council’s support, which have brought over 1,000 international artists to a diverse audience to Bergen. Piksel’s model of collaboration has been instrumental in providing space for experimental art and in strengthening the city’s reputation as a European hub for creative digital and media arts.

In the 22 years of its existence, Piksel has successfully bridged art and technology through events and installations, broadening cultural participation by pioneering programs for kids to learn electronics in creative ways, or by making digital art accessible to individuals with limited mobility through the Inclusive Digital Laboratory for Art Experimentation (IDLE), a project supported by the Council and Kulturdirektoratet for more than three years and now at risk of disappearing.

We firmly believe that the abrupt removal of funding will disrupt the progress Bergen has made towards establishing a lively and innovative cultural scene. The loss of Piksel is likely to diminish the visibility and growth of Bergen’s cultural sector, limiting opportunities for emerging artists and creatives whose contributions have made Bergen’s culture richer and more diverse.

We urgently ask the Bergen City Council to reconsider its decision and continue its support for Piksel, recognizing it as a key partner in realizing the city’s goals for cultural innovation and community engagement. Without Piksel, Bergen’s cultural ecosystem risks becoming narrower and less representative of the diverse voices that have made it a thriving hub for contemporary arts.

Please sign this petition to call on the Bergen City Council to secure a future for Piksel and, with it, the diverse and dynamic cultural identity of Bergen.

https://www.change.org/p/petition-for-continued-support-of-piksel-festival-by-the-bergen-cultural-council

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Piksel festival in images

PIKSEL festival for kunst og fri teknologi
PIKSEL 22 years in Bergen

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PIKSEL24 – Workshops announcement!

PIKSEL24 is coming with an array of artistic and and tech-driven workshops both online and in person.

Across two days, participants can join the OHANDA.ONE team’s lab to collaboratively envision the design of a sustainable, open-source research vessel—covering cabin layouts, workspaces, and labs with an emphasis on transparency and community-driven governance. Jordan Magnunson, will teach how to create subversive videopoem games that prioritize reflection over reaction and symbolism over spectacle. Meanwhile, Søren Peter Mørch introduces live coding with Punctual, a GLSL shader-based functional language, bringing visuals to life in real-time performance coding. Finally, Sonus Verbosa by Anastasia Melandinou dives into audio-reactive typography design with p5.js, merging sound and visuals.

For those attending PIKSEL24 remotely, there is an online session on November 22nd with James Alec Hardy’s Building Environments in the Metaverse workshop introducing tools for creating immersive, VR-compatible spaces on free platforms like voxels.com.

Please send an email to piksel24(at)piksel(dot)no to book your seat in any of the workshops, writing the title of the workshop in the subject. Thank you!

The link for the online workshops will be send to the participants some days before the workshops will be hosted.

All the workshops will be on NOV 22nd except OHANDA.ONE that last 2 days: Nov 22-23.

(Please get the final schedule updates through our website: piksel.no OR in our social media channels)

IN PERSON

NOV 22nd & 23rd @ Alt Går Bra Lokale

  • OHANDA.ONE – Juergen Neumann (DK), Tuomo Tammenpää (FI), Julian Priest (DE) @ Alt Gar Bra Lokale

NOV 22nd @ Studio 207 / Piksel

  • How to Make a “Videogame Poem”: Creating Subversive Games with Open Source Tools,  Jordan Magnuson (US)
  • Live coded visuals in Punctual, Søren Peter Mørch (DK)
  • Sonus Verbosa, Anastasia Melandinou (GR)

ONLINE

NOV 22nd @ BBB Room I – link (TBA)

  • Building Environments in the Metaverse – James Alec Hardy (UK)


OHANDA.ONE – Juergen Neumann (DK), Tuomo Tammenpää (FI), Julian Priest (DE)

@Altgarbra Lokale
November 22nd and 23rd
IRL (In Real Life)

PIKSEL24 embraces the workshop OHANDA.ONE, a 2 days LAB in Bergen.

The Ohanda One workshop centers on envisioning a zero-emission ocean vessel and research platform that promotes sustainable oceanic exploration while fostering collaboration and innovation. Planned as a hub for open science, software, and hardware, Ohanda One will operate with no passengers, as everyone on board participates actively in research and daily life. The vessel aims to support up to 150 individuals, each contributing to the project’s goals of sustainable energy, reduced carbon emissions, and environmental research.

