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CFP – Piksel21 – November 18 – 21

CFP – Piksel21 – November 18 – 21

Piksel21
November 18-21 2021
Bergen, Norway

Deadline September 1st
Piksel21 is scheduled for November 18 – 21.
Please use the online submit form at: https://pretalx.com/piksel21

Dear friends,

we are glad to announce the open call for projects to Piksel Festival 2021 in the hope that the Covid-19 vaccinations makes it possible for some artists to travel in November when the festival takes place.

We are aware that the vaccination is not evenly distributed in every country and therefore we will keep the hybrid format and do a double call.

One is for artists who can travel to Bergen. Please check the rules to enter Norway here: https://www.helsenorge.no/en/coronavirus/international-travels The rules will change in the next months.

The other one is for artists (who can not travel to Bergen) whose artworks can be presented either virtually/online (Mozilla Hubs, PikselSavers, online concerts, presentations and workshops) or physically at the exhibition where the Piksel technical team will follow the artists instructions to setup the works.

Please feel free to submit your projects to anyone of the open tracks: Presentations, workshops, concerts, PikselSavers and installations.

Deadline is 1st of September.
Please use the online submit form at: https://pretalx.com/piksel21

Piksel is an international festival for electronic art and technological freedom. Part workshop, part festival, it is organised in Bergen, Norway, and involves participants from more than a dozen countries exchanging ideas, coding, presenting art and software projects, doing workshops, performances and discussions on the aesthetics and politics of art and free technologies.

open CALL for PROJECTS
For the exhibition and other parts of the program we currently seek projects in the following categories:

1. Installations
Projects to be included in the exhibitions.
The works must be realized by the use of free and open source technologies.

2. Audiovisual performance
Live art and concerts realized by the use of free software and/or open/DIY hardware. We encourage audio-visual projects and online collaborations.

3. Presentations
Innovative DIY/open hardware and audiovisual software tools or software art released under a free/open license. (Also includes presentations of
artistic projects realized using free/open technologies.)

4. Workshops
Hands on workshops utilizing free software and/or open/DIY hardware for artistic use. Online workshops are also welcome.

5. PikselSavers
Video and software art based on the screensaver format – short audiovisual (non)narratives made for endless looping. Possible thematic
fields includes but are not limited to: sustainable resource allocation, renewable technologies, energy harvesting, fair trade hardware, free content, open access, open data, DIY economy, shared development. The works must be realized by the use of free/open source technologies.

!!!!!!!!!! Deadline September 1. 2021 !!!!!!!!!!

Please use the online submit form at: https://pretalx.com/piksel21/cfp
Piksel21 is supported by the Municipality of Bergen, Arts Council Norway and others.
more info: www.piksel.no
You can enter proposals until 2021-09-01 11:57 (Europe/Oslo), 2 months, 3 weeks from now.

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Workshop SelfHosted by Critical Engineering Working Group

SelfHosted by Critical Engineering Working Group

12 December 2021 – 15:00-19:00 hours.

To attend you have to register. Please send us an email to piksel21(at)piksel.no
The workshop will be online through a BBB video chat. We will send the information on how to connect.

Decentralise! This 4 hours walks participants through the process of setting up their very own server on the Internet, complete with webmail, cloud, VPN, gallery and website services, scalable to hundreds or thousands of users.

Those interested in serving from home can bring in a PC to wipe and re-purpose as a low-bandwidth server on the Internet. Others wanting a high-traffic, media-rich solution will be encouraged to choose and register a geographically-local server package in class such that they can be guided through a complete install (typical monthly fees are 5 to 15 EUR).

Good server-side security practices are covered, from disk-encryption to password-management and firewalling. The basics of the UNIX command line are also taught such that participants can securely log into their server and administer it regardless of their physical location. It takes just one in a community to give the gift of high-quality, low-carbon Internet infrastructure – to free yourself and others from centralised and privacy-eroding services (like GMail, DropBox and Flickr).

No prior experience is necessary, although attention to detail and note-taking skills are important.

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Workshop Hotglue by Danja Vasiliev and Sarah Grant

Hotglue by Danja Vasiliev and Sarah Grant

3-4 December 2021 – 15:00-17:00 hours.

To attend you have to register. Please send us an email to piksel21(at)piksel.no
The workshop will be online through a BBB video chat. We will send the information on how to connect.

Hotglue workshop
Building websites using Hotglue is fun – and a great, hands-on way to learn about visual design, markup language and hyper-links that power the web. But to do so, one – more so than ever – needs proficiency in the language of the web (HTML, CSS and JavaScript) in order to participate.

Hotglue is a FOSS “What you see is what you get” editor for the web.  At the workshop a free-to-use grass-roots service Hotglue.me will be used to allow quick hosting of webpages.

HOTGLUE Content Manipulation System is a unique tool for DIY web-design and Internet samizdat. System design is based on several fundamental rules primarily aimed at preserving visual homogeneity between editing and viewing modes. This structural transparency of HOTGLUE UI permits its users to disregard any separation of Content and Design and /ultimately/ to remove Design as such from their creative practice.

Danja Vasiliev and Gottfried Haider believe that modern web-users shall be given an easy yet powerful, online (in-browser) authoring tool for making exciting, personally distinct and otherwise odd web-pages. Page contents suddenly become something more then only text blocks and images; user begins to construct web-pages as multi-layered collages where textual is visual and vice versa. Web-pages made with HOTGLUE never look the same – each page is a new creation of its author.

