Festival for Free/Libre and Open Source Audiovisual Software and Art.
This year the Piksel 05 catalog published for the first time The Libre Culture Manifesto by David M. Berry and Giles Moss. Isabelle Arvers joins efforts with Gisle Frøysland to build up the program NO FUN, as part of the collaboration with Pixelache in Helsinki and Mal au Pixel in Paris, about games made by artists as opposition to consumerism and spam on information society. The festival is divided into parts for the first time: Kickstart, No fun exhibition, Installations, Game OVER performances, SOFTWARE, technologies, and Collectives. The catalog made by Marieke is something to read again.
Discussion and debates on how things should be done in real-time video plugin development keep high. As Herman Robak wrote in his article in LINUX magazine 5/2005:
“An important development project under Piksel’s auspices is the video framework LiViDO. It aims to become a standard plugin architecture for video. The developers of LiViDO had daily meetings during Piksel05. The discussion about how things should be done was heated. When they finished, there was great relief that they had managed to agree.” LOL
With representatives of more than 13 nationalities, heated discussions in German, Spanish, Dutch, English and Norwegian took part in the week long code-fest that was piksel04. The size of this unique event, which now functions as an essential get-to-gether and brain-storming session for artists and developers involved in free software on all platforms, is good testimony to the popularity of such approaches for audio, and primarily video work. Subtitled FLOSS (Free Libre and Open Source Software) in motion, piksel04 has most definitely snowballed from last year’s more modest gathering which was more about a close grouping of a small number of video developers pursuing a common set of concerns around interoperability.
In short, piksel04 was more about mutual inspiration amongst developer-coders, rather than a structured public event. Aside from the hefty schedule of presentations, most artists and developers were happy to show both work and coded underpinnings as larger groups of intrigued parties would group around their busy laptops, peering eagerly over onlookers’ shoulders.
#LiViDO (Linux Video Dynamic Objects) plugin framework
#streaming solutions, with Ogg Theora very much in favour,
#open source artistic apps, from the venerable Pd (Pure Data), PDP (Pure Data Packet) and Super-Collider to GePhex and the extrava-gantly named Gullibloon.
When we look back to the archive we get nostalgic! See who was in Bergen at the first PIKSEL gathering in 2003. You may know most of the faces. Feel free to tag yourself!
Kentaro Fukuchi (Japan) – EffecTV
Jaromil Loyola (Austria/Italy) – FreeJ, HasciiCam and DyneBolic.
Martin Howse (U.K.)- ap02
Niels Elburg (Netherlands)- VeeJay
Gisle Frøysland ( Norway) -founder and maintainer of MøB –
Carlo Prelz (Netherlands/Italy) – MøB
Salsa Man Gabriel Finch (Salsaman) (Netherlands/UK) – LiVES. –
Yves Degoyon (France) – PiDiP for PureData
Lluis Gomez, Sara Rivera, Jordi Torrents (Catalonia)-Skeezo crew
Per Platou (Norway) – http://liveart.org/
Pedro Soler (Spain)
Simon de Bakker(Netherlands) – V2lab in Rotterdam,
Thomas Sivertsen (Norway)
Dursun Kocha (Netherlands) – VeeJay crew. .
Matthijs van Henten (Netherlands) -VeeJay crew. .
Tom Schouten (Belgia) – PDP for PureData.
Erich Berger (Austria/Norway) – http://randomseed.org
Peter Votava (Austria) – http://www.mego.at/pure.html
Artem Baguinski (Russia/Netherlands) – V2lab in Rotterdam.
Antoine van de Ven (Netherlands) – V2lab in Rotterdam,
Coping Strategies, curated by Sarah Grant, Critical Engineering Working Group.
@KIB, Kunstskole i Bergen
Coping Strategies is a new program produced by Piksel, curated by Sarah Grant, Critical Engineering Working Group.
Sarah Grant in her curatorial statement, affirms that by now we begin to understand the extent to which our personal and professional interactions are mediated by the digital, from user interfaces to data harvesting networks of surveillance. As digital captives, we have little agency over our membership and the extent of our participation within these obfuscated systems.
