piksel-dev

Inkluderende Digitalt Laboratorium for Eksperimentell Kunst (IDLE)

Bergen 2022-2024

STATUS REPORT

Introduction

Inkluderende Digitalt Laboratorium for Eksperimentell Kunst (IDLE) is an innovative artistic and participatory project based on a digitally updated art venue space, Studio 207, in Bergen. The goal is to unlock the room’s different audiovisual devices, remotely accessible via the Internet, enabling everyone to interact with them to create new artistic experiences even not being physically there.

The venue’s audiovisual devices are controlled remotely through a virtual gallery. Guest artists and audiences can manipulate lights, videos, and sound equipment to create different atmospheres and performances in the venue. Through the manipulation of the virtual interfaces (the gallery), inputs are transformed by the Internet of Things system to alter physically the space. The public designs spatial audiovisual experiences for those In Real Life at the venue and simultaneously in the virtual gallery!

IDLE intends to offer a creative virtual meeting point for school kids, youngsters, people with reduced mobility who wants to interact with the physical world, and all of those art-curious lovers that want to look for new physical-virtual new experiences. The project explores new collaborations and forms of interaction between different art and cultural forms.

2022
IDLE is a multi-disciplinary three years project from 2022-2024. First-year development, 2022, has focused on the research and prototyping of the user interaction system. Tasks have included forming the team, coordinating meetings, researching the 3 main fields of the project: IoT (Internet Of Things) devices, Sound and Video control interfaces, and Virtual Reality user interface; testing software and hardware solutions within the free/libre technologies, development of a prototype, IDLE version 0.0, a possible model to follow, a Bergen development team residency’s, and a final presentation of the results.

The IDLE version 0.0, have been premiered at the 20th Piksel anniversary: PIKSELXX AI AI AI festival for Kunst og Fri Teknologi. The artists and developers of the project traveled to Bergen to work together in an art residency, creating the first sound and visual, physical, and virtual experience. The presentation was held on Thursday, Nov 17th – 22-23h.at Studio 207 and the @Piksel Cyber Salon with a massive public attendance.

2023
As with any research project, we found different technical challenges over the year that lead to a re-schedule of the initial project plan. To absorb the delay we have overlapped the second-year production with the final tasks of the first year. The new schedule will facilitate the developments to achieve IDLE version 1.0 and the dissemination plan to collaborators of the second year.

2023 is the year focused on knitting the mediators network among the voluntary organizations, the professional sector at the healthcare facilities, the public workers in different municipalities, and any other inclusive association that works with groups that need special facilitation: children and young people with long stays at healthcare facilities, school kids, people with reduced mobility, etc. The 2023 goal is to transfer the technological competencies on how to use IDLE through meetings and “hands-on” workshops.

2024
Still, there is a challenge to overcome this year. The initial project is planned over 3 years, including Development, Dissemination to mediators, and Public events with final users. The Arts Council Norway has only provided funding for 2 years (2022-23).

2024 is a crucial period that will determine the success or failure of the entire process. Throughout this last year, a series of public events will show the “Art Experiences” in Norway and internationally created by the audiences and specially curated guest artists invited to participate.

In 2023 we will apply again with this project to achieve the necessary funding to finish the IDLE project as intended and planned.

IDLE is a project initiated by Piksel in 2022, in collaboration with CNDSD, Malitzin Cortés and Iván Abreu, APO33, Jenny Pickett, Julien Ottavi, Romain Papion, and Martin E. Koch.

2022 System Development

Piksel proposed to develop the project over athree year period, from 2022 to 2024. This report is about explaining what has been done in the first project’s year.

In 2022 IDLE project goals were to develop the different components of the system and to connect them through a virtual gallery:

  • To create the virtual gallery
  • To implement the IoT system at Studio 207.
  • To implement sound streaming tools to make online concerts with remote musicians and/or users.
  • To connect all the systems.

The virtual gallery
The virtual gallery has taken the physical space as architectural model to enhance the understanding of the project and the identification of the venue. The system, based on innovative previously done projects, presents Studio 207 on a web-based internet VR platform.

The IoT system
The IoT system has been programmed using only free and open-source technologies and every developing step is published in a local wiki. This open documentation can be used to facilitate other venues to integrate IoT technologies in their spaces.

GIASO, Sound multi-user interface

The sound user interface is based on the server software developed by Apo33, Great International Audio Streaming Orchestra, GIASO, to create a place for networked performance.

The “Great International Audio Streaming Orchestra” uses a bi-directional multiplex platform to perform and mix different audio sources (streaming). In the time of the performance, the streams (transmission) are re-composed in the broadcast space through a spatialization based on a free and multi-stream internet transmission system. GIASO creates a new form of orchestral composition where composers become virtual entities that emerge from a community of nodes – audio explorers and networked performers.