HOTGLUE is written in PHP and Javascript (jQuery), it uses flat-files for storage and is compatible with Apache2 HTTP server.

Type: workshop
Length: 4h
Language: English
Additional considerations: max. 12 participants

Material and Technical Requirements
Participant materials: Laptop, internet connection

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Piksel KidZ – STRØMFØRENDE TEKSTIL OG MYK ELEKTRONIKK

Piksel KidZ – STRØMFØRENDE TEKSTIL OG MYK ELEKTRONIKK

Oct 4th – 8thth – 10h-13h | 16-19h
Gratis verksted for barn/unge i alderen 8-18 år for påmelding: piksel21(at)piksel(dot)no

Vil du lage en t-skjorte med lys som blinker når noen gir deg et klapp på skulderen? Eller en veske som lyser opp når den blir for tung? Går det egentlig an å bygge elektroniske kretser med nål og tråd? Eller strikke en sensor?

Et introduksjonskurs for alle aldre i elektronisk tekstil og hvordan man kan designe egne enkle kretser.

Deltagerne får grunnleggende innføring i krets-tankegang, blir presentert for tekstile strømførende materialer og tekstile teknikker for å bygge enkle sensorer før de planlegger og lager en egen tekstil krets med LED-lys på t-skjorte eller veske.

1: Introduksjon

a) Hvorfor kalles det en “krets” og hvordan beveger strømmen seg i strømførende materialer

b) Bli kjent med materialene vi skal bruke, både tekstil og tradisjonell elektronikk

c) Hvordan kan man lage en tekstil sensor?

2: Eget design

a) Deltagerne tester materialene og prøver seg på å lage en sensor

b) Planlegging av eget design: tegne krets: både teknisk (hvilke komponenter hvor) og designmessig (hvilke materialer, broderi eller applikasjon, estetisk uttrykk på krets på t-skjorte)

3: Lage krets

4: Felles presentasjon av resultater

Hillevi Munthe

Hillevi Munthe er tekstilkunstner og lærer i grunnskolen. Hun har jobbet med elektronisk tekstil i eget kunstnerisk arbeid siden 2009 og som prosjektleder for det workshop-baserte prosjektet “Soft Technology” på Atelier Nord (2010-2013). I eget arbeid jobber hun med programmerbar bevegelse i tekstile materialer.

Elisabeth Schimana

Elisabeth Schimana has been working as a composer, performer and radio artist since 1983. She studied electro-acoustics and experimental music at the University of Music and Performing Arts Vienna, computermusic-composition at the IEM, Graz and musicology and ethnology at the University of Vienna. Her work concentrated for many years on space / body / electronic. She has ongoing cooperations with the Austrian Kunstradio. She also focus on research in the field of woman, art and technology. Elisabeth Schimana gives lectures and holds composition workshops all over the world.

Duration: 5 day – 3 hours/day
Age: 10-18 years old.
Exhibition: Bergen City

Piksel KidZ Lab is supported by the Norwegian Cultural Fund and Vestland Fylkeskommune.

2nd – 6th November – 10h-13h | 16-19h
Gratis verksted for barn/unge i alderen 8-18 år for påmelding: piksel20(at)piksel(dot)no

STRØMFØRENDE TEKSTIL OG MYK ELEKTRONIKK

Vil du lage en t-skjorte med lys som blinker når noen gir deg et klapp på skulderen? Eller en veske som lyser opp når den blir for tung? Går det egentlig an å bygge elektroniske kretser med nål og tråd? Eller strikke en sensor?

Et introduksjonskurs for alle aldre i elektronisk tekstil og hvordan man kan designe egne enkle kretser.

Deltagerne får grunnleggende innføring i krets-tankegang, blir presentert for tekstile strømførende materialer og tekstile teknikker for å bygge enkle sensorer før de planlegger og lager en egen tekstil krets med LED-lys på t-skjorte eller veske.

1: Introduksjon

a) Hvorfor kalles det en “krets” og hvordan beveger strømmen seg i strømførende materialer

b) Bli kjent med materialene vi skal bruke, både tekstil og tradisjonell elektronikk

c) Hvordan kan man lage en tekstil sensor?

2: Eget design

a) Deltagerne tester materialene og prøver seg på å lage en sensor

b) Planlegging av eget design: tegne krets: både teknisk (hvilke komponenter hvor) og designmessig (hvilke materialer, broderi eller applikasjon, estetisk uttrykk på krets på t-skjorte)

3: Lage krets

4: Felles presentasjon av resultater

Hillevi Munthe

Hillevi Munthe er tekstilkunstner og lærer i grunnskolen. Hun har jobbet med elektronisk tekstil i eget kunstnerisk arbeid siden 2009 og som prosjektleder for det workshop-baserte prosjektet “Soft Technology” på Atelier Nord (2010-2013). I eget arbeid jobber hun med programmerbar bevegelse i tekstile materialer.

Elisabeth Schimana

Elisabeth Schimana has been working as a composer, performer and radio artist since 1983. She studied electro-acoustics and experimental music at the University of Music and Performing Arts Vienna, computermusic-composition at the IEM, Graz and musicology and ethnology at the University of Vienna. Her work concentrated for many years on space / body / electronic. She has ongoing cooperations with the Austrian Kunstradio. She also focus on research in the field of woman, art and technology. Elisabeth Schimana gives lectures and holds composition workshops all over the world.

