• Ars Electronica Garden in BERGEN, Norway. Piksel Cyber Salon.

    Ars Electronica Garden in BERGEN. Piksel Cyber Salon.

    Piksel is an international network and annual event for electronic art and technological freedom. Part workshop, part festival, it is organized in Bergen, Norway, and involves participants from more than a dozen countries exchanging ideas, coding, presenting art and software projects, doing workshops, performances and discussions on the aesthetics and politics of free technologies.

    Piksel Cyber Salon is the Ars Electronica Garden in BERGEN, Norway.

    Designed by the Mexican artist Malitzin Cortés, the hub hosts the exhibition COPY/PASTE curated by Antonio Roberts, featuring the work of 5 artists who all incorporate copying as a core aspect of their work. The exhibition aims to show that copying is natural, encouraging to re-think the way we create/share/copy and paste.

    Piksel is also presenting two performances and two lectures. The duo Antonio Roberts/Alex McLean will introduce us into the Live Coding ALGORAVE; Maya Minder, part of the Hackteria group, expands the DIY Bio Art Piksel program with the “Worship – Dinner Performance”. Taking elements of #asrm (autonomous sensory meridian response) Maya and her online partners explore how to online broadcast emotions through sounds. The lecture “Authors of the Future. Re-imagining Copyleft” by Constant, reflects about authors licensing and creative collective practices, and at last, the curator Antonio Roberts will introduce us to the artists and the concept of the COPY PASTE exhibition.

    Piksel Cyber Salon (https://hubs.mozilla.com/qpMLs2c/piksel-fest-spill/)

    Youtube Piksel Produksjoner Channel https://www.youtube.com/c/PikselProduksjonerBergen/


  • CFP PikselXX. Piksel 20 years Anniversary

    CFP PikselXX. Piksel 20 years Anniversary

    PikselXX is scheduled for November 17 – 20. 2022

    Piksel 20 years Anniversary

    We are glad to announce the call for projects for the 20 years Piksel edition!

    To celebrate the anniversary we open a new track for texts, if you are a previous Piksel participant and want to share with us your experience, this section is yours. Selected articles from the open call together with some curated texts from Piksel artists and colleagues will be included in the Piksel 20 years book.

    Piksel will go hybrid again. Screen-based artworks and PikselSavers are primarily intended for the Piksel XX Cyber Salon. Ideas for collaborative online/physical activities are welcome. This year we want to be back to physicality, we encourage you to present art installations that can be built in Bergen to minimize the international transport, according to the green strategy.

    Please feel free to submit your projects to any one of the open tracks: Presentations, workshops, concerts, installations, and the texts call.

    Deadline is 31st of July.

    Please use the online submit form at: https://pretalx.com/piksel22/

    Piksel22 is supported by the Municipality of Bergen, Arts Council Norway, Vestland fylkeskommune and others.

    more info: https://piksel.no/

    **Piksel is an international festival for electronic art and technological freedom. Part workshop, part festival, it is organised in Bergen, Norway, and involves participants from more than a dozen countries exchanging ideas, coding, presenting art and software projects, doing workshops, performances and discussions on the aesthetics and politics of art and free technologies.**

    open CALL for PROJECTS

    For the exhibition and other parts of the program we currently seek

    projects in the following categories:

    1. Installations

    Projects to be included in the exhibitions. The works must be realized by the use of free and open source technologies.

    2. Audiovisual performance

    Live art realized by the use of free software and/or open/DIY hardware. We encourage audio-visual projects, online “orchestra” collaborations with local actors,…

    3. Presentations

    Innovative DIY/open hardware and audiovisual software tools or software art released under a free/open license. (Also includes presentations of artistic projects realized using free/open technologies.)

    4. Workshops

    Hands on workshops utilizing free software and/or open/DIY hardware for artistic use. Workshops can be on a virtual basis too.

    5. PikselSavers

    Video and software art based on the screensaver format – short audiovisual (non)narratives made for endless looping. Possible thematic fields includes but are not limited to: sustainable resource allocation, renewable technologies, energy harvesting, fair trade hardware, free content, open access, open data, DIY economy, shared development. The works must be realized by the use of free/open source technologies.

    6. Texts

    Anecdotes and reflections from the 20 years history of Piksel for the anniversary book. We are specially interested in hearing about collaborations and projects that was initiated as a result of artists meeting at the festival.


  • Piksel21 – WORKSHOPS

    Piksel21 – WORKSHOPS

    PIKSEL21
    The 19th annual Piksel Festival for Electronic Art and Free Technologies

    – Wokshops.
    – November 18th-21st, Bergen (NO)
    https://piksel.no/2021/10/31/piksel21-workshops
    ———————————————————–
    Workshops Programme:

    All workshops are free to attend.
    To sign up send an email to: piksel21(at)piksel(dot)no
    —————————————————————–

    A Butterfly in an Analog Computer – Wolfgang Spahn
    Generating chaotic signals, noise and sound with an analogue computer and Chua circuit, learning the basic functions of an analogue computer along the way.  

    Audiovisual creation in Pure Data/GEM using [ARRAST_VJ] – Bruno Rohde
    This workshop introduces the basic and creative uses of **[ARRAST_VJ]**, a free software for audiovisual creation that enables real time manipulation of videoclips (with sound), images and cameras, and also the creation of interactive compositions, which may be stored, reproduced and exported. 

    Mellite – an environment for creating experimental computer-based music and sound art – Hanns Holger Rutz
    __Mellite__ is an open source application that aims to be an environment both for the composition and creation as well as for the performance and exhibition of computer based music and sound art.  In general, participants should have some basic experience with a programming language, knowing how sound synthesis works in SuperCollider is advantageous but not mandatory.