How can we put some space between ourselves and these dominant structures? How can we push back and reclaim agency over the narrative that is written about ourselves and our communities by these intrusive technologies? How do we mitigate digital crisis?
Coping Strategies is a program of works, including presentations, workshops, and performances, that demonstrate artist-led approaches to recasting our role in the asymmetrical relationship between ourselves and the dominant providers of information technology.
By demonstrating concrete actions that we as individuals and as communities can take in response to these domineering information systems, Coping Strategies hopes to provoke excitement and reassurance that we don’t have to passively accept the default settings of our digital lives.
EXHIBITION Nov 17th -27th Futura Tropica by Juan Pablo García Sossa What do you want me to say? by Lauren McCarthy
TALKS Nov 18th VFRAME by Adam Harvey Futura Trōpica by Juan Pablo García Sossa Coding : Braiding : Transmissions by Isaac Kariuki
PERFORMANCE Nov 17th Tango for us Two/Too by Joana Chicau
WORKSHOPS Nov 18th -19th Open Wave-Receiver by Shortwave Collective Messaging with lights in a not internet era! by Sarah Grant
Skogen, by Hillevi Munthe (NO) og Elisabeth Schimana (AT)
@Studio 2017 Nov 17th -27th
The forest is a collaborative project between Hillevi Munthe (NO) and Elisabeth Schimana (AT)
“The forest” is a spatial textile installation with incorporated electronics and metal wires with shape memory, so-called shape memory alloy (SMA) or muscle wire. The muscle wire creates programmed movement in the fabric.
In the gallery space, tubes of textile hang from ceiling to floor at regular intervals. They fill the room, but it is still possible to walk between them. The tubes are made of light, transparent silk partially felted with raw wool. The felted surfaces are knotty, bubbly and rough. At irregular intervals, the textile lifts up from the floor and stays there before slowly descending back towards the floor. Some are lifted a meter up, others two or more. The tubes are pulled together at the floor or ceiling, some in the middle. The promise happens quickly, suddenly, while the denial is slow. It is as if the installation breathes and lives. As the audience moves through the installation, they wear headphones with a field recording from the forest at Druskininkai outside Vilnius recorded with specially built microphones.
Hillevi Munthe (NO) has worked with electronic textiles since 2009 on her practical research project on e-textile materials and techniques carried out in collaboration with the Bergen Academy of the Arts titled Soft Technology. “The forest” is a continuation of this work.
E-textiles have become increasingly well known in recent decades and describe both the incorporation of traditional electronics into textile materials and the construction of textile components and electronic circuits. With textile material with current-carrying properties, you can knit sensors, embroider wires or sew entire circuits. E-textile is part of an open source and DIY tradition within electronic art and at the same time in a textile art tradition where knowledge of techniques for the construction of flexible surfaces is crucial for how the circuits are built. An embroidered or sewn circle can be shaped, expanded and stretched to the desired expression, and thus becomes a meaning-bearing unit in itself.