Duration: 5 day – 3 hours/day
Age: 10-18 years old.
Exhibition: Bergen City

Piksel KidZ Lab is supported by the Norwegian Cultural Fund and Vestland Fylkeskommune.

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Critical Engineering Working Group EXHIBITION

Decoding Black Magic. Interventions in Infrastructure

Piksel Festival 2021
15th of November to 12th of December

Critical Engineers Working Group exhibition “Decoding Black Magic. Interventions in Infrastructure” will take place from the 15th of November to 12th of December 2021, showing well known artworks plus new works in progress by the artists Bengt Sjölén and Danja Vasiliev.
Black Book of Wireless (2020), Unintended Emissions (2019), Vending Private Network, WannaScry! [work in progress] and FakeDeeper – Portrait of three critical engineers (Bengt Sjölén, 2021)

Black Book of Wireless

The Black Book of Wireless is intended to be a book of the dark magic that antennas and radios is, with pages that are circuits and PCB trace antennas (copper traces on PCB material) and of which some examples are shown in this iteration. The piece tries to describe the physical connection between form and function in high frequency electronics such that all the traditional passive electronic components can be implemented with just the shape of copper on a substrate: a resistor being the thickness and length of trace, a capacitor a gap in a trace, a coil literally being a spiral or coil shaped trace and more obscure shapes like filters, couplers, transmission lines. The more obscure parts of this is things that are not fully understood or even if you can model and simulate how you think they will behave you have to try them out to see how they actually behave. For examples in the pictures see e.g. the UWB antennas that look like little faces or funny cartoon shapes and the fractal antennas with funny shapes and turns trying to maximize their length in a finite space or the Vivaldi antennas curved shapes where the maximum and minimum gaps between the copper bodies define the range of frequencies the antenna is tuned for while not even being connected the input – the input is on the opposite side of the PCB being coupled and in that way conveying the received signal.

Black Book of Wireless receives and decodes radio signals present in the local environment such as Air Traffic transponders for airplanes flying past, AIS transponders from ships, GSM communication between local cell towers and phones, Wifi communication between devices and base stations. Decoded information as well as description of other artefacts such as pcb trace antennas and a software radio system that can be a rogue GSM baase station (the white beagle bone and the white usrp software radio board with gsm antennas) is continuously printed on terminal style min screens distributed across the table.

Unintended Emissions (2019)

Wireless (802.11) Citizen Surveillance Investigation

https://criticalengineering.org/projects/unintended-emissions/

Inserted into urban environs, Unintended Emissions captures, dissects, maps and projects radio emissions invisibly shared by our portable wireless devices.

Unintended Emissions reveals meta-data such as make of device, networks the device previously connected to and Internet connection requests transmitted by the device out into the air, employing two arrays of directional Yagi antennae the project attempts to determine positions of Wi-Fi devices in the vicinity.

Similar to surveillance and tracking systems such as StingRay, Unintended Emissions places mobile Wi-Fi users on a 2D map indicating the kind of device user has, time of appearance, user’s network activity and other user-specific meta data. This information can be further analyzed to determine the user’s identity and movements within a locality and the Internet.

Using methods and technologies known to be deployed by federal, surveillance initiatives, the intervention seeks to engender a “healthy paranoia” in the interests of an increased techno-political subjectivity.

Vending Private Network

A vending machine for selling VPN internet access via gateways located four countries not involved in FIVE- NINE- ELEVEN-EYES internet surveillance program.

https://criticalengineering.org/projects/vending-private-network

Virtual Private Networks (VPNs) have come into increasing demand in recent years, providing route encryption through hostile networks. In China, Vietnam, Turkey and Pakistan they also serve to mitigate government censorship, such that foreign sites otherwise blocked by state firewalls are made available to VPN users (Twitter, Facebook, Wikipedia, activist sites and digital libraries being the most common).

Vending Private Network takes the form of a condom vending machine, such as those typically seen in public toilets, nightclubs and bars. Equipped with mechanical buttons, a coin-slot and USB ports, it offers 4 VPN routes, each with an animated graphic depicting the route as a fantasy destination.

Audiences are invited to insert a USB stick into the slot, a coin (1 pound or euro) into the machine, and to select a VPN destination by pressing a mechanical button. In doing so, a unique VPN configuration file is then written to the USB stick. Special instructions (in the form of a README.txt) are also copied, explaining how to use the VPN in a special ‘sheathed’ mode that evades detection methods (namely Deep Packet Inspection, or DPI) used by corporations and state-controlled infrastructure administrators. This is the only means known to work against state controlled firewalls.

Vending Private Network is especially designed for use in wealthy countries; only then can its ulterior motive come into play: leveraging economic and cultural privilege to benefit those less fortunate. With each VPN config paid for, another ‘shadow config’ is generated, to be later shipped to dissidents, activist organisations and others in Turkey, China, Vietnam, Afghanistan, Iran (other countries to be confirmed) such that those that need it most can enjoy protection and access to the open web.