Web-dev Interface
Through a browser we connect the physical devices, lights, sound, and screens at the Studio, to the VR environment, in such a way that people can interact and create new environments in real time.

Activities in Bergen related to the project

Residency

The artists and developers have been in Bergen a week on a working lab residency to fine tuning the first IDLE version. The team is originally from France, Mexico, Germany, Norway and Spain. This residency has allowed to set up the systems we have been working during 2022, connect them and test it.

Premiere at Studio 207. IDLE Versión 0.0.

On the right we can see the Studio 207 were the audience could enjoy the AV performance. The audio and visual electronic artists are located on the next office, to show clearly to the public they are controlling the Studio 207 venue. The performance can be seen at the Studio but also the audience could visit the remote work from the artists. A big monitor was showing the same performance also in the virtual gallery, the Piksel Cyber Salon.

The 2022 plan included the following practical goals:

  • To develop a virtual gallery Studio 207 where the people can interact.
  • To develop a sound interface where musicians or public can interact and send the final sound stream to the Studio 207 sound system.
  • To integrate the IoT system in the Studio 207, including robotic cameras, led lights, sound equipment and video equipment connected.
  • To make a website to use at Studio 207 to control the IoT system in situ.
  • To publish the project findings to the general public and other cultural organizations.
  • To disseminate the project.

Done tasks:

  • To study the possibilities actual software and hardware based on free/libre technologies.
  • To test them, to test the limitations and find out how to implement a solution easy to use.
  • To put in common the different knowledge of the team members to achieve the final goals.
  • To meet all over the year to coordinate the different teams: The IoT team, created by Martin E. Koch, Gisle Frøysland and Maite Cajaraville, the sound development system with Jenny Pickett, Julien Ottavi and Román Papión, and the virtual environment team Iván Abreu and Malitzin Cortés.
  • To make a week residency inviting all team members in Bergen to be able to actually work in real life and in te real physicial space.
  • To write down reports, documentation and graphical information about the system and how to implement it.
  • To create a dissemination platform where we can share that knowledge https://wiki.piksel.org/index.php/Piksel_meets_IoT

Deliveries:

  • A VR gallery in Hubs by Mozilla
  • A sound streaming tools for multiuser musicians
  • A server to host all the applications
  • An IoT system controlled by code
  • A wiki with documentation

Software tested:

VR environment:

  • Mozilla Hubs
  • A- frame three.js

IoT Servers:

Lights and protocols:

  • Led lights individually addressable
  • Led spotlights (Philips system – Philips HUE)
  • Zigbee
  • MIDI

Robotic Cameras
Sound:

  • Icestream server modified

Video:

  • Kodi video player over Raspberry pi

Conclusions:

– A wide research has been done on software and hardware related to each field. Therefore, we are in a better position to decide how to develop the final solution.

– We encountered several technical barriers that led us to change the software and hardware tools we had in mind. On the other side, to confirm our guess, we opened a communication channel with the Mozilla Hubs developers team. They confirmed several of our concerns, meaning we have got some awareness of the project and a better vision of how to get our goals.

– The project is very complex. We knew that. We calculate we have done approx a 75% of the planned project, which we believe is a good result.

– The team has met and decided how to work and is highly engaged in the process and the project.

– The activities in Bergen have been very successful, in public attendance and teamwork.

– To develop a project like this, the residency format works very well. It is highly recommended and effective.

Next steps:

In the first 6 months of 2023 we expect to have a new IDLE version 1.0, easy to use for external audiences. In parallel, we plan to start the second year activities.

The second year, once the system is functioning, we want to develop a dissemination plan together with voluntary organizations, the professional sector at the healthcare facilities, the public workers in different municipalities, and any other inclusive association who works with groups that need special facilitation: children and young people with long stays at healthcare facilities, school kids, people with reduced mobility, etc. Adding to that we want to invite national and international artists as well as the civil society to participate in the common creation. A series of workshops will be hosted at Piksel to transfer the competences from the Piksel team to collaborators and mediators.

The third year we will execute the dissemination plan in Norway and internationally through a series of public events where the different “Art Experiences” created by the public will be shown along the year. Specially curated guests artists will be invited to participate.

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Frei0r plugins 1.2 released

Finally, after 3 years of development the new Frei0r api is released! Frei0r is now widely adopted as the standard api for simple video effects on the GNU/Linux platform. It currently includes more than 80  effects and is  used  by free  video applications  such as [PureData],  [Open  Movie  Editor],  [DVEdit], [Gephex],  [LiVES],  [FreeJ],  [MøB], [VeeJay], [MLT], [KDEnLive] and others.

