piksel06

DigiMag piksel06 report

Italian online magazine Digimag features a Piksel06 report written by Eleonora Oreggia and Silvano Kysucix. The article is partly based on an irc interview with yours truly which is now included in the latest italian version of the magazine, and can be read in english here.


p06 report @ Vj France

For our frenchspeaking readers, here’s a report from the VJ France blog, featuring lots of truly spectacular photos from the Piksel06 live and presentations programme.

Check it out!


post-p06: The Ball In The Hole video and photos


‘The ball in the hole’ is an interactive installation by Kysucix & Xname, shown for the first time at the Piksel06 exhibition.

Some videos and images from the installation are now online.

Enjoy!


report: CHAOS MICRO MEDIA at PIKSEL festival (2006)


The APO33 collective have posted a report on the Chaos Multimedias project – a workshop they hosted at piksel06, featuring bulding of transmitters/receivers, hacking electronic devices as well as installations and interventions in the Bunker and nearby city areas throughout the festival.

Read the report and check out the photoblog of the activities.



Gimp/GEGL presentation online

Øyvind Kolås’ Piksel06 presentation about the next-generation imaging core of the GIMP was recently featured in an article on linux.com:

http://www.linux.com/article.pl?sid=06/10/16/1342216

Videos from the presentation is now online.
Watch them here:

GEGL-babl part 1 —– GEGL-babl part 2


Piksel-dev dvd released!!

As a last minute special for Piksel06, David has just released the PikseLiveCD
developer dvd. It’s a first test of a developer version of the liveCD which
can be used for packaging apps to be made avaiable from a common repository.

Check it out!

http://bekstation.bek.no/piksel/piksel-dev-0.3.iso
http://bekstation.bek.no/piksel/piksel-dev-0.3.md5

It’s currently 1,4 Gb


Piksel06 catalogue online


The piksel06 catalogue is now online.

Get it here: >>>>>>>


The Really Free Movie Exhibition

The Really Free Movie Exhibition is the most politically correct action of Cine Falcatrua, a brazillian group that works in the bordeline between cinema’s hyper-authorized architecture and new media’s fluid ecology. It consists of screenings of copyleft movies downloaded from the Internet, whose url sources are beforehand revealed to the audience. The spectators are encouraged to download the movies and organize their own exhibitions, becoming curators themselves. All movies exhibited at Piksel06 can be downloaded through Cine Falcatrua’s blog or Piksel website.

During Piksel06 there will be a 1 hour screening with different movies each day of the festival. Check the schedule for when & where.


Pisel06 :: workshops


Piksel06 features a selection of higly informative and practical hands on workshops:

– Go Forth! – build your own cheap synth from scratch by Tom Schouten and Aymeric Mansoux
– LiveCoding using Fluxus by Dave Griffiths
– CircuitBending audio toys by Audun Eriksen
– Howto build suneaters (solar-panel bots) by Christian Faubel
– Chaos Micromedias project by APO33 collective

All workshops take place in Teknikerkroen and are free for all to attend, but have limited number of seats. Most are 1/2 day workshops atarting at 1400 each day. The exception is the Chaos Micromedias project which is a continous intervention throughout the festival that ends up in an installation on display the last day.
Necessary materials will be supplied by the piksel crew. To sign up, please send a mail to piksel06 AT bek DOT no.

For more detailed info goto Piksel06 :: workshops


piksel06 – hardware politics – programme online


70 participants from 20 countries gather in Bergen for 4 days of exchanging
art, code and ideas based on practical implementations of free culture.

Full programme now online!

Read the announcement here.


Cinema Solubile: piksel 2006 edition — call for makers

Cinema Solubile is a special challenge for film/videomakers during this years piksel.
11 artists that work with image and film are invited to make a no budget film in 23 hours, about an unpredictable subject. After presenting their creation to the
audience they destroy the master.