The coins inserted into the vending machine also directly fund the VPN running costs, whose tally is displayed on each screen of the vending machine. Should a particular VPN not have enough money deposited to pay for monthly server hosting costs, it is shutdown, with a white on black notice on the display that it no longer functions due to insufficient public funding. Should money sufficient to cover costs be donated the dormant server will boot back to life and public service continues.

Just as one might expect to see on a condom vending machine, Vending Private Network is adorned with the sticker “Get Protected”.

WannaScry! [work in progress]

WannaScry! is a video-conferencing server that operates from an exhibition venue and publicly displays and stores video calls conducted through it. Real-time and recorded video-chat are projected inside a Palantir*-like scrying ball.

*Palantir is a Techie Software Soldier Spy, Big Data’s scariest, most secretive unicorn in Silicon Valley1

https://vimeo.com/manage/videos/523667524

FakeDeeper – Portrait of three critical engineers (Bengt Sjölén, 2021)

Photo manipulation has existed as long as photography has existed. Recent research has leveraged machine learning to do things such as face swap to replace the face of a person in a video with another persons face or to be able to drive one persons face with the motion of another face thereby e.g. making it look like a persons says or a reacts in a way that they didn’t do.

With our visual culture, in news, politics, social media etc, the ultimate proof of that something actually happened, or what someone actually said, has for many decades been the moving image documenting the event – what used to be perceived as the unquestionable absolute truth.

We have now rapidly moved into a time where this is no longer the case, where images and videos are malleable and easily edited to misrepresent events, to literally put words in someones mouth that they never uttered, or place people at a scene in which they never were.

This obviously has far-reaching implications in a society that puts the ultimate trust in the image be it a surveillance camera, a news coverage or a video posted on social media. FakeDeeper demonstrates this in a simple and direct way by having the face of a visitor drive the faces on 3 still images making them move their mouths, pose and facial expressions as the visitor does in front of the camera in real time. The live situation also allows for weird deformations and glitches and the possibility to easily break the illusion in ways that a deliberate fake video production would of course edit away but then also hints at artefacts that can reveal the fake while also emphasizing how much can be done easily with readily available code, machine learning models and only still images and a webcam.

Current variant:

3 screens (or a projection) shows 3 faces. A camera tracks faces of visitors in the space in front of the three screens. As the system locks to your face the 3 faces on the screens start moving in concert as your face does – you control all 3 faces in concert, if you smile they smile, if you lean your head to the right they do to, if you open your mouth they open their mouths mimicking you. The faces can be glitched and deformed e.g. by hiding part of your face, make strange faces or turning it almost away from the camera making it hard for the machine learning system to catch the pose and expression on your face. This also means that typically as you turn and walk away from the camera the last frame would typically be a weird deformed and glitched triptyc of faces.

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Critical Engineering Working Group

Critical Engineering Working Group

Piksel is glad to announce a special collaboration program with the Critical Engineers Working Group within the next 3 years. As a result, Piksel will host several exhibitions, workshops, and presentations led by CE components. The program will be developed within the Piksel Festival and Piksel Fest Spill activities along the years 2021-2023. Starting in November with an exhibition and 2 workshops. Stay tuned!

In 2011, a group of artists and engineers published the “Critical Engineering Manifesto”, since translated into 18 languages. In true avant-garde fashion, the “Manifesto” launches by describing Engineering as “the most transformative language of our time, shaping the way we move, communicate and think”, thus, it is the work of the Critical Engineer “to study and exploit this language, exposing its influence”. Further, a Critical Engineer “recognises that each work of engineering engineers its user”, considering “any technology depended upon to be both a challenge and a threat”. And so the manifesto unfolds.

https://criticalengineering.org/

Nearly ten years later, the relevance of the “Critical Engineering Manifesto” has only become more evident, as an ever-growing public becomes aware of the techno-political implications of using – and depending upon – integrated systems and complex, networked technologies. Today, one can find its 11 points listed on the walls of hacklabs, museums, engineering and media-art academies, and in a great many texts, the world over.

Around the manifesto, originally written by Julian Oliver, Gordan Savičić and Danja Vasiliev, gathered a larger group – the Critical Engineering Working Group – now including also Sarah Grant, Bengt Sjölén and Joana Moll.

Piksel will start a series of works inviting some of the representatives of the group Critical Engineering Working Group to work in Bergen.

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Transpiksel 2021, Paray mitapim Transpikselniqa

Transpiksel 2021, Paray mitapim Transpikselniqa

Transpiksel es una red de colectivos en arte y tecnología de España, México, Noruega y Perú, quienes junto a otras organizaciones y colectivos proponen anualmente un festival itinerante, sucedido desde el año 2016 en Colombia, Chile, Ecuador, México, Perú y República Dominicana.

En el 2021 propone una edición especial durante el verano austral, que presenta transmisiones de conciertos y performances audiovisuales desde Arequipa, Cusco, Huancayo, Lima y Ayacucho en Perú, Madrid en España y Ciudad de México, un programa de talleres virtuales y un espacio que reúne obras en VR y 3D, entre el 8 y el 26 febrero.


