• Critical Engineering Working Group EXHIBITION

    Decoding Black Magic. Interventions in Infrastructure

    Piksel Festival 2021
    15th of November to 12th of December

    Critical Engineers Working Group exhibition “Decoding Black Magic. Interventions in Infrastructure” will take place from the 15th of November to 12th of December 2021, showing well known artworks plus new works in progress by the artists Bengt Sjölén and Danja Vasiliev.
    Black Book of Wireless (2020), Unintended Emissions (2019), Vending Private Network, WannaScry! [work in progress] and FakeDeeper – Portrait of three critical engineers (Bengt Sjölén, 2021)

    Black Book of Wireless

    The Black Book of Wireless is intended to be a book of the dark magic that antennas and radios is, with pages that are circuits and PCB trace antennas (copper traces on PCB material) and of which some examples are shown in this iteration. The piece tries to describe the physical connection between form and function in high frequency electronics such that all the traditional passive electronic components can be implemented with just the shape of copper on a substrate: a resistor being the thickness and length of trace, a capacitor a gap in a trace, a coil literally being a spiral or coil shaped trace and more obscure shapes like filters, couplers, transmission lines. The more obscure parts of this is things that are not fully understood or even if you can model and simulate how you think they will behave you have to try them out to see how they actually behave. For examples in the pictures see e.g. the UWB antennas that look like little faces or funny cartoon shapes and the fractal antennas with funny shapes and turns trying to maximize their length in a finite space or the Vivaldi antennas curved shapes where the maximum and minimum gaps between the copper bodies define the range of frequencies the antenna is tuned for while not even being connected the input – the input is on the opposite side of the PCB being coupled and in that way conveying the received signal.

    Black Book of Wireless receives and decodes radio signals present in the local environment such as Air Traffic transponders for airplanes flying past, AIS transponders from ships, GSM communication between local cell towers and phones, Wifi communication between devices and base stations. Decoded information as well as description of other artefacts such as pcb trace antennas and a software radio system that can be a rogue GSM baase station (the white beagle bone and the white usrp software radio board with gsm antennas) is continuously printed on terminal style min screens distributed across the table.

    Unintended Emissions (2019)

    Wireless (802.11) Citizen Surveillance Investigation

    https://criticalengineering.org/projects/unintended-emissions/

    Inserted into urban environs, Unintended Emissions captures, dissects, maps and projects radio emissions invisibly shared by our portable wireless devices.

    Unintended Emissions reveals meta-data such as make of device, networks the device previously connected to and Internet connection requests transmitted by the device out into the air, employing two arrays of directional Yagi antennae the project attempts to determine positions of Wi-Fi devices in the vicinity.

    Similar to surveillance and tracking systems such as StingRay, Unintended Emissions places mobile Wi-Fi users on a 2D map indicating the kind of device user has, time of appearance, user’s network activity and other user-specific meta data. This information can be further analyzed to determine the user’s identity and movements within a locality and the Internet.

    Using methods and technologies known to be deployed by federal, surveillance initiatives, the intervention seeks to engender a “healthy paranoia” in the interests of an increased techno-political subjectivity.

    Vending Private Network

    A vending machine for selling VPN internet access via gateways located four countries not involved in FIVE- NINE- ELEVEN-EYES internet surveillance program.

    https://criticalengineering.org/projects/vending-private-network

    Virtual Private Networks (VPNs) have come into increasing demand in recent years, providing route encryption through hostile networks. In China, Vietnam, Turkey and Pakistan they also serve to mitigate government censorship, such that foreign sites otherwise blocked by state firewalls are made available to VPN users (Twitter, Facebook, Wikipedia, activist sites and digital libraries being the most common).

    Vending Private Network takes the form of a condom vending machine, such as those typically seen in public toilets, nightclubs and bars. Equipped with mechanical buttons, a coin-slot and USB ports, it offers 4 VPN routes, each with an animated graphic depicting the route as a fantasy destination.

    Audiences are invited to insert a USB stick into the slot, a coin (1 pound or euro) into the machine, and to select a VPN destination by pressing a mechanical button. In doing so, a unique VPN configuration file is then written to the USB stick. Special instructions (in the form of a README.txt) are also copied, explaining how to use the VPN in a special ‘sheathed’ mode that evades detection methods (namely Deep Packet Inspection, or DPI) used by corporations and state-controlled infrastructure administrators. This is the only means known to work against state controlled firewalls.

    Vending Private Network is especially designed for use in wealthy countries; only then can its ulterior motive come into play: leveraging economic and cultural privilege to benefit those less fortunate. With each VPN config paid for, another ‘shadow config’ is generated, to be later shipped to dissidents, activist organisations and others in Turkey, China, Vietnam, Afghanistan, Iran (other countries to be confirmed) such that those that need it most can enjoy protection and access to the open web.

