This hands-on workshop shows how to create 3D models in the free open source software Blender, setting up the virtual lights and cameras and render the result. Materials and animation are explained and also the realtime game engine when time permits.
– modeling, the basic tools, subdivision surfaces
– organic forms with metaballs
– materials, textures, uv mapping
– types of lights
– animation, keyframes, curves, bones
– the new Cycles renderer
The level of the workshop will be adjusted to the audience but is meant to be an introduction to Blender. Participants should bring their laptops.