COMPILACIÓN DE ESCULTURAS 3D Y ESPACIOS DE REALIDAD VIRTUAL + PIKSEL QUARANTINE

Lunes 08 Febrero 00h [MX] | 01h [PE] | 07h [Es/No] Apertura de recorridos, disponible hasta el 26 de febrero en https://asimtria.org/transpiksel/?page_id=203 Pensamiento Vertical | Analucia Roeder [PE] COLINEALES | Eleazar Herrera [PE] Ancestros y Futuro | Giovanna Pillaca Morote [PE] Hibernación | Jesper Frederiksen (Jesperino) [PE/DK] LAYERING CORPUS | Malitzin Cortes CNDSD [MX] “Las redes son cromáticas” | Santiago Ramírez Camarena [PE] POLLEN GLITCH | Yannet Vilela (N3t4) [PE] Entidad Akakor, la experiencia VR | Jennifer Durand – Daniel Escobar – Claudia Garcia – Giovanna Pillaca – Jose Luis Vintimilla [PE/US/ES/EC] SELECCIÓN DE PIKSEL QUARANTINE BIO-CREA | Hamilton Mestizo [MX] Luftslott | Alexandra Cárdenas | Camilla Vatne Barrat-Due [MX/CO/NO] And in the future the cracks will also be a home. EcoPoetics. | Jaime Lobato [MX]

Programa de Conciertos

Transmisiones desde: https://asimtria.org/Transpikselhttps://facebook.com/TransPikselhttps://www.youtube.com/asimtriahttps://www.twitch.tv/pikselfest

Martes 09 Febrero 19h [MX] | 20h [PE] | 02h (Wed 10) [Es/No]AV Performances Desde Wasicleta, Cusco [PE] Gladys Conde, en compañía de Omar Vargas [PE] Rosa Naid Cruz Tica – Electrónica, María Luisa Ochoa Justiniani – Improvisación Cello [PE] TAKAU [PE]

Jueves 11 febrero 19h [MX] | 20h [PE] | 02h (Fri 12) [Es/No]AV Performances Desde Arequipa [PE], con la colaboración de Monopelaor1ffm4nn [PE] DMTh5 [PE] Desde El Paradero, Lima [PE], con la colaboración de SumaGabriel Tanta Chavez [PE]

Martes 16 Febrero 19h [MX] | 20h [PE] | 02h (Wed 17) [Es/No]AV Performances Desde La Munay, Huancayo [PE] Zorzal [PE] Paraedolia Espectral [PE] JoJoss.exe [PE]

Miércoles 17 Febrero 19h [MX] | 20h [PE] | 02h (Thu 18) [Es/No]AV Performances Desde El Paradero, Lima [PE], con la colaboración de SumaEnrique Trelles [PE] Karen Chalco [PE] Patricia Saucedo [PE]

Jueves 18 febrero 19h [MX] | 20h [PE] | 02h (Fri 19) [Es/No]AV Performances Desde asimtria.org, Ayacucho [PE] Brageiki [PE] Hanuna [PE] ‘###’ [PE]

Martes 23 Febrero 19h [MX] | 20h [PE] | 02h (Wed 24) [Es/No]AV Performances Desde Toplap MX, Ciudad de México [MX] Sonidazo La Verga [MX] César Ch + Arrehola [MX] NUT [MX]

Jueves 25 febrero 12h [MX] | 13h [PE] | 19h [Es/No]AV Performances Desde Madrid [ES], en colaboración con Villtank y Piksel, Bergen [NO] Agnès Pe [ES] Guillem Bayo + Me-Lenna (Luis González) [ES] Maite Cajaraville + Gisle Frøysland [ES/NO] David Brown – Gisle Frøysland + Anders G [NO]

Talleres

Lunes 15 Febrero 15h [MX] | 16h [PE] | 22h [Es/No] Pure Data para la síntesis y procesamiento de audio | Abel Castro [PE] 3 sesiones | 10 participantes | Virtual | Participación sólo a través de becas, aplicaciones hasta el 7 de febrero. Más información y aplicaciones en https://asimtria.org/transpiksel/?p=30

Pure Data es un potente software libre para procesamiento de datos, audio y video. En este curso veremos procesamiento de audio y síntesis. Empezaremos de manera experimental reutilizando, conectando y modificando algoritmos ya producidos. En una segunda parte introduciremos la parte teórica de las síntesis de audio y el flujo de datos. 17h [MX] | 18h [PE] | 0h (Tue 16) [Es/No] Introducción a Hydra – Visuales en vivo con lenguajes de programación | SENSÁFONA [PE] 3 sesiones | 15 participantes | Virtual | Participación sólo a través de becas, aplicaciones hasta el 7 de febrero. Más información y aplicaciones en https://asimtria.org/transpiksel/?p=41

Taller introductorio de Hydra como una herramienta que genera vínculos entre la tecnología libre y las artes para generar visuales en vivo haciendo uso de lenguajes de programación y plataformas colaborativas interdisciplinarias.

Miércoles 17 Febrero 13h [MX] | 14h [PE] | 20h [Es/No] Diseño y fabricación de circuitos electrónicos | Guillem Bayo [ES] 1 sesión | 10 participantes | Virtual Más información y aplicaciones en https://asimtria.org/transpiksel/?p=49

En el taller se analizarán proyectos de hardware libre de instrumentos autónomos, módulos eurorack y piezas de arte electrónico. Los participantes aprenderán a desarrollar sus propios proyectos e instrumentos partiendo de un núcleo de Arduino y a generar los Gerbers para encargar la fabricación de cualquier proyecto open source.