    The coins inserted into the vending machine also directly fund the VPN running costs, whose tally is displayed on each screen of the vending machine. Should a particular VPN not have enough money deposited to pay for monthly server hosting costs, it is shutdown, with a white on black notice on the display that it no longer functions due to insufficient public funding. Should money sufficient to cover costs be donated the dormant server will boot back to life and public service continues.

    Just as one might expect to see on a condom vending machine, Vending Private Network is adorned with the sticker “Get Protected”.

    WannaScry! [work in progress]

    WannaScry! is a video-conferencing server that operates from an exhibition venue and publicly displays and stores video calls conducted through it. Real-time and recorded video-chat are projected inside a Palantir*-like scrying ball.

    *Palantir is a Techie Software Soldier Spy, Big Data’s scariest, most secretive unicorn in Silicon Valley1

    https://vimeo.com/manage/videos/523667524

    FakeDeeper – Portrait of three critical engineers (Bengt Sjölén, 2021)

    Photo manipulation has existed as long as photography has existed. Recent research has leveraged machine learning to do things such as face swap to replace the face of a person in a video with another persons face or to be able to drive one persons face with the motion of another face thereby e.g. making it look like a persons says or a reacts in a way that they didn’t do.

    With our visual culture, in news, politics, social media etc, the ultimate proof of that something actually happened, or what someone actually said, has for many decades been the moving image documenting the event – what used to be perceived as the unquestionable absolute truth.

    We have now rapidly moved into a time where this is no longer the case, where images and videos are malleable and easily edited to misrepresent events, to literally put words in someones mouth that they never uttered, or place people at a scene in which they never were.

    This obviously has far-reaching implications in a society that puts the ultimate trust in the image be it a surveillance camera, a news coverage or a video posted on social media. FakeDeeper demonstrates this in a simple and direct way by having the face of a visitor drive the faces on 3 still images making them move their mouths, pose and facial expressions as the visitor does in front of the camera in real time. The live situation also allows for weird deformations and glitches and the possibility to easily break the illusion in ways that a deliberate fake video production would of course edit away but then also hints at artefacts that can reveal the fake while also emphasizing how much can be done easily with readily available code, machine learning models and only still images and a webcam.

    Current variant:

    3 screens (or a projection) shows 3 faces. A camera tracks faces of visitors in the space in front of the three screens. As the system locks to your face the 3 faces on the screens start moving in concert as your face does – you control all 3 faces in concert, if you smile they smile, if you lean your head to the right they do to, if you open your mouth they open their mouths mimicking you. The faces can be glitched and deformed e.g. by hiding part of your face, make strange faces or turning it almost away from the camera making it hard for the machine learning system to catch the pose and expression on your face. This also means that typically as you turn and walk away from the camera the last frame would typically be a weird deformed and glitched triptyc of faces.


  • Critical Engineering Working Group

    Critical Engineering Working Group

    Piksel is glad to announce a special collaboration program with the Critical Engineers Working Group within the next 3 years. As a result, Piksel will host several exhibitions, workshops, and presentations led by CE components. The program will be developed within the Piksel Festival and Piksel Fest Spill activities along the years 2021-2023. Starting in November with an exhibition and 2 workshops. Stay tuned!

    In 2011, a group of artists and engineers published the “Critical Engineering Manifesto”, since translated into 18 languages. In true avant-garde fashion, the “Manifesto” launches by describing Engineering as “the most transformative language of our time, shaping the way we move, communicate and think”, thus, it is the work of the Critical Engineer “to study and exploit this language, exposing its influence”. Further, a Critical Engineer “recognises that each work of engineering engineers its user”, considering “any technology depended upon to be both a challenge and a threat”. And so the manifesto unfolds.

    https://criticalengineering.org/

    Nearly ten years later, the relevance of the “Critical Engineering Manifesto” has only become more evident, as an ever-growing public becomes aware of the techno-political implications of using – and depending upon – integrated systems and complex, networked technologies. Today, one can find its 11 points listed on the walls of hacklabs, museums, engineering and media-art academies, and in a great many texts, the world over.

    Around the manifesto, originally written by Julian Oliver, Gordan Savičić and Danja Vasiliev, gathered a larger group – the Critical Engineering Working Group – now including also Sarah Grant, Bengt Sjölén and Joana Moll.

    Piksel will start a series of works inviting some of the representatives of the group Critical Engineering Working Group to work in Bergen.


  • Transpiksel 2021, Paray mitapim Transpikselniqa

    Transpiksel 2021, Paray mitapim Transpikselniqa

    Transpiksel es una red de colectivos en arte y tecnología de España, México, Noruega y Perú, quienes junto a otras organizaciones y colectivos proponen anualmente un festival itinerante, sucedido desde el año 2016 en Colombia, Chile, Ecuador, México, Perú y República Dominicana.