    Jeu Videa – Natacha Roussel/Amelie Dumont
    Exploring collectively, feministand intersectional possibilities of vide-a game by learning Godot Engine software.  Since the episode of “Gamergate” a few years ago, and partly thanks to the work of feminist academics such as: Anita Sarkeesian (feminist frequency), among others, we now have a better understanding of gender relations in video games. So far there is still very few attempts to develop a video game format that captures feminist and collaborative principles, by transforming the modalities of video games.


    Ephemer(e)ality Capture: Glitching Photogrammetry – Tom Milnes
    Ephemer(e)ality Capture is a practice-based workshop in which participants hack, disturb and glitched the parameters of photogrammetry. Participants use free or open-source 3D scanning apps and software (which they can access online) to scan reflective, invisible, specular, refractive, or ‘ephemeral’ objects and materials to create images that actively confuse the imaging algorithm. 

    Simple WebXR with AR.js and Model-Viewer – tacacocodin 
    Covering the basic and recommended settings for having simple AR web applications. 


  • Piksel is looking for volunteers!

    Piksel is looking for volunteers!

    If you are interested on how an online TV works, on setting up exhibitions, on doing online broadcasting, and want to help at the venues, at the concerts, handling the camera and mediating with the online artists, to be integrated in a communication team working in social media, we want you 🙂

    You will be integrated in the Piksel team, understand the backend of an online tv, proving your camera skills in a real situation and meet new media artists and developers. All at once, catching in a glance the technological challenges of our times.

    Piksel is an international festival for electronic art and technological freedom and involves participants from more than a dozen countries exchanging ideas, coding, presenting art and software projects, doing workshops, performances and discussions on the aesthetics and politics of free technologies.

    This year the festival (18th-21st Nov) is going HYBRID again, with many activities, online and offline. Three exhibitions, three concerts nights at Østre and online, workshops and presentations, street projections and an internet TV channel broadcasting 12 hours a day!

    You will receive a festival pass with full access to all our events, a festival t-shirt and poster, a work certificate and an experience for life.

    Please send us a PM or email us to piksel21(at)piksel(dot)no.

    “Icons made by Pixel perfect from www.flaticon.com


  • WORKSHOP Dance through robots Choreographic creation with the help of robots by Ugo Dehaes (BE)

    Dance through robots

    Number of Participants: 15
    Place: Bergen Dance Center, Georgernes Verft 12, 5011 Bergen
    Time: Friday 19th of November from 11-15h
    Duration: 4 hours

    This workshop is part of the Performing Arts Workshop program, electronics and free/libre technologies applied to the performing arts. It is a Piksel initiative in collaboration with Bergen Dansesenter – resource centre for dance in Vestland.

    To register please send an email to: piksel21@piksel.no with your name and the name of the workshop you want to attend.

    Dance through robots
    Choreographic creation with the help of robots.

    The workshop intends to be a collective research-moment where he choreographer Ugo Dehaes will bring a couple of robotic sculptures that will act as the inspiration for dance movements. The goal is to act as a first rehearsal for a future performance.

    Together with the participants we will explore how we can move these robots by physically manipulating them, and how we can train their AI so they can move on their own.

    We try to make small choreographies for these machines and discover how they can dance based on our input.


    In a next step, some of the participants can try to translate these robotic movements into human dance, while others take care of the movements of the robotic sculptures.

    The aim is to develop a new tool to create movements, starting form the robot’s inherent way of moving.


    Finally, by attaching the robots to humans, we can create small duets between dancers and machines.

    We create duets between human dancers and robots that are remote-controlled by other humans, or robots that create movements autonomously.


    The overall goal is to explore how objects, or in this case robotic sculpture can act as an inspiration for movement-creation and what place robots can have on stage. 

    For whom?
    If you are a dancers and want to explore a new way to create movements 

    If you are a choreographer and want to spice up your tools with technology 
    If you are interested in the technology of robots
    If you are curious and want to play with robots.

    About Ugo Dehaes
    www.ugodehaes.be

    Ugo Dehaes [1977, Leuven] started to dance at the age of 18. During a year he took ballet classes, followed contemporary dance with teachers like David Hernandez, Benoît Lachambre and Saburro Teshigawara and attended a half-time theatre education at De Kleine Academie. The following year he started his full-time dance education at P.A.R.T.S., the international school for dancers and choreographers directed by Anne Teresa De Keersmaeker.

    In 1998 Ugo started to work as a dancer for Meg Stuart/Damaged Goods. During three years he collaborated on the pieces appetite and Highway 101.

    In 2000 he founded the company kwaad bloed [www.kwaadbloed.com] together Charlotte Vanden Eynde. Their first piece, lijfstof, premiered at Kaaitheater before starting an international tour to Vienna, Salzburg, Berlin, Paris, etc.

    From that moment onwards Ugo created regularly new choreographies.
    A first phase was inspired by the visual and mechanical aspects of the human body. He investigates the body as an object, how it grows older and how it can be transformed.
    The second phase consisted of very physical work. He investigates what happens when two bodies occupy the same space, or how bodies can invoke emotions without the help of music or visual aids. This phase concluded with urban dance morphing into contemporary dance in a piece with youngsters and 6 autonomous drones.

    Parallel a third phase aroused in which science takes an important role: from very visual choreographies inspired by the universal forces that keep our world together, to an investigation into the mind of persons living with dementia.

    Since 2018 Ugo shifted his focus and became a choreographer of things. Ugo made the moving sculpture Stalactiet (2018) for Tweetakt Festival (NL), Forced Labor: Arena (2020), an installation with 8 interactive robots, Forced Labor (2021), a lecture-performance with small robots, Runner (2020), a self-learning robot, Pickled Punks (2021), a series of robots in jars of formaldehyde, commissioned by KIKK, and started the research for LIMP, a collaboration with Prof. Geraint A. Wiggins (Computational Creativity) and Axiles Bionics (AI robotized foot-protheses).