PIKSELXX, AI AI AI Main Exhibition
@KIB Pillow Talk, Miller Puckette, Kerry Hagan (US) ORDER OF MAGNITUDE and/or DEFICIT OF LESS, Ben Grosser (US) VastWaste: Data-Driven Projection Art and VR Installation, Ozge SAMANCI (US) Vis.[un]necessary force_1, Luz María Sánchez (MX) BITS AND BYTES, Marko Timlin (FI/DE) The Linguistic Errantry, Tansy Xiao (US) Rewriting History: I keep forgetting faces, Malte Steiner (DE) Going Viral, Derek Curry, Jennifer Gradecki (US)
@Strandgaten 205 memoryMechanics memoryMechanics, mads hobye, Lise Aagaard Knudsen and Karen Eide Bøen (DM/NO)
@ Marken 13 A We are FM, August Black (US)
@Marken 13 B Process Pages, Nick Montfort (US)
@Piksel Cyber Salon
Web deformation, Max Alyokhin (RU) Compost listen center, August Black (US) Precipitating Dread [PPT-Dread], Dominic Aidan Vetter [artist name: leclerq] (FR) Boogaloo Bias Derek Curry, Jennifer Gradecki (US) Minus, Ben Grosser (US) The primacy of constructive methods over subjective imagination, Przemyslaw Sanecki (PL) Fake or far away, Becky Brown (US) Local time, Julian Scordato (IT) Rewriting History: I keep forgetting faces, Malte Steiner (DE) The Care and Feeding of Your AI, Joshua Westerman Compost listen center August Black (US) Going Viral, Derek Curry, Jennifer Gradecki (US) Futurabilities, Azahara Cerezo (SP) Drought, Claude Heiland-Allen (UK) Uploaded to the Cloud, Kate Hollenbach (US) Power&Bytes, Jerry Galle (BE)
PIKSELXX, AI AI AI SEMINAR
To celebrate the 20 years we plan to do the “PIKSEL XX. 20 years of Libre Electronic Art. Celebrating Art and Free/Libre technologies” seminar focusing on the Free/Libre and Open Source movement as a strategy for regaining artistic control of the technology, but also a means to bring attention to the close connections between art, politics, technology, and economy.
The Piksel 20th edition wants to be a celebration of the main Piksel theme: Electronic art and Free/Libre technologies.
Piksel topics have been revolving around artistic practices related to open source bio kitchen art, politics and surveillance in information technologies, visual/sound instruments made by electronics, using Free/Libre software and hardware (FLOSS), and open networks for 20 years!
The anniversary program will develop these topics through a seminar. We have invited some of the artists that have share these topics with us through the 20 years of history of Piksel.
Seminar Per Platou (NO) Grethe Melby (NO) Dusan Barok (ES) John Bowers (UK) Marc Duseiller (SW) Malte Steiner (DE) APO33 – Julien Ottavi & Jenny Pickett (FR) Asimtria / Marco Valdivia (PE) Paola Torres Núñes del Prado (PE/SE)
PIKSELXX, AI AI AI WORKSHOPS
Introductory workshop for patching for sensors in pure data, Kris Kuldkepp (DE) Open Wave-Receiver, Shortwave Collective (UK/FR) Intro to PdParty, Dan Wilcox (US/DE)
Online Prototyping DIY smart robots with Arduino and Machine Learning, Ivan Iovine (DE) Neural Networks in Pure Data, Alexandros Drymonitis (GR) Building web apps with free software, the composting audio app, August Black (US)
PIKSELXX, AI AI AI TALKS
Pillow Talk, Miller Puckette, Kerry Hagan (US) Digital Culture & Cyborg Bodies, Idun Isdrake (SE) Taper, An Online Magazine for Tiny Computational Poems, Nick Montfort (US) BITS AND BYTES Marko Timlin (FI/DE) ShadowPlay, Dan Wilcox (US/DE) Creative PCB Design for Manufacturing using SVG2Shenzhen, Budi Prakosa (ID) Haptic Box and its entangled flows, Dave Riedstra (CA) Ritmo 2021: a code generated experimental/animation short film, Luis Fernando Medina Cardona (CO) Journey to the Planet of nuclear Chewing Gum, Vera Sebert (DE) I make music and videos with statistics software, MusikeR
Saturday November 19th 10:00 to 13:00 Duration: 3 hours. Age: 8-18 years old. Place: KUNSTSKOLEN I BERGEN, Marken 37 i Bergen sentrum, Bergen City
Gratis verksted for barn/unge i alderen 8-18 år for påmelding: piksel22(at)piksel(dot)no
Piksel KidZ Lab is supported by Bergen Kommune and Vestland Fylkeskommune and Fana Sparebank.
What would happen if we no longer had the internet or mobile phones? How would we send messages to each other? Drawing inspiration from insects and ancient forms of signalling using light, we will learn in this workshop how to create our own blinking firefly lanterns for wirelessly transmitting messages.