The workshop delves into specific themes critical to realizing this vision. Topics include developing self-sustaining systems for life on board, advancing green technology for efficient energy use, and designing both the physical space and social structure on the ship to promote collaboration. A key part of the workshop is planning the vessel’s design, including the layout of cabins, workspaces, and labs, to maximize both function and comfort.

Participants also explore open-source tools for project transparency, governance, and funding strategies, essential to the project’s communal ethos and long-term sustainability.

By the end of the workshop, participants aim to map out the steps toward building the Ohanda One, considering technical, social, and environmental factors that will shape this innovative and collaborative maritime platform​

The OHANDA.ONE team: Juergen Neumann, a Berlin-based artist, activist, IT consultant, and entrepreneur; Julian Priest, an interdisciplinary artist from Germany; and Tuomo Tammenpää, a designer, entrepreneur, and artist.

Sonus Verbosa, Anastasia Melandinou (GR)

@Studio207 / Piksel Library
November 22nd – 12:00- 14:00 h
IRL (In Real Life)

The workshop studies a meta-linguistic environment where typography, words, letters, the shapes that convey a meaning gets enriched by sound giving them new multi sensory meanings.

In the workshop the users will get the basic guides how to create audio reactive typography in p5js and on the next step each one will be encouraged to make its own modification creating its own sound reactive font.

Anastasia Melandinou is a graphic and motion designer from Greece with an artistic direction in creating motion narratives and typographic explorations with new technologies. She had been awarded twice with the Greek design award (EBGE) in the section of experimental design, has created her own tools with coding to push the design limits further and is always in to combine typography with another technologies that will create a visual engagement.


How to Make a “Videogame Poem”: Creating Subversive Games with Open Source Tools,  Jordan Magnuson (US)

@Studio207 / Piksel Library
November 22nd – 16:00- 19:00 h
IRL (In Real Life)

Can videogames be a form of poetry? It’s a provocative question that challenges the traditional boundaries between art forms. While poetry is often seen as a medium for introspection and cultural critique, videogames are typically associated with industrialism, consumerism, and resource consumption—more often about conquering worlds than contemplating them. However, these assumptions can be subverted.

In this hands-on workshop, Jordan Magnuson will guide participants through the process of creating “game poems”—small, personal, and subversive videogames that prioritize reflection over reaction and symbolism over spectacle. Using accessible open-source tools such as Twine and Bitsy, attendees will learn how to craft interactive experiences that challenge traditional game design and contribute to a more sustainable and inclusive digital culture.

Participants will leave the workshop with a completed “game poem” of their own, along with the skills and knowledge to continue exploring this unique form of creative expression. No prior game development experience is required, making this workshop suitable for artists, writers, and anyone interested in experimenting with digital storytelling and short-form game design.

NOTE: Attendees should bring their own laptop with them to this workshop. (A tablet or smartphone can work in a pinch, but not ideal.) Headphones are useful but optional.

Jordan Magnuson is an experimental game designer and new media artist who seeks to challenge and push out expectations around videogames. Jordan’s serious games, art games, “notgames,” and “game poems” have been featured by Wired, PC Gamer, Le Monde, and others, shown at festivals and exhibitions around the world, and nominated for a variety of awards including the New Media Writing Prize and the IndieCade Grand Jury Award. Jordan is currently Senior Lecturer in Games and Media Art at the University of Southampton, and 2024-25 Fulbright Fellow in Digital Culture at the University of Bergen.

https://www.jordanmagnuson.com


Live coded visuals in Punctual, Søren Peter Mørch (DK)

@Studio207 / Piksel
November 22nd – 16:00- 19:00 h
IRL (In Real Life)

Learn how to make live visuals using coding. This workshop will be an introduction to Punctual, a functional language based on GLSL shaders. It is more compact that GLSL making it faster to type during a live performance. Punctual runs in the browser, so there is no need for installing anything. Punctual is also part of Estuary so it can be used alongside other live coding languages for collaborative and networked performances.

The workshop will be hosted by Søren Peter Mørch aka darch, a visualist and live coder from Copenhagen. In 2019 he discovered live coding and co-funded Live Coders Collective Copenhagen. Ever since he have been teaching himself and others how to make visuals with code by hosting workshops and algoraves.