    Next to his choreographic work, Ugo also made Coupure, a permanent, moving sculpture for the city of Bruges.

    As a member of the Flemish Young Academy (www.jongeacademie.be) Ugo has a direct contact with numerous important young scientists and researchers in Belgium.

    In the meanwhile Ugo gave numerous workshops and masterclasses and worked for other artists amongst which Stijn Grupping (Post Uit Hesdalen), Ehsan Hemat, Samah Hijawi, Stéphane Arcas, Sachiyo Takahashi, Emil Hrvatin, Arco Renz, Gisèle Vienne & Etienne Bideau-Rey, Kataline Patkaï, Nada Gambier, Antonin De Bemels, Heine R. Avdal,…


  • WORKSHOP You and I, You and Me by Mindaugas Gapsevicius (LT) and Maria Safronova Wahlström (SE)

    You and I, You and Me

    Number of Participants: 15
    Place: Bergen Dance Center, Georgernes Verft 12, 5011 Bergen
    Time: Thursday 18th of November from 12-14h
    Duration: 2 hours

    This workshop is part of the Performing Arts Workshop program, electronics and free/libre technologies applied to the performing arts. It is a Piksel initiative in collaboration with Bergen Dansesenter – resource centre for dance in Vestland.

    To register please send an email to: piksel21@piksel.no with your name and the name of the workshop you want to attend.

    You and I, You and Me
    by Mindaugas Gapsevicius (LT) and Maria Safronova Wahlström (SE)
    http://triple-double-u.com/you-and-i-you-and-me/

    Imagine the future. Humans, computing machines, and various types of hybrids share the space they live in. Senses are altered, some are inextricably linked to computing devices. Electricity is used to control the space and beings living in it. Humans take responsibility to reshape social ties to avoid being controlled by corporations and machines.

    The project You and I, You and Me explores the impact of the environment through electricity. How far could electricity help in understanding the other? Is there a possibility to alter human senses by electric impulses? During the participatory event, the audience is invited to experience the environment, including other humans, by wearing jewellery, shoes, and headwear.

    The project production was supported by the Lithuanian Council for Culture, and the Nordic Council of Ministers
    https://youtu.be/NmVE_78Y43o

    The workshop will guide through the different wearables objects: jewellery, headwear and shoes which leads to different public interactions:

    Collection of wearables

    Jewellery
    The collection of jewelry questions the impact of differently charged ions on humans. By definition, an ion is an electrically charged particle produced by either removing or adding electrons from or to a neutral atom being in every solid, liquid, gas, and plasma. These differently charged subatomic particles, while interacting, generate electric current. Consequently, humans also generate electric current. What are the abilities of humans to generate electric current and, while using it, experience the environment?

    The jewelry pieces hold within it a small LED powered by the human body. Being very sensitive, the flashing of the LED depends on humidity, temperature, contact to the body, and other parameters that affect the components used for the circuit.

    Headwear.
    The project was inspired by research on brain-to-brain interfaces, including the study “A Brain-to-Brain Interface for Real-Time Sharing of Sensorimotor Information” by Miguel Pais-Vieira et al. Following the research, the collection of wearables questions the boundaries of empathy. Aesthetically, the project refers to traditional headwear and the role of headwear in signalling human identity to others.

    The headwear uses medical strategies based on brain cell communication: the electrical impulses are detected while using electroencephalography (EEG), and brain stimulation is triggered by passing DC current through electrodes (tDCS), a non-invasive method to treat depressive disorder, increase empathic abilities, or decrease antisocial behaviour in violent offenders.

    Shoes
    The collection of shoes uses excess human heat, which is turned into electricity to generate sound. At the same time, shoes refer to daily clothing, something humans wear to protect themselves from unexpected environmental obstacles, including other organisms that are not necessarily always friendly to humans as well as cold. While being affected by the ambient temperature, light, and movement, the shoes suggest rethinking human’s relationship with nature.

    Furthermore, the collection critiques the hype surrounding renewable energy, which often pollutes the environment no less than the energy obtained from burning gas or coal. Could excess human heat be considered renewable energy?

    About Mindaugas Gapševičius
    http://triple-double-u.com/you-and-i-you-and-me/

    Mindaugas Gapševičius (born 1974) lives and works in Berlin, Weimar and Vilnius. His workquestions machine creativity without presuming that the human being is the sole creative force. He has completed MA studies at the Vilnius Academy of Arts in 1999 and received a Master of Philosophy degree from the Goldsmiths University of London. He is a creative fellow at the Bauhaus University in Weimar since 2015. Gapševičius was one of the initiators and founders of Institutio Media, the first Lithuanian media art platform (1998), as well as the European Migrating Art Academies network for emerging artists (2008). Along with colleagues from the TOP association, he initiated the first TOP community biolaboratory in Berlin (2016). In 2019 he established Alt lab, a laboratory for non-disciplinary research in Vilnius. Gapševičius’s works have been shown at the Ars Electronica festival in Linz (2019, 2020), the National Gallery of Art and MO Museum in Vilnius (2019), Piksel festival in Bergen (2018), RIXC art and science festival in Riga (2016), Pixelache festival in Helsinki (2015 and 2016), Pixxelpoint festival in Nova Goritsa (2014), KUMU Museum in Tallin (2011).