    En el 2021 propone una edición especial durante el verano austral, que presenta transmisiones de conciertos y performances audiovisuales desde Arequipa, Cusco, Huancayo, Lima y Ayacucho en Perú, Madrid en España y Ciudad de México, un programa de talleres virtuales y un espacio que reúne obras en VR y 3D, entre el 8 y el 26 febrero.


    COMPILACIÓN DE ESCULTURAS 3D Y ESPACIOS DE REALIDAD VIRTUAL + PIKSEL QUARANTINE

    Lunes 08 Febrero 00h [MX] | 01h [PE] | 07h [Es/No] Apertura de recorridos, disponible hasta el 26 de febrero en https://asimtria.org/transpiksel/?page_id=203 Pensamiento Vertical | Analucia Roeder [PE] COLINEALES | Eleazar Herrera [PE] Ancestros y Futuro | Giovanna Pillaca Morote [PE] Hibernación | Jesper Frederiksen (Jesperino) [PE/DK] LAYERING CORPUS | Malitzin Cortes CNDSD [MX] “Las redes son cromáticas” | Santiago Ramírez Camarena [PE] POLLEN GLITCH | Yannet Vilela (N3t4) [PE] Entidad Akakor, la experiencia VR | Jennifer Durand – Daniel Escobar – Claudia Garcia – Giovanna Pillaca – Jose Luis Vintimilla [PE/US/ES/EC] SELECCIÓN DE PIKSEL QUARANTINE BIO-CREA | Hamilton Mestizo [MX] Luftslott | Alexandra Cárdenas | Camilla Vatne Barrat-Due [MX/CO/NO] And in the future the cracks will also be a home. EcoPoetics. | Jaime Lobato [MX]

    Programa de Conciertos

    Transmisiones desde: https://asimtria.org/Transpikselhttps://facebook.com/TransPikselhttps://www.youtube.com/asimtriahttps://www.twitch.tv/pikselfest

    Martes 09 Febrero 19h [MX] | 20h [PE] | 02h (Wed 10) [Es/No]AV Performances Desde Wasicleta, Cusco [PE] Gladys Conde, en compañía de Omar Vargas [PE] Rosa Naid Cruz Tica – Electrónica, María Luisa Ochoa Justiniani – Improvisación Cello [PE] TAKAU [PE]

    Jueves 11 febrero 19h [MX] | 20h [PE] | 02h (Fri 12) [Es/No]AV Performances Desde Arequipa [PE], con la colaboración de Monopelaor1ffm4nn [PE] DMTh5 [PE] Desde El Paradero, Lima [PE], con la colaboración de SumaGabriel Tanta Chavez [PE]

    Martes 16 Febrero 19h [MX] | 20h [PE] | 02h (Wed 17) [Es/No]AV Performances Desde La Munay, Huancayo [PE] Zorzal [PE] Paraedolia Espectral [PE] JoJoss.exe [PE]

    Miércoles 17 Febrero 19h [MX] | 20h [PE] | 02h (Thu 18) [Es/No]AV Performances Desde El Paradero, Lima [PE], con la colaboración de SumaEnrique Trelles [PE] Karen Chalco [PE] Patricia Saucedo [PE]

    Jueves 18 febrero 19h [MX] | 20h [PE] | 02h (Fri 19) [Es/No]AV Performances Desde asimtria.org, Ayacucho [PE] Brageiki [PE] Hanuna [PE] ‘###’ [PE]

    Martes 23 Febrero 19h [MX] | 20h [PE] | 02h (Wed 24) [Es/No]AV Performances Desde Toplap MX, Ciudad de México [MX] Sonidazo La Verga [MX] César Ch + Arrehola [MX] NUT [MX]

    Jueves 25 febrero 12h [MX] | 13h [PE] | 19h [Es/No]AV Performances Desde Madrid [ES], en colaboración con Villtank y Piksel, Bergen [NO] Agnès Pe [ES] Guillem Bayo + Me-Lenna (Luis González) [ES] Maite Cajaraville + Gisle Frøysland [ES/NO] David Brown – Gisle Frøysland + Anders G [NO]

    Talleres

    Lunes 15 Febrero 15h [MX] | 16h [PE] | 22h [Es/No] Pure Data para la síntesis y procesamiento de audio | Abel Castro [PE] 3 sesiones | 10 participantes | Virtual | Participación sólo a través de becas, aplicaciones hasta el 7 de febrero. Más información y aplicaciones en https://asimtria.org/transpiksel/?p=30

    Pure Data es un potente software libre para procesamiento de datos, audio y video. En este curso veremos procesamiento de audio y síntesis. Empezaremos de manera experimental reutilizando, conectando y modificando algoritmos ya producidos. En una segunda parte introduciremos la parte teórica de las síntesis de audio y el flujo de datos. 17h [MX] | 18h [PE] | 0h (Tue 16) [Es/No] Introducción a Hydra – Visuales en vivo con lenguajes de programación | SENSÁFONA [PE] 3 sesiones | 15 participantes | Virtual | Participación sólo a través de becas, aplicaciones hasta el 7 de febrero. Más información y aplicaciones en https://asimtria.org/transpiksel/?p=41

    Taller introductorio de Hydra como una herramienta que genera vínculos entre la tecnología libre y las artes para generar visuales en vivo haciendo uso de lenguajes de programación y plataformas colaborativas interdisciplinarias.