Sarah Grant (US)
Sarah Grant is an American artist and professor of new media based in Berlin at the Weise7 studio. Her teaching and art practice engages with the electromagnetic spectrum and computer networks as artistic material, social habitat, and political landscape. She holds a Bachelors of Arts in Fine Art from UC Davis and a Masters in Media Arts from New York University’s Interactive Telecommunications Program. Since 2015, she has organized the Radical Networks conference in New York and Berlin, a community event and arts festival for critical investigations and creative experiments in telecommunications.
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Creating Audio and Visual effects with Code – LIVE Coding!
Piksel KidZ Lab workshop: Creating Audio and Visual effects with Code – LIVE Coding!
Tuesday 25th – Friday 28th October 2022: 15-18h
Duration: 3 hours, the workshop repeats every day. Age: 10-18 years old. Venue: Studio 207, Strandgaten 207, Bergen Gratis verksted for barn/unge i alderen 10-18 år for påmelding: piksel22(at)piksel(dot)no
Piksel KidZ Lab is supported by Bergen Kommune and Vestland Fylkeskommune.
The internet is full of ‘open-source’ free software that we can use to create exciting sound and visuals. This workshop for children aged 10ish will introduce Live coding to the kids. Live coding is an audio visual performance practice that revolves around the creation and modification of code and algorithms in real-time.
Antonio Roberts will introduce the group to the Estuary live coding platform, with the aim of writing computer programs “on the fly”. The fast feedback loops and improvisatory spirit of live coding can result in complex and encouraging sound and visual effects. Throughout the 3 hours workshop the kids will experiment programming with very simple code sounds and visuals. The workshop intends to de-mystify technology and reveal its design decisions, limitations, and creative potential. Kids will produce a final performance all together at the end of the workshop.
Antonio Roberts (UK)
His work has been featured at galleries and festivals including databit.me in Arles, France (2012), Glitch Moment/ums at Furtherfield Gallery, London (2013), Loud Tate: Code at Tate Britain (2014), glitChicago at the Ukrainian Institute of Modern Art in Chicago, US (2014), Permission Taken at Birmingham Open Media and University of Birmingham (2015-2016), Common Property at Jerwood Arts, London (2016), Ways of Something at Whitney Museum of American Art, New York (2017), Green Man Festival, Wales (2017), Barbican, London (2018), and Copy / Paste at the Victoria and Albert Museum (2019).
He has curated exhibitions and projects including GLI.TC/H Birmingham (2011), the Birmingham editions of Bring Your Own Beamer (2012, 2013), µChip 3 (2015), Stealth (2015), No Copyright Infringement Intended (2017). He is part of a-n’s Artist Council, is an Artist Advisor for Jerwood Arts and from 2014 – 2019 he was Curator at Vivid Projects where he produced the Black Hole Club artist development programme.
We are glad to announce the call for projects for the 20 years Piksel edition!
To celebrate the anniversary we open a new track for texts, if you are a previous Piksel participant and want to share with us your experience, this section is yours. Selected articles from the open call together with some curated texts from Piksel artists and colleagues will be included in the Piksel 20 years book.
Piksel will go hybrid again. Screen-based artworks and PikselSavers are primarily intended for the Piksel XX Cyber Salon. Ideas for collaborative online/physical activities are welcome. This year we want to be back to physicality, we encourage you to present art installations that can be built in Bergen to minimize the international transport, according to the green strategy.
Please feel free to submit your projects to any one of the open tracks: Presentations, workshops, concerts, installations, and the texts call.
Piksel22 is supported by the Municipality of Bergen, Arts Council Norway, Vestland fylkeskommune and others.
more info: https://piksel.no/
**Piksel is an international festival for electronic art and technological freedom. Part workshop, part festival, it is organised in Bergen, Norway, and involves participants from more than a dozen countries exchanging ideas, coding, presenting art and software projects, doing workshops, performances and discussions on the aesthetics and politics of art and free technologies.**
open CALL for PROJECTS
For the exhibition and other parts of the program we currently seek
projects in the following categories:
1. Installations
Projects to be included in the exhibitions. The works must be realized by the use of free and open source technologies.
