In February the Spanish national TV program – Metrópolis – successfully aired a PikselXX special where they showed highlights of AV performances, the AI AI AI exhibition and interviews with artists and curators. Capturing the essence of Piksel in the beautiful framing of sunny Bergen and KiB, – Kunstskolen i Bergen, our main festival venue. The show is a must watch for any new media art enthusiast with a case of wanderlust. The full program with English subtitles can be seen here: https://www.piksel.org/nextcloud/index.php/s/Xj9oFdZnjoYNmdL
Featured artist include: Oscar Martin a.k.a Noish (ES), Miller Puckette (US), Kerry Hagan (IR), Derek Curry (US), Jennifer Gradecki (US), Nick Montfort (US), Luz María Sánchez (MX), Ben Grosser (US), Özge Samanci (TR/US), Hillevi Munthe (NO), Elisabeth Schimana (AT), Sarah Grant (DE/US), Teresa Dillon (IR), Joana Chicau (PT/GB), Juan Pablo García Sossa (CO/DE), Lauren McCarthy (US), Shortwave Collective (UK).
Inkluderende Digitalt Laboratorium for Eksperimentell Kunst (IDLE) is an innovative artistic and participatory project based on a digitally updated art venue space, Studio 207, in Bergen. The goal is to unlock the room’s different audiovisual devices, remotely accessible via the Internet, enabling everyone to interact with them to create new artistic experiences even not being physically there.
The venue’s audiovisual devices are controlled remotely through a virtual gallery. Guest artists and audiences can manipulate lights, videos, and sound equipment to create different atmospheres and performances in the venue. Through the manipulation of the virtual interfaces (the gallery), inputs are transformed by the Internet of Things system to alter physically the space. The public designs spatial audiovisual experiences for those In Real Life at the venue and simultaneously in the virtual gallery!
IDLE intends to offer a creative virtual meeting point for school kids, youngsters, people with reduced mobility who wants to interact with the physical world, and all of those art-curious lovers that want to look for new physical-virtual new experiences. The project explores new collaborations and forms of interaction between different art and cultural forms.
2022 IDLE is a multi-disciplinary three years project from 2022-2024. First-year development, 2022, has focused on the research and prototyping of the user interaction system. Tasks have included forming the team, coordinating meetings, researching the 3 main fields of the project: IoT (Internet Of Things) devices, Sound and Video control interfaces, and Virtual Reality user interface; testing software and hardware solutions within the free/libre technologies, development of a prototype, IDLE version 0.0, a possible model to follow, a Bergen development team residency’s, and a final presentation of the results.
The IDLE version 0.0, have been premiered at the 20th Piksel anniversary: PIKSELXX AI AI AI festival for Kunst og Fri Teknologi. The artists and developers of the project traveled to Bergen to work together in an art residency, creating the first sound and visual, physical, and virtual experience. The presentation was held on Thursday, Nov 17th – 22-23h.at Studio 207 and the @Piksel Cyber Salon with a massive public attendance.
2023 As with any research project, we found different technical challenges over the year that lead to a re-schedule of the initial project plan. To absorb the delay we have overlapped the second-year production with the final tasks of the first year. The new schedule will facilitate the developments to achieve IDLE version 1.0 and the dissemination plan to collaborators of the second year.
2023 is the year focused on knitting the mediators network among the voluntary organizations, the professional sector at the healthcare facilities, the public workers in different municipalities, and any other inclusive association that works with groups that need special facilitation: children and young people with long stays at healthcare facilities, school kids, people with reduced mobility, etc. The 2023 goal is to transfer the technological competencies on how to use IDLE through meetings and “hands-on” workshops.
2024 Still, there is a challenge to overcome this year. The initial project is planned over 3 years, including Development, Dissemination to mediators, and Public events with final users. The Arts Council Norway has only provided funding for 2 years (2022-23).
2024 is a crucial period that will determine the success or failure of the entire process. Throughout this last year, a series of public events will show the “Art Experiences” in Norway and internationally created by the audiences and specially curated guest artists invited to participate.
In 2023 we will apply again with this project to achieve the necessary funding to finish the IDLE project as intended and planned.
IDLE is a project initiated by Piksel in 2022, in collaboration with CNDSD, Malitzin Cortés and Iván Abreu, APO33, Jenny Pickett, Julien Ottavi, Romain Papion, and Martin E. Koch.