  • WORKSHOP Responsive Body | Responsive Technology by Kenneth Flak and Külli Roosna (NO, EE)

    Responsive Body | Responsive Tech

    Number of Participants: 10-15
    Place: Bergen Dance Center, Georgernes Verft 12, 5011 Bergen
    Time: Saturday 20th of November from 10-14h
    Duration: 4 hours

    This workshop is part of the Performing Arts Workshop program, electronics and free/libre technologies applied to the performing arts. It is a Piksel initiative in collaboration with PRODA-professional dance training/Bergen Dansesenter – resource centre for dance in Vestland.

    To register please send an email to: piksel21@piksel.no with your name and the name of the workshop you want to attend.

    https://www.roosnaflak.com/

    Responsive Body is a dynamic system created by Roosna & Flak based on listening to yourself and the environment, training sensitivity and coordination as well as strength and stamina. Its purpose is to develop a strong, resilient and intelligent body that is open to internal and external impulses.

    Roosna & Flak created the training from a need to prepare for a wide range of challenges. The system is under continuous evolution as a result of an ongoing movement practice and teaching.

    The training starts with a gentle warm-up to access the breath and the joints, before bringing up the pulse and working through the major muscle groups. This is followed by a section focusing on more complex coordination and use of space, preparing for individual and partnering work, where the focus is on creating movement material based on listening to impulses from both outside and inside the body. This leads to more in-depth investigation into both creating and organizing material into choreographic structures.

    Towards the end of the workshop sensor technology is brought into the game, enabling the research of a new set of connections between movement and sound. For this we use our own set of sensors.

    Workshop leaders would offer a hands-on introduction to performing physically with movement sensors, developing the necessary sensibilities for producing sound and movement as an integrated whole.

    About the dancers and choreographers:
    https://www.roosnaflak.com/

    Internationally active choreographers and dancers Külli Roosna (Estonia) and Kenneth Flak (Norway) have been collaborating since 2008. Whether they are creating their own choreographies or collaborating with others, their work deals with the narratives and technologies of the body. They have explored a wide range of themes, including deep ecology, Viking mythology, totalitarianism and internet culture. The core of their work is human experience in interconnected realities. This is often explored through the dancing body’s possibilities and limitations, in a constant dialogue with the digital technologies and discourses that extend and counterpoint it.

    They have performed their works all over the world. Additionally, they teach Responsive Body movement technique, composition, and sensor programming at various universities and festivals, adapting their methodology and content to different contexts.

    Their interactive music and dance performance Blood Music was nominated for the Estonian Dance Awards 2015; Stalking Paradise, a commission work for Lublin Dance Theater, was selected for the biannual Polish Dance Days. Prime Mover (2018) and Two Body Orchestra (2020) were nominated for the Estonian Dance Awards.

    Külli Roosna (EE)

    Born 1981, is an Estonian dancer, choreographer and teacher. She graduated Tallinn University in 2005 as a choreographer/dancer and continued her studies in Rotterdam Dance Academy in the Netherlands, obtaining her second bachelor degree in 2007.

    In 2013 she obtained an MA of choreography at Tallinn University.

    She has worked with international choreographers Stian Danielsen, Karen Foss, Kari Hoaas, Cid Perlman, Richard Siegal, Dylan Newcomb, Fine5 Dance Theater, and many others.

    In 2010 her solo performance Circle Through was awarded the First Prize at the International Festival of Modern Choreography in Vitebsk, Belarus. She is the recipient of the 2017 Pärnu City Creative Stipendium.

    Her teaching and performing has brought her to festivals, universities and theaters in Estonia, Norway, The Netherlands, Poland, Jordan, India, Japan, Ukraine, Hungary, Czech Republic, Sweden, Germany, France, Russia, Finland, Lithuania, Belarus, and South Korea. In 2014-15 she was board member of Estonian Dance Artist Union and head of its Stipendium commission.

    Kenneth Flak (NO)

    Born 1975, is a Norwegian dancer, choreographer, composer and teacher. He has performed in the works of André Gingras, Dansdesign, Richard Siegal, Kari Hoaas, Preeti Vasudevan and many others.

    He is educated at the National Academy of Dramatic Arts in Norway and the Amsterdam Arts School in the Netherlands.

    In 2007 he received a Bessie Performer’s Award in New York for his interpretation of Gingras’ solo CYP17. In 2010 he was nominated for the BNG Award in Amsterdam for his choreography Of Gods and Driftwood.

    Flak has taught contemporary dance and sound design at universities and festivals around the world.

    A self-taught composer and creative coder, he makes music and interactive tools for live choreographies and dance films.

    He was chair of Norwegian Arts Council Commission for Dance 2018-2020.

    Press
    Kahe keha orkester, Anu Jurisson, Pärnu Postimees, 26 March 2021.
    Post-dramaatiline tantsu-uurimus ja numbriballett, Heili Einasto, Postimees, 12 November 2020
    Kehad tehnoloogia ja tantsu puutepunktis, Iiris Viirpalu, Sirp, 23 October 2020
    Video: Sõltumatu Tantsu Laval kohtuvad kehad ja tehnoloogia, ERR kultuur, 6 Oktober 2020
    Olemise protsess, Eline Selgis, STL, 29 September 2020

    Media
    11 January 2019: Elu pingeväljade liikumapanev jõud (Marie Pullerits, Sirp)
    13 November 2018: [Külli Roosna rääkis tantsulavastusest “Prime Mover”](https://treraadio.bandcamp.com/track/1 November 018-k-lli-roosna-r-kis-tantsulavastusest-prime-mover) (Tre raadio)
    12 November 2018: Külli Roosna lavastusest “Prime Mover”: see sündis meie endi elust (Ester Vilgats, ERR)
    12 November 2018: Endlas esietendub pärnakate rahvusvaheline tantsulavastus (Anu Jürisson, Pärnu Postimees)
    12 November 2018: Endla Teatris toimub tantsulavastuse “Prime Mover” Eesti esietendus (ERR)
    5 November 2018: Video: katkend Külli Roosna ja Kenneth Flaki uuslavastusest “Prime Mover” (ERR)
    2 November 2018: Tütrekese sünd ärgitas looma Endla Küünis tantsulavastust (Anu Jürisson, Pärnu Postimees)


  • Performing Arts Workshops program

    Performing Arts Workshops program

    electronics and free/libre technologies applied to the performing arts.