    Miércoles 17 Febrero 13h [MX] | 14h [PE] | 20h [Es/No] Diseño y fabricación de circuitos electrónicos | Guillem Bayo [ES] 1 sesión | 10 participantes | Virtual Más información y aplicaciones en https://asimtria.org/transpiksel/?p=49

    En el taller se analizarán proyectos de hardware libre de instrumentos autónomos, módulos eurorack y piezas de arte electrónico. Los participantes aprenderán a desarrollar sus propios proyectos e instrumentos partiendo de un núcleo de Arduino y a generar los Gerbers para encargar la fabricación de cualquier proyecto open source.

    El taller está dirigido a cualquier persona interesada en el desarrollo y la fabricación de instrumentos o piezas electrónicas.

    Los asistentes necesitarán un ordenador para seguir el taller y, a ser posible, tener instaladas las versiones gratuitas de KiCAD y EAGLE..

    Lunes 22 Febrero 15h [MX] | 16h [PE] | 22h [Es/No] Supercollider. Introducción a la programación textual para la ejecución musical | Jorge Luis Quispe Córdova [PE] 3 sesiones | 10 participantes | Virtual | Participación sólo a través de becas, aplicaciones hasta el 7 de febrero. Más información y aplicaciones en https://asimtria.org/transpiksel/?p=49

    El taller permitirá conocer e interactuar con la plataforma Supercollider como herramienta para la generación de material musical e intervención en vivo. 17h [MX] | 18h [PE] | 0h (Tue 23) [Es/No] Paisaje sonoro: técnicas y usos para contar historias a distancia | Vanessa Valencia y Cinthya Robles [PE] 3 sesiones | 15 participantes | Virtual | Participación sólo a través de becas, aplicaciones hasta el 7 de febrero. Más información y aplicaciones en https://asimtria.org/transpiksel/?p=51

    Este taller virtual va dirigido para las todas personas interesadas en introducirse en el paisaje sonoro y poner en práctica su escucha atenta a través dispositivos móviles, la web y en tiempo real. Entendemos que el paisaje sonoro tiene una relación transversal con los seres vivos, las máquinas y el sistema. Por ello, en esta oportunidad, nuestro objetivo es reconocer al paisaje sonoro que nos rodea desde nuestras casas, nuestras ventanas y cómo nos relacionamos con éste. Tendremos sesiones de escucha, exploraremos técnicas de registro del paisaje sonoro, sus tipologías y el cómo contar una historia con este elemento del lenguaje radiofónico, desde las experiencias de lxs participantes. Esta experiencia colectiva brindará herramientas para que sus participantes puedan retratar la sonoridad de sus lugares. Creando una memoria colectiva digital sonora ad portas del Bicentenario. Finalmente, el resultado del taller serán las producciones de estas piezas sonoras con una duración no mayor de 10’ cada una de ellas.

    Miércoles 24 Febrero 09h [MX] | 10h [PE] | 16h [Es/No] HTML SAMIZDAT | Agnès Pe [ES] 1 sesión | 10 participantes | Virtual Más información y aplicaciones en https://asimtria.org/transpiksel/?p=352

    El término samizdat fue acuñado como un juego de palabras creado por el poeta ruso Nikolai Glazkov en la década de 1940, que mecanografiaba copias de sus poemas indicando en su primera página самсебяизда́т (samsebiaizdat, “auto-editorial”). HTML SAMIZDAT es una propuesta de creación web directamente desde el navegador, colectiva, abierta y visible al instante. A partir de la web como soporte y lienzo, se propone la realización de una página conjunta, un samizdat, a través de la apropiación del código html y de objetos multimedia. Para ello, trabajaremos a partir de la herramienta Hotglue, desarrollada por Gottfried Haider y Danja Vasiliev, y worm.org.

    Solo necesitas un ordenador con Firefox instalado. No es necesario tener conocimientos de programación ni de código.

    TransPiksel ha sido posible gracias a la colaboración de:


  • Piksel KidZ – MICROmacro, a Do IT With Others Bio-ART workshop

    Piksel KidZ – MICROmacro, a Do IT With Others Bio-ART workshop

    9th-13h November – 10-13h | 16-19h
    Gratis verksted for barn/unge i alderen 8-18 år for påmelding: piksel20(at)piksel(dot)no

    MICROmacro, a Do IT With Others Bio-ART workshop

    The microscope is a crucial instrument in biology, since microscopy was invented that has made it possible for human eyes to take a look at the micro world and its complexity.