2. Audiovisual performance
Live art realized by the use of free software and/or open/DIY hardware. We encourage audio-visual projects, online “orchestra” collaborations with local actors,…
3. Presentations
Innovative DIY/open hardware and audiovisual software tools or software art released under a free/open license. (Also includes presentations of artistic projects realized using free/open technologies.)
4. Workshops
Hands on workshops utilizing free software and/or open/DIY hardware for artistic use. Workshops can be on a virtual basis too.
5. PikselSavers
Video and software art based on the screensaver format – short audiovisual (non)narratives made for endless looping. Possible thematic fields includes but are not limited to: sustainable resource allocation, renewable technologies, energy harvesting, fair trade hardware, free content, open access, open data, DIY economy, shared development. The works must be realized by the use of free/open source technologies.
6. Texts
Anecdotes and reflections from the 20 years history of Piksel for the anniversary book. We are specially interested in hearing about collaborations and projects that was initiated as a result of artists meeting at the festival.
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All workshops are free to attend. To sign up send an email to: piksel21(at)piksel(dot)no —————————————————————–
A Butterfly in an Analog Computer – Wolfgang Spahn Generating chaotic signals, noise and sound with an analogue computer and Chua circuit, learning the basic functions of an analogue computer along the way.
Audiovisual creation in Pure Data/GEM using [ARRAST_VJ] – Bruno Rohde This workshop introduces the basic and creative uses of **[ARRAST_VJ]**, a free software for audiovisual creation that enables real time manipulation of videoclips (with sound), images and cameras, and also the creation of interactive compositions, which may be stored, reproduced and exported.
Mellite – an environment for creating experimental computer-based music and sound art – Hanns Holger Rutz __Mellite__ is an open source application that aims to be an environment both for the composition and creation as well as for the performance and exhibition of computer based music and sound art. In general, participants should have some basic experience with a programming language, knowing how sound synthesis works in SuperCollider is advantageous but not mandatory.
Jeu Videa – Natacha Roussel/Amelie Dumont Exploring collectively, feministand intersectional possibilities of vide-a game by learning Godot Engine software. Since the episode of “Gamergate” a few years ago, and partly thanks to the work of feminist academics such as: Anita Sarkeesian (feminist frequency), among others, we now have a better understanding of gender relations in video games. So far there is still very few attempts to develop a video game format that captures feminist and collaborative principles, by transforming the modalities of video games.
Ephemer(e)ality Capture: Glitching Photogrammetry – Tom Milnes Ephemer(e)ality Capture is a practice-based workshop in which participants hack, disturb and glitched the parameters of photogrammetry. Participants use free or open-source 3D scanning apps and software (which they can access online) to scan reflective, invisible, specular, refractive, or ‘ephemeral’ objects and materials to create images that actively confuse the imaging algorithm.
If you are interested on how an online TV works, on setting up exhibitions, on doing online broadcasting, and want to help at the venues, at the concerts, handling the camera and mediating with the online artists, to be integrated in a communication team working in social media, we want you 🙂
You will be integrated in the Piksel team, understand the backend of an online tv, proving your camera skills in a real situation and meet new media artists and developers. All at once, catching in a glance the technological challenges of our times.
Piksel is an international festival for electronic art and technological freedom and involves participants from more than a dozen countries exchanging ideas, coding, presenting art and software projects, doing workshops, performances and discussions on the aesthetics and politics of free technologies.
This year the festival (18th-21st Nov) is going HYBRID again, with many activities, online and offline. Three exhibitions, three concerts nights at Østre and online, workshops and presentations, street projections and an internet TV channel broadcasting 12 hours a day!
You will receive a festival pass with full access to all our events, a festival t-shirt and poster, a work certificate and an experience for life.
Please send us a PM or email us to piksel21(at)piksel(dot)no.
Imagine the future. Humans, computing machines, and various types of hybrids share the space they live in. Senses are altered, some are inextricably linked to computing devices. Electricity is used to control the space and beings living in it. Humans take responsibility to reshape social ties to avoid being controlled by corporations and machines.