2022 System Development
Piksel proposed to develop the project over athree year period, from 2022 to 2024. This report is about explaining what has been done in the first project’s year.
In 2022 IDLE project goals were to develop the different components of the system and to connect them through a virtual gallery:
To create the virtual gallery
To implement the IoT system at Studio 207.
To implement sound streaming tools to make online concerts with remote musicians and/or users.
To connect all the systems.
The virtual gallery The virtual gallery has taken the physical space as architectural model to enhance the understanding of the project and the identification of the venue. The system, based on innovative previously done projects, presents Studio 207 on a web-based internet VR platform.
The IoT system The IoT system has been programmed using only free and open-source technologies and every developing step is published in a local wiki. This open documentation can be used to facilitate other venues to integrate IoT technologies in their spaces.
GIASO, Sound multi-user interface
The sound user interface is based on the server software developed by Apo33, Great International Audio Streaming Orchestra, GIASO, to create a place for networked performance.
The “Great International Audio Streaming Orchestra” uses a bi-directional multiplex platform to perform and mix different audio sources (streaming). In the time of the performance, the streams (transmission) are re-composed in the broadcast space through a spatialization based on a free and multi-stream internet transmission system. GIASO creates a new form of orchestral composition where composers become virtual entities that emerge from a community of nodes – audio explorers and networked performers.
Web-dev Interface Through a browser we connect the physical devices, lights, sound, and screens at the Studio, to the VR environment, in such a way that people can interact and create new environments in real time.
Activities in Bergen related to the project
Residency
The artists and developers have been in Bergen a week on a working lab residency to fine tuning the first IDLE version. The team is originally from France, Mexico, Germany, Norway and Spain. This residency has allowed to set up the systems we have been working during 2022, connect them and test it.
Premiere at Studio 207. IDLE Versión 0.0.
On the right we can see the Studio 207 were the audience could enjoy the AV performance. The audio and visual electronic artists are located on the next office, to show clearly to the public they are controlling the Studio 207 venue. The performance can be seen at the Studio but also the audience could visit the remote work from the artists. A big monitor was showing the same performance also in the virtual gallery, the Piksel Cyber Salon.
The 2022 plan included the following practical goals:
To develop a virtual gallery Studio 207 where the people can interact.
To develop a sound interface where musicians or public can interact and send the final sound stream to the Studio 207 sound system.
To integrate the IoT system in the Studio 207, including robotic cameras, led lights, sound equipment and video equipment connected.
To make a website to use at Studio 207 to control the IoT system in situ.
To publish the project findings to the general public and other cultural organizations.
To disseminate the project.
Done tasks:
To study the possibilities actual software and hardware based on free/libre technologies.
To test them, to test the limitations and find out how to implement a solution easy to use.
To put in common the different knowledge of the team members to achieve the final goals.
To meet all over the year to coordinate the different teams: The IoT team, created by Martin E. Koch, Gisle Frøysland and Maite Cajaraville, the sound development system with Jenny Pickett, Julien Ottavi and Román Papión, and the virtual environment team Iván Abreu and Malitzin Cortés.
To make a week residency inviting all team members in Bergen to be able to actually work in real life and in te real physicial space.
To write down reports, documentation and graphical information about the system and how to implement it.
– A wide research has been done on software and hardware related to each field. Therefore, we are in a better position to decide how to develop the final solution.
– We encountered several technical barriers that led us to change the software and hardware tools we had in mind. On the other side, to confirm our guess, we opened a communication channel with the Mozilla Hubs developers team. They confirmed several of our concerns, meaning we have got some awareness of the project and a better vision of how to get our goals.
– The project is very complex. We knew that. We calculate we have done approx a 75% of the planned project, which we believe is a good result.
– The team has met and decided how to work and is highly engaged in the process and the project.
– The activities in Bergen have been very successful, in public attendance and teamwork.
– To develop a project like this, the residency format works very well. It is highly recommended and effective.
Next steps:
In the first 6 months of 2023 we expect to have a new IDLE version 1.0, easy to use for external audiences. In parallel, we plan to start the second year activities.
The second year, once the system is functioning, we want to develop a dissemination plan together with voluntary organizations, the professional sector at the healthcare facilities, the public workers in different municipalities, and any other inclusive association who works with groups that need special facilitation: children and young people with long stays at healthcare facilities, school kids, people with reduced mobility, etc. Adding to that we want to invite national and international artists as well as the civil society to participate in the common creation. A series of workshops will be hosted at Piksel to transfer the competences from the Piksel team to collaborators and mediators.