    MICROmacro invites kids to an active and participative experience that merges art, electronics and nature. Using our imagination and creativity and learning about electronics, lens, robotics and hacking, we will construct our own low tech interfaces that will help us to approach and explore the microscopic scale .

    In this workshop kids will assemble DIY microscopes reusing laser lenses extracted from laser pointers, DVD, CD-roms, led lights and cardboard. This DIY microscope achieves up to 40 times magnification through a mobile phone camera, enough to explore the micro world around us.

    Once the microscope is buit, we will focus in the discovering of surrounding life forms (cells, bacteria, protozoos, fungi, virus), structures, forms, textures. The model is open source and inexpensive facilitating to make scientific experimentation by kids at home.

    Duration: 5 day – 3 hours/day
    Age: 10-18 years old.
    Exhibition: Bergen City

    Hamilton Mestizo (CDMX, Mexico)

    Hamilton Mestizo work primarily explores the interfaces of arts, science and technology and their critical, ecological, and social-culturall implications. In the last decade, Mestizo has combined his artistic practice with education and research focused on open source hardware development, DIY-DIWO culture, new media and biotechnology.

    From 2007 to 2014 he had taught hypermedia in Film’s Department at Universidad Nacional de Colombia (2007), biotechnology and physical computing in Design and Architecture’s Department (2008-2012) and Art’s Department (2014) at Universidad Javeriana Bogota. Mestizo had worked at Parque Explora Medellín (2016-2017) where, with a multidisciplinary team, they designed and planned the program and activities at the “Exploratorio” (Public Experimentation Laboratory and Workshop). Moreover, Mestizo has involved with different private-public institutions developing strategies and counseling in pedagogy and education.

    Mestizo has participated in several exhibitions and festivals worldwide, including: Siggraph Art Gallery (Los Angeles, 2017); GOSH – Gathering for Open Science Hardware (Santiago de Chile, 2017); Medialab-Prado (Madrid, 2016); Rural Scapes Exhibition (Brasil, 2015); Festival Internacional de la Imagen ( Manizales, 2015); Fundación Platohedro (Medellín, 2015); Centro de Cultura Digital CCD (México, 2014); ISEA sur-south – International Symposium of Electronic Arts (Sydney, 2013); Balance-Unbalance Conference (Noosa, 2013); Maker Fair London (London, 2013); Pixelache (Helsinki-Tallinn, 2013); Plataforma (Bogotá, 2012); Labsurlab ( Quito, 2012); Culturadigital (Rio De Janeiro, 2011); Deus Ex Media (Santiago, 2011); Interactivos?10:neigburhoodscience Medialab-Prado (Madrid, 2010); VIDA Art and Artificial Life International Awards (Spain, 2007), among others venues.

    Piksel KidZ Lab is supported by the Norwegian Cultural Fund and Vestland Fylkeskommune.


  • Piksel KidZ – Conductive Drawing Workshop (Interacting with drawings)

    Piksel KidZ – Conductive Drawing Workshop (Interacting with drawings)

    6th-13th November – 10-13h | 16-19h
    Gratis verksted for barn/unge i alderen 8-18 år for påmelding: piksel20(at)piksel(dot)no

    Conductive Drawing Workshop (Interacting with drawings)

    Conductive Drawing is an experimental workshop combining electronics and drawing. We will investigate the conductive properties of graphite, build our own electronic circuits, and use drawing to activate and manipulate sound, light and motors.

    Duration: 5 day – 4 hours

    Age: 9-14 years old.

    Exhibition: Piksel Studio

    Oda Bremnes

    Oda Bremnes (b. 1994, Oslo) is an artist investigating how we respond emotionally towards technology. Her work consists of interactive video installations, sound and electronics. She experiments with ghosts as a felt presence and investigates how inanimate objects and machines could be recognised as living creatures. Bremnes recently graduated from the Master of Fine Art programme at Bergen Academy of Contemporary Art (KMD), University of Bergen.

    Skade Henriksen

    Skade Henriksen (Born 1988, Hammerfest, Finnmark) makes drawings, photographs, sculpture and installations. With a subtle minimalistic approach, Henriksen wants to amplify the astonishment of the spectator by creating compositions or settings that generate tranquil poetic images that leave traces and balances on the edge of recognition and alienation. Skade Henriksen has recently graduated with a MFA and currently lives and works in Bergen.

    Piksel KidZ Lab is supported by the Norwegian Cultural Fund and Vestland Fylkeskommune.


  • Piksel20 Open Call for Projects!

    Piksel20 Open Call for Projects!