Links to my portfolio and socials:

darch.dk (older cv)
instagram.com/darchdk
facebook.com/darchdk
facebook.com/s0renpeter
norrebro.space/@sorenpeter


Building Environments in the Metaverse – James Alec Hardy (UK)

@BBB Room I – LINK / Piksel
November 22nd – 12:00- 14:00 h
Online

An introductory workshop on creating immersive environments online (for free).

Focusing on the available online metaverse tools which are currently free, or have a freemium model, to utilise the virtual space and create an interconnected metaverse across different worlds and platforms.

Starting with the free spaces which can be built in the game world www.voxels.com

Simple block building and drag’n’drop editing tools to create a VR compatible space which can be connected together with reciprocating links.

Needed:

Internet connection
Metamask browser extension (to create free login to voxels)
PC or Mac with mouse and keyboard
Using site building tools at www.voxels.com
(Alternatively Spatial.io as an alternative TBD)

James Alec Hardy is a pioneering multimedia artist, using analog video technology and digital mediums since 2002 to craft immersive, dynamic installations. His unique aesthetic draws from three decades of screen-based culture, rooted in the D.I.Y. punk ethos and an enduring fascination with analog-to-digital transitions. Central to his work is a studio packed with legacy broadcast equipment salvaged from decommissioned studios, allowing him to produce electronic feedback video and modular sound pieces.

Hardy blends traditional and digital techniques, integrating 3D environments, VR production, and blockchain-supported technology to connect virtual spaces with tangible artworks. His work spans live performance and sculpture, fostering an interactive engagement with audiences worldwide. Over the past two decades, Hardy’s art has been featured in numerous international exhibitions, including biennales in Pakistan, Belgium, and Malta. Notably, in 2019, his work appeared daily as an ident for ITV and was showcased at the Saatchi Gallery in an exhibition on rave culture’s history. Hardy’s impact is further evidenced by his performances at prestigious venues like Tate Modern and Tate Britain, as well as exhibitions at international art fairs.

https://kristinhjellegjerde.com/artists/111-james-alec-hardy/overview

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PIKSEL24 FESTIVAL looking for volunteers!

An international festival for society, electronic art and open source computer and technological freedom. This year festival focus on: global media chaos, geopolitical tensions, open knowledge, environmental awareness, new developments in remote performance using IoT, millitary AI, surveillance and much more.

Sign up here

Join us in bringing this vibrant event to life by volunteering in one of the following areas:

Rigging
Camera/Documentation
Exhibition Hosts
Kitchen (simple serving)
Runners/Tech Support

If you’re ready to dive in and be part of something special, we’d love to have you on board!

PIKSEL24
21-24 Nov – Bergen – Norway

Piksel is an international festival for electronic art and technological freedom and involves participants from more than a dozen countries exchanging ideas, coding, presenting art and software projects, doing workshops, performances, and discussions on the aesthetics and politics of free technologies.

You will receive a festival pass with full access to all our events, a festival t-shirt and poster, a work certificate, and an experience for life!

Or send an email to prod (AT) piksel.no with the subject line “Volunteer Piksel Festival 24.”

Looking forward to hear back from you!

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1stPress Release: Piksel Festival 2024: A Celebration of Electronic Art and Technological Freedom in Bergen

Bergen, Norway 21-24 Nov– Art lovers in Bergen are buzzing with curiosity as they observe a decline in exhibitions featuring diverse groups of artists and artworks. Many galleries have shifted their focus to solo exhibitions or site-specific projects, leaving the community to ponder: where are the exhibitions that unite multiple artists and provide a broader, more panoramic perspective on contemporary themes?

Amidst this shift, Piksel, the festival for electronic art and technological freedom, continues to stand strong in this guerrilla warfare of creativity. Now in its 22nd edition, the Piksel festival is set to arrive in Bergen with a robust lineup of artists presenting a significant electronic art exhibition. The festival will feature two nights of audiovisual performances at Østre, workshops, and presentations at Studio207—a shared space located at Strandgaten 207, home to both Piksel and Borealis, as well as various venues around the city.

Piksel is where new media, art, hacking, and DIY culture converge. This year festival presents the opportunity for local artists to connect with active media labs based in Europe. Artist-researchers from APO33 (France), MADLAB (Cyprus), and STWST (Linz) will gather in Bergen to present a new edition of MEDIA()MESS, an intermedia artwork that explores the disconnections in our mediated realities through audiovisual performances, media activism, and collaborative research.