The third year we will execute the dissemination plan in Norway and internationally through a series of public events where the different “Art Experiences” created by the public will be shown along the year. Specially curated guests artists will be invited to participate.
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Welcome to Piksel09 – the 7th annual Piksel festival!
This years theme – f[re](e){op}[en]able – is a play on the words free, open and able. This is our way of celebrating the 7th festival with a meta theme which in a poetic way express the fundamental topics that have been the main focus of Piksel from the start – artistic practice built on technological freedom!
To sign up send an email to: piksel22(at)piksel(dot)no All workshops are free to attend.
This year Piksel adds to the regular Piksel festival workshops and the Piksel Kidz Lab edition, for the second year, the initiative in collaboration with Bergen Dansesenter – resource centre for dance in Vestland and PRODA. The new program “Performing arts Workshops, electronics and free/libre technologies applied to the performing arts.” consists in a workshops program for performers, choreographers and dancers interested on the use of digital tools applied to interaction, sound, light, devices control, robotics, etc. with free technologies! As a result of the collaboration with the Critical Engineering Working -group we welcome 2 other workshops “Open Wave-Receiver by Shortwave Collective” and Messaging with lights in a not internet era! by Sarah Grant. Pure Data claims its space as a powerful digital tool for artists with 3 workshops: Pure Data for beginners, PdParty, and Neural Networks with PD.
Workshops are IRL except the one from Alexandros Drymonitis, Neural Networks in Pure Data, that will be online.
FRIDAY 18th & SATURDAY 19th NOVEMBER
Ewasteroid – Paul Granjon @KIB Workshop I – 10-13h PIKSEL KIDZ LAB – Age 10-100
The beauty and the ugliness of electronic waste fight it off in this workshop for curious people. Starting with a pile of electronic waste items such as printers, pc towers, DVD players the participants will build a spinning asteroid made of out of date components and found timber, mining the old machines for intricate and complex parts. The resulting temporary sculpture is both celebration of human engineering and sinister indicator of an extractivist civilisation gone in overdrive.
Open Wave-Receiver – Shortwave Collective @KIB Atrium – 15-18 h Coping Strategies program
Building Open Wave-Receivers enables DIY communications reception, and allows anyone to freely listen to the broad spectrum of radio waves around us. All you need are a few easy-to-procure supplies and, if you want to try it, a neighborhood fence or other receptive antenna proxy.
Why a fence? Antennas are necessary for radios to receive signals, and many things can be antennas. Fences can make great, and very long, antennas! Other materials can work well too; even a tent peg can become a useful part of a radio. Open Wave-Receivers allow us to explore the relationship between different combinations of materials, antennas, and radio waves, creating a new technology literacy, a new medium for artistic expression, and a new way to explore the airwaves in our communities.
We have found making Open Wave-Receivers to be a fun adventure. The ability to use simple scraps to create variety and personalization in each radio makes this a great maker project for anyone wanting to play with radio.
FRIDAY 18th NOVEMBER
Movement sensors in Pure Data for beginners– Kris Kuldkepp @KIB Workshop II – 10-12 h
The workshop for beginners in Pure Data and programming for movement sensors introduces the first steps for processing the data and the necessary algorithms. The guests should bring their personal computers and preinstall Pure Data. As sensors, we will use our smartphones, and participants should also preinstall an app GyrOSC (iOS) or OSChook (Android) on their phones. A computer mouse can be used to stimulate the data stream. During the workshop, we will build examples in Pure Data that introduce the first essential steps in creating music with sensors and what to do with the raw data. No previous experience with Pure Data is required.
Live collaborative radio with Mezcal – August Black @KIB Workshop II – 12-13 h
Mezcal is a web app for collaborative sound and live transmission that I have been prototyping and building in collaboration with https://wavefarm.org and multiple artists (such as Anna Friz https://nicelittlestatic.com/, Betsey Biggs https://www.betseybiggs.org/, and Peter Courtemanche http://absolutevalueofnoise.ca/?now). In this 1 hour workshop, I give an overview of the software, its design intentions and practical implementations, and then split the group up into sections to create a live experimental radio session on-site. (note: this software is not YET free software, but lives in the web as a free service for free cultural institutions such as radio libre in Medellín, Colombia https://red.radiolibre.cc/ and Sound Camp in the UK https://soundtent.org/, among others)
ONLINE Workshop Prototyping DIY smart robots with Arduino and Machine Learning – Ivan Iovine @KIB Workshop III – 10-13 h
The workshop aims to teach participants the use of the Arduino platform in conjunction with the Ml5.js Machine Learning framework.