El taller está dirigido a cualquier persona interesada en el desarrollo y la fabricación de instrumentos o piezas electrónicas.

Los asistentes necesitarán un ordenador para seguir el taller y, a ser posible, tener instaladas las versiones gratuitas de KiCAD y EAGLE..

Lunes 22 Febrero 15h [MX] | 16h [PE] | 22h [Es/No] Supercollider. Introducción a la programación textual para la ejecución musical | Jorge Luis Quispe Córdova [PE] 3 sesiones | 10 participantes | Virtual | Participación sólo a través de becas, aplicaciones hasta el 7 de febrero. Más información y aplicaciones en https://asimtria.org/transpiksel/?p=49

El taller permitirá conocer e interactuar con la plataforma Supercollider como herramienta para la generación de material musical e intervención en vivo. 17h [MX] | 18h [PE] | 0h (Tue 23) [Es/No] Paisaje sonoro: técnicas y usos para contar historias a distancia | Vanessa Valencia y Cinthya Robles [PE] 3 sesiones | 15 participantes | Virtual | Participación sólo a través de becas, aplicaciones hasta el 7 de febrero. Más información y aplicaciones en https://asimtria.org/transpiksel/?p=51

Este taller virtual va dirigido para las todas personas interesadas en introducirse en el paisaje sonoro y poner en práctica su escucha atenta a través dispositivos móviles, la web y en tiempo real. Entendemos que el paisaje sonoro tiene una relación transversal con los seres vivos, las máquinas y el sistema. Por ello, en esta oportunidad, nuestro objetivo es reconocer al paisaje sonoro que nos rodea desde nuestras casas, nuestras ventanas y cómo nos relacionamos con éste. Tendremos sesiones de escucha, exploraremos técnicas de registro del paisaje sonoro, sus tipologías y el cómo contar una historia con este elemento del lenguaje radiofónico, desde las experiencias de lxs participantes. Esta experiencia colectiva brindará herramientas para que sus participantes puedan retratar la sonoridad de sus lugares. Creando una memoria colectiva digital sonora ad portas del Bicentenario. Finalmente, el resultado del taller serán las producciones de estas piezas sonoras con una duración no mayor de 10’ cada una de ellas.

Miércoles 24 Febrero 09h [MX] | 10h [PE] | 16h [Es/No] HTML SAMIZDAT | Agnès Pe [ES] 1 sesión | 10 participantes | Virtual Más información y aplicaciones en https://asimtria.org/transpiksel/?p=352

El término samizdat fue acuñado como un juego de palabras creado por el poeta ruso Nikolai Glazkov en la década de 1940, que mecanografiaba copias de sus poemas indicando en su primera página самсебяизда́т (samsebiaizdat, “auto-editorial”). HTML SAMIZDAT es una propuesta de creación web directamente desde el navegador, colectiva, abierta y visible al instante. A partir de la web como soporte y lienzo, se propone la realización de una página conjunta, un samizdat, a través de la apropiación del código html y de objetos multimedia. Para ello, trabajaremos a partir de la herramienta Hotglue, desarrollada por Gottfried Haider y Danja Vasiliev, y worm.org.

Solo necesitas un ordenador con Firefox instalado. No es necesario tener conocimientos de programación ni de código.

TransPiksel ha sido posible gracias a la colaboración de:

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Piksel KidZ – MICROmacro, a Do IT With Others Bio-ART workshop

Piksel KidZ – MICROmacro, a Do IT With Others Bio-ART workshop

9th-13h November – 10-13h | 16-19h
Gratis verksted for barn/unge i alderen 8-18 år for påmelding: piksel20(at)piksel(dot)no

MICROmacro, a Do IT With Others Bio-ART workshop

The microscope is a crucial instrument in biology, since microscopy was invented that has made it possible for human eyes to take a look at the micro world and its complexity.

MICROmacro invites kids to an active and participative experience that merges art, electronics and nature. Using our imagination and creativity and learning about electronics, lens, robotics and hacking, we will construct our own low tech interfaces that will help us to approach and explore the microscopic scale .

In this workshop kids will assemble DIY microscopes reusing laser lenses extracted from laser pointers, DVD, CD-roms, led lights and cardboard. This DIY microscope achieves up to 40 times magnification through a mobile phone camera, enough to explore the micro world around us.

Once the microscope is buit, we will focus in the discovering of surrounding life forms (cells, bacteria, protozoos, fungi, virus), structures, forms, textures. The model is open source and inexpensive facilitating to make scientific experimentation by kids at home.

Duration: 5 day – 3 hours/day
Age: 10-18 years old.
Exhibition: Bergen City

Hamilton Mestizo (CDMX, Mexico)

Hamilton Mestizo work primarily explores the interfaces of arts, science and technology and their critical, ecological, and social-culturall implications. In the last decade, Mestizo has combined his artistic practice with education and research focused on open source hardware development, DIY-DIWO culture, new media and biotechnology.

From 2007 to 2014 he had taught hypermedia in Film’s Department at Universidad Nacional de Colombia (2007), biotechnology and physical computing in Design and Architecture’s Department (2008-2012) and Art’s Department (2014) at Universidad Javeriana Bogota. Mestizo had worked at Parque Explora Medellín (2016-2017) where, with a multidisciplinary team, they designed and planned the program and activities at the “Exploratorio” (Public Experimentation Laboratory and Workshop). Moreover, Mestizo has involved with different private-public institutions developing strategies and counseling in pedagogy and education.