Download PressPictures
Download 1stPressNote ENGLISH (doc) (PDF)

The festival also highlights sustainable ocean research and seafaring. Three visionary artists and engineers are behind the groundbreaking Ohanda.One Project, a utopian zero-emission ocean vessel designed to revolutionize sustainable ocean research. This mobile collaborative workspace and research platform aims to connect artists, scientists, and environmental organizations, fostering innovation while promoting open knowledge and environmental awareness. The ongoing workshop at Strandgaten 207 will serve as a hub for creative minds to tackle the pressing challenges facing our oceans.

The exhibitions will showcase more than 20 artists, theming video games and poetry, artificial intelligence warfare, privacy and the deep net, society defense strategies, and the ethical and environmental impact of technology. Visitors can expect interactive installations and experimental media, alongside live electronics, witnessing a fusion of technology and art that redefines live experiences.

Join us at the Piksel Festival 2024 from the 21st to the 24th of November in Bergen, and be part of a transformative artistic journey that challenges perceptions and sparks dialogue around the pressing issues of our time.

PIKSEL24 HASHTAGS
#InteractiveMedia, #LiveElectronics, #ExperimentalMusic, #ElectronicMusic, #LiveCoding, #NewMediaArt, #Piksel, #ElectronicArt, #TechnologicalFreedom, #Bergen, #InternationalNetwork, #FreeLibreOpenSource, #SoftwareProjects, #Workshops, #Performances, #ArtAndPolitics, #DigitalTechnology, #OpenSourceMovement, #ArtTechEconomy

Pictures: Audiovisual performance – Δ [Delta] – Miha Godec – Østre Saturday night
Exhibition and Workshop – Ohanda.one – Juergen Neumann, Tuomo Tammenpää, Julian Priest – Studio207
Audiovisual Performance MEDIA()MESS – APO33 (France), MADLAB (Cyprus), PIKSEL (Bergen), and STWST (Linz) Østre Friday night
Interactive installation – Here’s the Information We Collect- Tansy Xiao – Østre exhibition
Interactive 3D Game – Colateral Vertigo – Chico Ortiz de Carvalho – Piksel Exhibition
Interactive installation – Bioart – Organalog – Miha Godec – Piksel exhibition
Artificial Intelligence installation – Death Mother: As Above, So Below (2024) – Tor-Finn Malum Fitje – Piksel exhibition

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Piksel-ICLC Satellite Event, Shanghai 2024

Welcome to the Piksel Satellite Performance Event for ICLC the 2024 International Conference on Live Coding (ICLC), Shanghai 2024.

The International Conference on Live Coding (ICLC) is a global platform dedicated to exploring technologies and philosophies interpreting computer code as gesture within live performances. Hosted by NYU Shanghai, ICLC fosters dialogue and innovation within the live coding community worldwide.

On June 8th guest artists Blaž Pavlica from Slovenia and Flor de Fuego based in Germany, perform the virtual instrument through Hydra instances live coding within IDLE, the Inclusive Digital Laboratory for Experimental Art at Studio 207 in Bergen.

Date: June 8th
Time: 23:00-00:00 CEST
Where: Studio 207, Strandgaten 207, Bergen and Online -> https://www.twitch.tv/pikselfest
Entrance: Free

The Inclusive Digital Laboratory for Experimental Art (IDLE), based in Studio 207, Bergen, is an innovative art project focused on making art more accessible via the internet. Initiated by Piksel, IDLE has undergone significant development, including the establishment of a virtual gallery, integration of IoT systems into Studio 207, and the creation of virtual audio and visual instruments for remote performances. https://idle.piksel.org/

IDLE innovative virtual instruments: IDLE is inviting local and international artists to challenge IDLE’s performing possibilities. During the EFFEA residency last year, guest artists Blaž and Flor de Fuego, contributed to create a virtual instrument. On June 8th they will perform at the collaborative playground in the virtual gallery and extend its influence to the physical Studio 207.

Virtual Instruments are abstract instruments in the virtual space that can be musical or visual and they work taking into account the position of the avatars in the space, or their interaction with others. Collaborative interactions affect the physical and virtual gallery changing the color of the led lights, or applying different visual and audio effects over both venues.

Artists, art students and audiovisual performers are welcome to participate in the workshops to learn how to use the virtual instruments and create new performances using the developed tools. Join us the 13th and 20th of june. Participants will perform right after the workshops on public events!