    To register please send an email to: piksel21@piksel.no with your name and the name of the workshop you want to attend.

    It is a Piksel initiative in collaboration with Bergen Dansesenter – resource centre for dance in Vestland. The workshop Responsive Body | Responsive Technology Workshop by Kenneth Flak (NO) and Külli Roosna (EE) is also supported by PRODA-professional dance training.

    KEY CONCEPTS: Human-centered computing → Interaction design process and methods; Gestural input;
    Applied computing → Performing arts; Sound and music computing;

    KEYWORDS: Dance Technology, Interactive Sonification, Music and Movement

    “Performing arts Workshops, electronics and free/libre technologies applied to the performing arts.” consists in a workshops program for performers, choreographers, actors, artistic directors and theatre art technicians, and general public interested in interaction and the audio/visual body. The aim is to enhance the competences on the use of digital tools applied to interaction, sound, light, devices control, robotics, etc. with free technologies!

    The program includes 3 different workshops by some of the most experimental dancers and developers in Europe: Ugo Dehaes from Belgium, Kenneth Flak and Külli Roosna, from Norway and Estonia, Mindaugas Gapsevicius from Lithuania.

    These 3 groups have been working in the performing arts investigating the technological possibilities from different perspectives. The program tries to open the field from the body and spatial concept and the interaction with the audiences, to the technologies we can use. From body movement performances to body signalling like EEG or Artificial Intelligence devices interpreting the spatial situations as a whole.

    The workshops program we are presenting here will take place at Bergen Dance Center, Georgernes Verft 12, 5011 Bergen.

    Workshops:

    18th of November – 12:00-14:00 – You and I, You and Me by Mindaugas Gapsevicius (LT)

    19th of November – 11:00-15:00 Antropoids by Ugo Dehaes (BE)

    20th of November – 10:00-14:00 10:00-14:00 Responsive Body | Responsive Technology Workshop by Kenneth Flak (NO) and Külli Roosna (EE)

    This program is a collaboration between Piksel and Bergendansesenter.


  • CFP – Piksel21 – November 18 – 21

    CFP – Piksel21 – November 18 – 21

    Piksel21
    November 18-21 2021
    Bergen, Norway

    Deadline September 1st
    Piksel21 is scheduled for November 18 – 21.
    Please use the online submit form at: https://pretalx.com/piksel21

    Dear friends,

    we are glad to announce the open call for projects to Piksel Festival 2021 in the hope that the Covid-19 vaccinations makes it possible for some artists to travel in November when the festival takes place.

    We are aware that the vaccination is not evenly distributed in every country and therefore we will keep the hybrid format and do a double call.

    One is for artists who can travel to Bergen. Please check the rules to enter Norway here: https://www.helsenorge.no/en/coronavirus/international-travels The rules will change in the next months.

    The other one is for artists (who can not travel to Bergen) whose artworks can be presented either virtually/online (Mozilla Hubs, PikselSavers, online concerts, presentations and workshops) or physically at the exhibition where the Piksel technical team will follow the artists instructions to setup the works.

    Please feel free to submit your projects to anyone of the open tracks: Presentations, workshops, concerts, PikselSavers and installations.

    Deadline is 1st of September.
    Please use the online submit form at: https://pretalx.com/piksel21

    Piksel is an international festival for electronic art and technological freedom. Part workshop, part festival, it is organised in Bergen, Norway, and involves participants from more than a dozen countries exchanging ideas, coding, presenting art and software projects, doing workshops, performances and discussions on the aesthetics and politics of art and free technologies.

    open CALL for PROJECTS
    For the exhibition and other parts of the program we currently seek projects in the following categories:

    1. Installations
    Projects to be included in the exhibitions.
    The works must be realized by the use of free and open source technologies.

    2. Audiovisual performance
    Live art and concerts realized by the use of free software and/or open/DIY hardware. We encourage audio-visual projects and online collaborations.

    3. Presentations
    Innovative DIY/open hardware and audiovisual software tools or software art released under a free/open license. (Also includes presentations of
    artistic projects realized using free/open technologies.)

    4. Workshops
    Hands on workshops utilizing free software and/or open/DIY hardware for artistic use. Online workshops are also welcome.

    5. PikselSavers
    Video and software art based on the screensaver format – short audiovisual (non)narratives made for endless looping. Possible thematic
    fields includes but are not limited to: sustainable resource allocation, renewable technologies, energy harvesting, fair trade hardware, free content, open access, open data, DIY economy, shared development. The works must be realized by the use of free/open source technologies.

    !!!!!!!!!! Deadline September 1. 2021 !!!!!!!!!!

    Please use the online submit form at: https://pretalx.com/piksel21/cfp
    Piksel21 is supported by the Municipality of Bergen, Arts Council Norway and others.
    more info: www.piksel.no
    You can enter proposals until 2021-09-01 11:57 (Europe/Oslo), 2 months, 3 weeks from now.


  • Workshop SelfHosted by Critical Engineering Working Group

    SelfHosted by Critical Engineering Working Group

    12 December 2021 – 15:00-19:00 hours.

    To attend you have to register. Please send us an email to piksel21(at)piksel.no
    The workshop will be online through a BBB video chat. We will send the information on how to connect.

