PIKSEL24

PIKSEL24 – Workshops announcement!

PIKSEL24 is coming with an array of artistic and and tech-driven workshops both online and in person.

Across two days, participants can join the OHANDA.ONE team’s lab to collaboratively envision the design of a sustainable, open-source research vessel—covering cabin layouts, workspaces, and labs with an emphasis on transparency and community-driven governance. Jordan Magnunson, will teach how to create subversive videopoem games that prioritize reflection over reaction and symbolism over spectacle. Meanwhile, Søren Peter Mørch introduces live coding with Punctual, a GLSL shader-based functional language, bringing visuals to life in real-time performance coding. Finally, Sonus Verbosa by Anastasia Melandinou dives into audio-reactive typography design with p5.js, merging sound and visuals.

For those attending PIKSEL24 remotely, there is an online session on November 22nd with James Alec Hardy’s Building Environments in the Metaverse workshop introducing tools for creating immersive, VR-compatible spaces on free platforms like voxels.com.

Please send an email to piksel24(at)piksel(dot)no to book your seat in any of the workshops, writing the title of the workshop in the subject. Thank you!

The link for the online workshops will be send to the participants some days before the workshops will be hosted.

All the workshops will be on NOV 22nd except OHANDA.ONE that last 2 days: Nov 22-23.

(Please get the final schedule updates through our website: piksel.no OR in our social media channels)

IN PERSON

NOV 22nd & 23rd @ Alt Går Bra Lokale

  • OHANDA.ONE – Juergen Neumann (DK), Tuomo Tammenpää (FI), Julian Priest (DE) @ Alt Gar Bra Lokale

NOV 22nd @ Studio 207 / Piksel

  • How to Make a “Videogame Poem”: Creating Subversive Games with Open Source Tools,  Jordan Magnuson (US)
  • Live coded visuals in Punctual, Søren Peter Mørch (DK)
  • Sonus Verbosa, Anastasia Melandinou (GR)

ONLINE

NOV 22nd @ BBB Room I – link (TBA)

  • Building Environments in the Metaverse – James Alec Hardy (UK)


OHANDA.ONE – Juergen Neumann (DK), Tuomo Tammenpää (FI), Julian Priest (DE)

@Altgarbra Lokale
November 22nd and 23rd
IRL (In Real Life)

PIKSEL24 embraces the workshop OHANDA.ONE, a 2 days LAB in Bergen.

The Ohanda One workshop centers on envisioning a zero-emission ocean vessel and research platform that promotes sustainable oceanic exploration while fostering collaboration and innovation. Planned as a hub for open science, software, and hardware, Ohanda One will operate with no passengers, as everyone on board participates actively in research and daily life. The vessel aims to support up to 150 individuals, each contributing to the project’s goals of sustainable energy, reduced carbon emissions, and environmental research.

The workshop delves into specific themes critical to realizing this vision. Topics include developing self-sustaining systems for life on board, advancing green technology for efficient energy use, and designing both the physical space and social structure on the ship to promote collaboration. A key part of the workshop is planning the vessel’s design, including the layout of cabins, workspaces, and labs, to maximize both function and comfort.

Participants also explore open-source tools for project transparency, governance, and funding strategies, essential to the project’s communal ethos and long-term sustainability.

By the end of the workshop, participants aim to map out the steps toward building the Ohanda One, considering technical, social, and environmental factors that will shape this innovative and collaborative maritime platform​

The OHANDA.ONE team: Juergen Neumann, a Berlin-based artist, activist, IT consultant, and entrepreneur; Julian Priest, an interdisciplinary artist from Germany; and Tuomo Tammenpää, a designer, entrepreneur, and artist.

Sonus Verbosa, Anastasia Melandinou (GR)

@Studio207 / Piksel Library
November 22nd – 12:00- 14:00 h
IRL (In Real Life)

The workshop studies a meta-linguistic environment where typography, words, letters, the shapes that convey a meaning gets enriched by sound giving them new multi sensory meanings.

In the workshop the users will get the basic guides how to create audio reactive typography in p5js and on the next step each one will be encouraged to make its own modification creating its own sound reactive font.

Anastasia Melandinou is a graphic and motion designer from Greece with an artistic direction in creating motion narratives and typographic explorations with new technologies. She had been awarded twice with the Greek design award (EBGE) in the section of experimental design, has created her own tools with coding to push the design limits further and is always in to combine typography with another technologies that will create a visual engagement.


How to Make a “Videogame Poem”: Creating Subversive Games with Open Source Tools,  Jordan Magnuson (US)

@Studio207 / Piksel Library
November 22nd – 16:00- 19:00 h
IRL (In Real Life)

Can videogames be a form of poetry? It’s a provocative question that challenges the traditional boundaries between art forms. While poetry is often seen as a medium for introspection and cultural critique, videogames are typically associated with industrialism, consumerism, and resource consumption—more often about conquering worlds than contemplating them. However, these assumptions can be subverted.