Full program Live Coding at Piksel Fest Spill 2024

June 8th 23-24h: Satellite event in Bergen produced for the International conference for Live Coding in Shanghai (ICLC). International performance by Blaž Pavlica (SL) and Flor de fuego (AR/DE) Live Event at the Piksel TV Channel (https://www.twitch.tv/pikselfest) and at Studio 207 in Bergen. ()

June 13th, 20th:
15-18h IDLE Virtual Instruments Workshops for art students, artists and general public.
18h: Art Experiences Performances featuring by the participants.

June 28th:
20 h: Exhibition Program Closure
22 h: Final JAM IDLE Performance

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Piksel Fest Spill 2024

Bergen, Norway – May and June 2024

Piksel Fest Spill Returns to Bergen, Celebrating Art, Technology, and Ecology (PDF)

Piksel Fest Spill, a cornerstone of electronic arts and free technology, is set to make its return to Bergen this May and June. Dedicated to democratizing technology and empowering artists, Piksel endeavors to create a space where creativity thrives, fueled by the power of open-source tools.

The festival’s program delves into the realms of DIY Bioart, exploring the intersection of art, science, and technology. Against the backdrop of pressing environmental challenges, artists converge to address themes like biological diversity, climate change, and symbiosis through experimentation and interdisciplinary collaboration.

Central to the festival is the inclusion of groundbreaking artists like María Castellanos and Alberto Valverde, who explore plant communication through the internet and neural networks. Piksel, recognizing their disruptive work, invites them to present a site-specific artwork at Studio 207, along with workshops targeting diverse audiences.

In addition, Piksel’s Inclusive Digital Laboratory for Experimental Art (IDLE) continues its transformative journey, democratizing art through internet accessibility. With the forthcoming IDLE version 1.0, the project aims to connect a VR gallery with IoT systems, fostering interdisciplinary networks and engaging diverse communities through workshops and performances.

Highlighting the festival’s international resonance, Piksel hosts an ICLC Satellite Event on June 8th at Studio 207, presenting IDLE to the global live coding scene. This collaboration with the International Conference of Live Coding in Shanghai amplifies Bergen’s artistic offerings, synchronizing electronic art and new media with FestSpill.

Piksel Fest Spill Program

Piksel Fest Spill 2024 promises to be a dynamic celebration of art, technology, and ecology, embodying Piksel’s commitment to artistic freedom, technological innovation, and environmental consciousness.

For media inquiries, please contact:

[Ina Glosli / ina(at)piksel(dot)no]

About Piksel:
Piksel is a pioneering platform dedicated to democratizing technology and empowering artists through open-source tools. With a focus on electronic arts and free technology, Piksel fosters creativity, experimentation, and collaboration in Bergen and beyond.

About IDLE:
The Inclusive Digital Laboratory for Experimental Art (IDLE) is a multidisciplinary project initiated by Piksel, dedicated to democratizing art through internet accessibility. Through virtual galleries, workshops, and performances, IDLE engages diverse communities in creative exploration and collaboration.

About the International Conference of Live Coding (ICLC):
ICLC is a global platform dedicated to exploring technologies and philosophies interpreting computer code as gesture within live performances. Hosted by NYU Shanghai, ICLC fosters dialogue and innovation within the live coding community worldwide.

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Stormy Thursdays. Open Workshops.

Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops.

We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.

Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.

Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.

Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.

Event Details:

Date: Every Thursday / January and February 2024
Time: 17-20 h
Venue: Studio 207, Strandgaten 207, Bergen

What to Anticipate:

Interactive Workshops
Live Demonstrations
Collaborative Project Showcases
Casual Networking with Creative Minds

Who Should Attend:

Artists
Tech Enthusiasts
Creatives
Those intrigued by the intersection of art and technology

RSVP Today: Send us an email to piksel24(at)piksel(dot)no


Let Thursdays become a canvas for peaceful creativity, an avenue for thoughtful exploration. We look forward to a serene collaboration of art and technology. See you there.

#StormyThursdays #ArtTechConvergence #FreeLibreExploration #TranquilInnovation

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Piksel Kidz – Creating Visual effects with Code – LIVE Coding with HYDRA.

Piksel Kidz – LIVE Coding with HYDRA.