    Decentralise! This 4 hours walks participants through the process of setting up their very own server on the Internet, complete with webmail, cloud, VPN, gallery and website services, scalable to hundreds or thousands of users.

    Those interested in serving from home can bring in a PC to wipe and re-purpose as a low-bandwidth server on the Internet. Others wanting a high-traffic, media-rich solution will be encouraged to choose and register a geographically-local server package in class such that they can be guided through a complete install (typical monthly fees are 5 to 15 EUR).

    Good server-side security practices are covered, from disk-encryption to password-management and firewalling. The basics of the UNIX command line are also taught such that participants can securely log into their server and administer it regardless of their physical location. It takes just one in a community to give the gift of high-quality, low-carbon Internet infrastructure – to free yourself and others from centralised and privacy-eroding services (like GMail, DropBox and Flickr).

    No prior experience is necessary, although attention to detail and note-taking skills are important.


  • Workshop Hotglue by Danja Vasiliev and Sarah Grant

    Hotglue by Danja Vasiliev and Sarah Grant

    3-4 December 2021 – 15:00-17:00 hours.

    To attend you have to register. Please send us an email to piksel21(at)piksel.no
    The workshop will be online through a BBB video chat. We will send the information on how to connect.

    Hotglue workshop
    Building websites using Hotglue is fun – and a great, hands-on way to learn about visual design, markup language and hyper-links that power the web. But to do so, one – more so than ever – needs proficiency in the language of the web (HTML, CSS and JavaScript) in order to participate.

    Hotglue is a FOSS “What you see is what you get” editor for the web.  At the workshop a free-to-use grass-roots service Hotglue.me will be used to allow quick hosting of webpages.

    HOTGLUE Content Manipulation System is a unique tool for DIY web-design and Internet samizdat. System design is based on several fundamental rules primarily aimed at preserving visual homogeneity between editing and viewing modes. This structural transparency of HOTGLUE UI permits its users to disregard any separation of Content and Design and /ultimately/ to remove Design as such from their creative practice.

    Danja Vasiliev and Gottfried Haider believe that modern web-users shall be given an easy yet powerful, online (in-browser) authoring tool for making exciting, personally distinct and otherwise odd web-pages. Page contents suddenly become something more then only text blocks and images; user begins to construct web-pages as multi-layered collages where textual is visual and vice versa. Web-pages made with HOTGLUE never look the same – each page is a new creation of its author.

    HOTGLUE is written in PHP and Javascript (jQuery), it uses flat-files for storage and is compatible with Apache2 HTTP server.

    Type: workshop
    Length: 4h
    Language: English
    Additional considerations: max. 12 participants

    Material and Technical Requirements
    Participant materials: Laptop, internet connection


  • Piksel KidZ – STRØMFØRENDE TEKSTIL OG MYK ELEKTRONIKK

    Piksel KidZ – STRØMFØRENDE TEKSTIL OG MYK ELEKTRONIKK

    Oct 4th – 8thth – 10h-13h | 16-19h
    Gratis verksted for barn/unge i alderen 8-18 år for påmelding: piksel21(at)piksel(dot)no

    Vil du lage en t-skjorte med lys som blinker når noen gir deg et klapp på skulderen? Eller en veske som lyser opp når den blir for tung? Går det egentlig an å bygge elektroniske kretser med nål og tråd? Eller strikke en sensor?

    Et introduksjonskurs for alle aldre i elektronisk tekstil og hvordan man kan designe egne enkle kretser.

    Deltagerne får grunnleggende innføring i krets-tankegang, blir presentert for tekstile strømførende materialer og tekstile teknikker for å bygge enkle sensorer før de planlegger og lager en egen tekstil krets med LED-lys på t-skjorte eller veske.

    1: Introduksjon

    a) Hvorfor kalles det en “krets” og hvordan beveger strømmen seg i strømførende materialer

    b) Bli kjent med materialene vi skal bruke, både tekstil og tradisjonell elektronikk

    c) Hvordan kan man lage en tekstil sensor?

    2: Eget design

    a) Deltagerne tester materialene og prøver seg på å lage en sensor

    b) Planlegging av eget design: tegne krets: både teknisk (hvilke komponenter hvor) og designmessig (hvilke materialer, broderi eller applikasjon, estetisk uttrykk på krets på t-skjorte)

    3: Lage krets

    4: Felles presentasjon av resultater

    Hillevi Munthe

    Hillevi Munthe er tekstilkunstner og lærer i grunnskolen. Hun har jobbet med elektronisk tekstil i eget kunstnerisk arbeid siden 2009 og som prosjektleder for det workshop-baserte prosjektet “Soft Technology” på Atelier Nord (2010-2013). I eget arbeid jobber hun med programmerbar bevegelse i tekstile materialer.

    Elisabeth Schimana

    Elisabeth Schimana has been working as a composer, performer and radio artist since 1983. She studied electro-acoustics and experimental music at the University of Music and Performing Arts Vienna, computermusic-composition at the IEM, Graz and musicology and ethnology at the University of Vienna. Her work concentrated for many years on space / body / electronic. She has ongoing cooperations with the Austrian Kunstradio. She also focus on research in the field of woman, art and technology. Elisabeth Schimana gives lectures and holds composition workshops all over the world.

    Duration: 5 day – 3 hours/day
    Age: 10-18 years old.
    Exhibition: Bergen City

    Piksel KidZ Lab is supported by the Norwegian Cultural Fund and Vestland Fylkeskommune.

    2nd – 6th November – 10h-13h | 16-19h
    Gratis verksted for barn/unge i alderen 8-18 år for påmelding: piksel20(at)piksel(dot)no

    STRØMFØRENDE TEKSTIL OG MYK ELEKTRONIKK

    Vil du lage en t-skjorte med lys som blinker når noen gir deg et klapp på skulderen? Eller en veske som lyser opp når den blir for tung? Går det egentlig an å bygge elektroniske kretser med nål og tråd? Eller strikke en sensor?