    Piksel20 is scheduled for November 19 – 22

    Dear friends,

    this year the Piksel Festival has been waiting to the last minute to release the open call in the hope the Covid rules would relax a bit, mainly regarding the obligation to quarantine artists at arrival in Bergen.

    As the festival is approaching, we finally decided to do a double open call.

    One is for artists travelling from non quarantine countries who can travel to Bergen. Please check here if your country is in a yellow colour: https://www.fhi.no/en/op/novel-coronavirus-facts-advice/facts-and-general-advice/travel-advice-COVID19/ We are aware that the map can change in the next months.

    The other one is for artists (who can not travel to Bergen) whose artworks can be presented either virtually/online (Mozilla Hubs, PikselSavers, online concerts, presentations and workshops) or physically at the exhibition where the Piksel technical team will follow the artists instructions to setup the works.

    Adding to the open call, Piksel also invites 1 international artist collective, a “cohort”, from 1 to 3 people, to pass the quarantine time (10 days) together in a residency/house in Bergen. During the quarantine, the artist collective Q10 will develop workshops, artworks and installations or performances. They will be presenting the results over the 10 days through online digital media and window display screens. Once the quarantine time is over, these artists will be able to participate at the Piksel Festival concerts and exhibition with all the health guarantees in place. The QUARANTINE 10 project aims to bring the people together on this dystopian ”new normality”.

    Please feel free to submit your projects to anyone of the open tracks: Presentations, workshops, concerts, installations and the Q10project.

    We apologize for the short time to present the applications. Deadline EXTENDED to 15th of October.

    Please use the online submit form at: https://pretalx.com/piksel20

    Piksel20 is supported by the Municipality of Bergen, Arts Council Norway and others.

    more info: www.piksel.no


  • Worship – Dinner Performance by Hackteria /BadLAB, QWAS.

    Worship – Dinner Perf. (CH, KA, NO) Hackteria / BadLAB, Maya Minder, Zurich (CH). QWAS artists: Dana Iskakova and Takhir Yakhyarov, Almaty (KA), Renate Synnes Handal and Julie Silset, Bergen (NO).

    Venues:
    Piksel Cyber Salon https://keplersgardens.net/scenes/X89eaxV)
    Ars Electronica Channel 3 https://youtu.be/2xvFPR3jdoM

    Friday 11.9., 17:00 – 18:30
    Worship – Dinner Performance

    HackteriaLab & QWAS | Migrating Dialogue
    The Performance is based on an exchange of food, gesture, rhythm and sensuality threw online meeting tool like zoom, jitsi, skype, etc. It is a tangible stretch towards how sensuality is perceived in the digital realm threw media.

    Worship is a dinner performance created by Maya Minder in collaboration with Almaty based artists Dana Iskakova and Takhir Yakyharov. The Performance is based on an exchange of food, gesture, rhythm and sensuality threw online meeting tool like zoom, jitsi, skype, etc. It is a tangible stretch towards how sensuality is perceived in the digital realm threw media. Elements of #asrm (autonomous sensory meridian response) the tickling sounds of whisper or crumbling paper, walking on snow or stroking hair combined with the elements of new media trend of #mukbang (Korean word for food space) the eating in front of audience recorded with detailed sounds, is probed and performed during an mutual dinner happening. The audience is invited to partake or just to relaxe and concentrate on chatter and talk during the food. People are served with umami rich food, so to give a physical layer of sensual perception emphasized threw food and audio-visual experience.


  • Live coding Algorave performance Antonio Roberts, Alex McLean.

    Live coding Algorave performance Antonio Roberts, Alex McLean.

    Sunday 13.9., 17:00 – 17:40
    Live coding Algorave performance by Antonio Roberts, Alex McLean.

    Venues:
    Piksel Cyber Salon https://keplersgardens.net/scenes/X89eaxV)
    Youtube Piksel Produksjoner Channel https://youtu.be/2xvFPR3jdoM

    Live coding Algorave performance Antonio Roberts, Alex McLean.
    Live coding is a performance practice that revolves around the creation and modification of code and algorithms in real-time. This kind of events are also named ALGORAVE, joining the words algorithm and rave. The 29th of May we welcome the artists Antonio Roberts and Alex McLean and their live audiovisual performance, taking place in parallel at the Studio 207 and at the Cyber Salon.

    The venues

    • Piksel Cyber Salon. Piksel invites you to have a cyber experience and to join us at our hybrid activities. Piksel Cyber Salon will host part of the Copy Paste exhibition, workshops, performances and lectures. Join us!
    • Piksel youtube@Piksel Produksjoner
    • Studio 207, Strandgaten 207, BERGEN The new Piksel/Borealis space in town for electronic art, experimental music and adventurous listening.

    Piksel Fest Spill is supported by the Municipality of Bergen, Arts Council Norway and ProHelvetia.