Another round of Piksel Kidz is right around the corner! From Tuesday 28th of November until Friday 1st of December kids, parents, youngsters and adults are welcome to studio 207 where the digital-craft artist Florencia Alonso (Flor de Fuego) will guide the group on tips and tricks of Live coding using the open source software Hydra.

In 2015, Piksel Festival, the Bergen festival focusing on new media art and open digital culture, introduced Piksel KidZ Lab, an artistic laboratory for kids to understand and build new media artworks. After 9 years of experience working with kids and technology, the program is rooted in the autumn schools program. Piksel KidZ Lab will be held in Bergen during the autumn of 2023.

Throughout the 3 hours workshop the kids will experiment programming with very simple code sounds and visuals. The workshop intends to de-mystify technology and reveal its design decisions, limitations, and creative potential. Kids will produce a final performance all together at the end of the workshop.

In this workshop, attendees will be introduced to Hydra – a live coding environment created by Olivia Jack. Using live programming, they will have the opportunity to explore image and camera manipulation and create unique visuals. Additionally, we will discuss the various formats where video plays a crucial role, such as live concerts, art installations, and music videos.

Hydra is a web-based video synthesizer. Olivia describes live coding as writing code in real time to make visuals and/or music as part of a performance. Originally begun as a series of explorations in the browser, Hydra is now used by a large community of live coding performers who perform in clubs and other venues, as well as in online streamed performances throughout the pandemic. There are many resources for getting started with Hydra, and a number of spin-off projects including PIXELJAM, also by Olivia, which allows multiple performers to do live coding together. There are also periodic online meetups where live coders worldwide meet up to talk and show off their works created with Hydra.

Hydra is live code-able video synth and coding environment that runs directly in the browser. It is free and open-source and made for beginners and experts alike.

Duration: 4 hours.
The workshop repeats every day in 2 possible schedules:
mornings from 10:00 to 13:00 for schools
late afternoon from 16:00-19:00 for individual kids

Age: 10-88 years old. Parents and young adults are also welcome!

Place: Studio 207, Strandgaten 207, 5004 Bergen

To secure a spot, send us an email to piksel23(AT)piksel.no with the Subject line Piksel Kidz.

Remember to include the day and time you wish to sign up for as well as name and age of participants!

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Piksel Cyber SalonsPiksel Cyber Salons: A Brief History

Piksel Cyber Salons: A Brief History

The inception of Piksel Cyber Salons can be traced back to 2020, a year marked by the rapid emergence of new ways to connect in response to the global pandemic. While virtual reality (VR) was not a novel concept, WebVR became more accessible and easier to develop, aligning well with the prevailing spirit of the times.

Piksel FestSpil 2020 – COPY PASTE

The inaugural Piksel Cyber Salon took place during the Piksel FestSpil in 2020, curated by Antonio Roberts. Its aim was to embrace the essence of digital artworks that could only be exhibited in the digital realm. Artists Matthew Plummer-Fernandez and Julien Deswaef presented glitchy collages of random objects sourced from freely accessible 3D online repositories, resulting in a peculiar landscape.

The Piksel Cyber Salon was part of the Ars Electrónica Garden BERGEN

You can explore the salon here: Link to Piksel FestSpil Cyber Salon.

GLOCAL, Piksel Cyber Salon 2020 Piksel Festival

The second Piksel Cyber Salon, held in 2021, experimented with the festival’s slogan letters, transforming the salon into an electronic literature saloon. Created by artist Malitzin Cortés (CNDSD), each artwork was linked to ring-shaped sculptures, and curated video programs played continuously on various screens. A live connection was established with the festival in Bergen.

Explore the salon here: Link to GLOCAL Cyber Salon.

Piksel 21, Reboot Me Softly

The third Piksel Cyber Salon, known as Piksel 21, embraced a semi-dark environment, symbolizing our gradual emergence from the global outbreak. Alongside digital sculptures created by 3D artist, creative coder, and sound artist Santiago Ramírez Camarena, the Cyber Salon served as a virtual arena for following the festival’s streaming activities. A TV studio was set up at Piksel to facilitate streaming, attracting newcomers to the world of streaming and expanding the content.

Visit the salon here: Link to Piksel 21 Cyber Salon.