    Et introduksjonskurs for alle aldre i elektronisk tekstil og hvordan man kan designe egne enkle kretser.

    Deltagerne får grunnleggende innføring i krets-tankegang, blir presentert for tekstile strømførende materialer og tekstile teknikker for å bygge enkle sensorer før de planlegger og lager en egen tekstil krets med LED-lys på t-skjorte eller veske.

    1: Introduksjon

    a) Hvorfor kalles det en “krets” og hvordan beveger strømmen seg i strømførende materialer

    b) Bli kjent med materialene vi skal bruke, både tekstil og tradisjonell elektronikk

    c) Hvordan kan man lage en tekstil sensor?

    2: Eget design

    a) Deltagerne tester materialene og prøver seg på å lage en sensor

    b) Planlegging av eget design: tegne krets: både teknisk (hvilke komponenter hvor) og designmessig (hvilke materialer, broderi eller applikasjon, estetisk uttrykk på krets på t-skjorte)

    3: Lage krets

    4: Felles presentasjon av resultater

    Hillevi Munthe

    Hillevi Munthe er tekstilkunstner og lærer i grunnskolen. Hun har jobbet med elektronisk tekstil i eget kunstnerisk arbeid siden 2009 og som prosjektleder for det workshop-baserte prosjektet “Soft Technology” på Atelier Nord (2010-2013). I eget arbeid jobber hun med programmerbar bevegelse i tekstile materialer.

    Elisabeth Schimana

    Elisabeth Schimana has been working as a composer, performer and radio artist since 1983. She studied electro-acoustics and experimental music at the University of Music and Performing Arts Vienna, computermusic-composition at the IEM, Graz and musicology and ethnology at the University of Vienna. Her work concentrated for many years on space / body / electronic. She has ongoing cooperations with the Austrian Kunstradio. She also focus on research in the field of woman, art and technology. Elisabeth Schimana gives lectures and holds composition workshops all over the world.

    Duration: 5 day – 3 hours/day
    Age: 10-18 years old.
    Exhibition: Bergen City

    Piksel KidZ Lab is supported by the Norwegian Cultural Fund and Vestland Fylkeskommune.


  • Critical Engineering Working Group EXHIBITION

    Decoding Black Magic. Interventions in Infrastructure

    Piksel Festival 2021
    15th of November to 12th of December

    Critical Engineers Working Group exhibition “Decoding Black Magic. Interventions in Infrastructure” will take place from the 15th of November to 12th of December 2021, showing well known artworks plus new works in progress by the artists Bengt Sjölén and Danja Vasiliev.
    Black Book of Wireless (2020), Unintended Emissions (2019), Vending Private Network, WannaScry! [work in progress] and FakeDeeper – Portrait of three critical engineers (Bengt Sjölén, 2021)

    Black Book of Wireless

    The Black Book of Wireless is intended to be a book of the dark magic that antennas and radios is, with pages that are circuits and PCB trace antennas (copper traces on PCB material) and of which some examples are shown in this iteration. The piece tries to describe the physical connection between form and function in high frequency electronics such that all the traditional passive electronic components can be implemented with just the shape of copper on a substrate: a resistor being the thickness and length of trace, a capacitor a gap in a trace, a coil literally being a spiral or coil shaped trace and more obscure shapes like filters, couplers, transmission lines. The more obscure parts of this is things that are not fully understood or even if you can model and simulate how you think they will behave you have to try them out to see how they actually behave. For examples in the pictures see e.g. the UWB antennas that look like little faces or funny cartoon shapes and the fractal antennas with funny shapes and turns trying to maximize their length in a finite space or the Vivaldi antennas curved shapes where the maximum and minimum gaps between the copper bodies define the range of frequencies the antenna is tuned for while not even being connected the input – the input is on the opposite side of the PCB being coupled and in that way conveying the received signal.

    Black Book of Wireless receives and decodes radio signals present in the local environment such as Air Traffic transponders for airplanes flying past, AIS transponders from ships, GSM communication between local cell towers and phones, Wifi communication between devices and base stations. Decoded information as well as description of other artefacts such as pcb trace antennas and a software radio system that can be a rogue GSM baase station (the white beagle bone and the white usrp software radio board with gsm antennas) is continuously printed on terminal style min screens distributed across the table.

    Unintended Emissions (2019)

    Wireless (802.11) Citizen Surveillance Investigation

    https://criticalengineering.org/projects/unintended-emissions/

    Inserted into urban environs, Unintended Emissions captures, dissects, maps and projects radio emissions invisibly shared by our portable wireless devices.

    Unintended Emissions reveals meta-data such as make of device, networks the device previously connected to and Internet connection requests transmitted by the device out into the air, employing two arrays of directional Yagi antennae the project attempts to determine positions of Wi-Fi devices in the vicinity.

    Similar to surveillance and tracking systems such as StingRay, Unintended Emissions places mobile Wi-Fi users on a 2D map indicating the kind of device user has, time of appearance, user’s network activity and other user-specific meta data. This information can be further analyzed to determine the user’s identity and movements within a locality and the Internet.

    Using methods and technologies known to be deployed by federal, surveillance initiatives, the intervention seeks to engender a “healthy paranoia” in the interests of an increased techno-political subjectivity.