  • Authors of the Future (BE). Re-imagining Copyleft. Constant(BE).

    Authors of the Future (BE). Re-imagining Copyleft. Constant(BE).

    Saturday 12.9., 16:00 – 17:30.

    Venues:
    Piksel Cyber Salon https://keplersgardens.net/scenes/X89eaxV)
    Youtube Piksel Produksjoner Channel https://youtu.be/2xvFPR3jdoM

    An online presentation of Authors of the Future, with a focus on the Cinemas Sauvage license. This license shows the pitfalls and fun (im)possibility of coming to an agreement with a bunch of anarchist people who do not want to agree on a rule.
    Conventional intellectual property law binds authors and their hybrid contemporary practices in a framework of assumed ownership and individualism. It conceives creations as original works, making collective, networked practices difficult to fit. Within that legal and ideological framework, Copyleft, Open Content Licenses or Free Culture Licensing introduced a different view of authorship, opening up the possibility for a re-imagining of authorship as a collective, feminist, webbed practice. But over time, some of the initial spark and potentiality of Free Culture licensing has been normalized and its problems and omissions have become increasingly apparent. ‘Authors of the future’ is an ongoing research trajectory in which we start re-imagining copyleft together.

    Can we invent licences that are based on collective creative practices, in which cooperation between machine and biological authors, need not be an exception? How could attribution be a form of situated genealogy, rather than accounting for heritage through listing names of contributing individuals? In what way can we limit predatory practices without blocking the generative potential of Free Culture? What would a decolonial and feminist license look like, and in what way could we propose entangled notions of authorship? Or perhaps we should think of very different strategies?

    Constant is a non-profit, artist-run organisation based in Brussels since 1997 and active in the fields of art, media and technology.

    Constant develops, investigates and experiments. Constant departs from feminisms, copyleft, Free/Libre + Open Source Software. Constant loves collective digital artistic practices. Constant organises transdisciplinary worksessions. Constant creates installations, publications and exchanges. Constant collaborates with artists, activists, programmers, academics, designers. Constant is active archives, poetic algorithms, body and software, books with an attitude, cqrrelations, counter cartographies, situated publishing, e-traces, extitutional networks, interstitial work, libre graphics, performative protocols, relearning, discursive infrastructures, hackable devices.
    Constant – http://constantvzw.org/

    The venues
    – Piksel Cyber Salon. Piksel invites you to have a cyber experience and to join us at our hybrid activities. Piksel Cyber Salon will host part of the Copy Paste exhibition, workshops, performances and lectures. Join us!

    – Piksel youtube@Piksel Produksjoner

    – Studio 207, Strandgaten 207, BERGEN The new Piksel/Borealis space in town for electronic art, experimental music and adventurous listening.

    Piksel Fest Spill is supported by the Municipality of Bergen, Arts Council Norway and ProHelvetia.


  • Ars Electronica Garden in BERGEN, Norway. Piksel Cyber Salon.

    Ars Electronica Garden in BERGEN. Piksel Cyber Salon.

    Piksel is an international network and annual event for electronic art and technological freedom. Part workshop, part festival, it is organized in Bergen, Norway, and involves participants from more than a dozen countries exchanging ideas, coding, presenting art and software projects, doing workshops, performances and discussions on the aesthetics and politics of free technologies.

    Piksel Cyber Salon is the Ars Electronica Garden in BERGEN, Norway.

    Designed by the Mexican artist Malitzin Cortés, the hub hosts the exhibition COPY/PASTE curated by Antonio Roberts, featuring the work of 5 artists who all incorporate copying as a core aspect of their work. The exhibition aims to show that copying is natural, encouraging to re-think the way we create/share/copy and paste.

    Piksel is also presenting two performances and two lectures. The duo Antonio Roberts/Alex McLean will introduce us into the Live Coding ALGORAVE; Maya Minder, part of the Hackteria group, expands the DIY Bio Art Piksel program with the “Worship – Dinner Performance”. Taking elements of #asrm (autonomous sensory meridian response) Maya and her online partners explore how to online broadcast emotions through sounds. The lecture “Authors of the Future. Re-imagining Copyleft” by Constant, reflects about authors licensing and creative collective practices, and at last, the curator Antonio Roberts will introduce us to the artists and the concept of the COPY PASTE exhibition.

    Piksel Cyber Salon (https://hubs.mozilla.com/qpMLs2c/piksel-fest-spill/)

    Youtube Piksel Produksjoner Channel https://www.youtube.com/c/PikselProduksjonerBergen/


  • Workshop: Internet Archaeology for Beginners, Duncan Poulton

    Workshop: Internet Archaeology for Beginners, Duncan Poulton

    Piksel Fest Spill 2020
    7th of June – 16:00 – 18:00

    Workshop
    Duncan Poulton working process. Duncan Poulton (UK)
    To attend send us an email to piksel20(at)piksel(dot)no

    The workshop will happen remotely from UK and at the Studio 207 in Bergen with Piksel assistance and guiding. You can join us at the Studio in Bergen or online. There is a reduced number of subscriptions. 5 people at the Studio 207 and 15 people online. Inscriptions are needed. For those attending online we will send you the instructions on equipment and materials you need to follow it online and how to join us.