Each participant will be given a DIY robotic arm made of recycled wood, to which an Arduino will be interfaced. Through serial (WebSerial) communication, the Arduino will communicate with a Javascript application and the Ml5.js framework. Participants will be explained and taught the basics of Machine Learning, exploring and experimenting firsthand with pre-trained Machine Learning models for body recognition (PoseNet model), hand recognition (Handpose model), face and facial emotion recognition (FaceApi), as well as real-time object tracking (YOLO). Through the use of these Open Source technologies, workshop participants will be able to learn the basics of Arduino and Ml5.js, experimenting in a hands-on manner and creating customized human-machine interactions based on Machine Learning models.
memoryMechanics by Karen Eide Bøen, Mads Høbye, Lise Aagaard Knudsen, Maja Fagerberg Ranten and Troels Andreasen. @Strandgaten 205 – 12-13 h
Performing Arts Workshops Program in collaboration with Bergen Dansesenter and PRODA
memoryMechanics is an interactive sound installation that explores how we as humans embody memories.
The installation is based on an archive of memories that are collected from different people, by guiding them through sensory experiences and into physical poses that trigger embodied memories. Their recorded memories are then stored in the installation for retrieval through imitating their initial poses.
Artificial intelligence is used to record and retrieve memories from the archive. Through the installation, a synergy between human memory and computer memory appears. Artificial intelligence creates a mediated physical space in which the audience can walk around, position themselves in poses and hear the intimate stories of previous participants.
SATURDAY 19th NOVEMBER
Messaging with lights in a not internet era! – Sarah Grant @KIB Atrium 10-13 h Coping Strategies /PIKSEL KIDZ LAB – Age 10-18
What would happen if we no longer had the internet or mobile phones? How would we send messages to each other? Drawing inspiration from insects and ancient forms of signalling using light, we will learn in this workshop how to create our own blinking firefly lanterns for wirelessly transmitting messages.
Intro to PdParty – cowboy man – Dan Wilcox @KIB Workshop II – 10-13 h
This is an overview workshop PdParty, a free open-source iOS application for running Pure Data patches on Apple mobile devices using libpd. Directly inspired by Chris McCormick’s DroidParty for Android and the original RjDj by Reality Jockey, PdParty takes a step further by supporting OSC (Open Sound Control), MIDI, & MiFi game controller input as well as implementing the native Pd GUI objects for a WYSIWYG patch to mobile device experience. Various scene types are supported including compatibility modes for PdDroidParty & RjDj and both patches and abstraction libraries can be managed via a built-in web server. Unlike the rise of the single-purpose audio application, PdParty is meant to provide a platform for general purpose digital signal processing via Pure Data patches.
ONLINE Workshop Neural Networks in Pure Data – Alexandros Drymonitis @KIB Workshop III – 10-13 h
This workshop proposal aims to demystify various concepts around the field of machine learning through the use of neural networks. Lately I have developed an external object for Pure Data, called neuralnet (https://github.com/alexdrymonitis/neuralnet), that enables the user to create various kinds of densely connected neural networks, for various artistic applications. The participants will be introduced to basic theory on neural networks, with hands-on examples that will clarify certain concepts on this popular field. By following this workshop, the participants will be able to use neural networks created with this object, for their own use cases, reaching satisfactory levels of network training and performance.
Each participant must have their own laptop with Pure Data installed. Any additional external objects can be installed during the workshop.
Soft Control and body actuation – Afroditi Psarra &Tingyi Jiang @Bergen Dansesenter – Studio 1 – 10-13 h Performing Arts Workshops Program in collaboration with Bergen Dansesenter and PRODA
The implementation of artificial intelligence and machine learning systems in all areas of technological artifacts, constantly challenges the ways in which we perceive and understand the world around us, our bodies, and our identities.
In this workshop, the participants will experiment hands-on with the idea of body control through the use of wearable technology and natural language processing, while discussing ideas around the construction of identity, and how algorithms dictate our gestures and movements. Specifically, the workshop will focus on contact improvisation with robotic actuators in an effort to explore the hybridization of human and algorithmic movement.