Mestizo has participated in several exhibitions and festivals worldwide, including: Siggraph Art Gallery (Los Angeles, 2017); GOSH – Gathering for Open Science Hardware (Santiago de Chile, 2017); Medialab-Prado (Madrid, 2016); Rural Scapes Exhibition (Brasil, 2015); Festival Internacional de la Imagen ( Manizales, 2015); Fundación Platohedro (Medellín, 2015); Centro de Cultura Digital CCD (México, 2014); ISEA sur-south – International Symposium of Electronic Arts (Sydney, 2013); Balance-Unbalance Conference (Noosa, 2013); Maker Fair London (London, 2013); Pixelache (Helsinki-Tallinn, 2013); Plataforma (Bogotá, 2012); Labsurlab ( Quito, 2012); Culturadigital (Rio De Janeiro, 2011); Deus Ex Media (Santiago, 2011); Interactivos?10:neigburhoodscience Medialab-Prado (Madrid, 2010); VIDA Art and Artificial Life International Awards (Spain, 2007), among others venues.

Piksel KidZ Lab is supported by the Norwegian Cultural Fund and Vestland Fylkeskommune.

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Piksel KidZ – Conductive Drawing Workshop (Interacting with drawings)

Piksel KidZ – Conductive Drawing Workshop (Interacting with drawings)

6th-13th November – 10-13h | 16-19h
Gratis verksted for barn/unge i alderen 8-18 år for påmelding: piksel20(at)piksel(dot)no

Conductive Drawing Workshop (Interacting with drawings)

Conductive Drawing is an experimental workshop combining electronics and drawing. We will investigate the conductive properties of graphite, build our own electronic circuits, and use drawing to activate and manipulate sound, light and motors.

Duration: 5 day – 4 hours

Age: 9-14 years old.

Exhibition: Piksel Studio

Oda Bremnes

Oda Bremnes (b. 1994, Oslo) is an artist investigating how we respond emotionally towards technology. Her work consists of interactive video installations, sound and electronics. She experiments with ghosts as a felt presence and investigates how inanimate objects and machines could be recognised as living creatures. Bremnes recently graduated from the Master of Fine Art programme at Bergen Academy of Contemporary Art (KMD), University of Bergen.

Skade Henriksen

Skade Henriksen (Born 1988, Hammerfest, Finnmark) makes drawings, photographs, sculpture and installations. With a subtle minimalistic approach, Henriksen wants to amplify the astonishment of the spectator by creating compositions or settings that generate tranquil poetic images that leave traces and balances on the edge of recognition and alienation. Skade Henriksen has recently graduated with a MFA and currently lives and works in Bergen.

Piksel KidZ Lab is supported by the Norwegian Cultural Fund and Vestland Fylkeskommune.

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Piksel20 Open Call for Projects!

Piksel20 Open Call for Projects!

Piksel20 is scheduled for November 19 – 22

Dear friends,

this year the Piksel Festival has been waiting to the last minute to release the open call in the hope the Covid rules would relax a bit, mainly regarding the obligation to quarantine artists at arrival in Bergen.

As the festival is approaching, we finally decided to do a double open call.

One is for artists travelling from non quarantine countries who can travel to Bergen. Please check here if your country is in a yellow colour: https://www.fhi.no/en/op/novel-coronavirus-facts-advice/facts-and-general-advice/travel-advice-COVID19/ We are aware that the map can change in the next months.

The other one is for artists (who can not travel to Bergen) whose artworks can be presented either virtually/online (Mozilla Hubs, PikselSavers, online concerts, presentations and workshops) or physically at the exhibition where the Piksel technical team will follow the artists instructions to setup the works.

Adding to the open call, Piksel also invites 1 international artist collective, a “cohort”, from 1 to 3 people, to pass the quarantine time (10 days) together in a residency/house in Bergen. During the quarantine, the artist collective Q10 will develop workshops, artworks and installations or performances. They will be presenting the results over the 10 days through online digital media and window display screens. Once the quarantine time is over, these artists will be able to participate at the Piksel Festival concerts and exhibition with all the health guarantees in place. The QUARANTINE 10 project aims to bring the people together on this dystopian ”new normality”.

Please feel free to submit your projects to anyone of the open tracks: Presentations, workshops, concerts, installations and the Q10project.

We apologize for the short time to present the applications. Deadline EXTENDED to 15th of October.

Please use the online submit form at: https://pretalx.com/piksel20

Piksel20 is supported by the Municipality of Bergen, Arts Council Norway and others.

more info: www.piksel.no

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Worship – Dinner Performance by Hackteria /BadLAB, QWAS.

Worship – Dinner Perf. (CH, KA, NO) Hackteria / BadLAB, Maya Minder, Zurich (CH). QWAS artists: Dana Iskakova and Takhir Yakhyarov, Almaty (KA), Renate Synnes Handal and Julie Silset, Bergen (NO).

Venues:
Piksel Cyber Salon https://keplersgardens.net/scenes/X89eaxV)
Ars Electronica Channel 3 https://youtu.be/2xvFPR3jdoM

Friday 11.9., 17:00 – 18:30
Worship – Dinner Performance

HackteriaLab & QWAS | Migrating Dialogue
The Performance is based on an exchange of food, gesture, rhythm and sensuality threw online meeting tool like zoom, jitsi, skype, etc. It is a tangible stretch towards how sensuality is perceived in the digital realm threw media.