Here’s the full README for this release: (continue reading…)

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Toonloop 1.1 released

toonloop_background
Alexandre Quessy  has just released Toonloop version 1.1 for Debian/Ubuntu GNU/Linux! The Debian packages for Toonloop and Pygame (its dependency) can be found at http://toonloop.com/?q=download

New in Toonloop 1.1 :
* Added groups of options. One for each effect.
* Unified interface to GLSL effects.
* Added simplechroma, lumakey, leavecolor and brcosa effects.
* Background image is one taken using a special key stroke.
* Able to add or delete frames anywhere in a clip.
* Playback direction : forward, backward, back&forth.
* Display a progress bar when saving a clip.
* Shift-Q to quit, and not ESC anymore.
(continue reading…)

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Report from the OpenCV workshop at BALTAN Laboratories

orange1_640

Report by Yves Degoyon, workshop leader (along with Lluis Gomez i Bigorda), OpenCV workshop at BALTAN Laboratories, September 21-27, 2009 (continue reading…)

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pd_opencv 0.2-rc4

after a week of intensive workshop in BALTAN  laboratories
a new version of OpenCV for PD has been released,
version 0.2-rc4 that fixes the following issues :

##########################
version 0.2-rc4 ( codename BALTANIK )

* fixed colorspace problems for mac ppc
* contours detection objects ( hu_compare and pgh_compare ) now give the posititon of matching contours.
* a folder of examples have been added, they should work with pd-extended.

##########################

you can find binaries for mac osx and linux packages on the wiki
as well as the source code ( for those who want to compile it ) here :
http://www.hangar.org/wikis/lab/doku.php?id=start:puredata_opencv

some videos of the workshop have been published here :
http://giss.tv/dmmdb/index.php?channel=pdopencv

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The LiVES Video Editor and VJ Tool Turns 1.0

LiVES is a video editing and VJ tool for Linux and BSD systems and today it celebrates its version 1.0 birthday. LiVES provides realtime video performance and non-linear editing for all classes of video editors and VJs (VJ is the Video equivalent of a DJ).

The LiVES project was started in 2002 by me, the author, and I continue to manage and enhance the project. At the time I had just bought a digital camera that was capable of taking short video clips of 10 seconds or so. Although I could play these clips perfectly well in mplayer, I was unable to find any editor on Linux which was capable of editing this format. So I thought – if I can play the clips, then I should be able to save the frames and edit them. I looked at the manpage for mplayer and noted that it could output multiple image files. From this the LiVES editor was born.

The other thing that was going on at the time, which is just as important today, was the beginning of DRM, and companies were attempting to lock down video and prevent people from copying and thus being able to edit clips. So I was interested in the new, open formats which were coming along as an alternative – today most people have heard of and even used ogg/theora. LiVES was one of the very first applications to support that format. True to the spirit of open source, the LiVES code does not contain any proprietary or patented codecs, although these can be added through external libraries. (continue reading…)

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LiVES 1.0.0-pre1 released !


Salsaman just released  LiVES version 1.0.0-pre1. All features and APIs are now frozen for 1.0, only bug fixes will be made from now on until after the 1.0 release. (continue reading…)

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Fritzing 0.3.0

A new release of Fritzing – ‘an open-source initiative to support designers, artists, researchers and hobbyists to take the step from physical prototyping to actual product’ –  just out!  Lots of nice new features:

* Resizable and custom-shaped boards (just import one as svg) – Note: You now get a rectangle PCB by default, swap for the Arduino Shield if you need it
* Gerber export (for sending your PCB to professional production)
* Multiple parts bins (and more: shareable bins, parts import, drag’n’drop reordering)
* Big performance boost (thanks to a new release of Qt)
* New part: Relay (and did you see the web-based parts generator )
* Italian translation (thanks Gianluca!)
* Rotate boards (as long as they are empty)
* Lots of other tweaks and fixes

http://fritzing.org/download/

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New Release: fluxus 0.16

“act of a flowing; a continuous moving on or passing by, as of a flowing
stream; a continuous succession of changes”

Chunky new stuff:

* New truetype font primitive, with 3D extruding and poly conversion
* Perlin and Simplex noise functions
* Tiled framedump for rendering insane resolutions
* New example games, space invaders and missile command!
* Lots of fixes and improvements, particularly in fluxa – the synth server.
* A new fluxus manual:
http://www.pawfal.org/fluxus/files/fluxus-documentation.pdf
* A new website:
http://www.pawfal.org/fluxus

It’s still best to be oldskool and build it from source:
http://www.pawfal.org/fluxus/files/fluxus-0.16rc1.tar.gz