Creative PCB-design – Marc Duseiller @nearest bar – TBD
As a creative design / drawing workshop we want to explore how creativity can be use to make unique designs of fuctional electronic circuits. We also will discuss what means Open Hardware and why sharing detailed instructions can lead to a diversity of personal designs and improving the accessibility for DIY electronics workshops. In this creative drawing workshop, we will learn the most basic introduction to read schematics of electronics circuits, and how to implement it as a functional PCB (Printer Circuit Board) where all the connections are drawn in copper. We will learn what are footprints of components and what are the different “layers” for preparing a PCB design for manufacturing (in China factory of DIY home etching). This workshop also serves for re-thinking the diy-CAD methodology (do-it-yourself Children Aided Design) and applying it to the fork of the peepsy, based on the Continuity Tester by David Johnson-Davies. The peepsy circuit is based on the ATTINY85 functions as a continuity tester, the famouse “peeps” of every multimeter, that allows you to test if an electric connection is present, testing your aux cables, or debbugging other electronics. And it has a pink LED on it!
What circuit will we do?
The example circuit is based on the peepsy, by Michael Egger (a.n.y.m.a.) and it has even a practical function as a continuity tester, the most useful tool to test if a connection is present, in a cable or on a circuit. It’s the “peep” that is one of the functions of all multimeters, and usually the one we use the most! The circuit is very simple, 1 capacitor, 2 resistors, 1 LED, a buzzer to make the “beep”, a coin battery holder and an µ-controller (the Attiny85). Due to the special software on the attiny, it will “sleep” all the time, and only use a little electricity when testing, so the battery last almost forever!
VENUES
@KIB Atrium, @KIB Workshop I, @KIB Workshop II, @KIB Workshop III Marken 37
@ Bergen Dansesenter / Georgernes Verft 12
@ BIT Teatergaragjen / Strandgaten 205
Piksel Festival 2022 will take place from 17th-20th of November at different venues across Bergen, with 3 main Exhibitions, a Seminar, 3 concert nights, workshops and artists presentations.
Piksel festival is an international network and annual event for Electronic Art and Technological Freedom.
For Accreditation and Press Passes, please visit us at Studio 207, or send an email to piksel22(AT)piksel.no
More info and full program at http://22.piksel.no
Piksel22 is supported by the Municipality of Bergen, Arts Council Norway, Vestland fylkeskommune. Piksel22 collaborates with Dansecenter, PRODA, Lydgalleriet, Critical Engineering Working Group, BIT Teatergarasjen and APO33.
PIKSEL :: FREE AS IN ART!
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Piksel is an international event for artists and developers working with free and open technologies in artistic practice. Part workshop, part festival, it is organized in Bergen, Norway, and involves participants from more than a dozen countries exchanging ideas, coding, presenting art and software projects, doing workshops, performances and discussions on the aesthetics and politics of free technologies & art.
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memoryMechanics by Karen Eide Bøen, Mads Høbye, Lise Aagaard Knudsen, Maja Fagerberg Ranten and Troels Andreasen.
PERFORMING ARTS WORKSHOPS PROGRAM @Strandgaten 205
memoryMechanics is an interactive sound installation that explores how we as humans embody memories.
Participants: Dancers and anyone interested on interactivity and technologies. Duration: 1 hour Venue: former BIT Teatergarasjen office (Strandgaten 205) Date: NOV 18th – 12-13h To participate send an email to: piksel22(at)piksel(dot)no
The installation is based on an archive of memories that are collected from different people, by guiding them through sensory experiences and into physical poses that trigger embodied memories. Their recorded memories are then stored in the installation for retrieval through imitating their initial poses.
Artificial intelligence is used to record and retrieve memories from the archive. Through the installation, a synergy between human memory and computer memory appears. Artificial intelligence creates a mediated physical space in which the audience can walk around, position themselves in poses and hear the intimate stories of previous participants.
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2007 was the year to explore Streaming technologies: GISS, Global Independent Streaming Support, T.S.S, Theora Streaming Studio, and BeTV. Is also the year David Cuartelles was presenting Arduino and thinking about how to make the project sustainable.
German biochemist Otto Roessler’s incredible lecture, around Chaos was as simple as complex, touching and abstract, theoretic and psychedelic. Tatiana Bazzichelli was conducting the seminar Code whilst Aymeric Mansoux was presenting The FLOSS+Art book.