Worship is a dinner performance created by Maya Minder in collaboration with Almaty based artists Dana Iskakova and Takhir Yakyharov. The Performance is based on an exchange of food, gesture, rhythm and sensuality threw online meeting tool like zoom, jitsi, skype, etc. It is a tangible stretch towards how sensuality is perceived in the digital realm threw media. Elements of #asrm (autonomous sensory meridian response) the tickling sounds of whisper or crumbling paper, walking on snow or stroking hair combined with the elements of new media trend of #mukbang (Korean word for food space) the eating in front of audience recorded with detailed sounds, is probed and performed during an mutual dinner happening. The audience is invited to partake or just to relaxe and concentrate on chatter and talk during the food. People are served with umami rich food, so to give a physical layer of sensual perception emphasized threw food and audio-visual experience.

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Live coding Algorave performance Antonio Roberts, Alex McLean.

Live coding Algorave performance Antonio Roberts, Alex McLean.

Sunday 13.9., 17:00 – 17:40
Live coding Algorave performance by Antonio Roberts, Alex McLean.

Venues:
Piksel Cyber Salon https://keplersgardens.net/scenes/X89eaxV)
Youtube Piksel Produksjoner Channel https://youtu.be/2xvFPR3jdoM

Live coding Algorave performance Antonio Roberts, Alex McLean.
Live coding is a performance practice that revolves around the creation and modification of code and algorithms in real-time. This kind of events are also named ALGORAVE, joining the words algorithm and rave. The 29th of May we welcome the artists Antonio Roberts and Alex McLean and their live audiovisual performance, taking place in parallel at the Studio 207 and at the Cyber Salon.

The venues

  • Piksel Cyber Salon. Piksel invites you to have a cyber experience and to join us at our hybrid activities. Piksel Cyber Salon will host part of the Copy Paste exhibition, workshops, performances and lectures. Join us!
  • Piksel youtube@Piksel Produksjoner
  • Studio 207, Strandgaten 207, BERGEN The new Piksel/Borealis space in town for electronic art, experimental music and adventurous listening.

Piksel Fest Spill is supported by the Municipality of Bergen, Arts Council Norway and ProHelvetia.

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  • 🌩️ Join us for one last Stormy Thursday!🌩️📅 Date: 21st March🕔 Time: 17:00-20:00📍 Location: Piksel Studio, Strandgaten 207Get ready for an evening packed with engaging discussions and knowledge exchange at Piksel Studio. Our team will unveil exciting updates on our IDLE Cyber Salong, now adorned with captivating interactive instruments!Images from IDLE cyber salong and previous Stormy Thursdays Don't miss out! See you there! 👋

    20 March 2024 @ 11:56 am

    Our friends from Lifepatch in Yogyakarta needs help to rebuild their roof that has collapsed due to termite damage and heavy rains.
    https://lifepatch.id/Lifepatch_roof_collapsed

    1 March 2024 @ 2:21 pm

    🌟 Friendly Reminder: Get ready for another exciting Stormy Thursdays this week! 🌪️ Join us as we look at Hydra, learning how to wield its powers with any MIDI controller or keyboard. 🎹🕹️ https://hydra.ojack.xyz/ Plus, we will look at controlling a Praxis Live project using a MIDI keyboard.As always, there'll be dedicated time to work independently on your own projects.See you Thursday, 29/2 at Studio 207, Strandgaten 207, from 17:00-20:00. #PikselFest #StormyThursdays

    29 February 2024 @ 11:16 am

    🌩️ Stormy Thursday`s at Studio 207! 🌩️Join us today for yet an exciting edition of Stormy Thursdays! James will be giving a short demo of the game he's currently crafting; Wee boats, starring Beffen. With lots of cool open-source tools to highlight, it looks to be an interesting evening! 🎮✨
    📅 Date: Today 22.02-24🕔 Time: 17:00 - 20:00📍 Location: Studio 207, Strandgaten 207
    #StormyThursdays #PikselFest #GameDemo #OpenSourceMagic #Studio207

    22 February 2024 @ 3:43 pm

    PIKSEL Kidz Lab 2024 – Plants & Soft Sensors / LIVE CODING
    21st and 25th MayDiscovering Plant Magic: A Sensory Adventure with Soft Sensors for KidZ
    29th – 31st MayCreate your own show with live coding visuals. LIVE Coding!
    https://piksel.no/2024/02/15/piksel-kidz-lab-2024-plants-soft-sensors-live-coding

    15 February 2024 @ 10:30 am

    Stormy ThursdaysEach Thursday for the upcoming weeks, Piksel are hosting a series of workshops, creating a space for exploration, creativity and community. Anyone intrigued by the intersection of art and technology are welcome to join, interact, share and work on own projects and ideas.
    The workshops takes place each Thursday from 17:00 – 20:00 at Studio 207, Strandgaten 207.
    More info: https://piksel.no/2024/01/14/stormy-thursdays-open-workshopsWe also have a Discord meeting room: https://discord.gg/QyK9Apyq

    24 January 2024 @ 9:21 pm

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