In this hands-on workshop, Jordan Magnuson will guide participants through the process of creating “game poems”—small, personal, and subversive videogames that prioritize reflection over reaction and symbolism over spectacle. Using accessible open-source tools such as Twine and Bitsy, attendees will learn how to craft interactive experiences that challenge traditional game design and contribute to a more sustainable and inclusive digital culture.

Participants will leave the workshop with a completed “game poem” of their own, along with the skills and knowledge to continue exploring this unique form of creative expression. No prior game development experience is required, making this workshop suitable for artists, writers, and anyone interested in experimenting with digital storytelling and short-form game design.

NOTE: Attendees should bring their own laptop with them to this workshop. (A tablet or smartphone can work in a pinch, but not ideal.) Headphones are useful but optional.

Jordan Magnuson is an experimental game designer and new media artist who seeks to challenge and push out expectations around videogames. Jordan’s serious games, art games, “notgames,” and “game poems” have been featured by Wired, PC Gamer, Le Monde, and others, shown at festivals and exhibitions around the world, and nominated for a variety of awards including the New Media Writing Prize and the IndieCade Grand Jury Award. Jordan is currently Senior Lecturer in Games and Media Art at the University of Southampton, and 2024-25 Fulbright Fellow in Digital Culture at the University of Bergen.

https://www.jordanmagnuson.com


Live coded visuals in Punctual, Søren Peter Mørch (DK)

@Studio207 / Piksel
November 22nd – 16:00- 19:00 h
IRL (In Real Life)

Learn how to make live visuals using coding. This workshop will be an introduction to Punctual, a functional language based on GLSL shaders. It is more compact that GLSL making it faster to type during a live performance. Punctual runs in the browser, so there is no need for installing anything. Punctual is also part of Estuary so it can be used alongside other live coding languages for collaborative and networked performances.

The workshop will be hosted by Søren Peter Mørch aka darch, a visualist and live coder from Copenhagen. In 2019 he discovered live coding and co-funded Live Coders Collective Copenhagen. Ever since he have been teaching himself and others how to make visuals with code by hosting workshops and algoraves.

Links to my portfolio and socials:

darch.dk (older cv)
instagram.com/darchdk
facebook.com/darchdk
facebook.com/s0renpeter
norrebro.space/@sorenpeter


Building Environments in the Metaverse – James Alec Hardy (UK)

@BBB Room I – LINK / Piksel
November 22nd – 12:00- 14:00 h
Online

An introductory workshop on creating immersive environments online (for free).

Focusing on the available online metaverse tools which are currently free, or have a freemium model, to utilise the virtual space and create an interconnected metaverse across different worlds and platforms.

Starting with the free spaces which can be built in the game world www.voxels.com

Simple block building and drag’n’drop editing tools to create a VR compatible space which can be connected together with reciprocating links.

Needed:

Internet connection
Metamask browser extension (to create free login to voxels)
PC or Mac with mouse and keyboard
Using site building tools at www.voxels.com
(Alternatively Spatial.io as an alternative TBD)

James Alec Hardy is a pioneering multimedia artist, using analog video technology and digital mediums since 2002 to craft immersive, dynamic installations. His unique aesthetic draws from three decades of screen-based culture, rooted in the D.I.Y. punk ethos and an enduring fascination with analog-to-digital transitions. Central to his work is a studio packed with legacy broadcast equipment salvaged from decommissioned studios, allowing him to produce electronic feedback video and modular sound pieces.

Hardy blends traditional and digital techniques, integrating 3D environments, VR production, and blockchain-supported technology to connect virtual spaces with tangible artworks. His work spans live performance and sculpture, fostering an interactive engagement with audiences worldwide. Over the past two decades, Hardy’s art has been featured in numerous international exhibitions, including biennales in Pakistan, Belgium, and Malta. Notably, in 2019, his work appeared daily as an ident for ITV and was showcased at the Saatchi Gallery in an exhibition on rave culture’s history. Hardy’s impact is further evidenced by his performances at prestigious venues like Tate Modern and Tate Britain, as well as exhibitions at international art fairs.

https://kristinhjellegjerde.com/artists/111-james-alec-hardy/overview

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1stPress Release: Piksel Festival 2024: A Celebration of Electronic Art and Technological Freedom in Bergen

Bergen, Norway 21-24 Nov– Art lovers in Bergen are buzzing with curiosity as they observe a decline in exhibitions featuring diverse groups of artists and artworks. Many galleries have shifted their focus to solo exhibitions or site-specific projects, leaving the community to ponder: where are the exhibitions that unite multiple artists and provide a broader, more panoramic perspective on contemporary themes?