    Internet Archaeology for Beginners
    Join artist Duncan Poulton for a virtual workshop which offers an introduction to techniques for mining and misusing the web for creative reuse. Attendees will visit the depths of the internet that search engines don’t want you to find, and learn to make their own digital collages from the materials they gather.

    The workshop will be using the open-source image editing software GIMP. If you want to follow along with the workshop, please download GIMP in advance here: https://www.gimp.org/

    Duncan Poulton is a London-based artist working in an expanded form of collage, spanning digital video and image assemblage. Itinerant in nature, his work is currently preoccupied with notions of circulation, digital waste and the copy, as he acts out an ongoing remediation of our increasingly connected world. Working exclusively with found content, his digital works evoke a new visual culture of constant juxtaposition, ambivalence towards images and the collapsing down of history and meaning engendered by the internet. He has shown extensively in the UK and internationally in South Korea, USA, Greece, India, Germany, Finland, Hungary, Russia and New Zealand.

    Artist’s website: duncanpoulton.com
    Instagram: @duncpoulton

    The venues
    – Piksel Cyber Salon. Piksel invites you to have a cyber experience and to join us at our hybrid activities. Piksel Cyber Salon will host part of the Copy Paste exhibition, workshops, performances and lectures. Join us!

    – Piksel youtube@Piksel Produksjoner

    – Studio 207, Strandgaten 207, BERGEN The new Piksel/Borealis space in town for electronic art, experimental music and adventurous listening.

    Piksel Fest Spill is supported by the Municipality of Bergen, Arts Council Norway and ProHelvetia.


  • Authors of the Future (BE). Re-imagining Copyleft. Constant(BE).

    Presentation
    Authors of the Future (BE). Re-imagining Copyleft. Constant(BE).

    Piksel Fest Spill 2020
    6th of June – 18:00

    Venues:
    Studio 207, Strandgaten 207, BERGEN
    Piksel Cyber Salon
    Piksel Youtube channel

    An online presentation of Authors of the Future, with a focus on the Cinemas Sauvage license. This license shows the pitfalls and fun (im)possibility of coming to an agreement with a bunch of anarchist people who do not want to agree on a rule.
    Conventional intellectual property law binds authors and their hybrid contemporary practices in a framework of assumed ownership and individualism. It conceives creations as original works, making collective, networked practices difficult to fit. Within that legal and ideological framework, Copyleft, Open Content Licenses or Free Culture Licensing introduced a different view of authorship, opening up the possibility for a re-imagining of authorship as a collective, feminist, webbed practice. But over time, some of the initial spark and potentiality of Free Culture licensing has been normalized and its problems and omissions have become increasingly apparent. ‘Authors of the future’ is an ongoing research trajectory in which we start re-imagining copyleft together.

    Can we invent licences that are based on collective creative practices, in which cooperation between machine and biological authors, need not be an exception? How could attribution be a form of situated genealogy, rather than accounting for heritage through listing names of contributing individuals? In what way can we limit predatory practices without blocking the generative potential of Free Culture? What would a decolonial and feminist license look like, and in what way could we propose entangled notions of authorship? Or perhaps we should think of very different strategies?

    Constant is a non-profit, artist-run organisation based in Brussels since 1997 and active in the fields of art, media and technology.

    Constant develops, investigates and experiments. Constant departs from feminisms, copyleft, Free/Libre + Open Source Software. Constant loves collective digital artistic practices. Constant organises transdisciplinary worksessions. Constant creates installations, publications and exchanges. Constant collaborates with artists, activists, programmers, academics, designers. Constant is active archives, poetic algorithms, body and software, books with an attitude, cqrrelations, counter cartographies, situated publishing, e-traces, extitutional networks, interstitial work, libre graphics, performative protocols, relearning, discursive infrastructures, hackable devices.
    Constant – http://constantvzw.org/

    The venues
    – Piksel Cyber Salon. Piksel invites you to have a cyber experience and to join us at our hybrid activities. Piksel Cyber Salon will host part of the Copy Paste exhibition, workshops, performances and lectures. Join us!

    – Piksel youtube@Piksel Produksjoner

    – Studio 207, Strandgaten 207, BERGEN The new Piksel/Borealis space in town for electronic art, experimental music and adventurous listening.

    Piksel Fest Spill is supported by the Municipality of Bergen, Arts Council Norway and ProHelvetia.


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