The project is strongly inspired by futurist ideas and methodology, and it’s surely no game for the faint of heart 🙂

Read more about the project and how to get involved here:
Cinema Solubile goes to Norway


  • 2 days ago

    Piksel
    For the first time, the Critical Engineering Working Group are opening their workshops to the online realm. It is a unique opportunity to join Danja Vasiliev and Sarah Grant this Friday and Saturday for the hands-on workshop using Hotglue. On the 10th and 11th of December Bengt Sjölén and Danja Vasiliev will work together again to lead the workshop Selfhosted. Join us sending an email to piksel21(at)piksel(dot)noWeb-pages made with HOTGLUE never look the same - each page is a new creation of its author.Hotglue by Critical Engineering Working Group / Danja Vasiliev and Sarah Grant3-4 December 2021 – 15:00-17:00 hours.piksel.no/2021/05/19/hotglueBuilding websites using Hotglue is fun – and a great, hands-on way to learn about visual design, markup language and hyper-links that power the web. But to do so, one – more so than ever – needs proficiency in the language of the web (HTML, CSS and JavaScript) in order to participate.Hotglue is a FOSS “What you see is what you get” editor for the web. At the workshop a free-to-use grass-roots service Hotglue.me will be used to allow quick hosting of webpages.HOTGLUE Content Manipulation System is a unique tool for DIY web-design and Internet samizdat. System design is based on several fundamental rules primarily aimed at preserving visual homogeneity between editing and viewing modes. This structural transparency of HOTGLUE UI permits its users to disregard any separation of Content and Design and /ultimately/ to remove Design as such from their creative practice.Danja Vasiliev and Gottfried Haider believe that modern web-users shall be given an easy yet powerful, online (in-browser) authoring tool for making exciting, personally distinct and otherwise odd web-pages. Page contents suddenly become something more then only text blocks and images; user begins to construct web-pages as multi-layered collages where textual is visual and vice versa. Web-pages made with HOTGLUE never look the same - each page is a new creation of its author. ... See MoreSee Less
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    2 days ago

    Piksel
    Did you know that you can still visit the Critical Engineering Working Group Exhibition `Decoding Black Magic; Interventions in Infrastructure´ at Kulturhuset 2, C Sunds Gate, every day 13-18h (apart from Mondays)?We will also allow private visits at other times with selected appointments. Let us know when is a good time for you to visit, and the bogeyman will be here waiting for you.Email for more detailspiksel21(@)piksel(.)no ... See MoreSee Less
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    2 days ago

    Piksel
    3-4 December 2021 – 15:00-17:00 hours.Web-pages made with HOTGLUE never look the same - each page is a new creation of its author.JOIN us at the HOTGLUE workshop by Danja Vasiliev and Sarah Grant this Friday and Saturday! We will learn to build decentralized websites using Hotglue. It is fun - and a great, hands-on way to learn about the otherwise hidden structures and exchanges that power the web. HOTGLUE developers believe that modern web-users shall be given an easy yet powerful, online (in-browser) authoring tool for making exciting, personally distinct, and otherwise odd web-pages. Page contents suddenly become something more than only text blocks and images; user begins to construct web-pages as multi-layered collages where textual is visual and vice versa. Web-pages made with HOTGLUE never look the same - each page is a new creation of its author.To attend send us an email to piksel21(at)piksel.no. The workshop will be online through a BBB video chat. We will send the information on how to connect. ... See MoreSee Less
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    3 days ago

    Piksel
    “Samizdat: I write it myself, edit it myself, censor it myself, publish it myself, distribute it myself, and spend time in prison for it myself”, Vladimir BukovskyThe term ‘samizda’ was coined as a word game by the Russian poet Nikolai Glazkov in the 1940’s. He included the note ‘samsebiaizdat’ (self-published) in the copies he types of his poems. HTML SAMIZDAT is a web creation proposal made directly from the browser, collective, open and instantly visible. Using the web as a support and canvas, it is proposed to create a joint site, a samizdat, through the appropriation of html code and multimedia objects. To do this, we will use the Hotglue tool, developed by Gottfried Haider and Danja Vasiliev, and worm.org.You only need a computer with Firefox browser installed to participate. Programming and code skills are not required.To attend send us an email to piksel21(at)piksel.no. The workshop will be online through a BBB video chat. We will send the information on how to connect. ... See MoreSee Less
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