In 2006 Eleonora Oreggia wrote about the Piksel 06 edition: The collaboration of an artist and a programmer, Gisle Frøysland and Carlo Prelz , to prepare a video processing real-time software named Møb became an annual appointment by the unique and marked characteristics. The liberty and sharing of the knowledge are the heart of the festival. It lasts almost a week and attracts people all over Europe, Japan , Canada , Brazil and many others. Days of sharing, there are breakfasts, workshops, dinner and performances during the night.
The Piksel is actually a community, whose primary organs are the mailing lists, indexed on line and free access. It is not a closed community. The discussion are public and considered public utility.
Piksel is a bridge between hack-meetings and artistic festivals.
They so give birth to Livido, a framework to share video effects, Frei0r , similar but optimized for the real-time elaboration, and Videojack , a program to exchange video between different applications. Only Frei0r made success. Videojack and Livido are still in phase of development. The chaotic and anarchic nature of the free software made everything difficult. The free software is a multiform trend, it is not easy to understand and explain in a few words. It could be talked by the politic, technical, ethic or economic but even didactic side.
#LiViDO
# Frei0r
#VideoJack
#VJ tools
*DEVELOPERS
Kentaro Fukuchi (JP)
Gabriel Finch aka Salsaman (UK)
Niels Elburg (NL)
Carlo Prelz (IT/NL)
Martin Bayer (DE)
Georg Seidel (DE)
Scott Draves (US)
Jörg Piringer (AU)
Dave Griffiths (UK)
Luka Frelih (SL)
Øyvind Kolås aka Pippin (NO)
Richard Spindler (AU)
Adam Hyde (AUS/NL)
Mathieu Bouchard (CA)
Enrike Hurtado Mendieta (ES)
*LIVE PERFORMANCE
Lasse Marhaug (NO)
Daniel Skoglund (SE)
Gisle Frøysland (NO)
Gullibloon (AU/DE)
David Cuartielles (SE/ES)
Koray Tahiroglu (TR)
Enrique Tomas (ES)
Johannes Kreidler (DE)
Rob Munro (UK)
Yves Degoyon (FR/ES)
Alejandra Perez Nunez (CL/NL)
Fokke de Jong (NL)
Audun Eriksen (NO)
Fabianne Balvedi (BR)
Paris Treantafeles (US)
Nanofamas (HK)
5VOLTCORE (AU)
WhiteHouse (UK)
*GOTO 10
Aymeric Mansoux (FR/UK)
Marloes de valk (NL/UK)
Chun Lee (TW/UK)
Tom Schouten (BE)
Thomas Vriet (FR)
Antonios Galanopoulos (GR/UK)
Jan-Kees van Kampen (NL)
Ben Bogart (CA)
*XXXXX_AT_PIKSEL
Wilfried Hou Je Bek (NL)
Bruno Marchal (BE)
Otto Roessler (AU/DE)
Eva Verhoeven (NL)
Martin Howse (UK)
Jonathan Kemp (UK)
Tom Schouten (BE)
Aymeric Mansoux (FR/UK)
Marloes de valk (NL/UK)
Valentina Vuksic (DE)
*DAMAGED GOODS // EXHIBITION HKS
Association of experimental electronics (FI)
Christian Faubel (DE)
Malte Steiner (DE)
Emanuel Andel (AU)
Christian Güetzer (AU)
Gebhard Sengmüller (AU)
Federico Bonelli (IT/NL)
Tez (IT/NL)
Eleonora Oreggia (IT/NL)
Silvano “kysucix” Galliani (IT)
APO33 collective (FR)
Alexandre Castonguay (CA)
Stephanie Brodeur (CA)
Darsha Hewitt (CA)
Ben Dembroski (UK)
Gabriel Menotti (BR)
Valentina Vuksic (DE)
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Festival for Free/Libre and Open Source Audiovisual Software and Art.
This year the Piksel 05 catalog published for the first time The Libre Culture Manifesto by David M. Berry and Giles Moss. Isabelle Arvers joins efforts with Gisle Frøysland to build up the program NO FUN, as part of the collaboration with Pixelache in Helsinki and Mal au Pixel in Paris, about games made by artists as opposition to consumerism and spam on information society. The festival is divided into parts for the first time: Kickstart, No fun exhibition, Installations, Game OVER performances, SOFTWARE, technologies, and Collectives. The catalog made by Marieke is something to read again.
