Tag: live coding

A Saturday at Piksel09

(…from ROBERT WYATT AND STUFF)


Saturday evening and another night at the Piksel 09 festival in Bergen. This night we even got to see boxers in action! I hereby steal some info from the Piksel site, and let them explain this for you: “A livecoding showdown – improvisation as physical interation with structure generators, two boxers are having an infight between themselves and the computer.  (continue reading…)


New Release: fluxus 0.16

“act of a flowing; a continuous moving on or passing by, as of a flowing
stream; a continuous succession of changes”

Chunky new stuff:

* New truetype font primitive, with 3D extruding and poly conversion
* Perlin and Simplex noise functions
* Tiled framedump for rendering insane resolutions
* New example games, space invaders and missile command!
* Lots of fixes and improvements, particularly in fluxa – the synth server.
* A new fluxus manual:
http://www.pawfal.org/fluxus/files/fluxus-documentation.pdf
* A new website:
http://www.pawfal.org/fluxus

It’s still best to be oldskool and build it from source:
http://www.pawfal.org/fluxus/files/fluxus-0.16rc1.tar.gz

But there are a few more packages and OSX apps available nowadays:
http://www.pawfal.org/fluxus/packages/


Piksel17
The 15th edition of the Piksel Festival takes place November 16th-18th 2017. We are now open for proposals. Deadline extended to 15th of July 2017.

Submit your proposal!

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