PikselXX, AI, AI, AI

Marking 20 years of New Media Art and Free/Libre technologies in Norway, Piksel XX featured a seminar, special projects, an extensive exhibition, concerts, performances, artist presentations, and workshops. The fourth Piksel Cyber Salon served as a hub for experiencing all these events. Furthermore, the development of the new Cyber Salon aimed to establish a more profound connection with physical spaces. This led to the creation and premiere of IDLE in November 2022. Learn more about the IDLE project here: IDLE Project Details.

To enter the Piksel Cyber Salon, follow this link: Piksel Cyber Salon.

Enjoy your visit!

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IDLE information meeting and WORSKHOP

IDLE Inclusive Digital Laboratory for Experimental Art

As a part of our ongoing project Inclusive Digital Laboratory for Experimental Art (IDLE), Piksel is hosting an information meeting/ workshop.

Friday May 26th, 12:00 – 14:00
Studio 207, Strandgaten 207, Bergen
Tools needed: Own Laptop and Headphones

Open to anyone interested in creative and innovative digital solutions for the inclusion of people with reduced mobility/functionality.

The meeting will include a presentation of IDLE so far, an exploration of Piksel Cyber Salon, and end with a small workshop on how to navigate and utilize opportunities available on this platform.

The goal for the evening is to inspire participants to take further part in the project as IDLE mediators, cultural organizations, and artists.

To sign up, please send an email with the subject line “IDLE Mediator Meeting” to piksel23(at)piksel(dot)no

Ps: The event is BYOL- Bring Your Own Laptop (and headphones) !

Inclusive Digital Laboratory for Experimental Art (IDLE) is an innovative, artistic, and participatory project based on a digitally upgraded meeting place, Studio 207 in Bergen. The goal is to make the physical art space Studio 207 available online via Piksel Cyber Salon with the aim that everyone can interact and create new artistic experiences without having to be physically present.

The project started with the premise that social gatherings on digital platforms give a greater opportunity to participate when unable to meet up physically and explores how to open access to electronic and contemporary art in new ways.

To test the preliminary manufactured technology and eventually disseminate the completed tool, we at Piksel wish to put together a team consisting of representatives from cultural/artistic/humanitarian/health organizations or institutions that work with people with reduced mobility physically, socially, and/or infrastructural. This includes actors who wish to include the aforementioned groups in their activities.

As an IDLE mediator, one will:
• Be among the first with user knowledge related to an innovative tool.
• Gain expanded knowledge about creative inclusion opportunities within art and culture.
• Interact with the artists behind IDLE.
• Be able to influence the finished result so that it is adapted to the needs you see as suitable to be met.
• Get arranged use of the Piksel Cyber Salon and specially adapted workshops organized by Piksel.

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2009 – PIKSELXX – ARCHIVE – PIKSEL 09::FRE{OP}[EN]ABLE

2009 – PIKSELXX – ARCHIVE – PIKSEL 09::FRE{OP}[EN]ABLE

Welcome to Piksel09 – the 7th annual Piksel festival!

This years theme – f[re](e){op}[en]able – is a play on the words free, open and able. This is our way of celebrating the 7th festival with a meta theme which in a poetic way express the fundamental topics that have been the main focus of Piksel from the start – artistic practice built on technological freedom!