Discussion and debates on how things should be done in real-time video plugin development keep high. As Herman Robak wrote in his article in LINUX magazine 5/2005:
“An important development project under Piksel’s auspices is the video framework LiViDO. It aims to become a standard plugin architecture for video. The developers of LiViDO had daily meetings during Piksel05. The discussion about how things should be done was heated. When they finished, there was great relief that they had managed to agree.” LOL
With representatives of more than 13 nationalities, heated discussions in German, Spanish, Dutch, English and Norwegian took part in the week long code-fest that was piksel04. The size of this unique event, which now functions as an essential get-to-gether and brain-storming session for artists and developers involved in free software on all platforms, is good testimony to the popularity of such approaches for audio, and primarily video work. Subtitled FLOSS (Free Libre and Open Source Software) in motion, piksel04 has most definitely snowballed from last year’s more modest gathering which was more about a close grouping of a small number of video developers pursuing a common set of concerns around interoperability.
In short, piksel04 was more about mutual inspiration amongst developer-coders, rather than a structured public event. Aside from the hefty schedule of presentations, most artists and developers were happy to show both work and coded underpinnings as larger groups of intrigued parties would group around their busy laptops, peering eagerly over onlookers’ shoulders.
#LiViDO (Linux Video Dynamic Objects) plugin framework
#streaming solutions, with Ogg Theora very much in favour,
#open source artistic apps, from the venerable Pd (Pure Data), PDP (Pure Data Packet) and Super-Collider to GePhex and the extrava-gantly named Gullibloon.
When we look back to the archive we get nostalgic! See who was in Bergen at the first PIKSEL gathering in 2003. You may know most of the faces. Feel free to tag yourself!
Kentaro Fukuchi (Japan) – EffecTV
Jaromil Loyola (Austria/Italy) – FreeJ, HasciiCam and DyneBolic.
Martin Howse (U.K.)- ap02
Niels Elburg (Netherlands)- VeeJay
Gisle Frøysland ( Norway) -founder and maintainer of MøB –
Carlo Prelz (Netherlands/Italy) – MøB
Salsa Man Gabriel Finch (Salsaman) (Netherlands/UK) – LiVES. –
Yves Degoyon (France) – PiDiP for PureData
Lluis Gomez, Sara Rivera, Jordi Torrents (Catalonia)-Skeezo crew
Per Platou (Norway) – http://liveart.org/
Pedro Soler (Spain)
Simon de Bakker(Netherlands) – V2lab in Rotterdam,
Thomas Sivertsen (Norway)
Dursun Kocha (Netherlands) – VeeJay crew. .
Matthijs van Henten (Netherlands) -VeeJay crew. .
Tom Schouten (Belgia) – PDP for PureData.
Erich Berger (Austria/Norway) – http://randomseed.org
Peter Votava (Austria) – http://www.mego.at/pure.html
Artem Baguinski (Russia/Netherlands) – V2lab in Rotterdam.
Antoine van de Ven (Netherlands) – V2lab in Rotterdam,
Saturday November 19th 10:00 to 13:00 Duration: 3 hours. Age: 8-18 years old. Place: KUNSTSKOLEN I BERGEN, Marken 37 i Bergen sentrum, Bergen City
Gratis verksted for barn/unge i alderen 8-18 år for påmelding: piksel22(at)piksel(dot)no
Piksel KidZ Lab is supported by Bergen Kommune and Vestland Fylkeskommune and Fana Sparebank.
What would happen if we no longer had the internet or mobile phones? How would we send messages to each other? Drawing inspiration from insects and ancient forms of signalling using light, we will learn in this workshop how to create our own blinking firefly lanterns for wirelessly transmitting messages.
Sarah Grant (US)
Sarah Grant is an American artist and professor of new media based in Berlin at the Weise7 studio. Her teaching and art practice engages with the electromagnetic spectrum and computer networks as artistic material, social habitat, and political landscape. She holds a Bachelors of Arts in Fine Art from UC Davis and a Masters in Media Arts from New York University’s Interactive Telecommunications Program. Since 2015, she has organized the Radical Networks conference in New York and Berlin, a community event and arts festival for critical investigations and creative experiments in telecommunications.
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Creating Audio and Visual effects with Code – LIVE Coding!
Piksel KidZ Lab workshop: Creating Audio and Visual effects with Code – LIVE Coding!
Tuesday 25th – Friday 28th October 2022: 15-18h
Duration: 3 hours, the workshop repeats every day. Age: 10-18 years old. Venue: Studio 207, Strandgaten 207, Bergen Gratis verksted for barn/unge i alderen 10-18 år for påmelding: piksel22(at)piksel(dot)no
Piksel KidZ Lab is supported by Bergen Kommune and Vestland Fylkeskommune.