The project You and I, You and Me explores the impact of the environment through electricity. How far could electricity help in understanding the other? Is there a possibility to alter human senses by electric impulses? During the participatory event, the audience is invited to experience the environment, including other humans, by wearing jewellery, shoes, and headwear.
The project production was supported by the Lithuanian Council for Culture, and the Nordic Council of Ministers https://youtu.be/NmVE_78Y43o
The workshop will guide through the different wearables objects: jewellery, headwear and shoes which leads to different public interactions:
Collection of wearables
Jewellery The collection of jewelry questions the impact of differently charged ions on humans. By definition, an ion is an electrically charged particle produced by either removing or adding electrons from or to a neutral atom being in every solid, liquid, gas, and plasma. These differently charged subatomic particles, while interacting, generate electric current. Consequently, humans also generate electric current. What are the abilities of humans to generate electric current and, while using it, experience the environment?
The jewelry pieces hold within it a small LED powered by the human body. Being very sensitive, the flashing of the LED depends on humidity, temperature, contact to the body, and other parameters that affect the components used for the circuit.
Headwear. The project was inspired by research on brain-to-brain interfaces, including the study “A Brain-to-Brain Interface for Real-Time Sharing of Sensorimotor Information” by Miguel Pais-Vieira et al. Following the research, the collection of wearables questions the boundaries of empathy. Aesthetically, the project refers to traditional headwear and the role of headwear in signalling human identity to others.
The headwear uses medical strategies based on brain cell communication: the electrical impulses are detected while using electroencephalography (EEG), and brain stimulation is triggered by passing DC current through electrodes (tDCS), a non-invasive method to treat depressive disorder, increase empathic abilities, or decrease antisocial behaviour in violent offenders.
Shoes The collection of shoes uses excess human heat, which is turned into electricity to generate sound. At the same time, shoes refer to daily clothing, something humans wear to protect themselves from unexpected environmental obstacles, including other organisms that are not necessarily always friendly to humans as well as cold. While being affected by the ambient temperature, light, and movement, the shoes suggest rethinking human’s relationship with nature.
Furthermore, the collection critiques the hype surrounding renewable energy, which often pollutes the environment no less than the energy obtained from burning gas or coal. Could excess human heat be considered renewable energy?
About Mindaugas Gapševičius http://triple-double-u.com/you-and-i-you-and-me/
Mindaugas Gapševičius (born 1974) lives and works in Berlin, Weimar and Vilnius. His workquestions machine creativity without presuming that the human being is the sole creative force. He has completed MA studies at the Vilnius Academy of Arts in 1999 and received a Master of Philosophy degree from the Goldsmiths University of London. He is a creative fellow at the Bauhaus University in Weimar since 2015. Gapševičius was one of the initiators and founders of Institutio Media, the first Lithuanian media art platform (1998), as well as the European Migrating Art Academies network for emerging artists (2008). Along with colleagues from the TOP association, he initiated the first TOP community biolaboratory in Berlin (2016). In 2019 he established Alt lab, a laboratory for non-disciplinary research in Vilnius. Gapševičius’s works have been shown at the Ars Electronica festival in Linz (2019, 2020), the National Gallery of Art and MO Museum in Vilnius (2019), Piksel festival in Bergen (2018), RIXC art and science festival in Riga (2016), Pixelache festival in Helsinki (2015 and 2016), Pixxelpoint festival in Nova Goritsa (2014), KUMU Museum in Tallin (2011).
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Number of Participants: 10-15 Place: Bergen Dance Center, Georgernes Verft 12, 5011 Bergen Time: Saturday 20th of November from 10-14h Duration: 4 hours
Responsive Body is a dynamic system created by Roosna & Flak based on listening to yourself and the environment, training sensitivity and coordination as well as strength and stamina. Its purpose is to develop a strong, resilient and intelligent body that is open to internal and external impulses.
Roosna & Flak created the training from a need to prepare for a wide range of challenges. The system is under continuous evolution as a result of an ongoing movement practice and teaching.