Amidst this shift, Piksel, the festival for electronic art and technological freedom, continues to stand strong in this guerrilla warfare of creativity. Now in its 22nd edition, the Piksel festival is set to arrive in Bergen with a robust lineup of artists presenting a significant electronic art exhibition. The festival will feature two nights of audiovisual performances at Østre, workshops, and presentations at Studio207—a shared space located at Strandgaten 207, home to both Piksel and Borealis, as well as various venues around the city.

Piksel is where new media, art, hacking, and DIY culture converge. This year festival presents the opportunity for local artists to connect with active media labs based in Europe. Artist-researchers from APO33 (France), MADLAB (Cyprus), and STWST (Linz) will gather in Bergen to present a new edition of MEDIA()MESS, an intermedia artwork that explores the disconnections in our mediated realities through audiovisual performances, media activism, and collaborative research.

Download PressPictures
Download 1stPressNote ENGLISH (doc) (PDF)

The festival also highlights sustainable ocean research and seafaring. Three visionary artists and engineers are behind the groundbreaking Ohanda.One Project, a utopian zero-emission ocean vessel designed to revolutionize sustainable ocean research. This mobile collaborative workspace and research platform aims to connect artists, scientists, and environmental organizations, fostering innovation while promoting open knowledge and environmental awareness. The ongoing workshop at Strandgaten 207 will serve as a hub for creative minds to tackle the pressing challenges facing our oceans.

The exhibitions will showcase more than 20 artists, theming video games and poetry, artificial intelligence warfare, privacy and the deep net, society defense strategies, and the ethical and environmental impact of technology. Visitors can expect interactive installations and experimental media, alongside live electronics, witnessing a fusion of technology and art that redefines live experiences.

Join us at the Piksel Festival 2024 from the 21st to the 24th of November in Bergen, and be part of a transformative artistic journey that challenges perceptions and sparks dialogue around the pressing issues of our time.

PIKSEL24 HASHTAGS
#InteractiveMedia, #LiveElectronics, #ExperimentalMusic, #ElectronicMusic, #LiveCoding, #NewMediaArt, #Piksel, #ElectronicArt, #TechnologicalFreedom, #Bergen, #InternationalNetwork, #FreeLibreOpenSource, #SoftwareProjects, #Workshops, #Performances, #ArtAndPolitics, #DigitalTechnology, #OpenSourceMovement, #ArtTechEconomy

Pictures: Audiovisual performance – Δ [Delta] – Miha Godec – Østre Saturday night
Exhibition and Workshop – Ohanda.one – Juergen Neumann, Tuomo Tammenpää, Julian Priest – Studio207
Audiovisual Performance MEDIA()MESS – APO33 (France), MADLAB (Cyprus), PIKSEL (Bergen), and STWST (Linz) Østre Friday night
Interactive installation – Here’s the Information We Collect- Tansy Xiao – Østre exhibition
Interactive 3D Game – Colateral Vertigo – Chico Ortiz de Carvalho – Piksel Exhibition
Interactive installation – Bioart – Organalog – Miha Godec – Piksel exhibition
Artificial Intelligence installation – Death Mother: As Above, So Below (2024) – Tor-Finn Malum Fitje – Piksel exhibition

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PIKSEL Festival 2024

Piksel24
November 21-23 2024
Bergen, Norway

Dear friends,

We are excited to announce the call for projects for the 22nd edition of the Piksel Festival!

Piksel will go hybrid again this year, so we welcome ideas for both online and physical collaborative activities. We are also interested in projects that involve the virtual gallery IDLE. If you are a 3D artist, live coder, or feel inspired by the virtual environment IDLE (Inclusive Digital Laboratory for Experimental Art), we would love to hear your ideas. IDLE includes a virtual gallery that mimics the physical Piksel Studio 207 and is connected to the IDLE IoT system, with lights, screens, and a sound system controlled by the internet (Internet of Things system). Learn more at https://idle.piksel.no/.

To make the most of our resources and create a more sustainable event, we are extending the exhibition period from the festival dates until mid-December. We encourage you to present art installations that can be built in Bergen to minimize international transport, aligning with our green strategy. Due to limited resources, we will prioritize projects from individual artists or artist collectives that can explore a specific theme through multiple artworks and workshops. We warmly encourage artists to apply to different open tracks, as this will help us better understand the full scope of your work.

Please feel free to submit your projects to any of the open tracks: presentations, workshops, concerts, installations, and PikselSavers.

Piksel offers travel to Norway, accommodation, and meals during the festival and the setup days in advance to help you realize your project.

We look forward to receiving your submissions!