The internet is full of ‘open-source’ free software that we can use to create exciting sound and visuals. This workshop for children aged 10ish will introduce Live coding to the kids. Live coding is an audio visual performance practice that revolves around the creation and modification of code and algorithms in real-time.
Antonio Roberts will introduce the group to the Estuary live coding platform, with the aim of writing computer programs “on the fly”. The fast feedback loops and improvisatory spirit of live coding can result in complex and encouraging sound and visual effects. Throughout the 3 hours workshop the kids will experiment programming with very simple code sounds and visuals. The workshop intends to de-mystify technology and reveal its design decisions, limitations, and creative potential. Kids will produce a final performance all together at the end of the workshop.
Antonio Roberts (UK)
His work has been featured at galleries and festivals including databit.me in Arles, France (2012), Glitch Moment/ums at Furtherfield Gallery, London (2013), Loud Tate: Code at Tate Britain (2014), glitChicago at the Ukrainian Institute of Modern Art in Chicago, US (2014), Permission Taken at Birmingham Open Media and University of Birmingham (2015-2016), Common Property at Jerwood Arts, London (2016), Ways of Something at Whitney Museum of American Art, New York (2017), Green Man Festival, Wales (2017), Barbican, London (2018), and Copy / Paste at the Victoria and Albert Museum (2019).
He has curated exhibitions and projects including GLI.TC/H Birmingham (2011), the Birmingham editions of Bring Your Own Beamer (2012, 2013), µChip 3 (2015), Stealth (2015), No Copyright Infringement Intended (2017). He is part of a-n’s Artist Council, is an Artist Advisor for Jerwood Arts and from 2014 – 2019 he was Curator at Vivid Projects where he produced the Black Hole Club artist development programme.
The Piksel Newsletter oct-24 is out! Read about the Piksel24 festival: Piksel Festival 2024 will offer an engaging and thought-provoking experience, blending art, technology, science, and critical discourse. With the involvement of artists, technologists, and activists from around the world, the festival is set to challenge conventional thinking and inspire new ideas on the digital world and our environmental responsibilities. https://piksel.no/about/news/newsletter-archive?email_id=62 #piksel #piksel24 #festival #newsletter
Piksel24 – Volunteers Needed!Piksel Festival is approaching, taking place from November 21-24, and we need enthusiastic volunteers to help make this electronic art festival a success! We are looking for volunteers for both preparing and rigging the days before the opening of the festival and volunteers that can help us during the festival. If you’re ready to dive in , please sign up here: https://sky.piksel.org/index.php/apps/forms/s/nZmdeoKbFxePSksTnoLe97mf #piksel24 #festival #volunteers #frivillige
Stormy Thursdays x Rob La FrenaisDate: Torsdag 26. september 2024Time: 19:00 – 21:00Place: Studio 207, Strandgaten 207, Bergen Rob La Frenais in BergenWe are excited to welcome curator and performance artist Rob La Frenais to Piksel Studio during his stay in Bergen. On September 26th, during our Stormy Thursday event, Rob will host an informal, free talk on the concept of slow travel. https://piksel.no/2024/09/25/stormy-thursdays-x-rob-la-frenais
📣 Piksel brings IDLE to Ars Electronica📣 Piksel is pleased to announce our participation in STWST48x10 NOPE, part of the Ars Electronica festival, taking place from September 6 to 8, 2024, in Linz, Austria. This year, Piksel will showcase IDLE, our digital platform designed for collaborative art and live performance, both as an exhibition and a presentation. https://stwst48x10.stwst.at/en/idle #Piksel #PikselFest #PikselCyberSalong #idle #stwst48x10 #arselectronica
The Piksel Newsletter for August is out with more info about the Piksel Festival Call for Projects, IDLE at STWST48x10 NOPE and Stormy Fridays.Read it online here: https://piksel.no/?na=view&id=57 #Piksel #PikselFest #PikselCyberSalong #newsletter #bergen #norway
📣 Friendly Reminder: Open Call for Projects! 📣 Piksel24 | November 21-23, 2024 | Bergen, Norway Piksel is excited to announce the call for innovative online and physical projects for the 22nd edition of the Piksel Festival! We're especially interested in projects that explore our virtual gallery, IDLE. https://idle.piksel.no/ Learn more and apply at https://pretalx.com/piksel24/ by September 1st, 2024,