The training starts with a gentle warm-up to access the breath and the joints, before bringing up the pulse and working through the major muscle groups. This is followed by a section focusing on more complex coordination and use of space, preparing for individual and partnering work, where the focus is on creating movement material based on listening to impulses from both outside and inside the body. This leads to more in-depth investigation into both creating and organizing material into choreographic structures.
Towards the end of the workshop sensor technology is brought into the game, enabling the research of a new set of connections between movement and sound. For this we use our own set of sensors.
Workshop leaders would offer a hands-on introduction to performing physically with movement sensors, developing the necessary sensibilities for producing sound and movement as an integrated whole.
Internationally active choreographers and dancers Külli Roosna (Estonia) and Kenneth Flak (Norway) have been collaborating since 2008. Whether they are creating their own choreographies or collaborating with others, their work deals with the narratives and technologies of the body. They have explored a wide range of themes, including deep ecology, Viking mythology, totalitarianism and internet culture. The core of their work is human experience in interconnected realities. This is often explored through the dancing body’s possibilities and limitations, in a constant dialogue with the digital technologies and discourses that extend and counterpoint it.
They have performed their works all over the world. Additionally, they teach Responsive Body movement technique, composition, and sensor programming at various universities and festivals, adapting their methodology and content to different contexts.
Their interactive music and dance performance Blood Music was nominated for the Estonian Dance Awards 2015; Stalking Paradise, a commission work for Lublin Dance Theater, was selected for the biannual Polish Dance Days. Prime Mover (2018) and Two Body Orchestra (2020) were nominated for the Estonian Dance Awards.
Külli Roosna (EE)
Born 1981, is an Estonian dancer, choreographer and teacher. She graduated Tallinn University in 2005 as a choreographer/dancer and continued her studies in Rotterdam Dance Academy in the Netherlands, obtaining her second bachelor degree in 2007.
In 2013 she obtained an MA of choreography at Tallinn University.
She has worked with international choreographers Stian Danielsen, Karen Foss, Kari Hoaas, Cid Perlman, Richard Siegal, Dylan Newcomb, Fine5 Dance Theater, and many others.
In 2010 her solo performance Circle Through was awarded the First Prize at the International Festival of Modern Choreography in Vitebsk, Belarus. She is the recipient of the 2017 Pärnu City Creative Stipendium.
Her teaching and performing has brought her to festivals, universities and theaters in Estonia, Norway, The Netherlands, Poland, Jordan, India, Japan, Ukraine, Hungary, Czech Republic, Sweden, Germany, France, Russia, Finland, Lithuania, Belarus, and South Korea. In 2014-15 she was board member of Estonian Dance Artist Union and head of its Stipendium commission.
Kenneth Flak (NO)
Born 1975, is a Norwegian dancer, choreographer, composer and teacher. He has performed in the works of André Gingras, Dansdesign, Richard Siegal, Kari Hoaas, Preeti Vasudevan and many others.
He is educated at the National Academy of Dramatic Arts in Norway and the Amsterdam Arts School in the Netherlands.
In 2007 he received a Bessie Performer’s Award in New York for his interpretation of Gingras’ solo CYP17. In 2010 he was nominated for the BNG Award in Amsterdam for his choreography Of Gods and Driftwood.
Flak has taught contemporary dance and sound design at universities and festivals around the world.
A self-taught composer and creative coder, he makes music and interactive tools for live choreographies and dance films.
He was chair of Norwegian Arts Council Commission for Dance 2018-2020.