But there are a few more packages and OSX apps available nowadays:
http://www.pawfal.org/fluxus/packages/


new release: dmmdb version 2.0

The GISS team just released  version 2.0 of the Distributed Multi-Media Database ( a.k.a. dmmdb ), which includes a modified version of cortado, this is the last development that was due for G.I.S.S. 3.0.

all is documented and available from G.I.S.S. wiki :
http://giss.tv/wiki/index.php/Distributed_Multimedia_Database_System_Phase_2

but a bit of technical details as you all love them :

(continue reading…)

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LiVES 0.9.9.7 released

Salsaman just announced the release of LiVES 0.9.9.7

CHANGELOG
———
Add “livetext” effect/generator.
– see release notes for instructions

Fix MIDI device autodetection.
– a MIDI controller on /dev/midi1 should now be automatically discovered

Fix “force single monitor” bug.
– this setting was accidentally not fully implemented in the last release

Correct audio synch when encoding a selection (regression).

Small cleanups in OSC and event_list code.

Add OMC command “/clip/encode_as”.
– this is related to the batch processing tool (See below)

Created LiVES batch processing tool (/tools/batchproc).
– see release notes for more details
(continue reading…)

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GISS icecast v 2.3.2-kh4-giss releases

as copy/pasted from the wiki :

http://giss.tv/wiki/index.php/G.I.S.S._Icecast,

a release of an Icecast special version for G.I.S.S. has been made this month,
some modifications might be useful to some other projects
and fixed bugs has been imported in Karl Heye’s branched icecast.

The G.I.S.S. icecast is only fit to run on a master server and needs to
be connected to a G.I.S.S. server database, so the slaves should run an
icecast >= 2.3.2-kh5 from http://www.icecast.pwp.blueyonder.co.uk/

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  • 🌩️ Join us for one last Stormy Thursday!🌩️📅 Date: 21st March🕔 Time: 17:00-20:00📍 Location: Piksel Studio, Strandgaten 207Get ready for an evening packed with engaging discussions and knowledge exchange at Piksel Studio. Our team will unveil exciting updates on our IDLE Cyber Salong, now adorned with captivating interactive instruments!Images from IDLE cyber salong and previous Stormy Thursdays Don't miss out! See you there! 👋

    20 March 2024 @ 11:56 am

    Our friends from Lifepatch in Yogyakarta needs help to rebuild their roof that has collapsed due to termite damage and heavy rains.
    https://lifepatch.id/Lifepatch_roof_collapsed

    1 March 2024 @ 2:21 pm

    🌟 Friendly Reminder: Get ready for another exciting Stormy Thursdays this week! 🌪️ Join us as we look at Hydra, learning how to wield its powers with any MIDI controller or keyboard. 🎹🕹️ https://hydra.ojack.xyz/ Plus, we will look at controlling a Praxis Live project using a MIDI keyboard.As always, there'll be dedicated time to work independently on your own projects.See you Thursday, 29/2 at Studio 207, Strandgaten 207, from 17:00-20:00. #PikselFest #StormyThursdays

    29 February 2024 @ 11:16 am

    🌩️ Stormy Thursday`s at Studio 207! 🌩️Join us today for yet an exciting edition of Stormy Thursdays! James will be giving a short demo of the game he's currently crafting; Wee boats, starring Beffen. With lots of cool open-source tools to highlight, it looks to be an interesting evening! 🎮✨
    📅 Date: Today 22.02-24🕔 Time: 17:00 - 20:00📍 Location: Studio 207, Strandgaten 207
    #StormyThursdays #PikselFest #GameDemo #OpenSourceMagic #Studio207

    22 February 2024 @ 3:43 pm

    PIKSEL Kidz Lab 2024 – Plants & Soft Sensors / LIVE CODING
    21st and 25th MayDiscovering Plant Magic: A Sensory Adventure with Soft Sensors for KidZ
    29th – 31st MayCreate your own show with live coding visuals. LIVE Coding!
    https://piksel.no/2024/02/15/piksel-kidz-lab-2024-plants-soft-sensors-live-coding

    15 February 2024 @ 10:30 am

    Stormy ThursdaysEach Thursday for the upcoming weeks, Piksel are hosting a series of workshops, creating a space for exploration, creativity and community. Anyone intrigued by the intersection of art and technology are welcome to join, interact, share and work on own projects and ideas.
    The workshops takes place each Thursday from 17:00 – 20:00 at Studio 207, Strandgaten 207.
    More info: https://piksel.no/2024/01/14/stormy-thursdays-open-workshopsWe also have a Discord meeting room: https://discord.gg/QyK9Apyq

    24 January 2024 @ 9:21 pm

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