    Vending Private Network

    A vending machine for selling VPN internet access via gateways located four countries not involved in FIVE- NINE- ELEVEN-EYES internet surveillance program.

    https://criticalengineering.org/projects/vending-private-network

    Virtual Private Networks (VPNs) have come into increasing demand in recent years, providing route encryption through hostile networks. In China, Vietnam, Turkey and Pakistan they also serve to mitigate government censorship, such that foreign sites otherwise blocked by state firewalls are made available to VPN users (Twitter, Facebook, Wikipedia, activist sites and digital libraries being the most common).

    Vending Private Network takes the form of a condom vending machine, such as those typically seen in public toilets, nightclubs and bars. Equipped with mechanical buttons, a coin-slot and USB ports, it offers 4 VPN routes, each with an animated graphic depicting the route as a fantasy destination.

    Audiences are invited to insert a USB stick into the slot, a coin (1 pound or euro) into the machine, and to select a VPN destination by pressing a mechanical button. In doing so, a unique VPN configuration file is then written to the USB stick. Special instructions (in the form of a README.txt) are also copied, explaining how to use the VPN in a special ‘sheathed’ mode that evades detection methods (namely Deep Packet Inspection, or DPI) used by corporations and state-controlled infrastructure administrators. This is the only means known to work against state controlled firewalls.

    Vending Private Network is especially designed for use in wealthy countries; only then can its ulterior motive come into play: leveraging economic and cultural privilege to benefit those less fortunate. With each VPN config paid for, another ‘shadow config’ is generated, to be later shipped to dissidents, activist organisations and others in Turkey, China, Vietnam, Afghanistan, Iran (other countries to be confirmed) such that those that need it most can enjoy protection and access to the open web.

    The coins inserted into the vending machine also directly fund the VPN running costs, whose tally is displayed on each screen of the vending machine. Should a particular VPN not have enough money deposited to pay for monthly server hosting costs, it is shutdown, with a white on black notice on the display that it no longer functions due to insufficient public funding. Should money sufficient to cover costs be donated the dormant server will boot back to life and public service continues.

    Just as one might expect to see on a condom vending machine, Vending Private Network is adorned with the sticker “Get Protected”.

    WannaScry! [work in progress]

    WannaScry! is a video-conferencing server that operates from an exhibition venue and publicly displays and stores video calls conducted through it. Real-time and recorded video-chat are projected inside a Palantir*-like scrying ball.

    *Palantir is a Techie Software Soldier Spy, Big Data’s scariest, most secretive unicorn in Silicon Valley1

    https://vimeo.com/manage/videos/523667524

    FakeDeeper – Portrait of three critical engineers (Bengt Sjölén, 2021)

    Photo manipulation has existed as long as photography has existed. Recent research has leveraged machine learning to do things such as face swap to replace the face of a person in a video with another persons face or to be able to drive one persons face with the motion of another face thereby e.g. making it look like a persons says or a reacts in a way that they didn’t do.

    With our visual culture, in news, politics, social media etc, the ultimate proof of that something actually happened, or what someone actually said, has for many decades been the moving image documenting the event – what used to be perceived as the unquestionable absolute truth.

    We have now rapidly moved into a time where this is no longer the case, where images and videos are malleable and easily edited to misrepresent events, to literally put words in someones mouth that they never uttered, or place people at a scene in which they never were.

    This obviously has far-reaching implications in a society that puts the ultimate trust in the image be it a surveillance camera, a news coverage or a video posted on social media. FakeDeeper demonstrates this in a simple and direct way by having the face of a visitor drive the faces on 3 still images making them move their mouths, pose and facial expressions as the visitor does in front of the camera in real time. The live situation also allows for weird deformations and glitches and the possibility to easily break the illusion in ways that a deliberate fake video production would of course edit away but then also hints at artefacts that can reveal the fake while also emphasizing how much can be done easily with readily available code, machine learning models and only still images and a webcam.

    Current variant:

    3 screens (or a projection) shows 3 faces. A camera tracks faces of visitors in the space in front of the three screens. As the system locks to your face the 3 faces on the screens start moving in concert as your face does – you control all 3 faces in concert, if you smile they smile, if you lean your head to the right they do to, if you open your mouth they open their mouths mimicking you. The faces can be glitched and deformed e.g. by hiding part of your face, make strange faces or turning it almost away from the camera making it hard for the machine learning system to catch the pose and expression on your face. This also means that typically as you turn and walk away from the camera the last frame would typically be a weird deformed and glitched triptyc of faces.


  • 5 days ago

    Piksel ... See MoreSee Less
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    4 weeks ago

    Piksel sitt forsidebilde ... See MoreSee Less
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    3 months ago

    Sad days for the experimental sound scene, our dear Juan Antonio Nieto has unexpectedly passed away. He was playing at the Piksel festival in 2019. Those were special days. RIP. archive.org/details/noish_202001/Nieto.wav ... See MoreSee Less
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    5 months ago

    Invitation FINISSAGEDecoding Black Magic. Interventions in Infrastructureby the Critical Engineering Working GroupPiksel Festival 2021Piksel is glad to invite you to the Exhibition Finissage of the Critical Engineering Working Group.Tomorrow December 12th , the exhibition "Decoding Black Magic - Interventions in Infrastructure" by the Critical Engineering Working Group will be open from 14:00-21:00, adding 3 more hours to the regular opening hours.This is done as a way to celebrate together the unique opportunity in Bergen to see the art installations of these great artists. It is also a way to thank you for your interest and collaboration in expanding electronic art in the the cultural and artistic scene in our city of Bergen, as well as your support to the Piksel festival.Please join us on this last closure of the festival and the exhibition.Piksel is following all guidelines, related to COVID-19 and public events. If you have symptoms of COVID-19 or have been in close contact with someone that has COVID-19 you can not attend the event. Read more about COVID-19 and symptoms: www.fhi.no/en/id/infectious-diseases/coronavirus/Piksel teampiksel.no/ ... See MoreSee Less
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