Exhibition

David Elliott

Pall Thayer

Paul Klotz

Andreas Muxel

Martin Hesselmeier

Susanna Katharina Hertrich

Marie-Julie Bourgeois

Michael Day

Arjan Scherpenisse

Ben Woodeson

Angie Atmadjaja

gijs gieskes

Carlos Tricas

Wolfgang Spahn

Thomas Gerwin

Ricardo Oliveira Nascimento

Ebru Kurbak

Fabiana Shizue

Dream Addictive

Carmen González

Leslie García

Arnfinn Killingtveit

Wendy Ann Mansilla

Jordi Puig

Live

Emanuele Martina

Massimiliano Nazzi

Peter Edwards

Bjørnar Habbestad

Jeff Carey

Yves Degoyon

Diego de Leon

Julien Ottavi

Ryan Jordan

Ralf Schreiber

Tina Tonagel

Christian Faubel

IOhannes M Zmölnig

Georg Richard Holzmann

Michael Reinhard Pinter

Karen Curley

Servando Barreiro

Pascale Gustin

Alexandre Quessy

Theo Burt

Patrick Fontana

Pierre-Yves Fave

Emeric Aelters

Oscar Martin Correa

Glerm Soares

Luca Carrubba

Ricardo Brazileiro

Carlos Henrique Paulino

Cristiano Severo Figueiró

Simone Bittencourt Azevedo

Jean Marcell Habib

Felipe Machado

Anderson Goulart

Ricardo Ruiz

Fabiana Sherine Santos

Vanessa Jesus

Tatiana Wells

Jenny A Torino

Benjamin A Margolis

Lee Azzarello

Mattin

Andy Bolus

Presentations

Letizia Jaccheri

Richard Spindler

Eleonora Oreggia

Danja Vasiliev

Bjørnar Habbestad

Jeff Carey

Roar Sletteland

Arjan Scherpenisse

Alexandre Quessy

Linda Hilfling

Sébastien Bourdeauducq

Hans-Christoph Steiner

Marius Schebella

Chris ‘the Widget’ DiMauro

Kelly Jaclynn Andres

Thorsten Blum

Johann Korndörfer

Carlos Tricas

Mattin

Brendan Howell

Pall Thayer

Julien Ottavi

Jürgen Neumann

Tuomo Tammenpãã

Bengt Sjölen

Gisle Frøysland

Angela Plohman

Tommi Keränen

Workshops

Tom Bugs

Diego de Leon

Alejandro Bizzotto

Peter Edwards

Marc Robert Dusseiller

Andy Gracie

Arjan Scherpenisse

Andy Bolus

Servando Barreiro

Yves Degoyon

Lluis Gomez i Bigorda

Alexandre Quessy

Glerm Soares

Luca Carrubba

Julien Ottavi

Jenny Pickett

Dominique Leroy

Julien Poidevin

Ryan Jordan

Guests

Per Platou (PNEK)

Vygandas Simbelis (INTRO)

Anne Laforet

Torill Haugen (PNEK)

Beathe C Rønning (PNEK)

Synne Bull (PNEK)

Raitis Smits (RIXC)

Martins Ratniks (RIXC)

Daina Silina (RIXC)

Linda Vebere (RIXC)

Angela Plohman (BALTAN)

#PikselXX #Piksel #pikselXXAIAIAI #PikselBergen #floss #ElectronicArts #pikselparticipants #piksel20years #friteknologi #electroniskkunst #piksel2009

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  • Streaming now: Transmission~, Luis Sanz

    24 November 2024 @ 2:41 pm

    AUDIOVISUAL PERFORMANCES / ONLINE CONCERTS @ PikselFest
    Streaming now: The Way of Schesa, Ryan Ross Smith and Shawn Lawson
    https://www.twitch.tv/pikselfest

    24 November 2024 @ 2:02 pm

    Piksel needs your support!!
    https://www.change.org/p/petition-for-continued-support-of-piksel-festival-by-the-bergen-cultural-council
    #festival
    #piksel #culturecuts #electronicart #mediaart #funding #Bergen

    20 November 2024 @ 11:39 pm

    PIKSEL24. Geo-v(oid)(0)latility(∞)politicsThe 22nd edition of the Piksel Festival for Electronic Art and Free TechnologiesNovember 21-24 2024Bergen(NO)
    Welcome to the 22nd Edition of PIKSEL FESTIVAL!Piksel is an annual festival for artists and developers working with free/open source software, hardware and art in Bergen, Norway.
    https://24.piksel.no/
    https://youtu.be/7cU9iYmSsxc

    19 November 2024 @ 1:07 pm

    PIKSEL24 Geo-v(oid)(0)latility(∞)politics
    We are delighted to announce the upcoming festival! The 22nd edition of the PIKSEL Festival. Save the dates: next week, NOV 21-24 - from Thursday to Sunday, the city of Bergen will be flooded with Electronic Art and Audiovisual Performances. Check out the workshops and the Ohanda Lab, and don’t miss the Networks and Projects presentations. Full program out now—four exciting and hectic days in Bergen!
    https://24.piksel.no/

    15 November 2024 @ 11:52 am

    The Piksel Newsletter oct-24 is out! Read about the Piksel24 festival:
    Piksel Festival 2024 will offer an engaging and thought-provoking experience, blending art, technology, science, and critical discourse. With the involvement of artists, technologists, and activists from around the world, the festival is set to challenge conventional thinking and inspire new ideas on the digital world and our environmental responsibilities.
    https://piksel.no/about/news/newsletter-archive?email_id=62
    #piksel
    #piksel24 #festival #newsletter

    17 October 2024 @ 1:46 pm

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