Press Kahe keha orkester, Anu Jurisson, Pärnu Postimees, 26 March 2021. Post-dramaatiline tantsu-uurimus ja numbriballett, Heili Einasto, Postimees, 12 November 2020 Kehad tehnoloogia ja tantsu puutepunktis, Iiris Viirpalu, Sirp, 23 October 2020 Video: Sõltumatu Tantsu Laval kohtuvad kehad ja tehnoloogia, ERR kultuur, 6 Oktober 2020 Olemise protsess, Eline Selgis, STL, 29 September 2020
Media 11 January 2019: Elu pingeväljade liikumapanev jõud (Marie Pullerits, Sirp) 13 November 2018: [Külli Roosna rääkis tantsulavastusest “Prime Mover”](https://treraadio.bandcamp.com/track/1 November 018-k-lli-roosna-r-kis-tantsulavastusest-prime-mover) (Tre raadio) 12 November 2018: Külli Roosna lavastusest “Prime Mover”: see sündis meie endi elust (Ester Vilgats, ERR) 12 November 2018: Endlas esietendub pärnakate rahvusvaheline tantsulavastus (Anu Jürisson, Pärnu Postimees) 12 November 2018: Endla Teatris toimub tantsulavastuse “Prime Mover” Eesti esietendus (ERR) 5 November 2018: Video: katkend Külli Roosna ja Kenneth Flaki uuslavastusest “Prime Mover” (ERR) 2 November 2018: Tütrekese sünd ärgitas looma Endla Küünis tantsulavastust (Anu Jürisson, Pärnu Postimees)
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KEY CONCEPTS: Human-centered computing → Interaction design process and methods; Gestural input; Applied computing → Performing arts; Sound and music computing;
KEYWORDS: Dance Technology, Interactive Sonification, Music and Movement
“Performing arts Workshops, electronics and free/libre technologies applied to the performing arts.” consists in a workshops program for performers, choreographers, actors, artistic directors and theatre art technicians, and general public interested in interaction and the audio/visual body. The aim is to enhance the competences on the use of digital tools applied to interaction, sound, light, devices control, robotics, etc. with free technologies!
The program includes 3 different workshops by some of the most experimental dancers and developers in Europe: Ugo Dehaes from Belgium, Kenneth Flak and Külli Roosna, from Norway and Estonia, Mindaugas Gapsevicius from Lithuania.
These 3 groups have been working in the performing arts investigating the technological possibilities from different perspectives. The program tries to open the field from the body and spatial concept and the interaction with the audiences, to the technologies we can use. From body movement performances to body signalling like EEG or Artificial Intelligence devices interpreting the spatial situations as a whole.
The workshops program we are presenting here will take place at Bergen Dance Center, Georgernes Verft 12, 5011 Bergen.
🌩️ Join us for one last Stormy Thursday!🌩️📅 Date: 21st March🕔 Time: 17:00-20:00📍 Location: Piksel Studio, Strandgaten 207Get ready for an evening packed with engaging discussions and knowledge exchange at Piksel Studio. Our team will unveil exciting updates on our IDLE Cyber Salong, now adorned with captivating interactive instruments!Images from IDLE cyber salong and previous Stormy Thursdays Don't miss out! See you there! 👋
🌟 Friendly Reminder: Get ready for another exciting Stormy Thursdays this week! 🌪️ Join us as we look at Hydra, learning how to wield its powers with any MIDI controller or keyboard. 🎹🕹️ https://hydra.ojack.xyz/ Plus, we will look at controlling a Praxis Live project using a MIDI keyboard.As always, there'll be dedicated time to work independently on your own projects.See you Thursday, 29/2 at Studio 207, Strandgaten 207, from 17:00-20:00. #PikselFest #StormyThursdays
🌩️ Stormy Thursday`s at Studio 207! 🌩️Join us today for yet an exciting edition of Stormy Thursdays! James will be giving a short demo of the game he's currently crafting; Wee boats, starring Beffen. With lots of cool open-source tools to highlight, it looks to be an interesting evening! 🎮✨ 📅 Date: Today 22.02-24🕔 Time: 17:00 - 20:00📍 Location: Studio 207, Strandgaten 207 #StormyThursdays #PikselFest #GameDemo #OpenSourceMagic #Studio207
Stormy ThursdaysEach Thursday for the upcoming weeks, Piksel are hosting a series of workshops, creating a space for exploration, creativity and community. Anyone intrigued by the intersection of art and technology are welcome to join, interact, share and work on own projects and ideas. The workshops takes place each Thursday from 17:00 – 20:00 at Studio 207, Strandgaten 207. More info: https://piksel.no/2024/01/14/stormy-thursdays-open-workshopsWe also have a Discord meeting room: https://discord.gg/QyK9Apyq