!!!!!!!!!! Deadline — September 1st 2024 !!!!!!!!!!
Please use the online submit form at: https://pretalx.com/piksel24/

Piksel is an international festival for electronic art and technological freedom. Part workshop, part festival, it is organised in Bergen, Norway, and involves participants from more than a dozen countries exchanging ideas, coding, presenting art and software projects, doing workshops, performances and discussions on the aesthetics and politics of art and free technologies.

open CALL for PROJECTS

For the exhibition and other parts of the program we currently seek projects in the following categories:

1. Installations
Projects to be included in the exhibitions. The works must be realized by the use of free and open source technologies.
For Piksel24 we specially encourage projects in the field of DIY BIOart and renewable/sustainable technologies to apply.

2. Audiovisual performance
Live art realized by the use of free software and/or open/DIY hardware.
If you are a 3D artist/live coder or feel inspired by the virtual environment IDLE, Inclusive Digital Laboratory for Experimental Art, we would like to hear your ideas. IDLE consists of a virtual gallery, mimicking the physical Piksel Studio 207 and the IDLE IoT system, lights, screen and sound system controlled by internet (Internet of Things).
https://idle.piksel.no/

3. Presentations
Innovative DIY/open hardware and audiovisual software tools or software art released under a free/open license. (Also includes presentations of
artistic projects realized using free/open technologies.)
For Piksel24 we specially encourage projects in the field of DIY BIOart and renewable/sustainable technologies to apply.

4. Workshops
Hands on workshops utilizing free software and/or open/DIY hardware for artistic use.
For Piksel24 we specially encourage projects in the field of DIY BIOart and renewable/sustainable technologies to apply.

5. PikselSavers
Video and software art based on the screensaver format – short audiovisual (non)narratives made for endless looping. Possible thematic fields includes but are not limited to: sustainable resource allocation, renewable technologies, energy harvesting, fair trade hardware, free content, open access, open data, DIY economy, shared development. The works must be realized by the use of free/open source technologies.

Piksel24 is supported by the Municipality of Bergen, Arts Council Norway, Vestland fylkeskommune and others.

More info: https://piksel.no/

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  • The Piksel Newsletter oct-24 is out! Read about the Piksel24 festival:
    Piksel Festival 2024 will offer an engaging and thought-provoking experience, blending art, technology, science, and critical discourse. With the involvement of artists, technologists, and activists from around the world, the festival is set to challenge conventional thinking and inspire new ideas on the digital world and our environmental responsibilities.
    https://piksel.no/about/news/newsletter-archive?email_id=62
    #piksel
    #piksel24 #festival #newsletter

    17 October 2024 @ 1:46 pm

    Piksel24 – Volunteers Needed!Piksel Festival is approaching, taking place from November 21-24, and we need enthusiastic volunteers to help make this electronic art festival a success!
    We are looking for volunteers for both preparing and rigging the days before the opening of the festival and volunteers that can help us during the festival.
    If you’re ready to dive in , please sign up here: https://sky.piksel.org/index.php/apps/forms/s/nZmdeoKbFxePSksTnoLe97mf
    #piksel24
    #festival #volunteers #frivillige

    16 October 2024 @ 2:29 pm

    Stormy Thursdays x Rob La FrenaisDate: Torsdag 26. september 2024Time: 19:00 – 21:00Place: Studio 207, Strandgaten 207, Bergen
    Rob La Frenais in BergenWe are excited to welcome curator and performance artist Rob La Frenais to Piksel Studio during his stay in Bergen. On September 26th, during our Stormy Thursday event, Rob will host an informal, free talk on the concept of slow travel.
    https://piksel.no/2024/09/25/stormy-thursdays-x-rob-la-frenais

    26 September 2024 @ 1:29 pm

    📣 Piksel brings IDLE to Ars Electronica📣
    Piksel is pleased to announce our participation in STWST48x10 NOPE, part of the Ars Electronica festival, taking place from September 6 to 8, 2024, in Linz, Austria. This year, Piksel will showcase IDLE, our digital platform designed for collaborative art and live performance, both as an exhibition and a presentation. https://stwst48x10.stwst.at/en/idle
    #Piksel
    #PikselFest #PikselCyberSalong #idle #stwst48x10 #arselectronica

    3 September 2024 @ 1:51 pm

    The Piksel Newsletter for August is out with more info about the Piksel Festival Call for Projects, IDLE at STWST48x10 NOPE and Stormy Fridays.Read it online here: https://piksel.no/?na=view&id=57
    #Piksel
    #PikselFest #PikselCyberSalong #newsletter #bergen #norway

    17 August 2024 @ 1:58 pm

    📣 Friendly Reminder: Open Call for Projects! 📣
    Piksel24 | November 21-23, 2024 | Bergen, Norway
    Piksel is excited to announce the call for innovative online and physical projects for the 22nd edition of the Piksel Festival!
    We're especially interested in projects that explore our virtual gallery, IDLE. https://idle.piksel.no/
    Learn
    more and apply at https://pretalx.com/piksel24/ by September 1st, 2024,

    6 August 2024 @ 2:48 pm

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